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	<title>Irrational Games &#187; Scott Sinclair</title>
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		<title>Irrational Behavior 8: Immigrants and Natives</title>
		<link>http://irrationalgames.com/insider/irrational-behavior-8-immigrants-and-natives/</link>
		<comments>http://irrationalgames.com/insider/irrational-behavior-8-immigrants-and-natives/#comments</comments>
		<pubDate>Fri, 07 Jan 2011 17:12:04 +0000</pubDate>
		<dc:creator>IG.Chris</dc:creator>
				<category><![CDATA[Insider]]></category>
		<category><![CDATA[Irrational Behavior]]></category>
		<category><![CDATA[Alexx Kay]]></category>
		<category><![CDATA[Bill Gardner]]></category>
		<category><![CDATA[Chris Kline]]></category>
		<category><![CDATA[Chris Remo]]></category>
		<category><![CDATA[Don Norbury]]></category>
		<category><![CDATA[Irrational Podcasts]]></category>
		<category><![CDATA[Jeff Seamster]]></category>
		<category><![CDATA[Josh Davis]]></category>
		<category><![CDATA[Ken Levine]]></category>
		<category><![CDATA[Murray Kraft]]></category>
		<category><![CDATA[Nate Wells]]></category>
		<category><![CDATA[Robert Tzong]]></category>
		<category><![CDATA[Scott Sinclair]]></category>
		<category><![CDATA[Shawn Robertson]]></category>

		<guid isPermaLink="false">http://irrationalgames.com/?p=11256</guid>
		<description><![CDATA[Irrational Behavior returns as one of the studio's newest employees attempts to answer the question, "What is Irrational's mission?"]]></description>
			<content:encoded><![CDATA[<p><img class="aligncenter size-full wp-image-6126" title="irrational_behavior2" src="http://irrationalgames.com/files/2010/08/irrational_behavior2.jpg" alt="" width="480" height="337" /></p>
<p></p>
<p>Does Irrational Games have a mission? Can there possibly be any methods to its well-documented madness? We&#8217;re ringing in the new year with an attempt to answer those questions, viewed through the lens of an employee who joined Irrational just four months ago. Discussions with studio members of all stripes&#8211;ranging from other relative newcomers all the way to co-founder Ken Levine&#8211;reveal that nothing is certain in the world of game development. And that&#8217;s just fine.</p>
<ul>
<li>Part 1: The Co-Founder &#8211; Ken Levine</li>
<li>Part 2: Immigrants &#8211; Don Norbury, Jeff Seamster, Josh Davis, Murray Kraft</li>
<li>Part 3: Gatekeepers &#8211; Bill Gardner, Shawn Robertson, Robert Tzong, Chris Kline</li>
<li>Part 4: Natives &#8211; Alexx Kay, Nate Wells, Scott Sinclair, Shawn Robertson</li>
</ul>
<p>Going forward, Irrational podcasts will continue to release once a month, but our plan is to alternate Irrational Behavior with Irrational Interviews. If you already subscribe to the individual podcast RSS feeds, please replace them with <a href="http://feeds.feedburner.com/irrationalgames">this new combined feed</a> that incorporates both Behavior and Interviews.</p>
<p><a href="http://downloads.2kgames.com/irrational/IrrationalBehavior_s02_e08.mp3">Direct Download Episode 8</a></p>
<p><a href="http://feeds.feedburner.com/irrationalgames">Irrational Podcasts RSS Feed</a></p>
<p><a href="http://itunes.apple.com/us/podcast/id412983840">Irrational Podcasts iTunes Page</a></p>
<p>Podcast music provided by:</p>
<ul>
<li><a href="http://georgeglass.bandcamp.com/">George Glass</a> (Theme music)</li>
<li><a href="http://www.spiritkidmusic.com/">Spirit Kid</a> (Part 1 intro)</li>
<li><a href="http://permafav.com/">Permafav</a> (Part 2 intro)</li>
<li><a href="http://www.patrickbalthrop.com/">Patrick Balthrop</a> (Part 3 intro)</li>
