We went to Gamescom and had a pretty amazing time. We also saw a whole lot of people with a whole lot of stickers on them. It’s hard to explain.
Read More...We went to Gamescom and had a pretty amazing time. We also saw a whole lot of people with a whole lot of stickers on them. It’s hard to explain.
Read More...by IG.Admin on August 20 2010
27 comments
In this episode of Irrational Behavior we let you look behind the scenes of the creation at the BioShock Infinite trailer. Some of the people responsible for directing and creating the trailer discuss the constant evolution of the material as well as the hurdles that had to be overcome along the way in order to get to what you see released.
WARNING: This episode of Irrational Behavior is filled with spoilers. Watch the trailer at http://www.BioshockInfinite.com before listening to the podcast.
This completes the first season of Irrational Behavior. The show will be going on a break but stay tuned to IrrationalGames.com for the latest news and content on BioShock Infinite as well as the return of Irrational Interviews starting September 1st. Continue to discuss this episode of Irrational Behavior and BioShock Infinite in our forums.
Direct Download Episode 7: Part 2
Podcast music provided by:
Sharks, spiders, the dark, and chemistry exams. These are just a couple of the things that we are scared of. In this episode of Irrational Behavior we look at the things we are scared of and how it affects the way we make games. Guest Andrew Weaver of Indiana University explains why we enjoy fun and the staff shed light on the challenges of making a game scary.
Stay tuned to IrrationalGames.com for more content related to this month’s podcast.
Discuss this episode of Irrational Behavior over in the forum.
Podcast music provided by:
Telemarketer Ken Levine. Playboy illustrator Scott Sinclair. This month’s episode of Irrational Behavior explores what we did before we began developing videogames. This months episode highlights include the commiserations of former game store clerks, an artist who accidentally concealed a Satanic message in a Christian comic for children, and a confession from the man who claims to have created the deer in Golden Tee Golf.
Stay tuned to IrrationalGames.com for more content related to this month’s podcast.
Discuss this episode of Irrational Behavior over in the forum.
Podcast music provided by:
In any game development studio, you’ll find a bunch of inspired and imaginative people who have a lot to get off their chests. To save on counseling fees, we decided to sublimate these repressed feelings about their gaming lives by sticking a microphone in their faces and creating a series of podcasts that offer an insight into what makes us – and our games – tick.
Each podcast will explore a particular theme in what we hope is an entertaining and insightful way, and this theme will also evolve throughout the month on the Irrational Games website itself. Visit regularly and you’ll find content on the site that helps illustrate what we’re trying to describe in the podcast, or expands and explores the theme further.
Please contribute to the discussions about the podcasts in the forums and if you have a great idea for a future theme then let us know! We might even send you something to say thanks. But don’t hold us to it.
So to kick off, we chose a brutal theme – “ideas that died”. We explore what happens when creativity runs into technical restrictions, a lack of clear consensus, and – at times – its own convolution. You’ll glimpse abandoned BioShock tidbits, as well as an as yet unrevealed game from four years ago when Irrational Games backed away from a zombie invasion. And much, much more.
Oh, and you’ll understand why ‘dog in a wheelchair’ is the answer to just about any question…
You are viewing all posts tagged with "Stephen Alexander." To view all posts, click here.
| BioShock Infinite | 95 |
|---|---|
| Ken Levine | 54 |
| BioShock | 40 |
| Irrational Podcasts | 23 |
| Shawn Robertson | 22 |
| PAX | 20 |
| Nate Wells | 19 |
"Ever wondered what it would be like if BioShock was a live action/comedy? http://t.co/BjVeytyq"