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	<title>Irrational Games &#187; BioShock</title>
	<atom:link href="http://irrationalgames.com/tag/bioshock/feed/" rel="self" type="application/rss+xml" />
	<link>http://irrationalgames.com</link>
	<description>Irrational Games</description>
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		<title>BioShock Fan of the Month: Ryan Frandsen</title>
		<link>http://irrationalgames.com/insider/bioshock-fan-of-the-month-ryan-frandsen/</link>
		<comments>http://irrationalgames.com/insider/bioshock-fan-of-the-month-ryan-frandsen/#comments</comments>
		<pubDate>Mon, 22 Apr 2013 16:34:41 +0000</pubDate>
		<dc:creator>IG.Ratana</dc:creator>
				<category><![CDATA[Fan of the Month]]></category>
		<category><![CDATA[Insider]]></category>
		<category><![CDATA[BioShock]]></category>
		<category><![CDATA[BioShock Infinite]]></category>
		<category><![CDATA[community]]></category>

		<guid isPermaLink="false">http://irrationalgames.com/?p=35316</guid>
		<description><![CDATA[<p><img class="aligncenter size-full wp-image-34216" title="Fan Banner" src="http://irrationalgames.com/files/2013/03/Fan-Banner.png" alt="" width="480" height="120" /></p>
<p>Meet Ryan Frandsen, our new <em>BioShock</em> Fan of the Month!</p>
<p><strong>Location</strong>: Phoenix, Arizona</p>
<p><strong>Favorite <em>BioShock</em> Moment</strong>: My favorite <em>BioShock</em> moment is actually the first 10 minutes of the game. That introduction to Rapture blows my mind every time I see it.</p>
<p><strong>Most Prized <em>BioShock </em>Posession:</strong> My most&#8230;</p>]]></description>
			<content:encoded><![CDATA[<p><img class="aligncenter size-full wp-image-34216" title="Fan Banner" src="http://irrationalgames.com/files/2013/03/Fan-Banner.png" alt="" width="480" height="120" /></p>
<p>Meet Ryan Frandsen, our new <em>BioShock</em> Fan of the Month!</p>
<p><strong>Location</strong>: Phoenix, Arizona</p>
<p><strong>Favorite <em>BioShock</em> Moment</strong>: My favorite <em>BioShock</em> moment is actually the first 10 minutes of the game. That introduction to Rapture blows my mind every time I see it.</p>
<p><strong>Most Prized <em>BioShock </em>Posession:</strong> My most prized possession involving <em>BioShock</em> is the Ultimate Rapture Edition, I love how the first one has a museum included with info I didn&#8217;t even know about until now.</p>
<p><strong>First Game Ever Played:</strong><em> </em>The first game I ever played was <em>Sonic the Hedgehog</em>, I was 2 years old. My cousin had it and when she walked away from the SEGA Genesis, I picked up the controller and just pushed every button. That first level music was in my head ever since.</p>
<p><img class="aligncenter size-large wp-image-35321" title="CIMG1510" src="http://irrationalgames.com/files/2013/04/CIMG1510-480x360.jpg" alt="" width="480" height="360" /></p>
<p style="text-align: center">Want to be the next <em>BioShock</em> Fan of the Month? <a href="http://j.mp/W3JIAQ">Click here</a> to find out how!</p>
<p style="text-align: center">Don&#8217;t forget to follow us on <a href="https://twitter.com/IrrationalGames">Twitter</a> or like us on <a href="http://www.facebook.com/bioshock">Facebook</a> for the latest on all<em> </em>things<em> BioShock Infinite</em>.</p>
]]></content:encoded>
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		<slash:comments>5</slash:comments>
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		<item>
		<title>BioShock Fan of the Month: Eileen Meng</title>
		<link>http://irrationalgames.com/insider/bioshock-fan-of-the-month-eileen-meng/</link>
		<comments>http://irrationalgames.com/insider/bioshock-fan-of-the-month-eileen-meng/#comments</comments>
		<pubDate>Thu, 21 Mar 2013 17:12:11 +0000</pubDate>
		<dc:creator>IG.Ratana</dc:creator>
				<category><![CDATA[Fan of the Month]]></category>
		<category><![CDATA[Insider]]></category>
		<category><![CDATA[BioShock]]></category>
		<category><![CDATA[BioShock Infinite]]></category>
		<category><![CDATA[community]]></category>

		<guid isPermaLink="false">http://irrationalgames.com/?p=34206</guid>
		<description><![CDATA[<p><img class="aligncenter size-full wp-image-34216" title="Fan Banner" src="http://irrationalgames.com/files/2013/03/Fan-Banner.png" alt="" width="480" height="120" /></p>
<p>Say hello to Eileen Meng, our newest <em>BioShock</em> Fan of the Month!</p>
<p><strong>Location</strong>: Quito, Ecuador</p>
<p><strong>Favorite <em>BioShock</em> Moment</strong>: Apart from thinking that the dialogue of all splicers is incredibly funny and interesting, I love it when you are surprise attacked by either a spider&#8230;</p>]]></description>
			<content:encoded><![CDATA[<p><img class="aligncenter size-full wp-image-34216" title="Fan Banner" src="http://irrationalgames.com/files/2013/03/Fan-Banner.png" alt="" width="480" height="120" /></p>
<p>Say hello to Eileen Meng, our newest <em>BioShock</em> Fan of the Month!</p>
<p><strong>Location</strong>: Quito, Ecuador</p>
<p><strong>Favorite <em>BioShock</em> Moment</strong>: Apart from thinking that the dialogue of all splicers is incredibly funny and interesting, I love it when you are surprise attacked by either a spider splicer  or houdini splicer. That really gets my hair raising and blood flowing.</p>
<p><strong>Most Prized <em>BioShock </em>Posession:</strong> Apart from the games themselves I would have to say: my <em>Bioshock </em>Original Soundtrack! Even when I´m not playing I can still be surrounded by Rapture.</p>
<p><strong>First Game Ever Played:</strong><em> Bart Simpson´s Escape from Camp Deadly</em> on the old school Game Boy when it just came out&#8230;.that kind of makes me feel old.</p>
<p><img class="aligncenter size-full wp-image-34211" title="Eileen Meng" src="http://irrationalgames.com/files/2013/03/EileenMeng.jpg" alt="" width="479" height="536" /></p>
<p style="text-align: center">Want to be the next <em>BioShock</em> Fan of the Month? <a href="http://j.mp/W3JIAQ">Click here</a> to find out how!</p>
<p style="text-align: center">Don&#8217;t forget to follow us on <a href="https://twitter.com/IrrationalGames">Twitter</a> or like us on <a href="http://www.facebook.com/bioshock">Facebook</a> for the latest on all<em> </em>things<em> BioShock Infinite</em>.</p>
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		<slash:comments>3</slash:comments>
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		<title>BioShock Cosplay Contest at PAX EAST 2013</title>
		<link>http://irrationalgames.com/insider/bioshock-cosplay-contest-at-pax-east-2013/</link>
		<comments>http://irrationalgames.com/insider/bioshock-cosplay-contest-at-pax-east-2013/#comments</comments>
		<pubDate>Thu, 07 Mar 2013 22:20:18 +0000</pubDate>
		<dc:creator>IG.Ratana</dc:creator>
				<category><![CDATA[Featured]]></category>
		<category><![CDATA[Insider]]></category>
		<category><![CDATA[BioShock]]></category>
		<category><![CDATA[BioShock Infinite]]></category>
		<category><![CDATA[cosplay]]></category>
		<category><![CDATA[PAX East 2013]]></category>

		<guid isPermaLink="false">http://irrationalgames.com/?p=33756</guid>
		<description><![CDATA[We want to see more and that’s why we’re holding another cosplay contest at this year’s PAX East on the eve of Saturday, March 23rd.]]></description>
			<content:encoded><![CDATA[<p>There’s one thing that we can’t get enough of and that’s cosplayers.  We love them so much, we even hired one to be <a href="http://irrationalgames.com/insider/we-love-our-bioshock-cosplayers-so-much-we-hired-one/">the official face of <em>BioShock Infinite’s</em> Elizabeth</a>. The problem is, that’s still not enough.  We want to see more and that’s why we’re holding another cosplay contest at this year’s PAX East on <strong>Saturday, March 23<sup>rd</sup></strong>.</p>
<p><a href="http://irrationalgames.com/files/2013/03/PaxEast_cosplay_liz.jpg"><img class="aligncenter size-large wp-image-33761" title="Elizabeth Trio" src="http://irrationalgames.com/files/2013/03/PaxEast_cosplay_liz-480x348.jpg" alt="" width="480" height="348" /></a></p>
<p>Here’s how it works: Irrational Games staff will be walking around the show floor of PAX East all day Saturday on the lookout for <em>BioShock-</em> and <em>BioShock Infinite</em>-themed cosplayers. If you get spotted in costume—you’ll receive a wristband with everything you need to know.</p>
<p>This is your chance to finally show off that costume you’ve been working on all winter long. What better way to get a little recognition for it? Keep in mind, there’ll be some stiff competition, so make sure you bring your A game. How else do you expect to win?</p>
<p>What’s that? Don’t have a costume yet? PAX East is a few weeks away so get going!</p>
<p><a href="http://irrationalgames.com/files/2013/03/PAX-East_cosplay.jpg"><img class="aligncenter size-large wp-image-33766" title="Helmet" src="http://irrationalgames.com/files/2013/03/PAX-East_cosplay-480x534.jpg" alt="" width="480" height="534" /></a></p>
<p>Here’s the City in the Sky trailer, and a look back at <a href="http://www.flickr.com/photos/irrationalgames/sets/72157629779530267/">last year’s cosplay competition</a> for inspiration.</p>
<p><a href="http://irrationalgames.com/insider/bioshock-cosplay-contest-at-pax-east-2013/"><em>Click here to view the embedded video.</em></a></p>
<p>Looking forward to seeing all you cosplayers at PAX East. Good luck!</p>
<p style="text-align: center">For the latest updates, follow us on <a href="http://twitter.com/IrrationalGames"><strong>Twitter</strong></a><strong> </strong>or<strong> </strong>like us on<strong> </strong><a href="https://www.facebook.com/bioshock"><strong>Facebook</strong></a><strong>.</strong></p>
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			<wfw:commentRss>http://irrationalgames.com/insider/bioshock-cosplay-contest-at-pax-east-2013/feed/</wfw:commentRss>
		<slash:comments>10</slash:comments>
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		<title>BioShock Fan of the Month: Peter O&#8217;Donoghue</title>
		<link>http://irrationalgames.com/fan-of-the-month/bioshock-fan-of-the-month-peter-odonoghue/</link>
		<comments>http://irrationalgames.com/fan-of-the-month/bioshock-fan-of-the-month-peter-odonoghue/#comments</comments>
		<pubDate>Thu, 21 Feb 2013 17:57:45 +0000</pubDate>
		<dc:creator>IG.Ratana</dc:creator>
				<category><![CDATA[Fan of the Month]]></category>
		<category><![CDATA[BioShock]]></category>
		<category><![CDATA[BioShock Infinite]]></category>
		<category><![CDATA[community]]></category>

		<guid isPermaLink="false">http://irrationalgames.com/?p=33221</guid>
		<description><![CDATA[<p><img class="aligncenter size-full wp-image-33286" title="Fan Banner" src="http://irrationalgames.com/files/2013/02/Fan-Banner.png" alt="" width="480" height="120" /></p>
<p>Meet Peter O&#8217;Donoghue, our new <em>BioShock</em> Fan of the Month!</p>
<p><strong>Location</strong>: Montreal, Canada</p>
<p><strong>Favorite <em>BioShock</em> Moment</strong>: My favorite moment in <em>BioShock</em> was meeting the dentist in his foggy office, my heart nearly exploded upon turning around after grabbing that tonic.</p>
<p><strong>Most Prized <em>BioShock </em>Posession:</strong> Obviously my most&#8230;</p>]]></description>
			<content:encoded><![CDATA[<p><img class="aligncenter size-full wp-image-33286" title="Fan Banner" src="http://irrationalgames.com/files/2013/02/Fan-Banner.png" alt="" width="480" height="120" /></p>
<p>Meet Peter O&#8217;Donoghue, our new <em>BioShock</em> Fan of the Month!</p>
<p><strong>Location</strong>: Montreal, Canada</p>
<p><strong>Favorite <em>BioShock</em> Moment</strong>: My favorite moment in <em>BioShock</em> was meeting the dentist in his foggy office, my heart nearly exploded upon turning around after grabbing that tonic.</p>
<p><strong>Most Prized <em>BioShock </em>Posession:</strong> Obviously my most prized <em>BioShock</em> related possession is my own skin, I had Jack&#8217;s chains done in late 2010 after a few years considering how dedicated to gaming I was.</p>
<p><strong>First Game Ever Played:</strong><em> </em>The first game I ever played was <em>Rise of the Triad</em> on my neighbor&#8217;s PC waaaaaay back in the early 90s.</p>
<p><img class="aligncenter size-large wp-image-33281" title="Peter ODonoghue" src="http://irrationalgames.com/files/2013/02/Fan-of-the-Month_Peter-ODonoghue-480x360.jpg" alt="" width="480" height="360" /></p>
<p style="text-align: center">Want to be the next <em>BioShock</em> Fan of the Month? <a href="http://j.mp/W3JIAQ">Click here</a> to find out how!</p>
<p style="text-align: center">Don&#8217;t forget to follow us on <a href="https://twitter.com/IrrationalGames">Twitter</a> or like us on <a href="http://www.facebook.com/bioshock">Facebook</a> for the latest on all<em> </em>things<em> BioShock Infinite</em>.</p>
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		<slash:comments>7</slash:comments>
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		<title>BioShock Fan of the Month: Kimberly Hanna</title>
		<link>http://irrationalgames.com/fan-of-the-month/bioshock-fan-of-the-month-kimberly-hanna/</link>
		<comments>http://irrationalgames.com/fan-of-the-month/bioshock-fan-of-the-month-kimberly-hanna/#comments</comments>
		<pubDate>Wed, 16 Jan 2013 16:48:22 +0000</pubDate>
		<dc:creator>IG.Ratana</dc:creator>
				<category><![CDATA[Fan of the Month]]></category>
		<category><![CDATA[BioShock]]></category>
		<category><![CDATA[BioShock Infinite]]></category>
		<category><![CDATA[community]]></category>

		<guid isPermaLink="false">http://irrationalgames.com/?p=31976</guid>
		<description><![CDATA[<p><img class="aligncenter size-full wp-image-32111" title="BioShock Fan of the Month" src="http://irrationalgames.com/files/2013/01/Mnin_Banner.png" alt="" width="480" height="120" /></p>
<p>Meet Kimberly Hanna, our very first <em>BioShock</em> Fan of the Month!</p>
<p><strong>Location</strong>: Austin, Texas</p>
<p><strong>Favorite <em>BioShock</em> Moment</strong>: Every time I stumbled across a hidden tonic and immediately became on-edge thinking surely something was about to scare the heck out of me. Always ended up&#8230;</p>]]></description>
			<content:encoded><![CDATA[<p><img class="aligncenter size-full wp-image-32111" title="BioShock Fan of the Month" src="http://irrationalgames.com/files/2013/01/Mnin_Banner.png" alt="" width="480" height="120" /></p>
<p>Meet Kimberly Hanna, our very first <em>BioShock</em> Fan of the Month!</p>
<p><strong>Location</strong>: Austin, Texas</p>
<p><strong>Favorite <em>BioShock</em> Moment</strong>: Every time I stumbled across a hidden tonic and immediately became on-edge thinking surely something was about to scare the heck out of me. Always ended up laughing at myself, or having others laugh at me!</p>
<p><strong>Most Prized <em>BioShock </em>Posession:</strong> My <em>BioShock</em> game of course!</p>
<p><strong>First Game Ever Played:</strong><em> Duck Hunt</em> on the NES! And so the addiction began&#8230;</p>
<p><img class="aligncenter size-large wp-image-31981" title="Kimberly_Hanna" src="http://irrationalgames.com/files/2013/01/Kimberly_Hanna-479x529.jpg" alt="" width="479" height="529" /></p>
<p style="text-align: center">Want to be the next <em>BioShock</em> Fan of the Month? <a href="http://j.mp/W3JIAQ">Click here</a> to find out how!</p>
<p style="text-align: center">Don&#8217;t forget to follow us on <a href="https://twitter.com/IrrationalGames">Twitter</a> or like us on <a href="http://www.facebook.com/bioshock">Facebook</a> for the latest on all<em> </em>things<em> BioShock Infinite</em>.</p>
]]></content:encoded>
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		<slash:comments>22</slash:comments>
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		<title>BioShock at the Smithsonian</title>
		<link>http://irrationalgames.com/insider/bioshock-at-the-smithsonian/</link>
		<comments>http://irrationalgames.com/insider/bioshock-at-the-smithsonian/#comments</comments>
		<pubDate>Mon, 19 Mar 2012 20:00:18 +0000</pubDate>
		<dc:creator>IG.Ratana</dc:creator>
				<category><![CDATA[Insider]]></category>
		<category><![CDATA[BioShock]]></category>
		<category><![CDATA[Ken Levine]]></category>

