Do game makers game differently? In this episode of Irrational Behavior we ask the team if they are able to turn off their critical filters and play the part of consumer. From the untold developer chatter during lobby sessions in the latest multiplayer games to conquering great single player experiences, how do we play and what do we think. We also ask the team on games that influenced them in their roles and impacted the games they helped create.
- Part 1: Team Deathmatch
- Part 2: Appetite for Deconstruction
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Podcast music provided by:
Additional Production provided by:
- Tim Franklin








