Pat Balthrop spends his time at Irrational imagining and creating the incredible sounds that go into our games. Read about what makes him tick.
Read More...Pat Balthrop spends his time at Irrational imagining and creating the incredible sounds that go into our games. Read about what makes him tick.
Read More...by IG.Admin on August 20 2010
27 comments
In this episode of Irrational Behavior we let you look behind the scenes of the creation at the BioShock Infinite trailer. Some of the people responsible for directing and creating the trailer discuss the constant evolution of the material as well as the hurdles that had to be overcome along the way in order to get to what you see released.
WARNING: This episode of Irrational Behavior is filled with spoilers. Watch the trailer at http://www.BioshockInfinite.com before listening to the podcast.
This completes the first season of Irrational Behavior. The show will be going on a break but stay tuned to IrrationalGames.com for the latest news and content on BioShock Infinite as well as the return of Irrational Interviews starting September 1st. Continue to discuss this episode of Irrational Behavior and BioShock Infinite in our forums.
Direct Download Episode 7: Part 2
Podcast music provided by:
by IG.Admin on June 1 2010
22 comments
Do game makers game differently? In this episode of Irrational Behavior we ask the team if they are able to turn off their critical filters and play the part of consumer. From the untold developer chatter during lobby sessions in the latest multiplayer games to conquering great single player experiences, how do we play and what do we think. We also ask the team on games that influenced them in their roles and impacted the games they helped create.
Stay tuned to IrrationalGames.com for more content related to this month’s podcast.
Discuss this episode of Irrational Behavior over in the forum.
Podcast music provided by:
Additional Production provided by:
Sharks, spiders, the dark, and chemistry exams. These are just a couple of the things that we are scared of. In this episode of Irrational Behavior we look at the things we are scared of and how it affects the way we make games. Guest Andrew Weaver of Indiana University explains why we enjoy fun and the staff shed light on the challenges of making a game scary.
Stay tuned to IrrationalGames.com for more content related to this month’s podcast.
Discuss this episode of Irrational Behavior over in the forum.
Podcast music provided by:
You are viewing all posts tagged with "Jim Bonney." To view all posts, click here.
| BioShock Infinite | 86 |
|---|---|
| Ken Levine | 49 |
| BioShock | 38 |
| Irrational Podcasts | 21 |
| Shawn Robertson | 18 |
| PAX | 18 |
| community | 17 |
"Our audio team goes into the wild to shoot a bevy of firearms. Find out which ones in Part 2 of The Gun Range... http://t.co/fnBwULRD"