		<guid isPermaLink="false">http://irrationalgames.com/?p=24431</guid>
		<description><![CDATA[Last week, a new exhibit at the Smithsonian: The Art of Video Games kicked off in Washington D.C..  And guess what game’s included? Wonder why? Keep reading.]]></description>
			<content:encoded><![CDATA[<p>Are video games art?  They are if you ask Chris Melissinos, the curator of “<a href="http://americanart.si.edu/exhibitions/archive/2012/games/">The Art of Video Games</a>,” an exhibit opening at the Smithsonian American Art Museum in Washington, D.C. this past weekend. The exhibit covers the covers the entire 40 year history of video games in all their varied formats. Museum goers are invited to explore the growth of the medium through hands on game play, video interviews, physical artifacts and screenshots.</p>
<p><a rel="attachment wp-att-24571" href="http://irrationalgames.com/insider/bioshock-at-the-smithsonian/attachment/bioshock-2/"><img class="alignnone size-full wp-image-24571" title="Bioshock" src="http://irrationalgames.com/files/2012/03/Bioshock.jpg" alt="" width="480" height="268" /></a></p>
<p><em>BioShock</em> was selected to be one of 80 video games featured at the exhibit, which Melissinos and his team first culled the entire catalog of gaming down to 240 titles they felt represented not just visual artistry, but technical mastery and narrative. From that large list, the museum polled the public for what should be included in the final exhibition. “I looked for games that ran the gamut of art, social commentary, storytelling and artistic license, and <em>BioShock</em> combined these elements in new ways,” said Melissinos.</p>
<p>“The thought of seeing <em>BioShock</em> on display next to Georgia O’Keeffe and Thomas Hart Benton is, well, humbling,” said Ken. “The fact that gamers put us there makes it all the better.”</p>
<p>The exhibit opened Friday, March 16<sup>th</sup> with a series of opening activities dubbed “GameFest”, which includes a keynote from <em>Atari</em> founder Nolan Bushnell, and a panel on the future of video games featuring Ken; Paul Barnett, Creative Director for <em>Mythic Entertainment</em>; Mark DeLoura, ex-<em>THQ</em> VP of Tech and Kellee Santiago, co-founder of  <em>thatgamecompany</em>.</p>
<p><img class="alignnone size-full wp-image-24446" title="smithsonian_panel" src="http://irrationalgames.com/files/2012/03/smithsonian_panel.jpg" alt="" width="480" height="312" /></p>
<p>An interview with Ken will be featured as part of the exhibition, but you can take a sneak peek here:<br />
<p><a href="http://irrationalgames.com/insider/bioshock-at-the-smithsonian/"><em>Click here to view the embedded video.</em></a></p></p>
]]></content:encoded>
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		<slash:comments>21</slash:comments>
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		<title>PAX East 2012 Cosplay Meet-up!</title>
		<link>http://irrationalgames.com/insider/pax-east-2012-cosplay-meet-up/</link>
		<comments>http://irrationalgames.com/insider/pax-east-2012-cosplay-meet-up/#comments</comments>
		<pubDate>Tue, 06 Mar 2012 18:30:10 +0000</pubDate>
		<dc:creator>IG.Ratana</dc:creator>
				<category><![CDATA[Events]]></category>
		<category><![CDATA[Insider]]></category>
		<category><![CDATA[BioShock]]></category>
		<category><![CDATA[BioShock Infinite]]></category>
		<category><![CDATA[cosplay]]></category>
		<category><![CDATA[PAX East 2012]]></category>

		<guid isPermaLink="false">http://irrationalgames.com/?p=23656</guid>
		<description><![CDATA[Calling all cosplayers! Irrational Games and G4 are excited to announce an exclusive costume meet-up on Saturday, April 7th during PAX East!]]></description>
			<content:encoded><![CDATA[<p>Calling all cosplayers! Irrational Games and G4 are excited to announce an exclusive costume meet-up on <strong>Saturday, April 7<sup>th</sup></strong> during PAX East!</p>
<p>Irrational Games’ staff will be walking the show floor all day Saturday in search of <em>BioShock-</em> and <em>BioShock Infinite</em> – themed cosplayers.  If we spot you &#8212; and if we think your costume is awesome &#8212; you’ll be given a wristband with instructions on how to attend the meet-up. This is your chance to become immortalized in our costume hall of fame.  As an added bonus, G4&#8217;s X-Play will be there with their cameras to capture the festivities so  make sure you’re TV ready!</p>
<p style="text-align: center"><a href="http://www.flickr.com/photos/irrationalgames/sets/72157627531644403/"><img class="size-full wp-image-18931 aligncenter" title="IGAMES_9467" src="http://irrationalgames.com/files/2011/09/IGAMES_9467.jpg" alt="" width="480" height="332" /></a></p>
<p>We’re excited to see what our fan community comes up with, but one thing’s for sure: you’ll have to dress to impress. Only the best costumes will get the nod!</p>
<p>Hope to see you there!</p>
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		<slash:comments>19</slash:comments>
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		<item>
		<title>Tabletop Rapture</title>
		<link>http://irrationalgames.com/insider/tabletop-rapture/</link>
		<comments>http://irrationalgames.com/insider/tabletop-rapture/#comments</comments>
		<pubDate>Wed, 07 Dec 2011 21:00:59 +0000</pubDate>
		<dc:creator>ig.eduardo</dc:creator>
				<category><![CDATA[Insider]]></category>
		<category><![CDATA[BioShock]]></category>
		<category><![CDATA[community]]></category>

		<guid isPermaLink="false">http://irrationalgames.com/?p=21621</guid>
		<description><![CDATA[A miniature army, straight from the depths of Rapture.]]></description>
			<content:encoded><![CDATA[<p>We recently found <a href="http://warhammer.org.uk/phpBB/viewtopic.php?f=4&amp;t=89533" target="_blank">a thread on The Warhammer Forum</a>, where user Xander opted for a more personal touch when creating his miniature army. It seems that Xander is a BioShock fan, so when his local hobby shop held an event asking for assembled and painted miniatures from the tabletop game Malifaux, he went the extra mile and crafted his forces in a way that would make Andrew Ryan proud.</p>
<p style="text-align: center"><a href="http://warhammer.org.uk/phpBB/viewtopic.php?f=4&amp;t=89533"><img class="aligncenter size-full wp-image-21626" title="painted-crew" src="http://irrationalgames.com/files/2011/12/painted-crew.jpg" alt="" width="480" height="270" /></a></p>
<p>As you can see, Xander put in quite a bit of care while making these, mixing and matching parts while improvising for the rest. The end result isn’t just any army, it’s a formidable force straight out of the depths of Rapture. Be sure to head over to <a href="http://warhammer.org.uk/phpBB/viewtopic.php?f=4&amp;t=89533" target="_blank">The Warhammer Forum</a> to get a deeper look at all of Xander’s work, while finding out all the details on how these modded miniatures were created.</p>
]]></content:encoded>
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		<title>Halloween Costume Contest Winners</title>
		<link>http://irrationalgames.com/insider/costume-contest-winners/</link>
		<comments>http://irrationalgames.com/insider/costume-contest-winners/#comments</comments>
		<pubDate>Tue, 15 Nov 2011 19:40:08 +0000</pubDate>
		<dc:creator>ig.sarah</dc:creator>
				<category><![CDATA[Insider]]></category>
		<category><![CDATA[BioShock]]></category>
		<category><![CDATA[BioShock Infinite]]></category>
		<category><![CDATA[community]]></category>
		<category><![CDATA[Costume]]></category>
		<category><![CDATA[halloween]]></category>

		<guid isPermaLink="false">http://irrationalgames.com/?p=19956</guid>
		<description><![CDATA[Last month we asked you to send us your BioShock and BioShock Infinite Halloween costumes - we have looked over the submissions, tallied our scores and we are pleased to present our winners.]]></description>
			<content:encoded><![CDATA[<p>Last month we asked you to <a href="http://irrationalgames.com/insider/halloween-costume-contest/">send us your <em>BioShock</em> and<em> BioShock Infinite</em> Halloween costumes</a> &#8211; we have looked over the submissions, tallied our scores and we are pleased to present our winners. We had two categories of competition: the original <em>BioShock</em> and <em>BioShock Infinite</em>. Submissions were judged by Irrational staffers based on costume execution and use of game themes.</p>
<p>Originally, we planned for 1st and 2nd place winners in both categories but due to lack of submissions in the <em>BioShock Infinite</em> category we have no 2nd place.</p>
<p style="text-align: center"><strong><strong>Category: <em>BioShock Infinite</em></strong></strong></p>
<p style="text-align: center"><a href="http://irrationalgames.com/files/2011/11/liz4.jpg"><img class="aligncenter size-full wp-image-21116" title="liz4" src="http://irrationalgames.com/files/2011/11/liz4.jpg" alt="" width="420" height="746" /></a></p>
<p style="text-align: center">1st Place</p>
<p style="text-align: center">Character: Elizabeth (Game Informer cover variation)</p>
<p style="text-align: center">Submitted by:Katherine J.</p>
<p style="text-align: center">&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;-</p>
<p style="text-align: center"><strong><strong>Category: Original <em>BioShock</em></strong></strong></p>
<p style="text-align: center"><a href="http://irrationalgames.com/files/2011/11/BioShock_splicer_1.jpg"><img class="aligncenter size-large wp-image-21121" title="BioShock_splicer_1" src="http://irrationalgames.com/files/2011/11/BioShock_splicer_1-480x678.jpg" alt="" width="480" height="678" /></a></p>
<p style="text-align: center">1st Place</p>
<p style="text-align: center">Character: Plaster Spider Splicer</p>
<p style="text-align: center">Submitted by: Rachel B.</p>
<p style="text-align: center">
<p style="text-align: center"><a href="http://irrationalgames.com/files/2011/11/Fiona-SPlicer.jpg"><img class="aligncenter size-large wp-image-21126" title="Fiona SPlicer" src="http://irrationalgames.com/files/2011/11/Fiona-SPlicer-480x392.jpg" alt="" width="480" height="392" /></a></p>
<p style="text-align: center">2nd Place</p>
<p style="text-align: center">Character: Baby Jane Splicer</p>
<p style="text-align: center">Submitted by: Fiona D.</p>
]]></content:encoded>
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		<title>Dedication</title>
		<link>http://irrationalgames.com/insider/dedication/</link>
		<comments>http://irrationalgames.com/insider/dedication/#comments</comments>
		<pubDate>Fri, 11 Nov 2011 21:45:05 +0000</pubDate>
		<dc:creator>ig.eduardo</dc:creator>
				<category><![CDATA[Insider]]></category>
		<category><![CDATA[BioShock]]></category>
		<category><![CDATA[BioShock Infinite]]></category>
		<category><![CDATA[community]]></category>

		<guid isPermaLink="false">http://irrationalgames.com/?p=21086</guid>
		<description><![CDATA[<p>We’ve got an amazing talent pool within our community, with fans showing off their skills on a daily basis. We recently found a few selections of <em>BioShock</em>-influenced artwork, and we were so impressed, we wanted to share.</p>
<p>We stumbled upon this&#8230;</p>]]></description>
			<content:encoded><![CDATA[<p>We’ve got an amazing talent pool within our community, with fans showing off their skills on a daily basis. We recently found a few selections of <em>BioShock</em>-influenced artwork, and we were so impressed, we wanted to share.</p>
<p>We stumbled upon this first piece on DeviantArt featuring Elizabeth from <em>BioShock Infinite</em> – while it’s a simple portrait, all the care and fine detail DeviantArt user <a href="http://huzaa.deviantart.com/art/Infinite-268135389" target="_blank">Huzaa</a> put into this depiction of Columbia’s mysterious young lady makes it truly shine.</p>
<p style="text-align: center"><a href="http://huzaa.deviantart.com/art/Infinite-268135389"><img class="aligncenter size-full wp-image-21091" title="res-infinite_by_huzaa-d4fn2l9" src="http://irrationalgames.com/files/2011/11/res-infinite_by_huzaa-d4fn2l9.jpg" alt="" width="480" height="488" /></a></p>
<p>Another piece of artwork arrived at the Irrational Games offices, this time, in the form of a poster. Created by <a href="http://irrationalgames.com/community/forums/fan-art-amp-screenshots/bioshock-infinite-strike-poster" target="_blank">Irrational fan Dan Lebl</a>, this a piece is inspired by the propaganda imagery found within <em>BioShock Infinite</em>, and it’s focusing on events that occur prior to the events of the game. Needless to say, we were wowed when this arrived at the office.</p>
<p style="text-align: center"><a href="http://danlebl.com/"><img class="aligncenter size-full wp-image-21096" title="res-bioshock_poster_FINAL" src="http://irrationalgames.com/files/2011/11/res-bioshock_poster_FINAL.jpg" alt="" width="480" height="745" /></a></p>
<p>You may have seen our final piece <a href="http://irrationalgames.com/insider/andrew-ryan-vinylmation/" target="_blank">a few weeks back</a> – it’s a vinylmation replica of Andrew Ryan from <em>BioShock</em>, created by custom toy artist Joe of War. As it turns out, this vinylmation version of Rapture’s head honcho was actually commissioned by an Irrational fan as a gift for Irrational’s Ken Levine, which he received at this year’s New York Comic Con. It’s now proudly displayed for all at Irrational Games to see.</p>
<p><img class="aligncenter size-full wp-image-21101" title="11" src="http://irrationalgames.com/files/2011/11/11.jpg" alt="" width="480" height="640" /></p>
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		<title>The Significance of Video Games</title>
		<link>http://irrationalgames.com/insider/the-significance-of-video-games/</link>
		<comments>http://irrationalgames.com/insider/the-significance-of-video-games/#comments</comments>
		<pubDate>Wed, 02 Nov 2011 17:16:42 +0000</pubDate>
		<dc:creator>ig.eduardo</dc:creator>
				<category><![CDATA[Insider]]></category>
		<category><![CDATA[BioShock]]></category>
		<category><![CDATA[community]]></category>

		<guid isPermaLink="false">http://irrationalgames.com/?p=20826</guid>
		<description><![CDATA[<p>PBS Arts recently posted <a href="http://vimeo.com/31155800" target="_blank">a new installment to its web-series Off Book</a>, this time exploring video games in a grander sense, and how their role has changed in today’s world. The feature touches on many different ideas, including things like&#8230;</p>]]></description>
			<content:encoded><![CDATA[<p>PBS Arts recently posted <a href="http://vimeo.com/31155800" target="_blank">a new installment to its web-series Off Book</a>, this time exploring video games in a grander sense, and how their role has changed in today’s world. The feature touches on many different ideas, including things like how games can teach, how they can help people relate and understand things from the real world, and how games are a new storytelling device that asks for audience interaction. In the case of games as interactive stories, <em>BioShock</em> was used as an example in the piece, as it lets players explore and make choices for themselves, and how they answer for their actions later on.</p>
<p style="text-align: center"><a href="http://vimeo.com/31155800"><img class="aligncenter size-full wp-image-20846" title="pbs" src="http://irrationalgames.com/files/2011/11/pbs.jpg" alt="" width="480" height="270" /></a></p>
<p>Take a look at the new episode of <a href="http://vimeo.com/31155800" target="_blank">Off Book from PBS Arts</a> and let us know what you think in the comments section below!</p>
]]></content:encoded>
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		<title>Andrew Ryan Vinylmation</title>
		<link>http://irrationalgames.com/insider/andrew-ryan-vinylmation/</link>
		<comments>http://irrationalgames.com/insider/andrew-ryan-vinylmation/#comments</comments>
		<pubDate>Tue, 25 Oct 2011 20:21:14 +0000</pubDate>
		<dc:creator>ig.eduardo</dc:creator>
				<category><![CDATA[Insider]]></category>
		<category><![CDATA[BioShock]]></category>
		<category><![CDATA[community]]></category>

		<guid isPermaLink="false">http://irrationalgames.com/?p=20286</guid>
		<description><![CDATA[Irrational Games community member joeofwar spends a fair amount of time building custom action figures, and when he got his hands on some blank vinyl toys, he got to work customizing those statues into something directly from Rapture.]]></description>
			<content:encoded><![CDATA[<p>Irrational Games community member <a href="http://irrationalgames.com/members/joeofwar" target="_blank">joeofwar</a> is fairly well known for his work creating various custom action figures that otherwise wouldn&#8217;t have existed. When he got his hands on some of the Disney Vinylmation figures, he quickly got to work customizing those bulbous statuettes into something that comes directly from Rapture.</p>
<p><img class="aligncenter size-full wp-image-20296" title="1" src="http://irrationalgames.com/files/2011/10/11.jpg" alt="" width="480" height="640" /></p>
<p>As you can see, this blank figure has been masterfully transformed into none other than <em>BioShock</em>’s Andrew Ryan. What’s better is that joeofwar even went so far as to recreate Ryan’s final moments on the back of this custom Vinylmation figure. “The back of the head is Andrew Ryan&#8217;s &#8216;death mask.&#8217; A little bloody and rugged for a Mickey, but I love how it turned out,” says joeofwar. “Ocean water surrounds the mask. The back of the left ear stands for Rapture &#8211; the underwater city Andrew Ryan thought up. The back of the right ear is a certain achievement you get in the game. A golf club comes in handy here.”</p>
<p><img class="aligncenter size-full wp-image-20301" title="2" src="http://irrationalgames.com/files/2011/10/21.jpg" alt="" width="480" height="640" /></p>
<p>If that’s not enough, joeofwar also has a companion for old Mr. Ryan: Sander Cohen, making for a great addition to his collection of custom figures.</p>
<p><img class="aligncenter size-full wp-image-20306" title="3" src="http://irrationalgames.com/files/2011/10/31.jpg" alt="" width="480" height="360" /></p>
<p><img class="aligncenter size-full wp-image-20311" title="4" src="http://irrationalgames.com/files/2011/10/41.jpg" alt="" width="480" height="360" /></p>
<p>Care to see more of these custom Andrew Ryan and Sander Cohen figures? <a href="http://irrationalgames.com/community/forums/fan-art-amp-screenshots/custom-9-vinylmation-andrew-ryan" target="_blank">Click here to see the full thread</a> and the entire picture collection in the forums.</p>
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		<title>Halloween Costume Contest</title>
		<link>http://irrationalgames.com/insider/halloween-costume-contest/</link>
		<comments>http://irrationalgames.com/insider/halloween-costume-contest/#comments</comments>
		<pubDate>Tue, 18 Oct 2011 21:39:37 +0000</pubDate>
		<dc:creator>ig.sarah</dc:creator>
				<category><![CDATA[Insider]]></category>
		<category><![CDATA[BioShock]]></category>
		<category><![CDATA[BioShock Infinite]]></category>
		<category><![CDATA[community]]></category>
		<category><![CDATA[cosplay]]></category>
		<category><![CDATA[Costume]]></category>