<li><a href="http://walkingsleep.com/">Walking Sleep</a> (Part 4 intro)</li>
<li><a href="http://www.themonolators.com/">The Monolators</a> (Ending music)</li>
</ul>
]]></content:encoded>
			<wfw:commentRss>http://irrationalgames.com/insider/irrational-behavior-8-immigrants-and-natives/feed/</wfw:commentRss>
		<slash:comments>15</slash:comments>
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		<item>
		<title>Irrational Behavior Episode 6: Do Game Makers Game Differently?</title>
		<link>http://irrationalgames.com/insider/irrational-behavior/irrational-behavior-episode-6/</link>
		<comments>http://irrationalgames.com/insider/irrational-behavior/irrational-behavior-episode-6/#comments</comments>
		<pubDate>Wed, 02 Jun 2010 00:23:44 +0000</pubDate>
		<dc:creator>IG.Admin</dc:creator>
				<category><![CDATA[Irrational Behavior]]></category>
		<category><![CDATA[Bill Gardner]]></category>
		<category><![CDATA[Irrational Podcasts]]></category>
		<category><![CDATA[Jim Bonney]]></category>
		<category><![CDATA[Justin Pappas]]></category>
		<category><![CDATA[Justin Sonnekalb]]></category>
		<category><![CDATA[Ken Strickland]]></category>
		<category><![CDATA[Nate Wells]]></category>
		<category><![CDATA[Ray Holbrook]]></category>
		<category><![CDATA[Scott Sinclair]]></category>
		<category><![CDATA[Shawn Elliott]]></category>
		<category><![CDATA[Shawn Robertson]]></category>

		<guid isPermaLink="false">http://irrationalgames.com/?p=4821</guid>
		<description><![CDATA[Do game makers game differently?  In this episode of Irrational Behavior we ask the team if they are able to turn off their critical filters and play the part of consumer.]]></description>
			<content:encoded><![CDATA[<p></p>
<p>Do game makers game differently?  In this episode of Irrational Behavior we ask the team if they are able to turn off their critical filters and play the part of consumer.  From the untold developer chatter during lobby sessions in the latest multiplayer games to conquering  great single player experiences, how do we play and what do we think.  We also ask the team on games that influenced them in their roles and impacted the games they helped create.</p>
<ul>
<li>Part 1: Team Deathmatch</li>
<li>Part 2: Appetite for Deconstruction</li>
</ul>
<p>Stay tuned to <a href="http://www.irrationalgames.com/">IrrationalGames.com</a> for   more content related to this month’s podcast.</p>
<p>Discuss this episode of Irrational Behavior over in the <a href="http://irrationalgames.com/community/forums/podcast-discussion/irrational-behavior-episode-6-discussion/" target="_self">forum</a>.</p>
<p><a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewPodcast?id=350164614">iTunes    Link</a></p>
<p><a href="http://downloads.2kgames.com/irrational/IrrationalBehavior_podcast06.mp3">Direct    Download Episode 6</a></p>
<p><a href="http://feeds.feedburner.com/irrationalgames">Irrational Podcasts RSS Feed</a></p>
<p>Podcast music provided by:</p>
<ul>
<li> <a href="http://signalhillmusic.com/" target="_blank">Signal Hill</a></li>
<li><a href="http://patrickbalthrop.com/flash.php" target="_blank">Patrick Balthrop</a></li>
<li><a href="http://www.disasterpeace.com/" target="_blank">Rich Vreeland</a></li>
<li><a href="http://www.myspace.com/razorsboston" target="_blank">Razors in the Night</a></li>
</ul>
<p>Additional Production provided by:</p>
<ul>
<li>Tim Franklin</li>
</ul>
]]></content:encoded>
			<wfw:commentRss>http://irrationalgames.com/insider/irrational-behavior/irrational-behavior-episode-6/feed/</wfw:commentRss>
		<slash:comments>22</slash:comments>
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		<item>
