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	<title>Irrational Games &#187; Projects</title>
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	<link>http://irrationalgames.com</link>
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		<title>BioShock Infinite Box Art Revealed!</title>
		<link>http://irrationalgames.com/insider/bioshock-infinite-box-art-revealed/</link>
		<comments>http://irrationalgames.com/insider/bioshock-infinite-box-art-revealed/#comments</comments>
		<pubDate>Sun, 02 Dec 2012 01:13:01 +0000</pubDate>
		<dc:creator>IG.Eric</dc:creator>
				<category><![CDATA[BioShock Infinite]]></category>
		<category><![CDATA[Insider]]></category>

		<guid isPermaLink="false">http://irrationalgames.com/?p=30296</guid>
		<description><![CDATA[<p>Check out the new BioShock Infinite box art!</p>
<p style="text-align: left"><a href="http://irrationalgames.com/files/2012/12/12610_313790832067579_1193898344_n.jpg"><img class="aligncenter size-large wp-image-30341" title="BioShock Infinite" src="http://irrationalgames.com/files/2012/12/12610_313790832067579_1193898344_n-480x680.jpg" alt="" width="480" height="680" /></a></p>
<p style="text-align: center">Plenty more exciting updates coming soon! Make sure you don’t miss a thing by following us on <a href="http://twitter.com/IrrationalGames">Twitter</a> or <a href="https://www.facebook.com/bioshock">Facebook</a>.</p>
]]></description>
			<content:encoded><![CDATA[<p>Check out the new BioShock Infinite box art!</p>
<p style="text-align: left"><a href="http://irrationalgames.com/files/2012/12/12610_313790832067579_1193898344_n.jpg"><img class="aligncenter size-large wp-image-30341" title="BioShock Infinite" src="http://irrationalgames.com/files/2012/12/12610_313790832067579_1193898344_n-480x680.jpg" alt="" width="480" height="680" /></a></p>
<p style="text-align: center">Plenty more exciting updates coming soon! Make sure you don’t miss a thing by following us on <a href="http://twitter.com/IrrationalGames">Twitter</a> or <a href="https://www.facebook.com/bioshock">Facebook</a>.</p>
]]></content:encoded>
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		<slash:comments>16</slash:comments>
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		<item>
		<title>From The Vault: Freedom Force</title>
		<link>http://irrationalgames.com/insider/from-the-vault-freedom-force/</link>
		<comments>http://irrationalgames.com/insider/from-the-vault-freedom-force/#comments</comments>
		<pubDate>Thu, 19 Apr 2012 13:20:55 +0000</pubDate>
		<dc:creator>IG.Ratana</dc:creator>
				<category><![CDATA[Freedom Force]]></category>
		<category><![CDATA[From the Vault]]></category>
		<category><![CDATA[Insider]]></category>

		<guid isPermaLink="false">http://irrationalgames.com/?p=25131</guid>
		<description><![CDATA[2012 isn’t just when the Mayans think the world’s going to end, it’s also the 10 year anniversary of Freedom Force, Irrational’s take on comic-books. Most fans know the game was followed 3 years later by Freedom Force vs. The 3rd Reich. What many don’t know is that there were two other sequels in the works.]]></description>
			<content:encoded><![CDATA[<p>2012 isn’t just when the Mayans think the world’s going to end, it’s also the 10 year anniversary of Freedom Force, Irrational’s take on comic-books. Most fans know the game was followed 3 years later by Freedom Force vs. The 3rd Reich. What many don’t know is that there were two other sequels in the works.<br />
<a href="http://irrationalgames.com/files/2012/04/FF2_logo.jpg"><img class="alignnone size-full wp-image-25156" title="FF2_logo" src="http://irrationalgames.com/files/2012/04/FF2_logo.jpg" alt="" width="480" height="232" /></a><br />
“We had actually had two games we almost made,” recalls Ken Levine, Creative Director at Irrational Games. “One was set in the Bronze Age of comics – the ‘70s – and Robb Waters [long time concept artist at Irrational] actually did a huge raft of concepts for it, and then we had a game called “Freedom Force Console” which was going to be a console game, more action oriented, and that was going to be more modern day.”</p>
<p>The dip back into the bronze age wasn’t totally lost however.  Gamers who bought Freedom Force vs. The 3rd Reich got a glimpse of four of these original concepts:</p>
<p>The Bullet, Eve, The Ant, and El Diablo&#8230;</p>