		<guid isPermaLink="false">http://irrationalgames.com/?p=19931</guid>
		<description><![CDATA[It's that time of year again. The time when we all decide to turn pumpkins into art, collect candy from complete strangers, and don various, exotic costumes, all in the name of fun. We’re talking about the time honored tradition of Halloween, of course, and we're throwing a contest for our fans!]]></description>
			<content:encoded><![CDATA[<p><img class="aligncenter size-full wp-image-20056" title="igsplicer" src="http://irrationalgames.com/files/2011/10/igsplicer.jpg" alt="" width="480" height="320" /></p>
<p><strong>UPDATE: The Irrational Games Halloween 2011 Costume Contest is now over. Thanks to everyone who entered!</strong></p>
<p>It&#8217;s that time of year again. The time when we all decide to turn pumpkins into art, collect candy from complete strangers, and don various, exotic costumes, all in the name of fun. We’re talking about the time honored tradition of Halloween, of course, and Irrational Games is pleased to announce its first ever Halloween costume contest for our fans! We’ve got some delightful treats in store for our costume contest winners through our two contest categories: Costumes from the original BioShock and costumes from BioShock Infinite. Each category will have 1st and 2nd place, for four winning contestants in total.</p>
<p>To enter e-mail a picture (.jpeg format under 8MB) of yourself in your costume to costumecontest@irrationalgames.com. Please include the following in your e-mail:</p>
<ul>
<li>Your name</li>
<li>E-mail address</li>
<li>Date of birth</li>
<li>Phone number</li>
<li> Which Category you are entering (BioShock 1 or BioShock Infinite)</li>
<li>Name or title of character you are portraying</li>
</ul>
<p>All entrants must read the OFFICIAL RULES (<a href="http://irrationalgames.com/insider/costume-contest-rules/" target="_blank">click here for rules</a>) and agree to them by entering a submission in the contest.</p>
<p><strong>We will be accepting contest submissions until November 8, 2011 at 12:00pm ET. </strong></p>
<p>Entries will be judged by Irrational Games staff on Costume Execution and Incorporation of BioShock themes.</p>
<p>We will notify winners on November 9, 2011 via e-mail (winners have 5 days to respond) and will be announcing the official winners on November 14,2011.</p>
<p>Here&#8217;s what you could win!</p>
<ul>
<li>1st place winners will receive a signed Murder of Crows Vigor bottle.<a href="http://irrationalgames.com/files/2011/03/IMG_55631_jpg.jpg"><img class="aligncenter size-large wp-image-12526" title="IMG_55631_jpg" src="http://irrationalgames.com/files/2011/03/IMG_55631_jpg-480x720.jpg" alt="" width="384" height="576" /></a></li>
</ul>
<p style="text-align: center">
<ul>
<li>2nd place winners will receive a signed lithograph.</li>
</ul>
<p style="text-align: center"><img class="size-full wp-image-14606  aligncenter" title="songbird_propaganda" src="http://irrationalgames.com/files/2011/05/songbird_propaganda.jpg" alt="" width="400" height="652" /></p>
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		<title>Irrational Games at NYCC 2011</title>
		<link>http://irrationalgames.com/insider/irrational-games-at-nycc-2011/</link>
		<comments>http://irrationalgames.com/insider/irrational-games-at-nycc-2011/#comments</comments>
		<pubDate>Mon, 03 Oct 2011 20:25:05 +0000</pubDate>
		<dc:creator>ig.eduardo</dc:creator>
				<category><![CDATA[Insider]]></category>
		<category><![CDATA[BioShock]]></category>
		<category><![CDATA[BioShock Infinite]]></category>
		<category><![CDATA[community]]></category>

		<guid isPermaLink="false">http://irrationalgames.com/?p=19571</guid>
		<description><![CDATA[Irrational Games is heading to New York, and we're bringing some goodies with us.]]></description>
			<content:encoded><![CDATA[<p><em>BioShock</em> fans: Are you going to New York Comic Con 2011? Would you care to meet the folks behind <em>BioShock Infinite</em>? If so, we’ve got a treat for you!</p>
<p>On Saturday, October 15th, <em>BioShock</em> creator Ken Levine and BioShock Infinite actors Troy Baker (Booker DeWitt) and Courtnee Draper (Elizabeth) will be at New York Comic Con for a fan signing in the North Pavilion at Autographing Table 7 from 1:30pm to 2:30 pm. Feel free to bring your Irrational Games swag to get signed, but if you don’t have any items, fret not – we’ve got you covered! Everyone who lines up for the signing will receive a free <em>BioShock Infinite</em> lithograph for the crew to sign. Better yet, these lithographs will be your ticket when we raffle off 10 <em>BioShock</em> toy bundles from NECA collectables to those who come to the signing.</p>
<p style="text-align: center"><img class="aligncenter size-full wp-image-19721" title="nycc-rfl" src="http://irrationalgames.com/files/2011/10/nycc-rfl.jpg" alt="" width="480" height="235" />NECA <em>BioShock</em> Toy Bundle, including an Ultra Deluxe Big Daddy Bouncer with LED action figure, and an EVE Hypo Syringe.</p>
<p>If you’re not able to attend New York Comic Con but would still like to see the Irrational Games crew, we’ve got some good news: We’ll be holding a Meet and Greet event in New York after the show where you can stop by and relax with the Irrational gang. On Saturday, October 15, from 5pm to 7pm, IG.Sarah and IG.Eduardo will be heading to <a href="http://www.mcgarrysnyc.com" target="_blank">McGarry’s Pub</a> (ages 21 and over) to meet with anyone who wants to stop by and say hello. To sweeten the deal, we’ll be bringing five of our limited Murder of Crows bottles from <em>BioShock Infinite</em> to raffle off during the event, and perhaps a few more surprises. All you have to do is come on down.</p>
<p><strong>Irrational Games NYCC Meet and Greet</strong><br />
<strong>When:</strong> October 15, 2011 5pm – 7pm<br />
<strong>Where:</strong> <a href="http://www.mcgarrysnyc.com/" target="_blank">McGarry&#8217;s Pub</a><br />
417 9th Avenue<br />
Btwn 33rd &amp; 34th St.<br />
New York, NY 10001</p>
<p>Be sure to stop by and we’ll see you in New York!</p>
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		<slash:comments>31</slash:comments>
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		<title>Infinite Alt</title>
		<link>http://irrationalgames.com/insider/infinite-alt/</link>
		<comments>http://irrationalgames.com/insider/infinite-alt/#comments</comments>
		<pubDate>Fri, 30 Sep 2011 21:20:54 +0000</pubDate>
		<dc:creator>ig.eduardo</dc:creator>
				<category><![CDATA[Insider]]></category>
		<category><![CDATA[BioShock]]></category>
		<category><![CDATA[BioShock Infinite]]></category>
		<category><![CDATA[community]]></category>

		<guid isPermaLink="false">http://irrationalgames.com/?p=19506</guid>
		<description><![CDATA[<p>While browsing mysoti.com, we came across something that caught our eye. It seems that MySoti <a href="http://www.mysoti.com/mysoti/designer/redcorner/product/1336938/redcorner--tshirt--INFINITE-ALT">user Red Corner</a> is a bit of a <em>BioShock</em> fan. We constantly get questions from our fans about where they could get some <em>BioShock</em>-themed attire, and we’re&#8230;</p>]]></description>
			<content:encoded><![CDATA[<p>While browsing mysoti.com, we came across something that caught our eye. It seems that MySoti <a href="http://www.mysoti.com/mysoti/designer/redcorner/product/1336938/redcorner--tshirt--INFINITE-ALT">user Red Corner</a> is a bit of a <em>BioShock</em> fan. We constantly get questions from our fans about where they could get some <em>BioShock</em>-themed attire, and we’re happy to say that Red Corner has you covered. Take a look at this <em>BioShock Infinite</em> t-shirt titled <em>Infinite Alt</em> by <a href="http://www.mysoti.com/mysoti/designer/redcorner/product/1336938/redcorner--tshirt--INFINITE-ALT">Red Corner</a>.</p>
<p style="text-align: center"><a href="http://www.mysoti.com/mysoti/designer/redcorner/product/1336938/redcorner--tshirt--INFINITE-ALT"><img class="size-full wp-image-19511  aligncenter" title="Infinite-Alt" src="http://irrationalgames.com/files/2011/09/Infinite-Alt.jpg" alt="" width="425" height="505" /></a></p>
<p>Though it may not be an official Irrational Games shirt, one thing that <em>is</em> official is that <a href="http://www.mysoti.com/mysoti/designer/redcorner/product/1336938/redcorner--tshirt--INFINITE-ALT">this shirt</a> is awesome.</p>
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		<slash:comments>24</slash:comments>
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		<title>Fontaine Futuristics</title>
		<link>http://irrationalgames.com/insider/fontaine-futuristics/</link>
		<comments>http://irrationalgames.com/insider/fontaine-futuristics/#comments</comments>
		<pubDate>Wed, 28 Sep 2011 14:13:07 +0000</pubDate>
		<dc:creator>ig.eduardo</dc:creator>
				<category><![CDATA[Insider]]></category>
		<category><![CDATA[BioShock]]></category>
		<category><![CDATA[BioShock Infinite]]></category>
		<category><![CDATA[community]]></category>
		<category><![CDATA[fanart]]></category>
		<category><![CDATA[fansite]]></category>

		<guid isPermaLink="false">http://irrationalgames.com/?p=19321</guid>
		<description><![CDATA[Fansite BioShockCentrum tracks down a relic of Rapture...]]></description>
			<content:encoded><![CDATA[<p>The folks at the Hungarian fansite <a href="http://bioshock.web4.hu/cikk/hihetetlen-bioshock-szamitogep-mod-magyarorszagrol" target="_blank">BioShockCentrum</a> filed an interesting story recently, featuring a heavily modified PC case, and once we saw it, we understood their excitement. It seems BioShock fan Gregory Mórocz was so excited for the original BioShock when it was first announced, he was inspired by the art-deco aesthetics, leading him to get to work on something extraordinary. The final product is what he’s dubbed “Welcome to Rapture,” taking several years of hard work to find all the right parts and get the look just right. This modified PC case is definitely reflective of all the effort put into it, and it looks like something that even old Atlas would be proud of. Take a look!</p>
<p><img class="aligncenter size-full wp-image-19326" title="r1" src="http://irrationalgames.com/files/2011/09/r1.jpg" alt="" width="480" height="360" /></p>
<p><img class="aligncenter size-full wp-image-19331" title="r2" src="http://irrationalgames.com/files/2011/09/r2.jpg" alt="" width="480" height="360" /></p>
<p><img class="aligncenter size-full wp-image-19336" title="r3" src="http://irrationalgames.com/files/2011/09/r3.jpg" alt="" width="480" height="360" /></p>
<p><img class="aligncenter size-full wp-image-19341" title="r4" src="http://irrationalgames.com/files/2011/09/r4.jpg" alt="" width="480" height="360" /></p>
<p><img class="aligncenter size-full wp-image-19346" title="r5" src="http://irrationalgames.com/files/2011/09/r5.jpg" alt="" width="480" height="360" /></p>
<p><img class="aligncenter size-full wp-image-19351" title="r6" src="http://irrationalgames.com/files/2011/09/r6.jpg" alt="" width="480" height="360" /></p>
<p>These are just a few images from the fan interview – you can see all these images and more on the <a href="http://bioshock.web4.hu/cikk/hihetetlen-bioshock-szamitogep-mod-magyarorszagrol" target="_blank">BioShockCentrum fansite</a>.</p>
<p>Follow <a href="http://www.twitter.com/IrrationalGames" target="_blank">Irrational Games on Twitter</a>!<br />
Follow <a href="http://www.facebook.com/IrrationalGames" target="_blank">Irrational Games on Facebook</a>!</p>
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		<title>BioRock</title>
		<link>http://irrationalgames.com/insider/biorock/</link>
		<comments>http://irrationalgames.com/insider/biorock/#comments</comments>
		<pubDate>Fri, 23 Sep 2011 14:09:40 +0000</pubDate>
		<dc:creator>ig.eduardo</dc:creator>
				<category><![CDATA[Insider]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[BioShock]]></category>
		<category><![CDATA[community]]></category>

		<guid isPermaLink="false">http://irrationalgames.com/?p=19286</guid>
		<description><![CDATA[Comic artist Dan Hipp's take on BioShock uses a style that marches to it's own tune.]]></description>
			<content:encoded><![CDATA[<p>Dan Hipp is a humble comic artist from southern California. He’s the artist of several series, such as the<em> Amazing Joy Buzzards</em>, <em>Gyakushu!</em>, a cover artist for DC Comics and Image Comics, and in his off-time, he makes doodles about pop-culture. When he posted a new sketch mixing two of our favorite things (Big Daddies and killer guitars), we couldn’t help taking notice.</p>
<p><img class="aligncenter size-full wp-image-19291" title="BioRock" src="http://irrationalgames.com/files/2011/09/BioRock.jpg" alt="" width="480" height="364" /></p>
<p>Take a look at Dan Hipp’s <em>BioShock</em>-oriented piece and his other work <a href="http://mrhipp.blogspot.com/">on his website</a> and be sure to let us know what you think in the comments section below!</p>
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		<title>BioShock Photoshoot at the Georgia Aquarium</title>
		<link>http://irrationalgames.com/insider/bioshock-photoshoot-at-the-georgia-aquarium/</link>
		<comments>http://irrationalgames.com/insider/bioshock-photoshoot-at-the-georgia-aquarium/#comments</comments>
		<pubDate>Mon, 12 Sep 2011 20:26:27 +0000</pubDate>
		<dc:creator>ig.sarah</dc:creator>
				<category><![CDATA[Events]]></category>
		<category><![CDATA[Insider]]></category>
		<category><![CDATA[BioShock]]></category>
		<category><![CDATA[cosplay]]></category>
		<category><![CDATA[Dragon*Con]]></category>

		<guid isPermaLink="false">http://irrationalgames.com/?p=18856</guid>
		<description><![CDATA[Every year, Dragon*Con cosplayers gather at the incredible Georgia Aquarium. This year, we took cameras.]]></description>
			<content:encoded><![CDATA[<p style="text-align: center"><a href="http://www.flickr.com/photos/irrationalgames/6141544470/in/set-72157627531644403"><img class="size-full wp-image-18931 aligncenter" title="IGAMES_9467" src="http://irrationalgames.com/files/2011/09/IGAMES_9467.jpg" alt="" width="480" height="332" /></a></p>
<p style="text-align: center">
<p>Last week, a group of Irrational staffers, a photographer, and a big bag of swag traveled to Dragon*Con&#8217;s Night at the Georgia Aquarium in search of <em>BioShock</em> cosplayers. We found a whole bunch. Plus, the aquarium was a gorgeous, atmospheric setting. We took some cosplayers by surprise when we showed up with our cameras, while others had known to look for us from <a href="http://irrationalgames.com/insider/irrational-is-looking-for-cosplayers-at-dragoncon/">previous posts</a> and tweets. All of the fans we met were incredible, and made for awesome photos.</p>
<p>Enjoy some of the highlights of the shoot, taken by photographer Webb Chapell, and <a href="http://www.flickr.com/photos/irrationalgames/sets/72157627531644403/">check out the full gallery on Flickr</a>.</p>
<p style="text-align: center"><a href="http://www.flickr.com/photos/irrationalgames/6141540330/in/set-72157627531644403"><img class="size-full wp-image-18876 aligncenter" title="IGAMES_9030" src="http://irrationalgames.com/files/2011/09/IGAMES_9030.jpg" alt="" width="465" height="700" /></a><em>Spider Splicer and Thuggish Splicer</em></p>
<p style="text-align: center">
<p style="text-align: center"><a href="http://www.flickr.com/photos/irrationalgames/6141540958/in/set-72157627531644403"><img class="size-full wp-image-18886 aligncenter" title="IGAMES_9102" src="http://irrationalgames.com/files/2011/09/IGAMES_9102.jpg" alt="" width="465" height="700" /></a><em>Delta and Eleanor Lamb</em></p>
<p style="text-align: center"><a href="http://www.flickr.com/photos/irrationalgames/6140988813/in/set-72157627531644403"><img class="size-full wp-image-18896 aligncenter" title="IGAMES_9146" src="http://irrationalgames.com/files/2011/09/IGAMES_9146.jpg" alt="" width="481" height="630" /></a><em>Thuggish Splicers, Houdini Splicers, Spider Splicers and Sander Cohen. Oh my!</em></p>
<p style="text-align: center"><a href="http://www.flickr.com/photos/irrationalgames/6141544134/in/set-72157627531644403"><img class="size-full wp-image-18926 aligncenter" title="IGAMES_9416" src="http://irrationalgames.com/files/2011/09/IGAMES_9416.jpg" alt="" width="465" height="700" /></a><em>Andrew Ryan and Jasmine Jolene</em></p>
<p style="text-align: center">
<p style="text-align: center"><a href="http://www.flickr.com/photos/irrationalgames/6141541390/in/set-72157627531644403"><img class="size-full wp-image-18891 aligncenter" title="IGAMES_9118" src="http://irrationalgames.com/files/2011/09/IGAMES_9118.jpg" alt="" width="465" height="700" /></a><em>Jack, a Little Sister and a Splicer</em></p>
<p style="text-align: center"><a href="http://irrationalgames.com/files/2011/09/IGAMES_9231.jpg"></a></p>
<p style="text-align: center"><a href="http://www.flickr.com/photos/irrationalgames/6141543000/in/set-72157627531644403"><img class="size-full wp-image-18911 aligncenter" title="IGAMES_9231" src="http://irrationalgames.com/files/2011/09/IGAMES_9231.jpg" alt="" width="486" height="700" /></a><em>Saturnine Houdini Splicer, Dr. Steinman, Splicer, and Jack Ryan</em></p>
<p style="text-align: left">Finally, we spotted <a href="http://www.flickr.com/photos/irrationalgames/6140991955/in/set-72157627531644403">this Little Sister</a> during our final shoot of the night. She was happy to perform a Mr. Bubbles song for us, so we knew we had to get video to share!</p>
<p style="text-align: center"><p><a href="http://irrationalgames.com/insider/bioshock-photoshoot-at-the-georgia-aquarium/"><em>Click here to view the embedded video.</em></a></p></p>
<p style="text-align: left">Thanks again to everyone who showed up!</p>
<p style="text-align: center">
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		<slash:comments>39</slash:comments>
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		<title>Rapture in Lego</title>
		<link>http://irrationalgames.com/insider/rapture-in-lego/</link>
		<comments>http://irrationalgames.com/insider/rapture-in-lego/#comments</comments>
		<pubDate>Thu, 16 Jun 2011 16:48:38 +0000</pubDate>
		<dc:creator>IG.Chris</dc:creator>
				<category><![CDATA[Insider]]></category>
		<category><![CDATA[BioShock]]></category>
		<category><![CDATA[Fan Art]]></category>
		<category><![CDATA[Lego]]></category>
		<category><![CDATA[Rapture]]></category>

		<guid isPermaLink="false">http://irrationalgames.com/?p=15041</guid>
		<description><![CDATA[<p>Demonstrating the kind of industriousness that Andrew Ryan would appreciate, Lego builder Imagine Rigney has constructed <a href="http://www.mocpages.com/moc.php/275012">an incredible cross-section of Rapture</a>, including the plane crash that opens <em>BioShock</em> and numerous meticulously-recreated locations from the game.</p>
<p><img class="aligncenter size-full wp-image-15046" title="legorapture1" src="http://irrationalgames.com/files/2011/06/legorapture1.jpg" alt="" width="480" height="270" /></p>
<p>There&#8217;s impressive attention to detail in both&#8230;</p>]]></description>
			<content:encoded><![CDATA[<p>Demonstrating the kind of industriousness that Andrew Ryan would appreciate, Lego builder Imagine Rigney has constructed <a href="http://www.mocpages.com/moc.php/275012">an incredible cross-section of Rapture</a>, including the plane crash that opens <em>BioShock</em> and numerous meticulously-recreated locations from the game.</p>
<p><img class="aligncenter size-full wp-image-15046" title="legorapture1" src="http://irrationalgames.com/files/2011/06/legorapture1.jpg" alt="" width="480" height="270" /></p>
<p>There&#8217;s impressive attention to detail in both the interiors and exteriors, with miniaturized posters from the game adorning the walls and blue-tinted lighting evoking the oceanic environment.</p>
<p style="text-align: center"><img class="size-full wp-image-15051  aligncenter" title="legorapture2" src="http://irrationalgames.com/files/2011/06/legorapture2.jpg" alt="" width="400" height="618" /></p>
<p style="text-align: left">Rigney created this set for Chicago&#8217;s Brickworld 2011, going on this week. Be sure to check out the <a href="http://www.mocpages.com/moc.php/275012">full gallery of shots</a>.</p>
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		<title>The Man Who Would Be Big Daddy</title>
		<link>http://irrationalgames.com/insider/the-man-who-would-be-big-daddy/</link>
		<comments>http://irrationalgames.com/insider/the-man-who-would-be-big-daddy/#comments</comments>
		<pubDate>Mon, 02 May 2011 17:23:37 +0000</pubDate>
		<dc:creator>ig.sarah</dc:creator>
				<category><![CDATA[Insider]]></category>
		<category><![CDATA[Big Daddy]]></category>
		<category><![CDATA[BioShock]]></category>
		<category><![CDATA[Harrison Krix]]></category>
		<category><![CDATA[Interviews]]></category>