		<title>Irrational Behavior Episode 5: What Are We Afraid Of</title>
		<link>http://irrationalgames.com/insider/irrational-behavior/irrational-behavior-episode-5/</link>
		<comments>http://irrationalgames.com/insider/irrational-behavior/irrational-behavior-episode-5/#comments</comments>
		<pubDate>Mon, 03 May 2010 17:55:43 +0000</pubDate>
		<dc:creator>IG.Admin</dc:creator>
				<category><![CDATA[Irrational Behavior]]></category>
		<category><![CDATA[Bill Gardner]]></category>
		<category><![CDATA[Chad LaClair]]></category>
		<category><![CDATA[Irrational Podcasts]]></category>
		<category><![CDATA[Jeff Seamster]]></category>
		<category><![CDATA[Jim Bonney]]></category>
		<category><![CDATA[Ken Levine]]></category>
		<category><![CDATA[Ken Strickland]]></category>
		<category><![CDATA[Matt Boehm]]></category>
		<category><![CDATA[Nate Wells]]></category>
		<category><![CDATA[Richard Jobling]]></category>
		<category><![CDATA[Sarah Rosa]]></category>
		<category><![CDATA[Scott Haraldsen]]></category>
		<category><![CDATA[Scott Sinclair]]></category>
		<category><![CDATA[Shawn Elliot]]></category>
		<category><![CDATA[Shawn Robertson]]></category>
		<category><![CDATA[Stephen Alexander]]></category>

		<guid isPermaLink="false">http://irrationalgames.com/?p=4566</guid>
		<description><![CDATA[In this episode of Irrational Behavior we look at the things we are scared of and how it affects the way we make games.]]></description>
			<content:encoded><![CDATA[<p></p>
<p>Sharks, spiders, the dark, and chemistry exams.  These are just a couple of the things that we are scared of.  In this episode of Irrational Behavior we look at the things we are scared of and how it affects the way we make games.  Guest Andrew Weaver of Indiana University explains why we enjoy fun and the staff shed light on the challenges of making a game scary.</p>
<ul>
<li>Part 1: What Are We Afraid Of</li>
<li>Part 2: Why Fear is Fun</li>
<li>Part 3: The Art of Fear</li>
<li>Part 4: The Feel of Fear</li>
<li>Part 5: The Sound of Fear</li>
</ul>
<p>Stay tuned to <a href="http://www.irrationalgames.com/">IrrationalGames.com</a> for  more content related to this month’s podcast.</p>
<p>Discuss this episode of Irrational Behavior over in the <a href="http://irrationalgames.com/community/forums/podcast-discussion/irrational-behavior-episode-5-discussion/" target="_self">forum</a>.</p>
<p><a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewPodcast?id=350164614">iTunes   Link</a></p>
<p><a href="http://downloads.2kgames.com/irrational/IrrationalBehavior_podcast05.mp3">Direct   Download Episode 5</a></p>
<p><a href="http://feeds.feedburner.com/irrationalgames">Irrational Podcasts RSS Feed</a></p>
<p>Podcast music provided by:</p>
<ul>
<li> <a href="http://signalhillmusic.com/" target="_blank">Signal Hill</a></li>
<li><a href="http://www.walkingsleep.com/" target="_blank">Walking Sleep</a></li>
<li><a href="http://soundcloud.com/dillz" target="_blank">Geoff Graves</a></li>
<li><a href="http://www.myspace.com/thehappyhollows" target="_blank">The Happy Hollows</a></li>
</ul>
]]></content:encoded>
			<wfw:commentRss>http://irrationalgames.com/insider/irrational-behavior/irrational-behavior-episode-5/feed/</wfw:commentRss>
		<slash:comments>18</slash:comments>
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		</item>
		<item>
		<title>Irrational Behavior Episode 4: Our Nerdiest Secrets</title>
		<link>http://irrationalgames.com/insider/irrational-behavior/irrational-behavior-episode-4/</link>
		<comments>http://irrationalgames.com/insider/irrational-behavior/irrational-behavior-episode-4/#comments</comments>
