Music is critical to the process of making games.
We’re not talking about the orchestral scores, ambient loops and sound effects you hear during play (though those are important too), but rather the tunes we groove to as we work. This…
Read More...Music is critical to the process of making games.
We’re not talking about the orchestral scores, ambient loops and sound effects you hear during play (though those are important too), but rather the tunes we groove to as we work. This…
Read More...by ig.leonie on March 10 2010
18 comments
Community Manager Collin Moore talked with Gamers with Jobs about the history of the new Irrational Games website, its features, and its future. Be sure to check out the Gamers with Jobs Conference Call Episode 178.
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| BioShock Infinite | 86 |
|---|---|
| Ken Levine | 49 |
| BioShock | 38 |
| Irrational Podcasts | 21 |
| Shawn Robertson | 18 |
| PAX | 18 |
| community | 17 |
"Our audio team goes into the wild to shoot a bevy of firearms. Find out which ones in Part 2 of The Gun Range... http://t.co/fnBwULRD"