		<guid isPermaLink="false">http://irrationalgames.com/?p=14101</guid>
		<description><![CDATA[Harrison Krix brings artifacts from video game worlds into reality, and one of his most impressive projects to date is a full-scale Big Daddy suit replica. We asked him how he did it.]]></description>
			<content:encoded><![CDATA[<p><img class="aligncenter size-full wp-image-14221" title="harrisonkrix_notext" src="http://irrationalgames.com/files/2011/05/harrisonkrix_notext.jpg" alt="" width="480" height="309" /></p>
<p>Harrison Krix is a craftsman. He brings artifacts from video game worlds into reality, and he does it well.</p>
<p>One of Harrison&#8217;s most ambitious projects to date is a full-scale &#8220;Bouncer&#8221;-model Big Daddy suit. Constructed over the course of nearly two months&#8211;alongside a full-time graphic design job&#8211;the suit made its public debut at Dragon*Con. Harrison, fiancee Emily Keith, and friend Mandie Reese took home the convention&#8217;s Best Journeyman and Best Professional Design awards. With the help of Dim Horizon Studio, they also produced some remarkable images during a photo shoot appropriately conducted inside an aquarium.</p>
<p>Propmaking has become a vocation for Harrison, even though it isn&#8217;t his career. The level of dedication and care he brings to his projects is astonishing, and he <a href="http://volpinprops.blogspot.com/2009/09/big-daddy-bioshock.html">documents it all on his website</a>. We&#8217;ve been impressed by his work for years, so we decided to try and figure out what drives him to take on this demanding hobby. He was kind enough to indulge us.</p>
<p><a href="http://irrationalgames.com/files/2011/04/bigdaddy_aquarium.jpg"><img class="size-large wp-image-14136  aligncenter" title="bigdaddy_aquarium" src="http://irrationalgames.com/files/2011/04/bigdaddy_aquarium-480x320.jpg" alt="" width="480" height="320" /></a></p>
<p><strong>How do you choose your projects&#8211;especially something as ambitious as your Big Daddy suit?</strong></p>
<p><strong>Harrison Krix: </strong>Is &#8220;Lunacy&#8221; an acceptable answer?  With Big Daddy I probably bit off a bit more than I was expecting, but  that was actually a good thing. I tend to pick builds that can offer me a  learning experience&#8211;that&#8217;s why I only build something once.</p>
<p>I  chose the Bouncer for two reasons. First, I had never tried to make  anything of that size before, but I thought I had a pretty decent idea  how to do it. Second, it was a piece I had never seen anyone else bring  out of the game at quite the right scale and presence. I figured with  enough time I could figure out how to make it, and make it look good as  well. Or at least I&#8217;d learn something trying!</p>
<p style="text-align: center"><img class="size-full wp-image-14151  aligncenter" title="bigdaddy_torso" src="http://irrationalgames.com/files/2011/04/bigdaddy_torso.jpg" alt="" width="375" height="500" /></p>
<p><strong>You said this took you about seven solid weeks of work. What was it like?</strong></p>
<p><strong>HK: </strong>I  would love to say I have a fancy studio where all of this takes place,  but my shop is basically the half of the garage my car doesn&#8217;t occupy. I  wore a respirator to stave off the fiberglass fumes in an  un-air-conditioned sweatbox. Sitting next to the Big Daddy was my 1975  BMW I&#8217;m restoring, so it was a bit nerve-wracking to make sure I didn&#8217;t  knock into the poor car.</p>
<p>My sculpting base for the body was a  plastic bucket filled with bricks, a broomhandle taped into it to  support the body shell. I think &#8220;rudimentary&#8221; and &#8220;uncomfortable&#8221; sum it  up pretty well.<br />
I didn&#8217;t sleep a whole lot in those two months. I  was simultaneously building four smaller projects with the same deadline  while also working my 9-to-5 as a graphic designer. While resin was  drying I&#8217;d sand something else, and after painting that piece I&#8217;d move  onto sculpting a third project. Its a good thing I enjoy being busy.</p>
<p>Air conditioning would have been nice, though.</p>
<p><strong>What was the most difficult part of the Big Daddy costume?</strong></p>
<p><strong>HK: </strong>The  drill arm threw me for a loop. It had to be light, but solid enough to  be carried around a three-day convention. A prototype snapped in half  because of the torque of the drill motor I used.</p>
<p>It ended up  more robust than I expected&#8211;during an on-stage performance, I  clocked my friend dressed as a Baby Jane splicer pretty hard, while spinning at full tilt. The drill came away with  only a couple minor scuffs. My friend took a few cuts but didn&#8217;t hold it  against me&#8211;it made the scene look much more real!</p>
<p style="text-align: center"><img class="size-full wp-image-14161  aligncenter" title="bigdaddy_drillwithmotor" src="http://irrationalgames.com/files/2011/04/bigdaddy_drillwithmotor.jpg" alt="" width="375" height="500" /></p>
<p><strong>And what&#8217;s your favorite part of it?</strong></p>
<p><strong>HK: </strong>In  order to walk around, I had to leave the lighting out of the dome.  After the convention, when we touched up parts of the suit for the  photoshoot, I added the color gels and LEDs to the portholes, and the  glowing red lights made the whole costume so much more menacing. It was  the final touch and really the best thing I could have done to improve  it for the aquarium shoot.</p>
<p><strong>Do you remember what it felt like the moment when it all came together?</strong></p>
<p><strong>HK: </strong>The day before  the convention debut, we worked all night. My wife was  stitching the interior pants together while I weathered the suit in the  kitchen. We glued the pants into the suit while loading it in  the Jeep to drive downtown.</p>
<p>After that it was a comedy of  errors. The hotel sold our room out from under us, transferring us to  another hotel and swapping out our two-queen room for a single twin at  the new hotel&#8211;for five people. I forgot the screws that held the dome  in place on the body. The batteries that powered the internal fans were dead. It was just one thing after another. Eventually,  we got the suit on. It takes three people to suit up and another to guide around. The hotel  elevators barely wide enough to allow the costume in.</p>
<p style="text-align: center"><img class="size-large wp-image-14171  aligncenter" title="bigdaddy_hands" src="http://irrationalgames.com/files/2011/04/bigdaddy_hands-480x360.jpg" alt="" width="480" height="360" /></p>
<p><strong>What was it like moving the thing around?</strong></p>
<p><strong>HK: </strong>I  had to borrow my sister&#8217;s Jeep; only a handful of the parts  fit into my car. We had to transport him in two cars&#8211;it  still took two trips. The main body is the size of a small motorcycle even  without the dome. Then there&#8217;s the drill arm,  which was actually very fragile, since it was built to be as  light as possible.</p>
<p>Pulling up to the hotel for the convention was a  real treat. When a bellhop pushes a trolley up to your car, only to find  a four-foot-long drill covered in dried blood, you get a specific  expression you don&#8217;t ever encounter on a normal person.</p>
<p><strong>What about moving it when you&#8217;re in it?</strong></p>
<p><strong>HK: </strong>A  solid nightmare. With the arm  extension and drill you can&#8217;t actually use your hands for anything.  There are seven-inch lifts and 55 pounds of suit hanging off your back.  And the positioning of the leg holes meant I could only take short,  shuffling strides.</p>
<p>It&#8217;s hot and  heavy, you&#8217;re pretty much blind and deaf inside, my hair  got  caught in  one of the fans a bunch of times, you can&#8217;t pee or  scratch  your nose  when the whole thing is together&#8211;and it&#8217;s  fantastic. I  ended up having to walk three blocks in Atlanta heat with that  60-pound monster on my back, but hearing people cheering from the  balconies above made it all worthwhile.</p>
<p style="text-align: center"><img class="size-full wp-image-14166  aligncenter" title="bigdaddy_torso" src="http://irrationalgames.com/files/2011/04/bigdaddy_torso1.jpg" alt="" width="375" height="500" /></p>
<p><strong>Do you have any training? Have you just learned as you went along?</strong></p>
<p><strong>HK: </strong>For some things, I&#8217;ve had formal training. I paid my way through  college as a mechanic and stereo installer and I took a few furniture  design courses. My dad taught me a lot growing up as well, like the  basics of electronics and woodworking, and how to use certain shop  tools. And I was one of those kids who got a screwdriver and took apart  his parent&#8217;s toaster while they were  out of the room.</p>
<p>When you get into stuff like moldmaking and  microcontroller programming, I just have to be thankful I&#8217;m alive in the  age of Google. A day or two of research online will provide me with  enough information to at least jumpstart a new process.</p>
<p>I&#8217;ve  gotten better at certain things, like sculpting, but for a while there I  was trying out everything as a first attempt. If I can advise anyone  else on the best way to do these things, it&#8217;s to research through as  many methods as possible&#8211;Google, library books, forums. There are  nearly unlimited resources these days.</p>
<p><strong>How much time and money do you actually spend on this stuff?</strong></p>
<p><strong>HK: </strong>I  don&#8217;t typically track my hours because this is, ultimately, just a  hobby of mine for the time being. When I get home from work at 6 or 7, I  usually park myself in my shop until midnight. On the weekends, it&#8217;s  not uncommon for me to be working on a project from 10am until 10pm if  I&#8217;m left uninterrupted. I&#8217;ve been trying to stem that somewhat so I  actually have some semblance of a social life, but the hours are  something I enjoy a great deal.</p>
<p>Money is another thing. I&#8217;m  lucky in that some of my projects are commissions funded by clients, so  other people are paying for my self-education. Some projects reach  five-figure budgets if they&#8217;re complex enough.</p>
<p style="text-align: center"><img class="size-full wp-image-14156  aligncenter" title="bigdaddy_final" src="http://irrationalgames.com/files/2011/04/bigdaddy_final.jpg" alt="" width="375" height="500" /></p>
<p><strong>Do you have a place to store all this stuff? Are you running out of room?</strong></p>
<p><strong>HK: </strong>In  my game room at home, I have a growing wall of sci-fi and video game  guns. Our living room wall is adorned with swords and shields. Its  supremely nerdy, but I love it. The car living in my garage is running  now, so I can get more working space when I need it. I&#8217;ve become very  good at organizing all my materials and building tools as a result of  this constantly-expanding hobby.</p>
<p>Big Daddy, unfortunately,  did not have any space to live at my house. He lived in my garage for  about two months before eventually being sold to a private collector in  Taiwan.</p>
<p><strong>What actually drives you to do this? Learning? Recognition? Internet cred?</strong></p>
<p><strong>HK: </strong>Learning,  really. I like to think I&#8217;d still make cool stuff even if there was  nobody around to see it, but I&#8217;m not about to say that the reaction from  fans of the series wasn&#8217;t amazing. To date, the Big Daddy project  generated the highest traffic spike my website has ever seen, and I  don&#8217;t see anything else topping it for a while.</p>
<p>In the end, I  just want to make cool things come to life. The gaming world is filled with beautiful and imaginative  artifacts  that exist only in the digital realm. I want to be able to  hold some  of these things. I love the fact that people  follow my work and find it interesting, and that support has become a  great motivator. I still build because I want to make these imaginary  digital pieces a reality, but I&#8217;m constantly trying to better my process  and my results.</p>
<p><em>Check out Harrison&#8217;s <a href="http://volpinprops.blogspot.com/">Volpin Props website</a> for more, including <a href="http://volpinprops.blogspot.com/2009/11/aquarium-photoshoot.html">a gallery from the aquarium photoshoot</a>, and the details of his earlier <a href="http://volpinprops.blogspot.com/2009/02/bioshock-little-sister-adam-syringe.html">BioShock ADAM syringe project</a>.</em></p>
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		<slash:comments>62</slash:comments>
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		<item>
		<title>Rapture&#8217;s anti-drug campaign</title>
		<link>http://irrationalgames.com/insider/raptures-anti-drug-campaign/</link>
		<comments>http://irrationalgames.com/insider/raptures-anti-drug-campaign/#comments</comments>
		<pubDate>Tue, 05 Apr 2011 16:00:20 +0000</pubDate>
		<dc:creator>IG.Chris</dc:creator>
				<category><![CDATA[Insider]]></category>
		<category><![CDATA[Andrew Ryan]]></category>
		<category><![CDATA[BioShock]]></category>
		<category><![CDATA[drugs]]></category>

		<guid isPermaLink="false">http://irrationalgames.com/?p=13566</guid>
		<description><![CDATA[<p>What if Andrew Ryan were straight-edge?</p>
<p>Video game humor site Dorkly <a href="http://www.dorkly.com/article/13544/6-bioshock-anti-drug-posters">explored that concept</a> with six anti-drug posters that might have existed in the world of Rapture if <em>BioShock </em>had explored slightly different themes. In one, Ryan declares, &#8220;A man chooses; a&#8230;</p>]]></description>
			<content:encoded><![CDATA[<p>What if Andrew Ryan were straight-edge?</p>
<p>Video game humor site Dorkly <a href="http://www.dorkly.com/article/13544/6-bioshock-anti-drug-posters">explored that concept</a> with six anti-drug posters that might have existed in the world of Rapture if <em>BioShock </em>had explored slightly different themes. In one, Ryan declares, &#8220;A man chooses; a slave gives in to peer pressure.&#8221;</p>
<p style="text-align: center"><img class="size-full wp-image-13571  aligncenter" title="rapture_nodrugs" src="http://irrationalgames.com/files/2011/04/rapture_nodrugs.jpg" alt="" width="400" height="567" /></p>
<p>The images are the work of New York-based illustrator <a href="http://julialepetit.blogspot.com/">Julia Lepetit</a>.</p>
<p>Also posted on Dorkly recently is <a href="http://www.dorkly.com/article/13438/5-bioshock-audio-diaries-if-andrew-ryan-was-a-furry">this</a>. &#8230;No comment.</p>
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		<title>The Creation of Columbia at PAX</title>
		<link>http://irrationalgames.com/insider/the-creation-of-columbia-at-pax-east/</link>
		<comments>http://irrationalgames.com/insider/the-creation-of-columbia-at-pax-east/#comments</comments>
		<pubDate>Wed, 16 Mar 2011 15:45:21 +0000</pubDate>
		<dc:creator>IG.Chris</dc:creator>
				<category><![CDATA[Insider]]></category>
		<category><![CDATA[BioShock]]></category>
		<category><![CDATA[BioShock Infinite]]></category>
		<category><![CDATA[Ken Levine]]></category>
		<category><![CDATA[Nate Wells]]></category>
		<category><![CDATA[PAX]]></category>
		<category><![CDATA[pax east 2011]]></category>
		<category><![CDATA[Shawn Robertson]]></category>
		<category><![CDATA[Stephen Alexander]]></category>

		<guid isPermaLink="false">http://irrationalgames.com/?p=12866</guid>
		<description><![CDATA[Learn where Columbia came from--and how much it's changed from its earliest conception.]]></description>
			<content:encoded><![CDATA[<p><em>&#8220;You could float 12 different kinds of cities up there&#8211;the question is, does it fit the narrative and support the narrative?&#8221; -Nate Wells</em></p>
<p>Ken Levine and Irrational&#8217;s senior art team packed the house at PAX East 2011 with an hour-long discussion about the studio&#8217;s approach to creating video game worlds. Art director Nate Wells, lead artist Shawn Robertson, and senior effects  artist Stephen Alexander joined Ken with moderator Julian Murdoch to show the evolution of <em>BioShock Infinite</em>&#8217;s flying city of Columbia&#8211;starting from, essentially, Rapture in the sky. Newly-revealed concept art and Sky-Line prototype videos accompanied the presentation.</p>
<p><em>Video of the panel is available from <a href="http://www.gamespot.com/events/paxeast2011/video.html?sid=6303637">GameSpot</a> and <a href="http://www.g4tv.com/thefeed/blog/post/711011/video-bioshock-infinite-panel-from-pax-east-2011/">G4</a>. The GameSpot version includes the Q&amp;A section at the end.</em></p>
<p>One image that appeared several times throughout the panel was this simple guide, created by <em>BioShock</em> art director Scott Sinclair and given to Nate as he took over art director duties for <em>Infinite</em>:</p>
<p style="text-align: center"><code><a><img class="size-full wp-image-12976  aligncenter" title="bi_artdirector" src="http://irrationalgames.com/files/2011/03/bi_artdirector.jpg" alt="" width="288" height="330" /></a></code></p>
<p>The image pokes fun at the notion that creating the game would be as easy as moving the city up to the clouds, but it also serves as a reminder that at one point Columbia really was a lot like Rapture. This concept image shows a scene that&#8217;s so dark and constrained by clouds that it might as well be underwater. Even the Art Nouveau architecture is reminiscent of Rapture&#8217;s Art Deco:</p>
<p><a href="http://irrationalgames.com/files/2011/03/A-1024border-color.jpg"></a><a href="http://irrationalgames.com/files/2011/03/A-1024border-color.jpg"><img class="aligncenter size-large wp-image-12996" title="A 1024border color" src="http://irrationalgames.com/files/2011/03/A-1024border-color-480x302.jpg" alt="" width="480" height="302" /></a><br />
&#8220;This is a lie we tell ourselves every time we start a game,&#8221; Nate said, referring to early assumptions about the straightforward <em>BioShock</em>-in-the-sky approach. &#8220;I think it&#8217;s evolutionary. If you go to the dawn of man, there&#8217;s a cave with elders sitting around going, &#8216;Today we&#8217;re going to hunt a buffalo. It&#8217;s pretty much a big raccoon. We&#8217;re just going to do what we do in raccoon hunting, like, <em>more</em>.&#8217;&#8221;</p>
<p>Of course, he added, &#8220;if it really was like this, we&#8217;d be so fucking bored that we wouldn&#8217;t know what to do.&#8221;</p>
<p>The bright Fourth of July Americana look that <em>Infinite</em> had adopted by the time it was announced came later&#8211;but once it did, it became obvious to the team that it was the right approach.</p>
<p>Throughout the panel, the crew showed pieces of period reference photography, much of which was drawn from the excellent <a href="http://www.shorpy.com/">Shorpy Historical Photo Archive</a>. It&#8217;s an invaluable source for those interested in past eras (including Ken, who describes himself as a big documentary nerd). Nate also called out Erik Larson&#8217;s <a href="http://en.wikipedia.org/wiki/The_Devil_in_the_White_City"><em>The Devil in the White City</em></a>, which simultaneously chronicles the creation of Chicago&#8217;s 1893 World&#8217;s Fair and recounts the story of Dr. H.H. Holmes, America&#8217;s first serial killer. Many Irrational team members read the book while developing <em>Infinite</em>&#8217;s setting and concept, and it helped to crystallize the optimism, ambition&#8211;and darkness&#8211;that characterized the era.</p>
<p><a href="http://irrationalgames.com/files/2011/03/shorpy_reference.jpg"><img class="aligncenter size-large wp-image-13041" title="shorpy_reference" src="http://irrationalgames.com/files/2011/03/shorpy_reference-480x315.jpg" alt="" width="480" height="315" /></a></p>
<p>Later, the panel audience was shown a proof-of-concept video showing a player leap from Sky-Line to Sky-Line armed with a rocket launcher. While visually primitive, the footage was an important step in development, as it gave the team a glimpse at the kinds of gameplay Sky-Lines could support. That video was followed up with a test from the art team showing how audiovisual presentation could help sell the experience to players. Both videos can be seen in the GameSpot and G4 footage.</p>
<p>Ken summed up the ultimate goal for Sky-Lines in <em>BioShock Infinite</em>: &#8220;It&#8217;s like being on a rollercoaster, but you&#8217;re hanging in the air and you have a fucking gun.&#8221;</p>
<p>Finally, during our <a href="http://irrationalgames.com/insider/irrationals-pax-east-report/">PAX fan event</a>, we were presented with an unexpected mashup of the Art Director image and Robb Waters&#8217; take on <a href="http://irrationalgames.com/insider/get-irrational-swag-at-pax-east/">Dog in a Wheelchair</a>. Apparently, community member <strong>Japester</strong> sketched this remarkable Dog in a Balloon Harness during the panel:</p>
<p><a href="http://irrationalgames.com/files/2011/03/doginaharness.jpg"><img class="aligncenter size-full wp-image-13111" title="doginaharness" src="http://irrationalgames.com/files/2011/03/doginaharness.jpg" alt="" width="480" height="276" /></a></p>
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		<title>BioShock: The Unofficial Flash Game</title>
		<link>http://irrationalgames.com/insider/bioshock-the-unofficial-flash-game/</link>
		<comments>http://irrationalgames.com/insider/bioshock-the-unofficial-flash-game/#comments</comments>
		<pubDate>Thu, 10 Mar 2011 19:02:13 +0000</pubDate>
		<dc:creator>IG.Chris</dc:creator>
				<category><![CDATA[Insider]]></category>
		<category><![CDATA[1UP]]></category>
		<category><![CDATA[BioShock]]></category>