		<pubDate>Thu, 01 Apr 2010 20:24:32 +0000</pubDate>
		<dc:creator>IG.Admin</dc:creator>
				<category><![CDATA[Irrational Behavior]]></category>
		<category><![CDATA[Irrational Podcasts]]></category>
		<category><![CDATA[Keith Shetler]]></category>
		<category><![CDATA[Nate Wells]]></category>
		<category><![CDATA[Sarah Rosa]]></category>
		<category><![CDATA[Scott Sinclair]]></category>
		<category><![CDATA[Shane Mathews]]></category>
		<category><![CDATA[Shawn Elliott]]></category>

		<guid isPermaLink="false">http://irrationalgames.com/?p=4181</guid>
		<description><![CDATA[This month’s episode of Irrational Behavior explores some of our secret pastimes: dollhouse construction, action figure hoarding, cosplay, and live-action role-playing included.]]></description>
			<content:encoded><![CDATA[<p></p>
<p>What do the dorky things that we do say about ourselves? More importantly, do they give game developers an edge? This month’s episode of Irrational Behavior explores some of our secret pastimes: dollhouse construction, action figure hoarding, cosplay, and live-action role-playing included.</p>
<ul>
<li>Part 1: Guys and Dolls</li>
<li>Part 2: Tired of Sleep</li>
<li>Part 3: Off Kilter</li>
<li>Part 4: Cosplay Confession</li>
<li>Part 5: WE LOVE LARPING</li>
<li>Part 6: Roasted</li>
</ul>
<p>Stay tuned to <a href="http://www.irrationalgames.com/">IrrationalGames.com</a> for more content related to this month’s podcast.</p>
<p>Discuss this episode of Irrational Behavior over in the <a href="http://irrationalgames.com/community/forums/podcast-discussion/irrational-behavior-episode-4-discussion/" target="_self">forum</a>.</p>
<p><a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewPodcast?id=350164614">iTunes  Link</a></p>
<p><a href="http://downloads.2kgames.com/irrational/IrrationalBehavior_podcast04.mp3">Direct  Download Episode 4</a></p>
<p><a href="http://feeds.feedburner.com/irrationalgames">Irrational Podcasts RSS Feed</a></p>
<p>Podcast music provided by:</p>
<ul>
<li><a href="http://signalhillmusic.com/" target="_blank">Signal Hill</a></li>
<li><a href="http://www.myspace.com/fredrikkaupang" target="_blank">Frederik Kaupang</a></li>
<li><a href="http://soundcloud.com/dillz" target="_blank">Geoff Graves</a></li>
<li><a href="www.fbpsound.com" target="_blank">Filippo Beck Peccoz</a></li>
<li>Rich Vreeland/<a href="http://www.disasterpeace.com/" target="_blank">DisasterPeace</a></li>
<li><a href="http://www.judenemo.com/bas/" target="_blank">Justin Schwenk</a></li>
</ul>
]]></content:encoded>
			<wfw:commentRss>http://irrationalgames.com/insider/irrational-behavior/irrational-behavior-episode-4/feed/</wfw:commentRss>
		<slash:comments>23</slash:comments>
<enclosure url="http://downloads.2kgames.com/irrational/IrrationalBehavior_podcast04.mp3" length="28680701" type="audio/mpeg" />
		</item>
		<item>
		<title>Irrational Behavior Episode 3: How We Got Here</title>
		<link>http://irrationalgames.com/insider/irrational-behavior/irrational-behavior-episode-3/</link>
		<comments>http://irrationalgames.com/insider/irrational-behavior/irrational-behavior-episode-3/#comments</comments>
		<pubDate>Mon, 01 Mar 2010 22:35:03 +0000</pubDate>
		<dc:creator>IG.Admin</dc:creator>
				<category><![CDATA[Irrational Behavior]]></category>
		<category><![CDATA[Bill Gardner]]></category>
		<category><![CDATA[Irrational Podcasts]]></category>
		<category><![CDATA[Ken Levine]]></category>
		<category><![CDATA[Mauricio Tejerina]]></category>
		<category><![CDATA[Nate Wells]]></category>
		<category><![CDATA[Ray Holbrook]]></category>
