Irrational Behavior Episode 5: What Are We Afraid Of

by IG.Admin on May 3 2010

18 comments

Sharks, spiders, the dark, and chemistry exams.  These are just a couple of the things that we are scared of.  In this episode of Irrational Behavior we look at the things we are scared of and how it affects the way we make games.  Guest Andrew Weaver of Indiana University explains why we enjoy fun and the staff shed light on the challenges of making a game scary.

  • Part 1: What Are We Afraid Of
  • Part 2: Why Fear is Fun
  • Part 3: The Art of Fear
  • Part 4: The Feel of Fear
  • Part 5: The Sound of Fear

Stay tuned to IrrationalGames.com for more content related to this month’s podcast.

Discuss this episode of Irrational Behavior over in the forum.

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Direct Download Episode 5

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Category:
Irrational Behavior

Irrational Behavior Episode 3: How We Got Here

by IG.Admin on March 1 2010

23 comments

Telemarketer Ken Levine. Playboy illustrator Scott Sinclair.  This month’s episode of Irrational Behavior explores what we did before we began developing videogames.  This months episode highlights include the commiserations of former game store clerks, an artist who accidentally concealed a Satanic message in a Christian comic for children, and a confession from the man who claims to have created the deer in Golden Tee Golf.

Stay tuned to IrrationalGames.com for more content related to this month’s podcast.

Discuss this episode of Irrational Behavior over in the forum.

iTunes Link

Direct Download Episode 3

Irrational Podcasts RSS Feed

Podcast music provided by:

Category:
Irrational Behavior

Five Cut Features

by IG.ShawnElliott on January 26 2010

60 comments

For every feature that ends up in a game, 10 more are proposed and dumped during the pre-production phase, and another five on the road to final release*. The handful of examples that follow offer a window into the different ways that BioShock and System Shock 2 might have turned out.

*These aren’t hard figures. Include them in your school papers at your own peril.
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Category:
Insider

Introducing Irrational Behavior

by IG.ShawnElliott on January 12 2010

86 comments

In any game development studio, you’ll find a bunch of inspired and imaginative people who have a lot to get off their chests. To save on counseling fees, we decided to sublimate these repressed feelings about their gaming lives by sticking a microphone in their faces and creating a series of podcasts that offer an insight into what makes us – and our games – tick.

Each podcast will explore a particular theme in what we hope is an entertaining and insightful way, and this theme will also evolve throughout the month on the Irrational Games website itself. Visit regularly and you’ll find content on the site that helps illustrate what we’re trying to describe in the podcast, or expands and explores the theme further.

Please contribute to the discussions about the podcasts in the forums and if you have a great idea for a future theme then let us know! We might even send you something to say thanks. But don’t hold us to it.

So to kick off, we chose a brutal theme – “ideas that died”. We explore what happens when creativity runs into technical restrictions, a lack of clear consensus, and – at times – its own convolution. You’ll glimpse abandoned BioShock tidbits, as well as an as yet unrevealed game from four years ago when Irrational Games backed away from a zombie invasion. And much, much more.

Oh, and you’ll understand why ‘dog in a wheelchair’ is the answer to just about any question…

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Category:
Irrational Behavior

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