		<guid isPermaLink="false">http://irrationalgames.com/?p=12716</guid>
		<description><![CDATA[<p><img class="aligncenter size-full wp-image-12721" title="prairiedogging" src="http://irrationalgames.com/files/2011/03/prairiedogging.jpg" alt="" width="480" height="292" /></p>
<p>What if <em>BioShock</em> had been developed in the style of an old-school 2D adventure game? Flash developer Norman von Scott decided to explore that alternate reality with the gorgeous hand-animated <em>Prairie Dogging</em>.<em> </em></p>
<p><a href="http://www.1up.com/flat/Features/Webcomic/bshockfinal.swf?cmpid=bioshockgame_030911_Flat">It&#8217;s being hosted by 1UP</a>. The site commissioned the game&#8230;</p>]]></description>
			<content:encoded><![CDATA[<p><img class="aligncenter size-full wp-image-12721" title="prairiedogging" src="http://irrationalgames.com/files/2011/03/prairiedogging.jpg" alt="" width="480" height="292" /></p>
<p>What if <em>BioShock</em> had been developed in the style of an old-school 2D adventure game? Flash developer Norman von Scott decided to explore that alternate reality with the gorgeous hand-animated <em>Prairie Dogging</em>.<em> </em></p>
<p><a href="http://www.1up.com/flat/Features/Webcomic/bshockfinal.swf?cmpid=bioshockgame_030911_Flat">It&#8217;s being hosted by 1UP</a>. The site commissioned the game from Scott, who is known for his &#8220;Hsu and Chan&#8221; comic that ran in Electronic Gaming Monthly. 1UP tells us this game is mainly a test to see how readers respond to the concept of Flash games based on popular games; if it goes over well, the site will commission more, but future entries probably won&#8217;t be <em>BioShock </em>themed.</p>
<p>The game is entirely controlled with the arrow keys and mouse. If you played adventure games from studios like LucasArts and Sierra back in the 90s, you&#8217;ll feel right at home.</p>
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		<title>A signed copy of BioShock for a very good cause</title>
		<link>http://irrationalgames.com/insider/a-signed-copy-of-bioshock-for-a-very-good-cause/</link>
		<comments>http://irrationalgames.com/insider/a-signed-copy-of-bioshock-for-a-very-good-cause/#comments</comments>
		<pubDate>Fri, 04 Feb 2011 23:25:33 +0000</pubDate>
		<dc:creator>IG.Chris</dc:creator>
				<category><![CDATA[Insider]]></category>
		<category><![CDATA[BioShock]]></category>
		<category><![CDATA[board games]]></category>

		<guid isPermaLink="false">http://irrationalgames.com/?p=12026</guid>
		<description><![CDATA[<p>Tom Vasel is a longtime, highly respected member of the board game community, known as much for his knowledge and good nature as for his podcast, <a href="http://www.thedicetower.com/thedicetower/index.php">The Dice Tower</a>.</p>
<p>Tragically, Tom and his wife Laura recently lost their son Jack at&#8230;</p>]]></description>
			<content:encoded><![CDATA[<p>Tom Vasel is a longtime, highly respected member of the board game community, known as much for his knowledge and good nature as for his podcast, <a href="http://www.thedicetower.com/thedicetower/index.php">The Dice Tower</a>.</p>
<p>Tragically, Tom and his wife Laura recently lost their son Jack at the age of only two months.</p>
<p>Members of major board gaming site <a href="http://www.google.com/url?sa=t&amp;source=web&amp;cd=1&amp;ved=0CBcQFjAA&amp;url=http%3A%2F%2Fboardgamegeek.com%2F&amp;rct=j&amp;q=board%20game%20geek&amp;ei=D4lMTfnHMYe_gQeymc37Dw&amp;usg=AFQjCNF61o9BFEx52ARHbd60Z6H34dBw3g&amp;sig2=F5l1D8jiQeS8tT2o19Q9yw&amp;cad=rja">BoardGameGeek</a> have banded together to organize a huge benefit for Tom and his family. There are plenty of board gamers here at Irrational who appreciate Tom&#8217;s work, and we have contributed a signed copy of <em>BioShock </em>for PC. Every penny spent on the game will go to the Vasel family.</p>
<p>The game has been signed by a number of key Irrational personnel, including Ken Levine, Nate Wells, Shawn Robertson, Stephen Alexander, Mauricio Tejerina, and others.</p>
<p>If you&#8217;re interested in bidding, head over to <a href="http://boardgamegeek.com/geeklist/63654/i-need-to-do-something-a-jack-vasel-auction-en/page/19">this page of the auction thread</a>, and reply to post 455 with your bid. You know it&#8217;s legit because it has been posted by our own Sarah Rosa.</p>
<p>And please, if you don&#8217;t bid on the copy of <em>BioShock</em>, browse the rest of the thread for other possible items of interest.</p>
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		<title>BioShock now on Mac App Store</title>
		<link>http://irrationalgames.com/insider/bioshock-now-on-mac-app-store/</link>
		<comments>http://irrationalgames.com/insider/bioshock-now-on-mac-app-store/#comments</comments>
		<pubDate>Fri, 04 Feb 2011 19:22:54 +0000</pubDate>
		<dc:creator>IG.Chris</dc:creator>
				<category><![CDATA[Insider]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[BioShock]]></category>
		<category><![CDATA[Mac]]></category>

		<guid isPermaLink="false">http://irrationalgames.com/?p=11996</guid>
		<description><![CDATA[<p><em>BioShock </em>is <a href="http://itunes.apple.com/us/app/bioshock/id414198302">now available on the new Mac App Store</a>!</p>
<p>A Mac version of <em>BioShock </em>has been out since 2009, thanks to the efforts of Feral Interactive, and now it&#8217;s easily downloadable&#8211;with very high user reviews!</p>
<p>If you&#8217;re a gamer of the&#8230;</p>]]></description>
			<content:encoded><![CDATA[<p><em>BioShock </em>is <a href="http://itunes.apple.com/us/app/bioshock/id414198302">now available on the new Mac App Store</a>!</p>
<p>A Mac version of <em>BioShock </em>has been out since 2009, thanks to the efforts of Feral Interactive, and now it&#8217;s easily downloadable&#8211;with very high user reviews!</p>
<p>If you&#8217;re a gamer of the Mac persuasion, check it out and let us know what you think.</p>
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		<title>BioShock: The Wedding</title>
		<link>http://irrationalgames.com/insider/bioshock-the-wedding/</link>
		<comments>http://irrationalgames.com/insider/bioshock-the-wedding/#comments</comments>
		<pubDate>Fri, 21 Jan 2011 17:12:08 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Insider]]></category>
		<category><![CDATA[BioShock]]></category>

		<guid isPermaLink="false">http://irrationalgames.com/?p=11716</guid>
		<description><![CDATA[<p><img class="aligncenter size-full wp-image-11721" title="bioshock_wedding_cupcakes" src="http://irrationalgames.com/files/2011/01/bioshock_wedding_cupcakes.jpg" alt="" width="480" height="364" /></p>
<p>It was &#8220;A Rapturous Affair&#8221; when Toronto couple Jon and Anna wed last year. Their wedding featured a <em>BioShock</em>-inspired, art deco-themed program, as well as a tower of vegan cupcakes topped by a Big Daddy and a Little Sister.</p>
<p>The event&#8230;</p>]]></description>
			<content:encoded><![CDATA[<p><img class="aligncenter size-full wp-image-11721" title="bioshock_wedding_cupcakes" src="http://irrationalgames.com/files/2011/01/bioshock_wedding_cupcakes.jpg" alt="" width="480" height="364" /></p>
<p>It was &#8220;A Rapturous Affair&#8221; when Toronto couple Jon and Anna wed last year. Their wedding featured a <em>BioShock</em>-inspired, art deco-themed program, as well as a tower of vegan cupcakes topped by a Big Daddy and a Little Sister.</p>
<p>The event is described by Anna on <a href="http://offbeatbride.com/2011/01/toronto-vegan-wedding">Offbeat Bride</a> and documented in an <a href="http://www.flickr.com/photos/51859222@N02/">extensive Flickr photo gallery</a>. Congratulations, Jon and Anna!</p>
<p><img class="aligncenter size-full wp-image-11726" title="bioshock_wedding_program" src="http://irrationalgames.com/files/2011/01/bioshock_wedding_program.jpg" alt="" width="480" height="420" /></p>
<p>Thanks to user <strong>jayakers</strong> <a href="http://irrationalgames.com/community/forums/fan-art-amp-screenshots/a-bioshock-wedding">on the forums</a> for pointing us to this!</p>
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		<title>Big Steam savings on BioShock and Freedom Force</title>
		<link>http://irrationalgames.com/insider/big-steam-savings-on-bioshock-and-freedom-force/</link>
		<comments>http://irrationalgames.com/insider/big-steam-savings-on-bioshock-and-freedom-force/#comments</comments>
		<pubDate>Mon, 20 Dec 2010 22:18:24 +0000</pubDate>
		<dc:creator>IG.Chris</dc:creator>
				<category><![CDATA[Insider]]></category>
		<category><![CDATA[BioShock]]></category>
		<category><![CDATA[Freedom Force]]></category>
		<category><![CDATA[Freedom Force vs the 3rd Reich]]></category>
		<category><![CDATA[sales]]></category>

		<guid isPermaLink="false">http://irrationalgames.com/?p=11266</guid>
		<description><![CDATA[<p>PC game download service Steam has kicked off its annual Holiday Sale, and that means big savings on some of Irrational&#8217;s best games.</p>
<p><em>BioShock </em>is currently discounted a massive 75%, <a href="http://store.steampowered.com/agecheck/app/7670/">down to just $4.99</a>. It&#8217;s also sitting at #1 on Steam&#8217;s&#8230;</p>]]></description>
			<content:encoded><![CDATA[<p>PC game download service Steam has kicked off its annual Holiday Sale, and that means big savings on some of Irrational&#8217;s best games.</p>
<p><em>BioShock </em>is currently discounted a massive 75%, <a href="http://store.steampowered.com/agecheck/app/7670/">down to just $4.99</a>. It&#8217;s also sitting at #1 on Steam&#8217;s &#8220;Top Rated&#8221; list, across every title on the store.</p>
<p>Also on sale are both of Irrational&#8217;s squad-based superhero games, with <a href="http://store.steampowered.com/app/8880/">the original <em>Freedom Force</em></a> and <a href="http://store.steampowered.com/app/8890/">its sequel <em>Freedom Force vs. the Third Reich</em></a> going for a mere $1.69 apiece.</p>
<p>It&#8217;s a great chance to fill in some gaps in your virtual game shelf. Head over to our <a href="http://irrationalgames.com/community/forums/bioshock-general-discussion/"><em>BioShock</em> forum</a> and our <a href="http://irrationalgames.com/community/forums/freedom-force/"><em>Freedom Force</em> series forum</a> to discuss the games with other fans.</p>
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		<title>Irrational&#8217;s Halloween 2010 Spooktacular</title>
		<link>http://irrationalgames.com/insider/irrationals-halloween-2010-spooktacular/</link>
		<comments>http://irrationalgames.com/insider/irrationals-halloween-2010-spooktacular/#comments</comments>
		<pubDate>Fri, 29 Oct 2010 23:08:08 +0000</pubDate>
		<dc:creator>IG.Chris</dc:creator>
				<category><![CDATA[Insider]]></category>
		<category><![CDATA[BioShock]]></category>
		<category><![CDATA[Costume]]></category>
		<category><![CDATA[Costumes]]></category>
		<category><![CDATA[Don Norbury]]></category>
		<category><![CDATA[Josh Davis]]></category>
		<category><![CDATA[Kayla Belmore]]></category>
		<category><![CDATA[Phil Frechette]]></category>
		<category><![CDATA[Sarah Rosa]]></category>

		<guid isPermaLink="false">http://irrationalgames.com/?p=10131</guid>
		<description><![CDATA[Splicers invaded the Irrational Games offices this week as part of our Halloween 2010 Spooktacular. Check out our team members' incredible costumes!]]></description>
			<content:encoded><![CDATA[<p><a href="http://irrationalgames.com/files/2010/10/halloween2010_story.jpg"><img class="alignnone size-full wp-image-10246" title="halloween2010_story" src="http://irrationalgames.com/files/2010/10/halloween2010_story.jpg" alt="" width="480" height="324" /></a></p>
<p>Splicers invaded the Irrational Games offices this week, accompanied by a somewhat more motley assortment of characters including a knight Templar, a few pirates, and Dr. McNinja. Oh, and The Giving Tree.</p>
<p>That&#8217;s all thanks to last night&#8217;s Fall Spooktacular event here at Irrational. There was food, pumpkin carving, scary movies, and of course the costume contest, which saw a three-way tie for first place awarded to our disturbingly convincing Splicers: Sarah Rosa, Kayla Belmore, and Phil Frechette. Don Norbury and Josh Davis tied as runners-up with their elaborate <em>Joust</em> knight getups.</p>
<p><a href="http://www.flickr.com/photos/irrationalgames/5127163010/"><img class="alignnone size-large wp-image-10261" title="IMG_4450c" src="http://irrationalgames.com/files/2010/10/IMG_4450c-480x320.jpg" alt="" width="480" height="320" /></a></p>
<p>Kayla and Sarah, seen above, were dressed as the <em>BioShock</em> Splicers known internally as &#8220;Lady Smith&#8221; and &#8220;Baby Jane.&#8221; Sarah, whose costume-making prowess is <a href="http://irrationalgames.com/insider/irrational-behavior/irrational-behavior-episode-4/">well documented</a>, sewed both of their costumes herself. Kayla was responsible for the gore makeup. The pair then distressed the clothing using tea, fake blood, paint, sandpaper, razors, and&#8211;of course&#8211;fire.</p>
<p><a href="http://www.flickr.com/photos/irrationalgames/5126526640/in/set-72157625267324012/"><img class="alignnone size-large wp-image-10161" title="IMG_4299" src="http://irrationalgames.com/files/2010/10/IMG_4299-480x363.jpg" alt="" width="480" height="363" /></a></p>
<p>In addition to contributing massively to organizing the Spooktacular, Phil came dressed as &#8220;Waders.&#8221; He put his own costume together, including the fleshy mask grafted to his face. Then he severely startled everyone who ran into him for the first time yesterday.</p>
<p><a href="http://www.flickr.com/photos/irrationalgames/5127005788/in/set-72157625267324012/"><img class="alignnone size-large wp-image-10196" title="IMG_4447c" src="http://irrationalgames.com/files/2010/10/IMG_4447c-480x323.jpg" alt="" width="480" height="323" /></a></p>
<p>This closeup shows some of the impressive costume and makeup effects Sarah and Kayla achieved.</p>
<p><a href="http://www.flickr.com/photos/irrationalgames/5126527124/in/set-72157625267324012/"><img class="alignnone size-large wp-image-10181" title="IMG_4407" src="http://irrationalgames.com/files/2010/10/IMG_4407-480x320.jpg" alt="" width="480" height="320" /></a></p>
<p>Around 20 Irrational staffers made the effort to put Halloween costumes together for this year&#8217;s Spooktacular, valiantly spending a near-full work day all dressed up before the event itself began.</p>
<p><a href="http://www.flickr.com/photos/irrationalgames/5126526718/in/set-72157625267324012/"><img class="alignnone size-large wp-image-10166" title="IMG_4304" src="http://irrationalgames.com/files/2010/10/IMG_4304-480x320.jpg" alt="" width="480" height="320" /></a></p>
<p>Remember <em>Joust</em>? Don and Josh do.</p>
<p><a href="http://www.flickr.com/photos/irrationalgames/5126527596/in/set-72157625267324012/"><img class="alignnone size-large wp-image-10191" title="IMG_4309" src="http://irrationalgames.com/files/2010/10/IMG_4309-480x320.jpg" alt="" width="480" height="320" /></a></p>
<p>The rest of us weren&#8217;t industrious enough (or were too self-conscious) too dress up, as you can see, but there were was plenty of food and fun nonetheless.</p>
<p>Head over to our <a href="http://www.flickr.com/photos/irrationalgames/sets/72157625267324012/">Halloween 2010 Flickr gallery</a> for more shots of the event and its many costumed attendees.</p>
<p>And finally, to cap off our Spooktacular and get you in the proper state of mind for Halloween, please bear witness to this nightmarish image of Phil &#8220;Waders&#8221; Frechette. It will haunt your dreams:</p>
<p style="text-align: center"><img class="size-medium wp-image-10156  aligncenter" title="FxCam_1288300026614" src="http://irrationalgames.com/files/2010/10/FxCam_1288300026614-216x296.jpg" alt="" width="216" height="296" /></p>
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		<title>City of Rapture recreated in Minecraft</title>
		<link>http://irrationalgames.com/insider/city-of-rapture-recreated-in-minecraft/</link>
		<comments>http://irrationalgames.com/insider/city-of-rapture-recreated-in-minecraft/#comments</comments>
		<pubDate>Tue, 19 Oct 2010 19:16:04 +0000</pubDate>
		<dc:creator>IG.Chris</dc:creator>
				<category><![CDATA[Insider]]></category>
		<category><![CDATA[BioShock]]></category>
		<category><![CDATA[Minecraft]]></category>