<p style="text-align: center"><a href="http://irrationalgames.com/files/2012/04/the-bullet-2.jpg"><img class="alignnone size-medium wp-image-25611" title="the bullet (2)" src="http://irrationalgames.com/files/2012/04/the-bullet-2-210x296.jpg" alt="" width="210" height="296" /></a><a href="http://irrationalgames.com/files/2012/04/eve.jpg"><img class="alignnone size-medium wp-image-25626" title="eve" src="http://irrationalgames.com/files/2012/04/eve-127x296.jpg" alt="" width="127" height="296" /></a><a href="http://irrationalgames.com/files/2012/04/ant-70s.jpg"><img class="alignnone size-medium wp-image-25606" title="ant-70's" src="http://irrationalgames.com/files/2012/04/ant-70s-143x296.jpg" alt="" width="143" height="296" /></a><a href="http://irrationalgames.com/files/2012/04/el-diablo.jpg"><img class="alignnone size-medium wp-image-25621" title="el diablo" src="http://irrationalgames.com/files/2012/04/el-diablo-158x296.jpg" alt="" width="158" height="296" /></a></p>
<p>But dozens of characters have remained stuck in the archives, until now. “Robb did a lot of characters that never made it into the game,” recalls Ken. “It was an embarrassment of riches.  For every character I’d come up with, he’d then draw another 5.”</p>
<p>So let us introduce a few for the first time anywhere. Ladies and gentlemen, Computress!</p>
<p style="text-align: center"><a href="http://irrationalgames.com/files/2012/04/COMPUTRESS.jpg"><img class="size-medium wp-image-25616 aligncenter" title="COMPUTRESS" src="http://irrationalgames.com/files/2012/04/COMPUTRESS-206x296.jpg" alt="" width="206" height="296" /></a></p>
<p>Computress’ big distinction was that she was an extension of one of Freedom Force’s classic Villains, Mr. Mechanical. “She was intended to be his ultimate creation – a sort of a Bride of Frankenstein thing,” says Waters. But like all evil creations in comic books, things would have gone wrong right from the start. “She’d up killing him, and then seeing all humans as inferior beings to be conquered by an army of cyborgs in order to take over the world.”  And while the plotline never panned out, Waters still has fond memories of what might have been.  “I thought it would be great to have her enslave microwave in sort of a love tryst!”</p>
<p>Most of the unused characters in Freedom Force, however, weren’t directly tied to the existing plotline.  Witness Young Star, the Man Who Was Never Born!</p>
<p style="text-align: center"><a href="http://irrationalgames.com/files/2012/04/YOUNG-STARR.jpg"><img class="size-medium wp-image-25166    aligncenter" title="YOUNG-STARR" src="http://irrationalgames.com/files/2012/04/YOUNG-STARR-237x296.jpg" alt="" width="237" height="296" /></a></p>
<p style="text-align: left">“This character was inspired by the cosmic themes that were prevalent in the ‘70s,” explains Waters. “I started with the name and drew inspiration from the outlandish KISS costumes.” When Ken Levine saw the original concept, he coined the tag line  “the man who was never born.” And what does that actually mean? “I’m not sure,” says Waters, “but it sounded great and it would have been fun trying to explore that fiction.”</p>
<p>Occasionally, characters would get off the page enough to develop a life of their own, complete with powers and descriptions.  Such was the case with one unused villain – Shifty:</p>
<p><a href="http://irrationalgames.com/files/2012/04/shifty-morph.jpg"><img class="alignnone size-large wp-image-25631" title="shifty-morph" src="http://irrationalgames.com/files/2012/04/shifty-morph-480x281.jpg" alt="" width="480" height="281" /></a></p>
<p><a href="http://irrationalgames.com/files/2012/04/shifty-action.jpg"><img class="alignleft size-full wp-image-25181" title="shifty-action" src="http://irrationalgames.com/files/2012/04/shifty-action.jpg" alt="" width="480" height="349" /></a></p>
<p>“This was to be an attempt at making a stretchy plastic-man type character,” says Waters.  A key to the appeal of the Freedom Force series was its homage to many super hero tropes – but always with a signature Irrational twist.  “I saw him as a whimsical villain. He could re-shape in ways that would give him appropriate abilities, such as steamrolling enemies as a giant bowling ball and flying as a pterodactyl.”</p>
<p>Another &#8220;homage&#8221; character was the unused super, Primordial:</p>
<p><a href="http://irrationalgames.com/files/2012/04/ATTACK-1.jpg"><img class="alignnone size-large wp-image-25636" title="ATTACK 1" src="http://irrationalgames.com/files/2012/04/ATTACK-1-480x381.jpg" alt="" width="480" height="381" /></a></p>
