Music is critical to the process of making games.
We’re not talking about the orchestral scores, ambient loops and sound effects you hear during play (though those are important too), but rather the tunes we groove to as we work. This…
Read More...Music is critical to the process of making games.
We’re not talking about the orchestral scores, ambient loops and sound effects you hear during play (though those are important too), but rather the tunes we groove to as we work. This…
Read More...
Sharks, spiders, the dark, and chemistry exams. These are just a couple of the things that we are scared of. In this episode of Irrational Behavior we look at the things we are scared of and how it affects the way we make games. Guest Andrew Weaver of Indiana University explains why we enjoy fun and the staff shed light on the challenges of making a game scary.
Stay tuned to IrrationalGames.com for more content related to this month’s podcast.
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"Ever wondered what it would be like if BioShock was a live action/comedy? http://t.co/BjVeytyq"