		<category><![CDATA[Sarah Rosa]]></category>
		<category><![CDATA[Scott Sinclair]]></category>
		<category><![CDATA[Shawn Elliot]]></category>
		<category><![CDATA[Shawn Robertson]]></category>
		<category><![CDATA[Stephen Alexander]]></category>

		<guid isPermaLink="false">http://irrationalgames.com/?p=3571</guid>
		<description><![CDATA[A look into the past lives of the staff here at Irrational Games in this month's episode of Irrational Behavior.]]></description>
			<content:encoded><![CDATA[<p></p>
<p>Telemarketer Ken Levine. Playboy illustrator Scott Sinclair.  This month’s episode of Irrational Behavior explores what we did before we began developing videogames.  This months episode highlights include the commiserations of former game store clerks, an artist who accidentally concealed a Satanic message in a Christian comic for children, and a confession from the man who claims to have created the deer in Golden Tee Golf.</p>
<p>Stay tuned to <a href="http://www.irrationalgames.com">IrrationalGames.com</a> for more content related to this month&#8217;s podcast.</p>
<p>Discuss this episode of Irrational Behavior over in the <a href="http://irrationalgames.com/community/forums/podcast-discussion/irrational-behavior-episode-3-discussion/" target="_self">forum</a>.</p>
<p><a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewPodcast?id=350164614">iTunes Link</a></p>
<p><a href="http://downloads.2kgames.com/irrational/IrrationalBehavior_podcast03.mp3">Direct Download Episode 3</a></p>
<p><a href="http://feeds.feedburner.com/irrationalgames">Irrational Podcasts RSS Feed</a></p>
<p>Podcast music provided by:</p>
<ul>
<li><a href="http://signalhillmusic.com/" target="_blank">Signal Hill</a></li>
<li><a href="http://www.joshrathbun.com/index.html" target="_blank">Josh Rathbun</a></li>
<li><a href="http://patrickbalthrop.com/flash.php" target="_blank">Patrick Balthrop</a></li>
<li><a href="http://www.judenemo.com/" target="_blank">Justin Schwenk</a></li>
<li><a href="http://www.fbpsound.com" target="_blank">Fillipo Beck Peccoz</a></li>
<li><a href="http://www.giancarlofeltrin.com/" target="_blank">Giancarlo Feltrin</a></li>
</ul>
]]></content:encoded>
			<wfw:commentRss>http://irrationalgames.com/insider/irrational-behavior/irrational-behavior-episode-3/feed/</wfw:commentRss>
		<slash:comments>23</slash:comments>
<enclosure url="http://downloads.2kgames.com/irrational/IrrationalBehavior_podcast03.mp3" length="24393636" type="" />
		</item>
		<item>
		<title>Irrational Behavior Episode 2: The Way Things Were</title>
		<link>http://irrationalgames.com/insider/irrational-behavior/irrational-behavior-episode-2/</link>
		<comments>http://irrationalgames.com/insider/irrational-behavior/irrational-behavior-episode-2/#comments</comments>
		<pubDate>Mon, 01 Feb 2010 18:46:08 +0000</pubDate>
		<dc:creator>IG.Admin</dc:creator>
				<category><![CDATA[Irrational Behavior]]></category>
		<category><![CDATA[Alexx Kay]]></category>
		<category><![CDATA[Dorian Hart]]></category>
		<category><![CDATA[Irrational Podcasts]]></category>
		<category><![CDATA[Ken Levine]]></category>
		<category><![CDATA[Nate Wells]]></category>
		<category><![CDATA[Pat Lipo]]></category>
		<category><![CDATA[Robb Waters]]></category>
		<category><![CDATA[Scott Sinclair]]></category>
		<category><![CDATA[Shawn Robertson]]></category>
		<category><![CDATA[Tim Gerritsen]]></category>

		<guid isPermaLink="false">http://irrationalgames.com/?p=3041</guid>
		<description><![CDATA[Small budgets, employees as voice actors, and secrets of the past in this month's episode of Irrational Behavior.]]></description>
			<content:encoded><![CDATA[<p></p>
