Music is critical to the process of making games.
We’re not talking about the orchestral scores, ambient loops and sound effects you hear during play (though those are important too), but rather the tunes we groove to as we work. This…
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Music is critical to the process of making games.
We’re not talking about the orchestral scores, ambient loops and sound effects you hear during play (though those are important too), but rather the tunes we groove to as we work. This…
Read More...
For every feature that ends up in a game, 10 more are proposed and dumped during the pre-production phase, and another five on the road to final release*. The handful of examples that follow offer a window into the different ways that BioShock and System Shock 2 might have turned out.
*These aren’t hard figures. Include them in your school papers at your own peril.
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In any game development studio, you’ll find a bunch of inspired and imaginative people who have a lot to get off their chests. To save on counseling fees, we decided to sublimate these repressed feelings about their gaming lives by sticking a microphone in their faces and creating a series of podcasts that offer an insight into what makes us – and our games – tick.
Each podcast will explore a particular theme in what we hope is an entertaining and insightful way, and this theme will also evolve throughout the month on the Irrational Games website itself. Visit regularly and you’ll find content on the site that helps illustrate what we’re trying to describe in the podcast, or expands and explores the theme further.
Please contribute to the discussions about the podcasts in the forums and if you have a great idea for a future theme then let us know! We might even send you something to say thanks. But don’t hold us to it.
So to kick off, we chose a brutal theme – “ideas that died”. We explore what happens when creativity runs into technical restrictions, a lack of clear consensus, and – at times – its own convolution. You’ll glimpse abandoned BioShock tidbits, as well as an as yet unrevealed game from four years ago when Irrational Games backed away from a zombie invasion. And much, much more.
Oh, and you’ll understand why ‘dog in a wheelchair’ is the answer to just about any question…
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| BioShock | 15 |
|---|---|
| Ken Levine | 9 |
| Nate Wells | 8 |
| Robb Waters | 8 |
| Shawn Robertson | 7 |
| Employees | 6 |
| Scott Sinclair | 6 |