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	<title>Irrational Games &#187; Dan Johnson</title>
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		<title>Featured Employee: Dan Johnson</title>
		<link>http://irrationalgames.com/insider/featured-employee-dan-johnson/</link>
		<comments>http://irrationalgames.com/insider/featured-employee-dan-johnson/#comments</comments>
		<pubDate>Wed, 06 Apr 2011 19:30:31 +0000</pubDate>
		<dc:creator>ig.sarah</dc:creator>
				<category><![CDATA[Featured Employees]]></category>
		<category><![CDATA[Insider]]></category>
		<category><![CDATA[Dan Johnson]]></category>
		<category><![CDATA[Employee Spotlight]]></category>

		<guid isPermaLink="false">http://irrationalgames.com/?p=13546</guid>
		<description><![CDATA[Sometimes you need to make a play mid-burger. Then belt out "Ice Ice Baby." Read how Irrational's Dan Johnson arrived at this baffling maxim.]]></description>
			<content:encoded><![CDATA[<h2><img class="aligncenter size-full wp-image-13631" title="danjohnson_story1b" src="http://irrationalgames.com/files/2011/04/danjohnson_story1b.jpg" alt="" width="480" height="324" /></h2>
<h2><strong>Here’s why we think Dan is swell:</strong></h2>
<p>Quality assurance lead Robert Tzong: Dan joined the team with prior testing experience, but it wasn&#8217;t yet enough to tackle the demands of being an Irrational Games QA tester.  He&#8217;s not one to back down from a challenge, though, be it virtual (read: <em>World of Warcraft</em>) or otherwise. Dan picked things up quickly and is now one of our many superstar testers.  He&#8217;s learned the ins and outs of the Unreal Engine from next to nothing and now creates maps for us to isolate game functionality for testing purposes.</p>
<p>To avoid any confusion between him and the dozens of other Dans at Irrational, we call him DJ.</p>
<h2><strong>Your title is “Quality Assurance Tester.&#8221; What does that mean? </strong></h2>
<p>Dan Johnson: The easy answer is “tester,” but the more important half is “quality assurance.” We’re responsible for making sure that everything that goes into the game <em>works</em> – both functionally and in the sense that it results in a fun experience for the player.</p>
<h2><strong>What games have you worked on? </strong></h2>
<p>DJ: I worked on <em>Frontlines: Fuel of War</em> at Kaos Studios; <em>Rock Band 2</em>, <em>The Beatles: Rock Band</em>, and <em>LEGO Rock Band</em> at Harmonix; and now <em>Bioshock Infinite</em> here at Irrational.</p>
<h2><strong>Describe Life at Irrational in three words or less.</strong><strong> </strong></h2>
<p>DJ: Great conversation starter!</p>
<h2><strong>What is your favorite game of all time? </strong></h2>
<p>DJ: Honorable mentions: <em>Legend of Zelda: The Wind Waker, Uncharted 2, Red Dead Redemption, Prince of Persia: The Two Thrones, Beyond Good &amp; Evil, Super Mario Galaxy.</em></p>
<p>The winner: <em>Legend of Zelda: Link’s Awakening</em> for the original Game Boy. It’s one of the first games I ever played, and it&#8217;s still a memorable experience for me.</p>
<h2><strong>Name a game everyone should play once in their life. </strong></h2>
<p>DJ: <em>Limbo</em>. Beautiful visuals, flawless gameplay, and just enough world and story to draw you in and get you filling in the gaps on your own. I have to mention <em>Portal</em> as a runner-up, though, for its puzzles and awesome script. But first-person games can be daunting to non-gamers, which is why <em>Limbo</em> won out. Both games shine for the clarity and brevity with which they present their core concepts to the player.</p>
<p style="text-align: center"><img class="size-full wp-image-13621  aligncenter" title="danjohnson_story2" src="http://irrationalgames.com/files/2011/04/danjohnson_story2.jpg" alt="" width="414" height="350" /></p>
<h2><strong>What is your favorite movie?</strong></h2>
<p>DJ: When I was 13 and planning my future in Action Paleontology, I ran out of the room every time a commercial for <em>Jurassic Park</em> came on TV because I didn’t want to know <em>anything</em> about it before I saw it in the theaters. <em>(I still do this with trailers. -IG.Chris) </em>It blew me away in the theaters, and 17 (wow, 17) years later it hasn’t lost a scrap of what made it so impressive.</p>
<h2><strong>What are your hobbies outside of work? </strong></h2>
<p>DJ: I’m a raid leader in a casual <em>World of Warcraft </em>guild, which leaves time for Xbox and PS3 games as well – generally single-player or cooperative. I snowboard or bicycle as the weather permits, I spend time with my Italian Greyhound and Schipperke (<a href="http://en.wikipedia.org/wiki/Schipperke">look it up</a>; they’re adorable), and meet up with six friends about once a month for <em>Dungeons &amp; Dragons</em>.</p>
<h2><strong>Tell me about life managing a WoW guild and balancing your hobby with work.</strong></h2>
<p>DJ: To be honest, when I first started playing <em>World of Warcraft</em>, I definitely played too much – four to six nights a week, four-hour raids, the works. Shortly after I got my job at Kaos, I reduced my playtime by a lot, and I canceled my account completely when my girlfriend and I began looking for work in Boston. After several months at Harmonix I started playing again, but I dialed back my playtime even more to make sure I still had time for other things, like necessary chores or evenings out with friends.</p>