<p>Irrational was once a tiny team that made games on miniscule budgets. Today we&#8217;re much, much bigger and the budget&#8217;s grown along with the ambition of the group&#8217;s games. This month&#8217;s episode of Irrational Behavior explores what these changes have meant for the studio&#8217;s culture and the individuals who&#8217;ve been on board as the industry itself has had to adopt the professional practices of big business. Episode highlights include an insider take on the making of <em>Thief</em>, designers Dorian Hart and Alexx Kay waxing nostalgic on the days when they were allowed to do voice over work for <em>Freedom Force</em>, as well as the story of a mysterious onanist who secretly used artist Shawn Robertson&#8217;s office for forbidden self-pleasures.</p>
<p>Stay tuned to IrrationalGames.com for more content related to this months podcast.</p>
<p>Discuss this episode of Irrational Behavior over in the <a href="http://irrationalgames.com/community/forums/podcast-discussion/irrational-behavior-episode-2-discussion/" target="_self">forum</a>.</p>
<p><a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewPodcast?id=350164614">iTunes Link</a></p>
<p><a href="http://downloads.2kgames.com/irrational/IrrationalBehavior_podcast02.mp3">Direct Download Episode 2</a></p>
<p><a href="http://feeds.feedburner.com/irrationalgames">Irrational Podcasts RSS Feed</a></p>
<p>Podcast music provided by:</p>
<ul>
<li><a href="http://www.joshrathbun.com/index.html" target="_blank">Josh Rathbun</a></li>
<li><a href="http://mrgrimm.com/index.html" target="_blank">Matt Grimm</a></li>
<li><a href="http://soundcloud.com/dillz" target="_blank">Geoff Graves</a></li>
<li>Rich Vreeland/<a href="http://www.disasterpeace.com/" target="_blank">DisasterPeace</a></li>
<li><a href="http://signalhillmusic.com/" target="_blank">Signal Hill</a></li>
</ul>
]]></content:encoded>
			<wfw:commentRss>http://irrationalgames.com/insider/irrational-behavior/irrational-behavior-episode-2/feed/</wfw:commentRss>
		<slash:comments>29</slash:comments>
<enclosure url="http://downloads.2kgames.com/irrational/IrrationalBehavior_podcast02.mp3" length="28273249" type="audio/mpeg" />
		</item>
		<item>
		<title>January From the Vault</title>
		<link>http://irrationalgames.com/insider/january-from-the-vault/</link>
		<comments>http://irrationalgames.com/insider/january-from-the-vault/#comments</comments>
		<pubDate>Sat, 16 Jan 2010 05:01:01 +0000</pubDate>
		<dc:creator>IG.ShawnElliott</dc:creator>
				<category><![CDATA[From the Vault]]></category>
		<category><![CDATA[Insider]]></category>
		<category><![CDATA[BioShock]]></category>
		<category><![CDATA[Ken Levine]]></category>
		<category><![CDATA[Nate Wells]]></category>
		<category><![CDATA[Robb Waters]]></category>
		<category><![CDATA[Scott Sinclair]]></category>
		<category><![CDATA[Shawn Robertson]]></category>

		<guid isPermaLink="false">http://irrationalgames.com/?p=2351</guid>
		<description><![CDATA[Five pieces of passed over concept art from previous Irrational games.]]></description>
			<content:encoded><![CDATA[<p>Going forward, the Vault will become a grab bag of items too short to sustain their own features. Today, it&#8217;s home to the following five pieces of concept art, discussed in the Irrational Behavior podcast&#8217;s premier episode, that show what BioShock might have been.</p>
<h2>Dog in a Wheelchair</h2>
