From the Vault is back this month with Part Two of the original BioShock pitch document.
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From the Vault is back this month with Part Two of the original BioShock pitch document.
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For every feature that ends up in a game, 10 more are proposed and dumped during the pre-production phase, and another five on the road to final release*. The handful of examples that follow offer a window into the different ways that BioShock and System Shock 2 might have turned out.
*These aren’t hard figures. Include them in your school papers at your own peril.
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| BioShock | 15 |
|---|---|
| Ken Levine | 9 |
| Nate Wells | 8 |
| Robb Waters | 8 |
| Shawn Robertson | 7 |
| Employees | 6 |
| Scott Sinclair | 6 |