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	<title>Irrational Games &#187; Tribes: Vengeance</title>
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		<title>Tribes Vengeance</title>
		<link>http://irrationalgames.com/studio/projects/tribes-vengeance/5756765kkhhfh/</link>
		<comments>http://irrationalgames.com/studio/projects/tribes-vengeance/5756765kkhhfh/#comments</comments>
		<pubDate>Wed, 16 Sep 2009 22:02:58 +0000</pubDate>
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				<category><![CDATA[Tribes: Vengeance]]></category>

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		<description><![CDATA[<p><a href="http://www.metacritic.com/games/platforms/pc/tribesvengeance"><img class="alignleft size-full wp-image-981" src="http://irrationalgames.com/files/2009/09/mc_tribes.png" alt="mc_tribes" width="95" height="99" /></a></p>
<p>Shuffling scenes from the past and present, Vengeance’s single-player tale is told kaleidoscopically from several characters’ points of view. In addition, the offline campaign trains newcomers in the nuanced maneuvering and new, grappling hook-enhanced grandstanding that they must master in&#8230;</p>]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.metacritic.com/games/platforms/pc/tribesvengeance"><img class="alignleft size-full wp-image-981" src="http://irrationalgames.com/files/2009/09/mc_tribes.png" alt="mc_tribes" width="95" height="99" /></a></p>
<p>Shuffling scenes from the past and present, Vengeance’s single-player tale is told kaleidoscopically from several characters’ points of view. In addition, the offline campaign trains newcomers in the nuanced maneuvering and new, grappling hook-enhanced grandstanding that they must master in order to shine in the first-person shooter’s six multiplayer modes.</p>
<p style="text-align: center"><img class="size-full wp-image-980 aligncenter" src="http://irrationalgames.com/files/2009/09/tribes_quote.jpg" alt="tribes_quote" width="480" height="275" /></p>
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