From the Vault: Dungeon Duel

by IG.Chris on September 22 2011

16 comments

In 2002, Irrational did preliminary work on a never-completed RTS card game hybrid for consoles. Here are that project’s remains.

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Category:
From the Vault

PC Gamer’s BioShock Infinite cover story

by IG.Chris on July 26 2011

29 comments
Category:
Insider

Ken talks BioShock Infinite with Kotaku

by IG.Chris on March 25 2011

16 comments
Category:
Insider

The Creation of Columbia at PAX

by IG.Chris on March 16 2011

24 comments
Category:
Insider

Irrational’s PAX East panel announced

by IG.Chris on February 14 2011

25 comments
Category:
Insider
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Irrational Behavior 8: Immigrants and Natives

by IG.Chris on January 7 2011

Category:
Insider

Irrational Behavior Episode 7 Part 2: Making of the BioShock Infinite Trailer

by IG.Admin on August 20 2010

27 comments

In this episode of Irrational Behavior we let you look behind the scenes of the creation at the BioShock Infinite trailer.  Some of the people responsible for directing and creating the trailer discuss the constant evolution of the material as well as the hurdles that had to be overcome along the way in order to get to what you see released.

WARNING: This episode of Irrational Behavior is filled with spoilers.  Watch the trailer at http://www.BioshockInfinite.com before listening to the podcast.

  • Part 1: The Creative Vita-Chamber
  • Part 2: Infinite’s Horizon
  • Part 3: Listen Up!
  • Part 4: Days in the Dark

This completes the first season of Irrational Behavior.  The show will be going on a break but stay tuned to IrrationalGames.com for the latest news and content on BioShock Infinite as well as the return of Irrational Interviews starting September 1st.  Continue to discuss this episode of Irrational Behavior and BioShock Infinite in our forums.

iTunes Link

Direct Download Episode 7: Part 2

Irrational Podcasts RSS Feed

Podcast music provided by:

Category:
Insider

Irrational Behavior Episode 6: Do Game Makers Game Differently?

by IG.Admin on June 1 2010

22 comments

Do game makers game differently?  In this episode of Irrational Behavior we ask the team if they are able to turn off their critical filters and play the part of consumer.  From the untold developer chatter during lobby sessions in the latest multiplayer games to conquering  great single player experiences, how do we play and what do we think.  We also ask the team on games that influenced them in their roles and impacted the games they helped create.

  • Part 1: Team Deathmatch
  • Part 2: Appetite for Deconstruction

Stay tuned to IrrationalGames.com for more content related to this month’s podcast.

Discuss this episode of Irrational Behavior over in the forum.

iTunes Link

Direct Download Episode 6

Irrational Podcasts RSS Feed

Podcast music provided by:

Additional Production provided by:

  • Tim Franklin

Category:
Irrational Behavior
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