<p>I think I’ve found a good balancing point for <em>WoW</em>. I enjoy the game a lot; I’ve made strong friendships within my guild (by sheer coincidence, my guild leader is also in Boston and he and I are good friends), and I&#8217;ve learned a lot about working with people through leading raids. Most recently, I’ve been making sure to find more time for other games; in the last month I’ve polished off four that I’d played three-quarters of the way through but never finished. I think it’s important in this industry to have experienced a wide variety of games.</p>
<h2><strong>Tell me your favorite story about life at Irrational.</strong></h2>
<p><strong> </strong>DJ: Shortly after I joined the company, we had a large picnic event in a park near the office. Significant others were invited; it was an all-day-you’re-getting-paid-to-eat-hamburgers-and-play-frisbee event. The whole deal. The office team put together a monstrous triple-decker cheeseburger for Ray in IT, who was playing shortstop in the softball game. Not only did he accept and consume the whole thing, but he actually made a play mid-burger.</p>
<p>It’s a pretty accurate description of both Ray and Irrational: sometimes you need to – and get to – make a play mid-burger.</p>
<p>After the picnic, several of us adjourned to a nearby bar, which was having Wednesday afternoon Bring-Your-Kid-To-Karaoke. We’re talking seven-year-olds in little princess dresses. One of my coworkers got up and kicked the crap out of “Ice Ice Baby.” That’s a pretty good representation of life at Irrational, too.</p>
]]></content:encoded>
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		<slash:comments>12</slash:comments>
		</item>
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		<title>Ten Things &#8211; E3 Edition</title>
		<link>http://irrationalgames.com/insider/ten-things-e3-edition/</link>
		<comments>http://irrationalgames.com/insider/ten-things-e3-edition/#comments</comments>
		<pubDate>Fri, 25 Jun 2010 14:00:43 +0000</pubDate>
		<dc:creator>IG.Admin</dc:creator>
				<category><![CDATA[Insider]]></category>
		<category><![CDATA[Adrian Murphy]]></category>
		<category><![CDATA[Ben Lo]]></category>
		<category><![CDATA[Chad LaClair]]></category>
		<category><![CDATA[Dan Johnson]]></category>
		<category><![CDATA[Joe Faulstick]]></category>
		<category><![CDATA[Jorge Lacera]]></category>
		<category><![CDATA[Kristina Drzaic]]></category>
		<category><![CDATA[Mike Syrnyk]]></category>
		<category><![CDATA[Sarah Rosa]]></category>
		<category><![CDATA[Stephen Alexander]]></category>
		<category><![CDATA[Ten Things]]></category>

		<guid isPermaLink="false">http://irrationalgames.com/?p=5286</guid>
		<description><![CDATA[<p>Welcome to <em>Ten Things, </em>the newest feature at IrrationalGames.com.</p>
<p><em>Ten Things, </em>as the name implies, gives you ten opinions from ten different Irrational employees, each time on a new topic.  It could be cookies, or albums you should own, or things&#8230;</p>]]></description>
			<content:encoded><![CDATA[<p>Welcome to <em>Ten Things, </em>the newest feature at IrrationalGames.com.</p>
<p><em>Ten Things, </em>as the name implies, gives you ten opinions from ten different Irrational employees, each time on a new topic.  It could be cookies, or albums you should own, or things to do at a picnic&#8230; any and every subject is fair game.</p>
<p>With E3 behind us, we&#8217;re kicking off <em>Ten Things </em>with the topic:  “Impressive products at E3 in 2010.”</p>
<p><strong>Stephen Alexander – Senior FX Artist:</strong> <em>Portal 2.</em> Looked very pretty, gameplay seemed like what made the first great with lots of new ideas, writing seemed to have maintained its really high bar.</p>
<p><strong>Dan Johnson – Quality Assurance Tester:</strong> <em>Dance Central</em>, using Kinect and creating a real game that has the same infectiousness that pervades <em>Guitar Hero</em> and <em>Rock Band</em>.</p>
<p><strong>Kristina Drzaic – Designer: </strong><em>Epic Mickey</em> blew me away, more over Disney&#8217;s decision to play with Mickey&#8217;s brand image in an interesting way than actual demonstrated gameplay, which still looked great.  I&#8217;m looking forward to that one.</p>
<p><strong>Sarah Rosa – Assistant to the Creative Director:</strong> There was a lot of awesome at E3.  I must say that the 3DS is definitely worth molesting and worked as described!</p>
<p><strong>Mike Syrnyk – Associate Producer: </strong>I was impressed by <em>Bulletstorm</em> just because I love the idea of literally booting the crap out of every enemy in sight.</p>
<p><strong>Chad LaClair – Level Designer: </strong> <em>RAGE</em>.  Best looking game I&#8217;ve seen on the 360.</p>
<p><strong>Adrian Murphy – Associate Producer: </strong><em>Ghost Recon</em>.  I didn’t pay too much attention before E3, but after watching the videos, I was pleasantly surprised.  It doesn&#8217;t seem to be taking the Modern Warfare/ Battlefield route of &#8220;ZOMG everything is exploding all the time I am Rambo.&#8221;  The cloaking looked cool, and the joint takedown sequence was rad.</p>
<p><strong>Ben Lo – Concept Artist: </strong>The most impressive one was <em>Gran Turismo 5</em> to me. Even though I&#8217;m not a big racing gamer, the in-game graphics alone will be able to get me going at it for hours and hours. It is just gorgeous.</p>
<p><strong>Joe Faulstick – Producer:</strong> <em>Civilization 5 </em>has me excited. They seem to be finding the perfect balance between keeping what worked well and improving upon the original core experience.</p>
<p><strong>Jorge Lacera – Concept Artist:</strong> <em>Metal Gear Solid: Rising</em> fucking blew my mind. I&#8217;m ready to slice some shit up!</p>
]]></content:encoded>
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		<slash:comments>16</slash:comments>
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