		<guid isPermaLink="false">http://irrationalgames.com/?p=9736</guid>
		<description><![CDATA[A team of Minecraft gamers has recreated a massive amount of BioShock's city of Rapture, with an accompanying two-part walkthrough video.]]></description>
			<content:encoded><![CDATA[<p>A team of <em>Minecraft</em> gamers has recreated a massive amount of <em>BioShock</em>&#8217;s city of Rapture. To go with it they have filmed an impressive two-part walkthrough video featuring a number of players posing as Big Daddies, Little Sisters, and memorable characters like Sander Cohen and Dr. Steinman.</p>
<p><a href="http://irrationalgames.com/insider/city-of-rapture-recreated-in-minecraft/"><em>Click here to view the embedded video.</em></a></p>
<p>Watch part 1 above, then <a href="http://j.mp/andZuj">check out part 2</a>.</p>
<p>This remarkable achievement is the work of Penny Arcade community members who claim to have built the entire city brick-by-brick, without the help of external editors. It incorporates locations conceived by Irrational in the original game as well as newly-designed areas like the &#8220;surface recreation dome.&#8221;</p>
<p>Recently, we featured another <em>BioShock</em>-themed <em>Minecraft</em> creation: <em>BioShock Infinite</em>&#8217;s <a href="http://irrationalgames.com/insider/city-of-columbia-recreated-in-minecraft/">city of Columbia</a> as built by DrKamina and his team on the City of Rapture server, which has fittingly also made its own version of Rapture. This new Rapture creation was so impressive, we thought it was worth doubling up on <em>Minecraft </em>posts.</p>
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		<title>City of Columbia recreated in Minecraft</title>
		<link>http://irrationalgames.com/insider/city-of-columbia-recreated-in-minecraft/</link>
		<comments>http://irrationalgames.com/insider/city-of-columbia-recreated-in-minecraft/#comments</comments>
		<pubDate>Mon, 20 Sep 2010 17:29:41 +0000</pubDate>
		<dc:creator>IG.Chris</dc:creator>
				<category><![CDATA[Insider]]></category>
		<category><![CDATA[BioShock]]></category>
		<category><![CDATA[BioShock Infinite]]></category>
		<category><![CDATA[community content]]></category>

		<guid isPermaLink="false">http://irrationalgames.com/?p=8616</guid>
		<description><![CDATA[<p><a href="http://irrationalgames.com/files/2010/09/100920_minecraft_columbia_post.jpg"><img class="aligncenter size-full wp-image-8711" title="100920_minecraft_columbia_post" src="http://irrationalgames.com/files/2010/09/100920_minecraft_columbia_post.jpg" alt="" width="480" height="233" /></a>In the increasingly popular sandbox game <em><a href="http://www.minecraft.net/">Minecraft</a></em>, players can explore vast randomly-generated worlds, create their own tools and weapons, and shape the terrain to construct their own impressive structures and landscapes. One user took it upon himself to create an&#8230;</p>]]></description>
			<content:encoded><![CDATA[<p><a href="http://irrationalgames.com/files/2010/09/100920_minecraft_columbia_post.jpg"><img class="aligncenter size-full wp-image-8711" title="100920_minecraft_columbia_post" src="http://irrationalgames.com/files/2010/09/100920_minecraft_columbia_post.jpg" alt="" width="480" height="233" /></a>In the increasingly popular sandbox game <em><a href="http://www.minecraft.net/">Minecraft</a></em>, players can explore vast randomly-generated worlds, create their own tools and weapons, and shape the terrain to construct their own impressive structures and landscapes. One user took it upon himself to create an enormous model of Columbia, <em>BioShock Infinite</em>&#8217;s city in the sky, complete with flags, Sky-Lines, and hot air balloons:</p>
<p><a href="http://irrationalgames.com/insider/city-of-columbia-recreated-in-minecraft/"><em>Click here to view the embedded video.</em></a></p>
<p>That impressive set of structures was led by community member DrKamina, who posted about the project in <a href="http://irrationalgames.com/community/forums/bioshock-infinite-general-discussion/city-of-columbia-made-in-minecraft">our official forums</a>. He was assisted by more than half a dozen other players who congregate on his <em>Minecraft </em>server, &#8220;City of Rapture.&#8221; And speaking of Rapture, DrKamina and the City of Rapture server folks have also constructed a version of the original <em>BioShock</em>&#8217;s city under the sea. It starts just where the game does, going from the initial plane crash to the iconic lighthouse, then down into the depths of the city itself:</p>
<p><a href="http://irrationalgames.com/insider/city-of-columbia-recreated-in-minecraft/"><em>Click here to view the embedded video.</em></a></p>
<p>Head over to DrKamina&#8217;s <a href="http://irrationalgames.com/community/forums/bioshock-infinite-general-discussion/city-of-columbia-made-in-minecraft">Irrational Games forum thread</a> to ask him about his further plans or just congratulate him on the impressive work!</p>
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		<title>From the Vault – Part Two of the Bioshock Pitch</title>
		<link>http://irrationalgames.com/insider/from-the-vault-june/</link>
		<comments>http://irrationalgames.com/insider/from-the-vault-june/#comments</comments>
		<pubDate>Mon, 21 Jun 2010 15:46:36 +0000</pubDate>
		<dc:creator>IG.Admin</dc:creator>
				<category><![CDATA[From the Vault]]></category>
		<category><![CDATA[Insider]]></category>
		<category><![CDATA[BioShock]]></category>

		<guid isPermaLink="false">http://irrationalgames.com/?p=5136</guid>
		<description><![CDATA[From the Vault is back this month with Part Two of the original BioShock pitch document.]]></description>
			<content:encoded><![CDATA[<p><em>From the Vault</em> is back this month with Part Two of the original <em>BioShock </em>pitch document.   After the overwhelming response to <a href="http://irrationalgames.com/insider/from-the-vault-may/">Part One</a> posted last month, we are especially excited to bring you this next and final installment, which will give you new insights into the controls, monsters, and original story of <em>BioShock.</em></p>
<p><em>
<a href='http://irrationalgames.com/insider/from-the-vault-june/attachment/bs_cover-2/' title='BS_cover'><img width="153" height="108" src="http://irrationalgames.com/files/2010/06/BS_cover-153x108.jpg" class="attachment-thumbnail" alt="" title="BS_cover" /></a>
<a href='http://irrationalgames.com/insider/from-the-vault-june/attachment/bsp2_001/' title='BSP2_001'><img width="83" height="108" src="http://irrationalgames.com/files/2010/06/BSP2_001-83x108.jpg" class="attachment-thumbnail" alt="" title="BSP2_001" /></a>
<a href='http://irrationalgames.com/insider/from-the-vault-june/attachment/bsp2_002/' title='BSP2_002'><img width="81" height="108" src="http://irrationalgames.com/files/2010/06/BSP2_002-81x108.jpg" class="attachment-thumbnail" alt="" title="BSP2_002" /></a>
<a href='http://irrationalgames.com/insider/from-the-vault-june/attachment/bsp2_003/' title='BSP2_003'><img width="82" height="108" src="http://irrationalgames.com/files/2010/06/BSP2_003-82x108.jpg" class="attachment-thumbnail" alt="" title="BSP2_003" /></a>
<a href='http://irrationalgames.com/insider/from-the-vault-june/attachment/bsp2_004/' title='BSP2_004'><img width="79" height="108" src="http://irrationalgames.com/files/2010/06/BSP2_004-79x108.jpg" class="attachment-thumbnail" alt="" title="BSP2_004" /></a>
<a href='http://irrationalgames.com/insider/from-the-vault-june/attachment/bsp2_005/' title='BSP2_005'><img width="83" height="108" src="http://irrationalgames.com/files/2010/06/BSP2_005-83x108.jpg" class="attachment-thumbnail" alt="" title="BSP2_005" /></a>
<a href='http://irrationalgames.com/insider/from-the-vault-june/attachment/bsp2_006/' title='BSP2_006'><img width="83" height="108" src="http://irrationalgames.com/files/2010/06/BSP2_006-83x108.jpg" class="attachment-thumbnail" alt="" title="BSP2_006" /></a>
<a href='http://irrationalgames.com/insider/from-the-vault-june/attachment/bsp2_007/' title='BSP2_007'><img width="83" height="108" src="http://irrationalgames.com/files/2010/06/BSP2_007-83x108.jpg" class="attachment-thumbnail" alt="" title="BSP2_007" /></a>
<a href='http://irrationalgames.com/insider/from-the-vault-june/attachment/bsp2_008/' title='BSP2_008'><img width="84" height="108" src="http://irrationalgames.com/files/2010/06/BSP2_008-84x108.jpg" class="attachment-thumbnail" alt="" title="BSP2_008" /></a>
<br />
</em></p>
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		<title>From the Vault &#8211; The BioShock Pitch</title>
		<link>http://irrationalgames.com/insider/from-the-vault-may/</link>
		<comments>http://irrationalgames.com/insider/from-the-vault-may/#comments</comments>
		<pubDate>Thu, 20 May 2010 21:58:43 +0000</pubDate>
		<dc:creator>IG.Admin</dc:creator>
				<category><![CDATA[From the Vault]]></category>
		<category><![CDATA[Insider]]></category>
		<category><![CDATA[BioShock]]></category>

		<guid isPermaLink="false">http://irrationalgames.com/?p=4701</guid>
		<description><![CDATA[Ladies and gentlemen, it is our pleasure to present to you the pitch document for the original BioShock.]]></description>
			<content:encoded><![CDATA[<p>Ladies and gentlemen, it is our pleasure to present to you the pitch document for the original <em>BioShock.</em> This is the masterful fusion of design and marketing that Irrational initially presented to publishers, selling them on the idea of supporting our little odyssey beneath the waves.</p>
<p>In the next few installments of <em>From the Vault, </em>we will divulge the myriad departures <em>BioShock </em>took from its original vision, but also show our readers just how much the game&#8217;s heart and soul stayed constant.   You will be made privy to our very first design concepts and original drafts of back-story.  You will read about game modes and features that fell by the wayside during the many years of production.  And you will stand in awe of visual interface mockups crafted by Mr. Ken Levine himself!</p>
<p>Read on, and enjoy this insider&#8217;s look at the way we sold the core concepts of the award-winning <em>BioShock.</em></p>
<p><em>
<a href='http://irrationalgames.com/insider/from-the-vault-may/attachment/bs_cover/' title='BS_cover'><img width="153" height="108" src="http://irrationalgames.com/files/2010/05/BS_cover-153x108.jpg" class="attachment-thumbnail" alt="" title="BS_cover" /></a>
<a href='http://irrationalgames.com/insider/from-the-vault-may/attachment/bs_001-2/' title='BS_001'><img width="83" height="108" src="http://irrationalgames.com/files/2010/05/BS_0011-83x108.jpg" class="attachment-thumbnail" alt="" title="BS_001" /></a>
<a href='http://irrationalgames.com/insider/from-the-vault-may/attachment/bs_002/' title='BS_002'><img width="81" height="108" src="http://irrationalgames.com/files/2010/05/BS_002-81x108.jpg" class="attachment-thumbnail" alt="" title="BS_002" /></a>
<a href='http://irrationalgames.com/insider/from-the-vault-may/attachment/bs_003/' title='BS_003'><img width="81" height="108" src="http://irrationalgames.com/files/2010/05/BS_003-81x108.jpg" class="attachment-thumbnail" alt="" title="BS_003" /></a>
<a href='http://irrationalgames.com/insider/from-the-vault-may/attachment/bs_004/' title='BS_004'><img width="81" height="108" src="http://irrationalgames.com/files/2010/05/BS_004-81x108.jpg" class="attachment-thumbnail" alt="" title="BS_004" /></a>
<a href='http://irrationalgames.com/insider/from-the-vault-may/attachment/bs_005/' title='BS_005'><img width="84" height="108" src="http://irrationalgames.com/files/2010/05/BS_005-84x108.jpg" class="attachment-thumbnail" alt="" title="BS_005" /></a>
<a href='http://irrationalgames.com/insider/from-the-vault-may/attachment/bs_006/' title='BS_006'><img width="81" height="108" src="http://irrationalgames.com/files/2010/05/BS_006-81x108.jpg" class="attachment-thumbnail" alt="" title="BS_006" /></a>
<a href='http://irrationalgames.com/insider/from-the-vault-may/attachment/bs_007/' title='BS_007'><img width="81" height="108" src="http://irrationalgames.com/files/2010/05/BS_007-81x108.jpg" class="attachment-thumbnail" alt="" title="BS_007" /></a>
<a href='http://irrationalgames.com/insider/from-the-vault-may/attachment/bs_008/' title='BS_008'><img width="82" height="108" src="http://irrationalgames.com/files/2010/05/BS_008-82x108.jpg" class="attachment-thumbnail" alt="" title="BS_008" /></a>
<a href='http://irrationalgames.com/insider/from-the-vault-may/attachment/bs_009/' title='BS_009'><img width="81" height="108" src="http://irrationalgames.com/files/2010/05/BS_009-81x108.jpg" class="attachment-thumbnail" alt="" title="BS_009" /></a>
<br />
</em></p>
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		<slash:comments>57</slash:comments>
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		<title>Limited Edition Andrew Ryan figurines for PAX East</title>
		<link>http://irrationalgames.com/insider/limited-edition-andrew-ryan-figurines-for-pax-east/</link>
		<comments>http://irrationalgames.com/insider/limited-edition-andrew-ryan-figurines-for-pax-east/#comments</comments>
		<pubDate>Sat, 27 Mar 2010 03:27:40 +0000</pubDate>
		<dc:creator>IG.Admin</dc:creator>
				<category><![CDATA[Events]]></category>
		<category><![CDATA[Insider]]></category>
		<category><![CDATA[BioShock]]></category>
		<category><![CDATA[PAX]]></category>
		<category><![CDATA[PAX East 2010]]></category>

		<guid isPermaLink="false">http://irrationalgames.com/?p=4156</guid>
		<description><![CDATA[<p>On Sunday we will be giving away FIVE special edition Andrew Ryan figurines at the <strong>Sequelitis Snake Oil: Quack Medicine for the Video Game Industry at 4:00 PM</strong>.  These figurines will never be sold and only 200 were made, so&#8230;</p>]]></description>
			<content:encoded><![CDATA[<p>On Sunday we will be giving away FIVE special edition Andrew Ryan figurines at the <strong>Sequelitis Snake Oil: Quack Medicine for the Video Game Industry at 4:00 PM</strong>.  These figurines will never be sold and only 200 were made, so they are super exclusive.  <em>Come early!!</em></p>
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		<slash:comments>48</slash:comments>
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		<title>March From the Vault</title>
		<link>http://irrationalgames.com/insider/march-from-the-vault/</link>
		<comments>http://irrationalgames.com/insider/march-from-the-vault/#comments</comments>
		<pubDate>Wed, 17 Mar 2010 20:55:12 +0000</pubDate>
		<dc:creator>ig.sarah</dc:creator>
				<category><![CDATA[From the Vault]]></category>
		<category><![CDATA[Insider]]></category>
		<category><![CDATA[BioShock]]></category>
		<category><![CDATA[Robb Waters]]></category>

		<guid isPermaLink="false">http://irrationalgames.com/?p=3821</guid>
		<description><![CDATA[This month’s From the Vault focuses on some of the monsters from BioShock that might have been.]]></description>
			<content:encoded><![CDATA[<p>This month&#8217;s <em>From the Vault</em> presents some of the monsters from <em>BioShock </em>that might have been.  These creatures were designed early in the development of <em>BioShock</em> and while they may not have made the final cut, they were important stepping stones on the path to the game&#8217;s final aesthetic.</p>
<p><strong><em>Yam Hand</em></strong></p>
<p>The “Yam Hand” character went through many iterations during the early development of <em>BioShock. </em>Artist Robb Waters had this to say about his creation:  “One thing I liked about the character was his strange and unique head shape.  It kind of made you wonder what the heck was going on under that dingy burlap sack.”</p>
<p style="text-align: center"><a href="http://irrationalgames.com/files/2010/03/yamhands.jpg"><img class="size-medium wp-image-3826 aligncenter" src="http://irrationalgames.com/files/2010/03/yamhands-168x296.jpg" alt="yamhands" width="168" height="296" /></a></p>
<p align="right">
<p><strong><em>Thug Aggressor</em></strong></p>
<p>During one early stage of <em>BioShock’s </em>production, oversized and disproportionate limbs were all the fashion.</p>
<p style="text-align: center"><a href="http://irrationalgames.com/files/2010/03/thug.jpg"><img class="size-medium wp-image-3831 aligncenter" src="http://irrationalgames.com/files/2010/03/thug-186x296.jpg" alt="thug" width="186" height="296" /></a></p>
<p><strong><em>Jelly Man </em></strong></p>
<p>Perhaps the Jelly Man shows some long-term side effects of ADAM abuse.   Maybe he&#8217;s showing why humans and jellyfish aren&#8217;t as genetically compatible as some Rapture scientists had envisioned.    Or possibly this is what happens when a Splicer decides to mutate into a delightful breakfast spread.  Who knows?   Regardless, this guy melted before he could be incorporated into <em>BioShock.</em></p>
<p style="text-align: center"><em><a href="http://irrationalgames.com/files/2010/03/jellyman2.jpg"><img class="size-medium wp-image-3841 aligncenter" src="http://irrationalgames.com/files/2010/03/jellyman2-217x296.jpg" alt="jellyman2" width="217" height="296" /></a><br />
</em></p>
<p><strong><em>Monster Bug</em></strong></p>
<p>This is one of the more gruesome pieces of concept work to emerge during work on <em>BioShock</em> – a huge insect slowly growing from within a human being and taking over the physical form.   And as sickening as this image is, its true power comes from what&#8217;s implied:  what was it like for the original person transitioning to this state of organic fusion?   And what mash-up of man and bug is hidden under that cloth?</p>
<p>This visual was of great help in selling <em>BioShock </em>to publishers.</p>
<p style="text-align: center"><a href="http://irrationalgames.com/files/2010/03/monster.jpg"><img class="size-medium wp-image-3836 aligncenter" src="http://irrationalgames.com/files/2010/03/monster-255x296.jpg" alt="monster" width="255" height="296" /></a></p>
<p><strong><em>Grub Mutant</em></strong></p>
<p>Another take on the fused-parasite idea – different bug, same revolting results.   This one is perhaps even more disturbing, when you realize that having a grub as thick as a telephone pole growing through the guy&#8217;s chest isn&#8217;t preventing him from having his gun locked and loaded.   You have to wonder what&#8217;s going through his head.</p>
<p style="text-align: center"><a href="http://irrationalgames.com/files/2010/03/grub.jpg"><img class="size-medium wp-image-3846 aligncenter" src="http://irrationalgames.com/files/2010/03/grub-263x296.jpg" alt="grub" width="263" height="296" /></a></p>
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		<title>Times Have Changed</title>
		<link>http://irrationalgames.com/insider/times-have-changed/</link>
		<comments>http://irrationalgames.com/insider/times-have-changed/#comments</comments>
		<pubDate>Thu, 18 Feb 2010 22:44:40 +0000</pubDate>
		<dc:creator>IG.Admin</dc:creator>
				<category><![CDATA[Insider]]></category>
		<category><![CDATA[Alexx Kay]]></category>
		<category><![CDATA[BioShock]]></category>
		<category><![CDATA[Collin Moore]]></category>
		<category><![CDATA[John Abercrombie]]></category>
		<category><![CDATA[Shawn Robertson]]></category>
		<category><![CDATA[Steve Anichini]]></category>
		<category><![CDATA[Tim Gerritsen]]></category>