<p><a rel="attachment wp-att-25186" href="http://irrationalgames.com/insider/from-the-vault-freedom-force/attachment/attack/"><img class="alignnone size-full wp-image-25186" title="ATTACK" src="http://irrationalgames.com/files/2012/04/ATTACK.jpg" alt="" width="480" height="398" /></a><br />
“This was my tip of the hat to the 70’s swamp-men of comics,” recalls Waters. “He was sort of the 70’s tree-hugger character. He just wanted to heal mother earth at any price. He wasn’t necessarily a bad guy in this way – he’s just blinded by his beliefs.”</p>
<p>And sometimes, it’s not that a character didn’t quite fit. Sometimes, they actually fit too well. Witness the straight-down-the-middle Thunderclap!</p>
<p style="text-align: center"><a href="http://irrationalgames.com/files/2012/04/thunder-clap.jpg"></a><a href="http://irrationalgames.com/files/2012/04/thunder-clap.jpg"><img class="size-medium wp-image-25641 aligncenter" title="thunder clap" src="http://irrationalgames.com/files/2012/04/thunder-clap-161x296.jpg" alt="" width="161" height="296" /></a></p>
<p style="text-align: left">“ I love his design,” says Waters fondly. “But I think he was maybe a bit to on the nose, even for Irrational.” A quick look at the picture tells you pretty much everything you’d ever need to know about this Native American hero. “With a thunderous clap of his hands he would be able to generate an electric bolt to strike his foes down.”</p>
<p>And finally, some characters were designed as tributes that never quite made the cut.  Such was the case with Outback.</p>
<p style="text-align: center"><a href="http://irrationalgames.com/files/2012/04/OUTBACK.jpg"><img class="size-medium wp-image-25646           aligncenter" title="OUTBACK" src="http://irrationalgames.com/files/2012/04/OUTBACK-176x296.jpg" alt="" width="176" height="296" /></a></p>
<p style="text-align: left">“I needed a new villain and wanted to finally tip my hat to our Australian team,” recalls Waters. “I thought he could be a sort of Kraven the Hunter [enemy of Spider Man] meets Crocodile Dundee.  He would make sport of hunting down various members of Freedom Force to claim as his ultimate trophies.”</p>
<p>While it’s fun to think of what might have been, the good news is that thanks to distribution platforms like Steam, the games are still playable on modern PCs – and hold up quite well given their age. “I actually just started replaying Third Reich again,” confesses Ken. “I love the franchise. Because they were comic book characters, and intentionally simple, I don’t look at it and think ‘man I wish we’d had another million polygons.’”</p>
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		<slash:comments>21</slash:comments>
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		<title>BioShock Infinite</title>
		<link>http://irrationalgames.com/studio/projects/bioshock-infinite/bioshock-infinite/</link>
		<comments>http://irrationalgames.com/studio/projects/bioshock-infinite/bioshock-infinite/#comments</comments>
		<pubDate>Fri, 01 Jan 2010 14:45:03 +0000</pubDate>
		<dc:creator>IG.Admin</dc:creator>
				<category><![CDATA[BioShock Infinite]]></category>

		<guid isPermaLink="false">http://irrationalgames.com/?p=6471</guid>
		<description><![CDATA[<p>BioShock® Infinite is a first person shooter like you’ve never seen. Just ask the judges from E3 2011, where the Irrational Games’ title won over 75 editorial awards, including the Game Critics Awards Best of Show.</p>
<p>Set in 1912, players assume&#8230;</p>]]></description>
			<content:encoded><![CDATA[<p>BioShock® Infinite is a first person shooter like you’ve never seen. Just ask the judges from E3 2011, where the Irrational Games’ title won over 75 editorial awards, including the Game Critics Awards Best of Show.</p>
<p>Set in 1912, players assume the role of former Pinkerton agent Booker DeWitt, sent to the flying city of Columbia on a rescue mission. His target? Elizabeth, imprisoned since childhood. During their daring escape, Booker and Elizabeth form a powerful bond &#8212; one which lets Booker augment his own abilities with her world-altering control over the environment. Together, they fight from high-speed Sky-Lines, in the streets and houses of Columbia, on giant Zeppelins and in the clouds, all while learning to harness an expanding arsenal of weapons and abilities, and immersing players in a story that is not only steeped in profound thrills and surprises, but also invests its characters with what IGN called <em>“Emotional ties (that) will continue to set the bar in gaming.”</em></p>
