Music is critical to the process of making games.
We’re not talking about the orchestral scores, ambient loops and sound effects you hear during play (though those are important too), but rather the tunes we groove to as we work. This…
Read More...Music is critical to the process of making games.
We’re not talking about the orchestral scores, ambient loops and sound effects you hear during play (though those are important too), but rather the tunes we groove to as we work. This…
Read More...by IG.Admin on June 1 2010
22 comments
Do game makers game differently? In this episode of Irrational Behavior we ask the team if they are able to turn off their critical filters and play the part of consumer. From the untold developer chatter during lobby sessions in the latest multiplayer games to conquering great single player experiences, how do we play and what do we think. We also ask the team on games that influenced them in their roles and impacted the games they helped create.
Stay tuned to IrrationalGames.com for more content related to this month’s podcast.
Discuss this episode of Irrational Behavior over in the forum.
Podcast music provided by:
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Sharks, spiders, the dark, and chemistry exams. These are just a couple of the things that we are scared of. In this episode of Irrational Behavior we look at the things we are scared of and how it affects the way we make games. Guest Andrew Weaver of Indiana University explains why we enjoy fun and the staff shed light on the challenges of making a game scary.
Stay tuned to IrrationalGames.com for more content related to this month’s podcast.
Discuss this episode of Irrational Behavior over in the forum.
Podcast music provided by:
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