In the latest PC Gamer, you’re going to feel the intense rush of a Sky-Hook to your FACE! Either that, or an awesome six-page feature packed with BioShock Infinite details.
Read More...In the latest PC Gamer, you’re going to feel the intense rush of a Sky-Hook to your FACE! Either that, or an awesome six-page feature packed with BioShock Infinite details.
Read More...by IG.Admin on April 9 2010
10 commentsIf you weren’t able to attend PAX East 2010 a couple weeks ago you should check out this video from Journalists Vs. Developers: The Ultimate Grudge Match Panel with our very own Tim Gerritsen.
Irrational was once a tiny team that made games on miniscule budgets. Today we’re much, much bigger and the budget’s grown along with the ambition of the group’s games. This month’s episode of Irrational Behavior explores what these changes have meant for the studio’s culture and the individuals who’ve been on board as the industry itself has had to adopt the professional practices of big business. Episode highlights include an insider take on the making of Thief, designers Dorian Hart and Alexx Kay waxing nostalgic on the days when they were allowed to do voice over work for Freedom Force, as well as the story of a mysterious onanist who secretly used artist Shawn Robertson’s office for forbidden self-pleasures.
Stay tuned to IrrationalGames.com for more content related to this months podcast.
Discuss this episode of Irrational Behavior over in the forum.
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| BioShock Infinite | 86 |
|---|---|
| Ken Levine | 49 |
| BioShock | 38 |
| Irrational Podcasts | 21 |
| Shawn Robertson | 18 |
| PAX | 18 |
| community | 17 |
"Our audio team goes into the wild to shoot a bevy of firearms. Find out which ones in Part 2 of The Gun Range... http://t.co/fnBwULRD"