		<guid isPermaLink="false">http://irrationalgames.com/insider/times-have-changed/</guid>
		<description><![CDATA[Irrational reflects on how making games has changed over the years.]]></description>
			<content:encoded><![CDATA[<p>Could you imagine playing <em>BioShock</em> with a joystick?  “<em>Thief: The Dark Project</em> supported joysticks,” says designer Alexx Kay.  “There was this extremely vocal fan on Usenet who kept asking for joystick support.  <em>Thief</em> wasn’t designed to work with joysticks because they were on their way out, but a programmer decided to humor him.”</p>
<p>Blogs, Facebook, forums and search engines didn’t exist fifteen years ago, and the primary tool to communicate with your fan base was the local bulletin board system (BBS) or Usenet and newsgroups services.  “You could go through Usenet groups such as comp.sys.ibm.pc.games.rpg or rec.games.computer.ultima-dragons to find fans of your game,” remembers Kay.  “The web now is fragmented with dozens of places to find discussion about a specific product or subject.  Usenet provided a very specific location for fans congregate to talk about a product.”  Reading a long list of discussions and replies provided an experience similar to the on-line communities of today, but on a much smaller scale.</p>
<p>The tools to create games have changed dramatically in the last decade, as have the responsibilities and sizes of departments.  “Photoshop didn’t have layers when I started,” says Lead Artist Shawn Robertson.  “3D Studio was a program in DOS and no game required 3D acceleration.”  Most games at the time were still being done in 2D, but everything started to change with the releases of <em>Wolfenstein 3D</em> and <em>Duke Nukem 3D</em>.  This change accelerated rapidly with the release of 3Dfx’s <em>Voodoo 3D</em> graphics cards at the end of 1996, and <em>glQuake</em> in early 1997.  “As an artist I did everything when I started,&#8221; Robertson adds.  &#8220;I modeled, textured, animated, rigged, and did FX for those first games.  Now everyone is much more specialized and focused on a specific role. We shipped <em>SWAT 4 </em>with five people in the art department.  We now have over twenty-five artists working on <em>Project Icarus</em> and we are still growing.”</p>
<p>As games evolve, their budgets grow. They require more staff, more assets, and more time to complete.  “My first game was made for the astronomical sum of one million dollars,” Director of Product Development Tim Gerritsen remembers.  “It was considered a AAA title at the time and we had a staff of 12 people to work on it.  Many of us were kvetching over how unbelievable the development budgets and the team size were.”  It isn’t uncommon today for games to have staffs of well over 100 people working for two or three years on a single game.  “We had to change the way we worked and some of us had to become managers,” says Gerritsen on how growth has changed roles for people on the team.  “We had to learn how to be a business.”</p>
<p>It wasn’t long ago that games were shipping on 3.5” floppy discs.  “I worked on a game that fit on three floppies,” says Gerritsen.  “That is a whopping 4.32 megabytes of compressed data.  We’d have programmers working on fancy animation systems for weeks to cull every extraneous bit of data to fit our game into those 4.32 MB.”  For perspective, a typical mp3 file is around 5 MB.  Games today can ship on a dual-layer DVD holding 8.5 gigabyte (8,704 MB) and sometimes even using a 50 gigabyte (51,200 MB) Blu-ray disc.  The amount of data is staggering, and all that data needs to be processed to fit onto that disc.  “The build process on <em>The Lost </em>took about 20 hours to complete,” says Lead Programmer John Abercrombie.  “It was a ridiculous setup that included a script that automated mouse movement and button presses since the application didn’t have a command line interface.”  A build process involves taking all the raw assets such as models, textures and sounds, and converting them to a format the game understands.  Depending on the game, this could be tens or even hundreds of thousands of assets.  “There is nothing worse than going through a 20-hour build process to find a blocking bug once you load the game up,&#8221; says Abercrombie.</p>
<p>As the amount of data in the final game grows, so does the revision database.  “I had a meeting with the IT department to discuss how large our <em>Perforce</em> server should be for our first next generation game,” remembers Senior Technology Programmer Steve Anichini.  <em>Perforce</em> is a program that builds a database that stores every revision on every asset in the game.  “We estimated it would take one terabyte (1,048,576 MB), which at the time was unheard of.  The IT department was rather skeptical the project would need that much space, especially compared to games from the previous generation which were only a couple hundred gigabytes.  By the end of the project the <em>Perforce</em> database was well over two terabytes,” says Anichini.</p>
<p>As for my own experience … when I started as a game tester back in 1998, I had to write all my bugs on sticky notes, as the company didn’t have any extra computers for the testing department.  The sticky notes were handed to the test lead, who would then add them to the bug database &#8212; which at that time was an Excel spreadsheet.  Compare that to the 35,000 bugs written up on BioShock, which would span 1.5 miles if they were to be written out on sticky notes!</p>
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		<title>February From the Vault</title>
		<link>http://irrationalgames.com/insider/february-from-the-vault/</link>
		<comments>http://irrationalgames.com/insider/february-from-the-vault/#comments</comments>
		<pubDate>Wed, 17 Feb 2010 21:07:26 +0000</pubDate>
		<dc:creator>IG.Admin</dc:creator>
				<category><![CDATA[From the Vault]]></category>
		<category><![CDATA[Insider]]></category>
		<category><![CDATA[BioShock]]></category>
		<category><![CDATA[Freedom Force]]></category>
		<category><![CDATA[Freedom Force vs the 3rd Reich]]></category>
		<category><![CDATA[Robb Waters]]></category>

		<guid isPermaLink="false">http://irrationalgames.com/?p=3381</guid>
		<description><![CDATA[<p>This month we’re featuring various works of Concept Artist Robb Waters.  If you would like to learn more about Robb and his work, check out this month’s <a href="http://irrationalgames.com/insider/featured-employee-robb-waters/">Featured Employee</a>.</p>
<h2>Funkenstein</h2>
<p>Robb made this oil painting in his spare time. Art Director Nate&#8230;</p>]]></description>
			<content:encoded><![CDATA[<p>This month we’re featuring various works of Concept Artist Robb Waters.  If you would like to learn more about Robb and his work, check out this month’s <a href="http://irrationalgames.com/insider/featured-employee-robb-waters/">Featured Employee</a>.</p>
<h2>Funkenstein</h2>
<p>Robb made this oil painting in his spare time. Art Director Nate Wells liked it so much, that he built a pinball machine in <em>SWAT 4 </em>inspired by the piece.</p>
<p><a href="http://irrationalgames.com/files/2010/02/funkenstein2.jpg"><img class="alignnone size-large wp-image-3396" src="http://irrationalgames.com/files/2010/02/funkenstein2-480x706.jpg" alt="funkenstein2" width="480" height="706" /></a></p>
<h2>Crabby Sculpt</h2>
<p>Robb sculpted this statue to help solidify the BioShock vision. With a small pitch document and the Crabby sculpture in hand, Ken went out to pitch <em>BioShock</em> to various publishers.</p>
<p><a href="http://irrationalgames.com/files/2010/02/crabmodel.jpg"><img class="alignnone size-large wp-image-3406" src="http://irrationalgames.com/files/2010/02/crabmodel-480x360.jpg" alt="crabmodel" width="480" height="360" /></a></p>
<h2><em>Freedom Force</em> Inking</h2>
<p>This piece was hand drawn by Robb during the development of <em>Freedom Force. </em>Back then,<em> </em>a lot more concept art was created with pencil and paper.</p>
<p><a href="http://irrationalgames.com/files/2010/02/freedomforce_panel.jpg"><img class="alignnone size-large wp-image-3391" src="http://irrationalgames.com/files/2010/02/freedomforce_panel-480x704.jpg" alt="freedomforce_panel" width="480" height="704" /></a></p>
<h2><em>Freedom Force</em> Comic Excerpt</h2>
<p>Here’s an excerpt from the <em>Freedom Force</em> comic book.</p>
<p><a href="http://irrationalgames.com/files/2010/02/man-bot-panel.jpg"><img class="alignnone size-large wp-image-3401" src="http://irrationalgames.com/files/2010/02/man-bot-panel-480x775.jpg" alt="man-bot-panel" width="480" height="775" /></a></p>
<h2>Exorcism</h2>
<p>And here’s another <em>Freedom Force</em> image.</p>
<p><a href="http://irrationalgames.com/files/2010/02/exorcism2.jpg"><img class="alignnone size-large wp-image-3386" src="http://irrationalgames.com/files/2010/02/exorcism2-480x479.jpg" alt="exorcism2" width="480" height="479" /></a></p>
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		<title>Five Cut Features</title>
		<link>http://irrationalgames.com/insider/five-cut-features/</link>
		<comments>http://irrationalgames.com/insider/five-cut-features/#comments</comments>
		<pubDate>Tue, 26 Jan 2010 16:12:49 +0000</pubDate>
		<dc:creator>IG.ShawnElliott</dc:creator>
				<category><![CDATA[Insider]]></category>
		<category><![CDATA[Alexx Kay]]></category>
		<category><![CDATA[BioShock]]></category>
		<category><![CDATA[Chris Kline]]></category>
		<category><![CDATA[Dorian Hart]]></category>
		<category><![CDATA[Irrational Behavior Episode 1]]></category>
		<category><![CDATA[Shawn Elliot]]></category>
		<category><![CDATA[System Shock 2]]></category>

		<guid isPermaLink="false">http://irrationalgames.com/?p=2726</guid>
		<description><![CDATA[Learn about five features that were axed from Irrational's game library.]]></description>
			<content:encoded><![CDATA[<p>For every feature that ends up in a game, 10 more are proposed and dumped during the pre-production phase, and another five on the road to final release*. The handful of examples that follow offer a window into the different ways that BioShock and System Shock 2 might have turned out.</p>
<p>*These aren&#8217;t hard figures. Include them in your school papers at your own peril.<br />
<span id="more-2726"></span></p>
<h2>System Shock 2&#8217;s missing log</h2>
<p>&#8220;One of the most controversial design decisions in <em>Shock 2</em>,&#8221; says designer Dorian Hart, &#8220;was to have the weapons degrade with use, and so be in regular need of repair. From a pure design standpoint, the goal was to ratchet up the feeling of constant tension. Part of what made <em>Shock 2</em> such an emotional experience was that we never let the player get comfortable; having players know that their guns could jam in the middle of a fight played straight to that goal.</p>
<p>&#8220;There was, and continues to be, backlash from the fans about that system &#8212; and a majority of that criticism comes as complaints about the <em>realism</em> of the system.  In real life, weapons don&#8217;t noticeably degrade with each shot fired, and so it angered players that the <em>Shock 2</em> weapons had that behavior.</p>
<p>&#8220;The maddening truth about that was, at least once during development, we talked about having an audio log in the game that talked about <em>why</em> that was happening &#8212; enough so that some people on the team thought we actually shipped with it. The log would have explained that as part of their takeover, the Many had released a special corrosive gas into the Von Braun that damaged weapons but was harmless to organic creatures.</p>
<p>&#8220;Of course, in hindsight, the team has been kicking themselves for not including that audio log. In one fell 30-second swoop, we could have prevented about 80 percent of the complaints, or at least redirected them toward Xerxes and the Many, and away from the development team.&#8221;</p>
<h2>BioShock&#8217;s atmospheric pressure system</h2>
<p>BioShock was slated to simulate deep-sea atmospheric pressure changes. In fact, the feature was functioning when the game shipped.</p>
<p>Technical Director Chris Kline explains: &#8220;Any area in BioShock could be associated with a &#8216;pressure region.&#8217; Machines in each region allowed players to change the local pressure between low, normal, and high parameters. For each room in the game, there were entirely different light, fog, and HDR rendering setups, and when the pressure was changed, the whole atmosphere in the room would smoothly blend from the current setup to the new setup. In addition, every AI responded differently to pressure, meaning that, depending on the current pressure, the AI would have different animations, vocalizations, appearance, speeds, vulnerabilities to different damage types, and damage bonuses.</p>
<p>&#8220;The system was originally designed so that the player had an additional way to manipulate the world to his advantage ,&#8221; Kline adds. &#8220;For example, perhaps one AI was immune to fire in normal pressure but susceptible to it in high or low pressures; or an AI had poor perception in low pressure.&#8221;</p>
<p>&#8220;In practice, the system was a disaster because it caused several gameplay and production issues:</p>
<ul>
<li>The amount of work that artists needed to do in each room of the game tripled, because each pressure needed its own lighting and fog settings.</li>
<li>It was impossible to control the mood of any given space, because changes in pressure resulted in changes in lighting and fog.</li>
<li>Designers needed to plan for every permutation of pressure settings for every single room. QA then had to test these.</li>
</ul>
<p>&#8220;Most importantly &#8212; and this is the issue that put the nail in the system&#8217;s coffin &#8212; was that we never found a good way to <em>clearly</em> convey the effect of pressure through audiovisual changes.&#8221;</p>
<p>Creating feedback to communicate the state of an environment, and the ways in which environmental changes affect characters, without resorting to clunky and/or abstract user-interface cues is one of game design&#8217;s central challenges. And when a state such as barometric pressure is invisible to those few senses that videogames stimulate &#8212; sight, sound, and to a tiny extent, touch &#8212; that task grows ever more time consuming. What does pressure look like? How does a Big Daddy behave under high pressure? Can players correctly interpret that behavior? How do they know that flames shoot farther under reduced pressure, or that bullets are more likely to blow things apart when pressure ratchets up?</p>
<p>Interestingly, some remnant of this system shipped with BioShock. &#8220;While  we &#8216;cut&#8217; pressure from the game,&#8221; Kline says, &#8220;the portion that controlled lighting and fog changes was left in the code. At one point, I discovered (to my horror, because the code hadn&#8217;t been tested in ages) that artists were hijacking the pressure system to script lighting and fog changes &#8212; most notably in the Arcadia level when the trees die and are brought back to life. So I suppose that the code was solid.&#8221;</p>
<h2>Biomechanical emphasis in BioShock</h2>
<p>&#8220;Early on during BioShock&#8217;s development, we went through a phase that placed much more emphasis on biotechnology,&#8221; says designer Alexx Kay. &#8220;Audio logs, instead of being tape recorders, would be squishy, organic things, with lips and ears. Machines that seemed mechanical on the surface would actually have mutated humans operating them behind the scenes &#8212; something that players would only come to realize partway through the game. There is a small remnant of this notion in the hacking mini-game; originally, the fiction behind it was that you were increasing the flow of Adam to this addicted, mutated slave, and he was giving you extra benefits in gratitude.</p>
<h2>BioShock&#8217;s insect-based ecology</h2>
<p>According to designer Alexx Kay, &#8220;One of the original inspirations for BioShock was Ken Levine&#8217;s belief that it was getting too hard to create meaningful human interactions in games.  His first take on a solution: model meaningful insect interactions, like you would see on a nature show. BioShock would feature a complex ecology of creatures that interacted in simple, easy-to-get ways. Harvesters would gather resources and bring them back to Queens. Aggressors would attack the Harvesters, Protectors would guard them. (The Queens were large, immobile creatures, with lots of Adam, who could summon Protectors if attacked.) There would never be any speech, or any indication of higher intelligence.</p>
<p>&#8220;Ironically, we did a 180 from that, ending up with creatures that were very strongly human, if twisted, and who spoke all the time.</p>
<p>&#8220;Even the basic functionality of the ecology was mostly cut. We kept the fiction that Splicers would attack Little Sisters, and get into fights with Big Daddies &#8212; but except for a few scripted sequences, they actually wouldn&#8217;t.&#8221;</p>
<h2>BioShock&#8217;s navigation robot</h2>
<p>During the middle stages of Bioshock&#8217;s development, the team realized that due to the complex connectivity of Rapture, players needed assistance in order to navigate the city and complete quests. Technical Director Chris Kline says, &#8220;We wanted a map, but were concerned that this would take too much programming and design/art time to implement. So I came up with the idea of Nav-Bot: You could press a controller button to summon your Nav-Bot, activate him with another controller button, and then select from a list of destinations in a 2D user interface. You could then follow him to the designated location.</p>
<p>&#8220;There were a number of problems with this concept. The biggest one was that, while following Nav-Bot, the player would spend the entire time looking at the floor as Nav-Bot shuttled along (I pitched him as something akin to K-9 from <em>Dr. Who</em>). But there were other concerns:</p>
<ul>
<li>What if the player gets distracted while following Nav-Bot?</li>
</ul>
<ul>
<li>What if Nav-Bot gets stuck in the middle of a brawl?</li>
</ul>
<ul>
<li>How does Nav-Bot go up stairs? Elevators?</li>
</ul>
<ul>
<li>If the player wants to remember a particular place and come back to it, how do players &#8220;mark&#8221; the location?</li>
</ul>
<p>&#8220;Another hurdle to overcome was the fact that, unlike maps, Nav-Bot was not a familiar concept in first-person shooters. In the end, someone (maybe Jon Chey at Irrational Games Australia) made the executive decision that we needed to suck up the extra work and make a map. Thus died Nav-Bot.&#8221;</p>
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		<title>January From the Vault</title>
		<link>http://irrationalgames.com/insider/january-from-the-vault/</link>
		<comments>http://irrationalgames.com/insider/january-from-the-vault/#comments</comments>
		<pubDate>Sat, 16 Jan 2010 05:01:01 +0000</pubDate>
		<dc:creator>IG.ShawnElliott</dc:creator>
				<category><![CDATA[From the Vault]]></category>
		<category><![CDATA[Insider]]></category>
		<category><![CDATA[BioShock]]></category>
		<category><![CDATA[Ken Levine]]></category>
		<category><![CDATA[Nate Wells]]></category>
		<category><![CDATA[Robb Waters]]></category>
		<category><![CDATA[Scott Sinclair]]></category>
		<category><![CDATA[Shawn Robertson]]></category>