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		<slash:comments>0</slash:comments>
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		<title>Bioshock</title>
		<link>http://irrationalgames.com/studio/projects/bioshock/yok97797689/</link>
		<comments>http://irrationalgames.com/studio/projects/bioshock/yok97797689/#comments</comments>
		<pubDate>Sun, 20 Sep 2009 21:59:06 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[BioShock]]></category>

		<guid isPermaLink="false">http://irrationalgames.com/?p=21</guid>
		<description><![CDATA[<p><a href="http://www.metacritic.com/games/platforms/pc/bioshock"><img class="size-full wp-image-962 alignleft" src="http://irrationalgames.com/files/2009/09/mc_bioshock.png" alt="mc_bioshock" width="95" height="99" /></a>The sole survivor of an oceanic plane crash, you swim to a lighthouse. Inside you discover a bathysphere and descend to the seafloor where arch-capitalist Andrew Ryan’s city sits. Volcanic vents fuel its sprawling Art Deco facilities. Economic liberalism spurred&#8230;</p>]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.metacritic.com/games/platforms/pc/bioshock"><img class="size-full wp-image-962 alignleft" src="http://irrationalgames.com/files/2009/09/mc_bioshock.png" alt="mc_bioshock" width="95" height="99" /></a>The sole survivor of an oceanic plane crash, you swim to a lighthouse. Inside you discover a bathysphere and descend to the seafloor where arch-capitalist Andrew Ryan’s city sits. Volcanic vents fuel its sprawling Art Deco facilities. Economic liberalism spurred its leading citizens to innovate in the name of prestige and profit; the gene-altering drug ADAM granted them unbelievable abilities and then drove them mad. Saving your skin could cost you your humanity; returning to the surface means delving deeper into the city of Rapture’s sordid history.</p>
<p style="text-align: center"><img class="alignnone size-full wp-image-974" src="http://irrationalgames.com/files/2009/09/bioshock_quote.jpg" alt="bioshock_quote" width="480" height="158" /></p>
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		<slash:comments>0</slash:comments>
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		<title>Swat 4</title>
		<link>http://irrationalgames.com/studio/projects/swat-4/42wafafadsfsdfcs/</link>
		<comments>http://irrationalgames.com/studio/projects/swat-4/42wafafadsfsdfcs/#comments</comments>
		<pubDate>Sat, 19 Sep 2009 21:59:53 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[SWAT 4]]></category>

		<guid isPermaLink="false">http://irrationalgames.com/?p=23</guid>
		<description><![CDATA[<p><a href="http://www.metacritic.com/games/platforms/pc/swaturbanjustice"><img class="alignleft size-full wp-image-977" src="http://irrationalgames.com/files/2009/09/mc_swat4.png" alt="mc_swat4" width="95" height="99" /></a>The rules of engagement are strict: Lethal force isn’t authorized unless a suspect shoots first or points a firearm at a fellow officer or civilian. Less-lethal weapons including pepper spray, bean bag shotguns, and Tasers aren’t always options, though –&#8230;</p>]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.metacritic.com/games/platforms/pc/swaturbanjustice"><img class="alignleft size-full wp-image-977" src="http://irrationalgames.com/files/2009/09/mc_swat4.png" alt="mc_swat4" width="95" height="99" /></a>The rules of engagement are strict: Lethal force isn’t authorized unless a suspect shoots first or points a firearm at a fellow officer or civilian. Less-lethal weapons including pepper spray, bean bag shotguns, and Tasers aren’t always options, though – not when a suspected serial killer retreats into a horrific murder room in the basement of his suburban home. And Instant Action mode’s replayable random mission generation means that the killer could have an accomplice….</p>
<p style="text-align: center"><img class="size-full wp-image-976 aligncenter" src="http://irrationalgames.com/files/2009/09/swat4_quote.jpg" alt="swat4_quote" width="480" height="250" /></p>
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		<slash:comments>3</slash:comments>
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		<title>FF vs 3rd Reich</title>
		<link>http://irrationalgames.com/studio/projects/freedom-force-vs-the-3rd-reich/kmiiyiiutyumt/</link>
