Music is critical to the process of making games.
We’re not talking about the orchestral scores, ambient loops and sound effects you hear during play (though those are important too), but rather the tunes we groove to as we work. This…
Read More...Music is critical to the process of making games.
We’re not talking about the orchestral scores, ambient loops and sound effects you hear during play (though those are important too), but rather the tunes we groove to as we work. This…
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| BioShock Infinite | 86 |
|---|---|
| Ken Levine | 49 |
| BioShock | 38 |
| Irrational Podcasts | 21 |
| Shawn Robertson | 18 |
| PAX | 18 |
| community | 17 |
"Our audio team goes into the wild to shoot a bevy of firearms. Find out which ones in Part 2 of The Gun Range... http://t.co/fnBwULRD"