		<guid isPermaLink="false">http://irrationalgames.com/?p=2351</guid>
		<description><![CDATA[Five pieces of passed over concept art from previous Irrational games.]]></description>
			<content:encoded><![CDATA[<p>Going forward, the Vault will become a grab bag of items too short to sustain their own features. Today, it&#8217;s home to the following five pieces of concept art, discussed in the Irrational Behavior podcast&#8217;s premier episode, that show what BioShock might have been.</p>
<h2>Dog in a Wheelchair</h2>
<p>Before BioShock&#8217;s &#8220;gatherers&#8221; became Little Sisters in an artistic process characterized by false starts and filled garbage bins, they were sea slugs. Nobody empathized with the creatures enough to care whether they lived or died. When the call went out to come up with a character that players would pity, Lead Artist Shawn Robertson submitted this insipid image of a Doberman in a wheelchair. The illustration is now infamous at the studio, although Shawn insists that fellow artist Scott Sinclair&#8217;s &#8220;frog with the funnel in its anus&#8221; is more embarrassing by far.</p>
<p style="text-align: center"><a href="http://irrationalgames.com/files/2010/01/StrayDogGath.jpg"><img class="alignnone size-medium wp-image-2416" src="http://irrationalgames.com/files/2010/01/StrayDogGath-341x296.jpg" alt="StrayDogGath" width="341" height="296" /></a></p>
<h2>Frog with a Funnel in its Anus</h2>
<p>Before BioShock&#8217;s &#8220;gatherers&#8221; became Little Sisters in an artistic process characterized by false starts and filled garbage bins, they were sea slugs. Nobody empathized with the creatures enough to care whether they lived or died. When the call went out to come up with a character that players would pity, Art Principal Scott Sinclair submitted this insipid image of a toad with a funnel and sun tea jug attached to its anus. Scott insists that fellow artist Shawn Robertson&#8217;s &#8220;dog in a wheelchair&#8221; is more embarrassing by far.</p>
<p style="text-align: center"><a href="http://irrationalgames.com/files/2010/01/frog.jpg"><img class="alignnone size-medium wp-image-2361" src="http://irrationalgames.com/files/2010/01/frog-338x296.jpg" alt="frog" width="338" height="296" /></a> <a href="http://irrationalgames.com/files/2010/01/frog21.jpg"><img class="alignnone size-medium wp-image-2371" src="http://irrationalgames.com/files/2010/01/frog21-307x296.jpg" alt="frog2" width="307" height="296" /></a></p>
<h2>Gatherer</h2>
<p>The original BioShock &#8220;gatherer&#8221; &#8212; based on a sea slug &#8212; was later replaced by the Little Sister.</p>
<p style="text-align: center"><a href="http://irrationalgames.com/files/2010/01/gathererold_001.jpg"><img class="alignnone size-medium wp-image-2376" src="http://irrationalgames.com/files/2010/01/gathererold_001-439x277.jpg" alt="gathererold_001" width="439" height="277" /></a></p>
<h2>SloProFum</h2>
<p>SloProFum, the studio&#8217;s internal name for this prototype Big Daddy variant that mauled players with an enormous hook and fired iron bearings from a barrel, stands for &#8220;slow projectile/fucked-up melee.&#8221; Hear how the design didn&#8217;t work on this month&#8217;s <a href="http://irrationalgames.com/insider/irrational-podcast/introducing-irrational-behavior/">Irrational Behavior</a> podcast.</p>
<p style="text-align: center"><a href="http://irrationalgames.com/files/2010/01/slowmopro_001.jpg"><img class="size-medium wp-image-2381  aligncenter" src="http://irrationalgames.com/files/2010/01/slowmopro_001-210x296.jpg" alt="slowmopro_001" width="210" height="296" /></a></p>
<h2>Stay Puft Bouncer</h2>
<p>Initially reluctant to add a drill arm to the Bouncer Big Daddy variant at Creative Director Ken Levine&#8217;s insistence, artists Nate Wells and Robb Waters started exchanging a series of images in which they attached marshmallows, human butts, and other items to the character&#8217;s hand.</p>
<p style="text-align: center"><a href="http://irrationalgames.com/files/2010/01/bouncher_marsh.jpg"></a><a href="http://irrationalgames.com/files/2010/01/bouncher_marsh.jpg"><img class="alignnone size-medium wp-image-2386" src="http://irrationalgames.com/files/2010/01/bouncher_marsh-396x296.jpg" alt="bouncher_marsh" width="396" height="296" /></a></p>
<p style="text-align: center">
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		<item>
		<title>Introducing Irrational Behavior</title>
		<link>http://irrationalgames.com/insider/irrational-behavior/introducing-irrational-behavior/</link>
		<comments>http://irrationalgames.com/insider/irrational-behavior/introducing-irrational-behavior/#comments</comments>
		<pubDate>Tue, 12 Jan 2010 05:10:00 +0000</pubDate>
		<dc:creator>IG.ShawnElliott</dc:creator>
				<category><![CDATA[Irrational Behavior]]></category>
		<category><![CDATA[Bill Gardner]]></category>
		<category><![CDATA[BioShock]]></category>
		<category><![CDATA[Chris Kline]]></category>
		<category><![CDATA[Irrational Podcasts]]></category>
		<category><![CDATA[John Abercrombie]]></category>
		<category><![CDATA[Ken Levine]]></category>
		<category><![CDATA[Nate Wells]]></category>
		<category><![CDATA[Shawn Elliot]]></category>
		<category><![CDATA[Shawn Robertson]]></category>
		<category><![CDATA[Stephen Alexander]]></category>

		<guid isPermaLink="false">http://irrationalgames.com/?p=5</guid>
		<description><![CDATA[Introducing our podcast: Irrational Behavior with Shawn Elliott.]]></description>
			<content:encoded><![CDATA[<p></p>
<p>In any game development studio, you’ll find a bunch of inspired and imaginative people who have a lot to get off their chests. To save on counseling fees, we decided to sublimate these repressed feelings about their gaming lives by sticking a microphone in their faces and creating a series of podcasts that offer an insight into what makes us – and our games – tick.</p>
<p>Each podcast will explore a particular theme in what we hope is an entertaining and insightful way, and this theme will also evolve throughout the month on the Irrational Games website itself. Visit regularly and you’ll find content on the site that helps illustrate what we’re trying to describe in the podcast, or expands and explores the theme further.</p>
<p>Please contribute to the discussions about the podcasts in the forums and if you have a great idea for a future theme then let us know! We might even send you something to say thanks. But don’t hold us to it.</p>
<p>So to kick off, we chose a brutal theme – “ideas that died”. We explore what happens when creativity runs into technical restrictions, a lack of clear consensus, and – at times – its own convolution. You’ll glimpse abandoned BioShock tidbits, as well as an as yet unrevealed game from four years ago when Irrational Games backed away from a zombie invasion. And much, much more.</p>
<p>Oh, and you’ll understand why ‘dog in a wheelchair’ is the answer to just about any question…</p>
<p><span id="more-5"></span><em>Irrational Behavior podcasts act as tables of contents for stories that appear here on IrrationalGames.com each month. January’s content continues to explore dead ideas with the following features:</em></p>
<p><a href="http://irrationalgames.com/insider/january-from-the-vault/"><img class="alignnone size-full wp-image-1646" src="http://irrationalgames.com/files/2010/01/IB2_fromthevault.jpg" alt="IB2_fromthevault" width="480" height="120" /></a></p>
<p><a href="http://irrationalgames.com/insider/division-9-unreleaesd-zombie-shooter/"><img class="alignnone size-full wp-image-1996" src="http://irrationalgames.com/files/2010/01/IB1_division9.jpg" alt="IB1_division9" width="480" height="120" /></a></p>
<p><a href="http://irrationalgames.com/insider/five-cut-features/"><img class="alignnone size-full wp-image-1686" src="http://irrationalgames.com/files/2010/01/IB3_fivefeatures.jpg" alt="IB3_fivefeatures" width="480" height="120" /></a></p>
<p><a href="http://irrationalgames.com/insider/what-might-have-been/"><img class="alignnone size-full wp-image-2256" src="http://irrationalgames.com/files/2010/01/IB5_systemshock2.jpg" alt="IB5_systemshock2" width="480" height="120" /></a></p>
<p>Discuss this episode of Irrational Behavior over in the <a href="http://irrationalgames.com/community/forums/podcast-discussion/irrational-behavior-episode-1-discussion/" target="_blank">forum</a>.</p>
<p><a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewPodcast?id=350164614">iTunes Link</a></p>
<p><a href="http://downloads.2kgames.com/irrational/01_Introducing_Irrational_Behavior_1.mp3" target="_blank">Direct Download Episode 1</a></p>
<p><a href="http://feeds.feedburner.com/irrationalgames" target="_blank">Irrational Podcasts RSS Feed</a></p>
<p>Podcast theme song, “Luna Park”, provided by <a href="http://signalhillmusic.com/" target="_blank">Signal Hill</a> from the album, “More After We’re Gone”.</p>
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		<slash:comments>86</slash:comments>
<enclosure url="http://downloads.2kgames.com/irrational/01_Introducing_Irrational_Behavior_1.mp3" length="28183633" type="audio/mpeg" />
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		<item>
		<title>BioShock makes AV Club&#8217;s Top 15 Games of the Decade</title>
		<link>http://irrationalgames.com/insider/av-club-top-15-games/</link>
		<comments>http://irrationalgames.com/insider/av-club-top-15-games/#comments</comments>
		<pubDate>Fri, 01 Jan 2010 17:37:26 +0000</pubDate>
		<dc:creator>IG.Admin</dc:creator>
				<category><![CDATA[Insider]]></category>
		<category><![CDATA[BioShock]]></category>

		<guid isPermaLink="false">http://irrationalgames.com/?p=1095</guid>
		<description><![CDATA[<p>It was the end of the decade recently and The <a href="http://www.avclub.com/articles/the-15-best-videogames-of-the-00s,35642/" target="_blank">AV Club</a> released a list of their top 15 Games of the last decade and we are thrilled to see that BioShock made the list!  Go over to <a href="http://www.avclub.com/articles/the-15-best-videogames-of-the-00s,35642/" target="_blank">AV Club</a> to check&#8230;</p>]]></description>
			<content:encoded><![CDATA[<p>It was the end of the decade recently and The <a href="http://www.avclub.com/articles/the-15-best-videogames-of-the-00s,35642/" target="_blank">AV Club</a> released a list of their top 15 Games of the last decade and we are thrilled to see that BioShock made the list!  Go over to <a href="http://www.avclub.com/articles/the-15-best-videogames-of-the-00s,35642/" target="_blank">AV Club</a> to check out the entire list and see exactly where BioShock landed.</p>
]]></content:encoded>
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		<slash:comments>11</slash:comments>
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		<item>
		<title>Old School BioShock</title>
		<link>http://irrationalgames.com/insider/atari-bioshock/</link>
		<comments>http://irrationalgames.com/insider/atari-bioshock/#comments</comments>
		<pubDate>Fri, 01 Jan 2010 17:05:54 +0000</pubDate>
		<dc:creator>IG.Admin</dc:creator>
				<category><![CDATA[Insider]]></category>
		<category><![CDATA[BioShock]]></category>
		<category><![CDATA[Fan Art]]></category>

		<guid isPermaLink="false">http://irrationalgames.com/?p=58</guid>
		<description><![CDATA[<p>Ever wonder what the cover of BioShock would be if it came out on the Atari 2600?  Well the people at The Minus World have provided that glimpse of that alternate past with their Atari Modern Classics gallery.  Fans submitted&#8230;</p>]]></description>
			<content:encoded><![CDATA[<p>Ever wonder what the cover of BioShock would be if it came out on the Atari 2600?  Well the people at The Minus World have provided that glimpse of that alternate past with their Atari Modern Classics gallery.  Fans submitted current popular games with a Atari look, including one for BioShock.  Check out the entire gallery at <a href="http://the-minusworld.com/2008/09/16/atari-modern-classics/" target="_blank">The Minus World</a>.</p>
]]></content:encoded>
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		<slash:comments>29</slash:comments>
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		<item>
		<title>Amazing Big Daddy Costume from DragonCon 2009</title>
		<link>http://irrationalgames.com/insider/amazing-big-daddy-dragoncon2009/</link>
		<comments>http://irrationalgames.com/insider/amazing-big-daddy-dragoncon2009/#comments</comments>
		<pubDate>Fri, 01 Jan 2010 16:54:55 +0000</pubDate>
		<dc:creator>IG.Admin</dc:creator>
				<category><![CDATA[Insider]]></category>
		<category><![CDATA[BioShock]]></category>
		<category><![CDATA[Costume]]></category>

		<guid isPermaLink="false">http://irrationalgames.com/?p=785</guid>
		<description><![CDATA[Check out this amazing Big Daddy costume from DragonCon 2009!!]]></description>
			<content:encoded><![CDATA[<p>This is better than your Halloween Costume! Harrison Krix, a fan from Atlanta, created this custom Big Daddy costume for DragonCon 2009 and also archived the entire build on his <a href="http://volpinprops.blogspot.com/2009/09/big-daddy-bioshock.html" target="_blank">blog</a>.  We here at Irrational Games are shocked and amazed at this costume!!  Well done Harrison Krix!!</p>
]]></content:encoded>
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		<slash:comments>9</slash:comments>
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		<item>
		<title>Houdini Splicer Vs. Bioshock Sig-Fig LEGO!</title>
		<link>http://irrationalgames.com/insider/houdin/</link>
		<comments>http://irrationalgames.com/insider/houdin/#comments</comments>
		<pubDate>Fri, 01 Jan 2010 16:42:00 +0000</pubDate>
		<dc:creator>IG.Admin</dc:creator>
				<category><![CDATA[Insider]]></category>
		<category><![CDATA[BioShock]]></category>
		<category><![CDATA[Fan Art]]></category>

		<guid isPermaLink="false">http://irrationalgames.com/?p=318</guid>
		<description><![CDATA[<p>From our creative fans in the community!  Lego Splicers!</p>
]]></description>
			<content:encoded><![CDATA[<p>From our creative fans in the community!  Lego Splicers!</p>
]]></content:encoded>
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		<slash:comments>35</slash:comments>
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		<item>
		<title>BioShock in the NeoGAF Collection</title>
		<link>http://irrationalgames.com/insider/bioshock-in-the-neogaf-collection/</link>
		<comments>http://irrationalgames.com/insider/bioshock-in-the-neogaf-collection/#comments</comments>
		<pubDate>Fri, 01 Jan 2010 16:35:00 +0000</pubDate>
		<dc:creator>IG.Admin</dc:creator>
				<category><![CDATA[Insider]]></category>
		<category><![CDATA[BioShock]]></category>

		<guid isPermaLink="false">http://irrationalgames.com/?p=915</guid>
		<description><![CDATA[<p><span style="color: black"><span>The fans at <a title="http://www.neogaf.com/forum/" href="http://www.neogaf.com/forum/" target="_blank">NeoGAF</a> are a special breed.  Sometimes they do things that amaze developers, including us here at Irrational Games.  One great example is the <a title="http://www.neogaf.com/forum/showthread.php?t=357454" href="http://www.neogaf.com/forum/showthread.php?t=357454" target="_blank">NeoGAF Collection: A Criterion approach to Game Covers</a>, in which fans created covers of their&#8230;</span></span></p>]]></description>
			<content:encoded><![CDATA[<p><span style="color: black"><span>The fans at <a title="http://www.neogaf.com/forum/" href="http://www.neogaf.com/forum/" target="_blank">NeoGAF</a> are a special breed.  Sometimes they do things that amaze developers, including us here at Irrational Games.  One great example is the <a title="http://www.neogaf.com/forum/showthread.php?t=357454" href="http://www.neogaf.com/forum/showthread.php?t=357454" target="_blank">NeoGAF Collection: A Criterion approach to Game Covers</a>, in which fans created covers of their favorite games in the same style as Criterion’s great DVD and BluRay covers.  One member created a great cover for BioShock, pictured above.  Follow the link above to the original thread on NeoGAF, or go here for the <a title="http://www.palesky.com/misc/gaf_collection_collected/" href="http://www.palesky.com/misc/gaf_collection_collected/" target="_blank">gallery</a>.</span></span></p>
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		<slash:comments>17</slash:comments>
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		<item>
		<title>Threadless BioShock T-Shirt!</title>
		<link>http://irrationalgames.com/insider/threadless-bioshock-t-shirt/</link>
		<comments>http://irrationalgames.com/insider/threadless-bioshock-t-shirt/#comments</comments>
		<pubDate>Fri, 01 Jan 2010 16:34:21 +0000</pubDate>
		<dc:creator>IG.Admin</dc:creator>
				<category><![CDATA[Insider]]></category>
		<category><![CDATA[BioShock]]></category>
		<category><![CDATA[T-shirt]]></category>
		<category><![CDATA[Threadless]]></category>

		<guid isPermaLink="false">http://irrationalgames.com/?p=890</guid>
		<description><![CDATA[<p><span style="color: black"><span>Many moons ago, the fine people at Threadless held a competition for fans to create their own BioShock T-Shirt!  The amount and quality of entries was awesome!  Over 150 designs were submitted and “The Leftover”, by Budi Satria Kwan, was&#8230;</span></span></p>]]></description>
			<content:encoded><![CDATA[<p><span style="color: black"><span>Many moons ago, the fine people at Threadless held a competition for fans to create their own BioShock T-Shirt!  The amount and quality of entries was awesome!  Over 150 designs were submitted and “The Leftover”, by Budi Satria Kwan, was selected as the winner!  Sadly the <a title="http://www.threadless.com/product/826/The_Leftover" href="http://www.threadless.com/product/826/The_Leftover" target="_blank">The Leftover T-Shirt</a> is sold out, but you can help get it reprinted simply by clicking on the size you would like and adding your email!  More people need awesome BioShock T-Shirts!</span></span></p>
]]></content:encoded>
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		<slash:comments>5</slash:comments>
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