<p>Before BioShock&#8217;s &#8220;gatherers&#8221; became Little Sisters in an artistic process characterized by false starts and filled garbage bins, they were sea slugs. Nobody empathized with the creatures enough to care whether they lived or died. When the call went out to come up with a character that players would pity, Lead Artist Shawn Robertson submitted this insipid image of a Doberman in a wheelchair. The illustration is now infamous at the studio, although Shawn insists that fellow artist Scott Sinclair&#8217;s &#8220;frog with the funnel in its anus&#8221; is more embarrassing by far.</p>
<p style="text-align: center"><a href="http://irrationalgames.com/files/2010/01/StrayDogGath.jpg"><img class="alignnone size-medium wp-image-2416" src="http://irrationalgames.com/files/2010/01/StrayDogGath-341x296.jpg" alt="StrayDogGath" width="341" height="296" /></a></p>
<h2>Frog with a Funnel in its Anus</h2>
<p>Before BioShock&#8217;s &#8220;gatherers&#8221; became Little Sisters in an artistic process characterized by false starts and filled garbage bins, they were sea slugs. Nobody empathized with the creatures enough to care whether they lived or died. When the call went out to come up with a character that players would pity, Art Principal Scott Sinclair submitted this insipid image of a toad with a funnel and sun tea jug attached to its anus. Scott insists that fellow artist Shawn Robertson&#8217;s &#8220;dog in a wheelchair&#8221; is more embarrassing by far.</p>
<p style="text-align: center"><a href="http://irrationalgames.com/files/2010/01/frog.jpg"><img class="alignnone size-medium wp-image-2361" src="http://irrationalgames.com/files/2010/01/frog-338x296.jpg" alt="frog" width="338" height="296" /></a> <a href="http://irrationalgames.com/files/2010/01/frog21.jpg"><img class="alignnone size-medium wp-image-2371" src="http://irrationalgames.com/files/2010/01/frog21-307x296.jpg" alt="frog2" width="307" height="296" /></a></p>
<h2>Gatherer</h2>
<p>The original BioShock &#8220;gatherer&#8221; &#8212; based on a sea slug &#8212; was later replaced by the Little Sister.</p>
<p style="text-align: center"><a href="http://irrationalgames.com/files/2010/01/gathererold_001.jpg"><img class="alignnone size-medium wp-image-2376" src="http://irrationalgames.com/files/2010/01/gathererold_001-439x277.jpg" alt="gathererold_001" width="439" height="277" /></a></p>
<h2>SloProFum</h2>
<p>SloProFum, the studio&#8217;s internal name for this prototype Big Daddy variant that mauled players with an enormous hook and fired iron bearings from a barrel, stands for &#8220;slow projectile/fucked-up melee.&#8221; Hear how the design didn&#8217;t work on this month&#8217;s <a href="http://irrationalgames.com/insider/irrational-podcast/introducing-irrational-behavior/">Irrational Behavior</a> podcast.</p>
<p style="text-align: center"><a href="http://irrationalgames.com/files/2010/01/slowmopro_001.jpg"><img class="size-medium wp-image-2381  aligncenter" src="http://irrationalgames.com/files/2010/01/slowmopro_001-210x296.jpg" alt="slowmopro_001" width="210" height="296" /></a></p>
<h2>Stay Puft Bouncer</h2>
<p>Initially reluctant to add a drill arm to the Bouncer Big Daddy variant at Creative Director Ken Levine&#8217;s insistence, artists Nate Wells and Robb Waters started exchanging a series of images in which they attached marshmallows, human butts, and other items to the character&#8217;s hand.</p>
<p style="text-align: center"><a href="http://irrationalgames.com/files/2010/01/bouncher_marsh.jpg"></a><a href="http://irrationalgames.com/files/2010/01/bouncher_marsh.jpg"><img class="alignnone size-medium wp-image-2386" src="http://irrationalgames.com/files/2010/01/bouncher_marsh-396x296.jpg" alt="bouncher_marsh" width="396" height="296" /></a></p>
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