There will only ever be a few of these early resin-cast prototypes. We’re keeping one–and there might be one for you.
Read More...There will only ever be a few of these early resin-cast prototypes. We’re keeping one–and there might be one for you.
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Telemarketer Ken Levine. Playboy illustrator Scott Sinclair. This month’s episode of Irrational Behavior explores what we did before we began developing videogames. This months episode highlights include the commiserations of former game store clerks, an artist who accidentally concealed a Satanic message in a Christian comic for children, and a confession from the man who claims to have created the deer in Golden Tee Golf.
Stay tuned to IrrationalGames.com for more content related to this month’s podcast.
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All games have secrets that stay locked away for years on end. Creative Director Ken Levine sits down and reveals some of these secrets from 1999’s classic shooter System Shock 2.
“The original story had the player going to a spaceship to assassinate a character similar to Colonel Walter Kurtz from Apocalypse Now,” says Creative Director Ken Levine. “We pitched the game to Paul Neurath at Looking Glass Studios based on a story outline I wrote and they gave us access to the Dark Engine which was used to make Thief.”
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