		<comments>http://irrationalgames.com/studio/projects/freedom-force-vs-the-3rd-reich/kmiiyiiutyumt/#comments</comments>
		<pubDate>Fri, 18 Sep 2009 22:01:21 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Freedom Force vs the 3rd Reich]]></category>

		<guid isPermaLink="false">http://irrationalgames.com/?p=25</guid>
		<description><![CDATA[<p style="text-align: left"><a href="http://www.metacritic.com/games/platforms/pc/freedomforcevsthethirdreich"><img class="size-full wp-image-972 alignleft" src="http://irrationalgames.com/files/2009/09/mc_ff3rd.png" alt="mc_ff3rd" width="95" height="99" /></a>Not a dream! Not a hoax! Not an imaginary story! The villainous Blitzkrieg has altered time to cause the Axis powers to win World War II. Travel with our heroes to the past to team-up with Golden-Age adventurers and help&#8230;</p>]]></description>
			<content:encoded><![CDATA[<p style="text-align: left"><a href="http://www.metacritic.com/games/platforms/pc/freedomforcevsthethirdreich"><img class="size-full wp-image-972 alignleft" src="http://irrationalgames.com/files/2009/09/mc_ff3rd.png" alt="mc_ff3rd" width="95" height="99" /></a>Not a dream! Not a hoax! Not an imaginary story! The villainous Blitzkrieg has altered time to cause the Axis powers to win World War II. Travel with our heroes to the past to team-up with Golden-Age adventurers and help overthrow Nazi Germany.</p>
<p style="text-align: center"><img class="alignnone size-full wp-image-1006" src="http://irrationalgames.com/files/2009/09/ff3rd_quote.jpg" alt="ff3rd_quote" width="480" height="158" /></p>
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		<slash:comments>0</slash:comments>
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		<title>Freedom Force</title>
		<link>http://irrationalgames.com/studio/projects/freedom-force/sadfdsfdsafdsaf/</link>
		<comments>http://irrationalgames.com/studio/projects/freedom-force/sadfdsfdsafdsaf/#comments</comments>
		<pubDate>Thu, 17 Sep 2009 22:03:26 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Freedom Force]]></category>

		<guid isPermaLink="false">http://irrationalgames.com/?p=29</guid>
		<description><![CDATA[<p><a href="http://www.metacritic.com/games/platforms/pc/freedomforce"><img class="size-full wp-image-968 alignleft" src="http://irrationalgames.com/files/2009/09/mc_ff.png" alt="mc_ff" width="95" height="99" /></a>Uproot and toss trucks and street lights at kitschy villains including Nuclear Winter and the nefarious Time Master.  Obliterate buildings in real-time or pause the action to fine-tune and queue your team’s comic-book tactics.</p>
<p style="text-align: center"><img class="size-full wp-image-969 aligncenter" src="http://irrationalgames.com/files/2009/09/ff_quote.jpg" alt="ff_quote" width="480" height="136" /></p>
]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.metacritic.com/games/platforms/pc/freedomforce"><img class="size-full wp-image-968 alignleft" src="http://irrationalgames.com/files/2009/09/mc_ff.png" alt="mc_ff" width="95" height="99" /></a>Uproot and toss trucks and street lights at kitschy villains including Nuclear Winter and the nefarious Time Master.  Obliterate buildings in real-time or pause the action to fine-tune and queue your team’s comic-book tactics.</p>
<p style="text-align: center"><img class="size-full wp-image-969 aligncenter" src="http://irrationalgames.com/files/2009/09/ff_quote.jpg" alt="ff_quote" width="480" height="136" /></p>
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		<slash:comments>0</slash:comments>
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		<title>Tribes Vengeance</title>
		<link>http://irrationalgames.com/studio/projects/tribes-vengeance/5756765kkhhfh/</link>
		<comments>http://irrationalgames.com/studio/projects/tribes-vengeance/5756765kkhhfh/#comments</comments>
		<pubDate>Wed, 16 Sep 2009 22:02:58 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Tribes: Vengeance]]></category>

		<guid isPermaLink="false">http://irrationalgames.com/?p=27</guid>
		<description><![CDATA[<p><a href="http://www.metacritic.com/games/platforms/pc/tribesvengeance"><img class="alignleft size-full wp-image-981" src="http://irrationalgames.com/files/2009/09/mc_tribes.png" alt="mc_tribes" width="95" height="99" /></a></p>
<p>Shuffling scenes from the past and present, Vengeance’s single-player tale is told kaleidoscopically from several characters’ points of view. In addition, the offline campaign trains newcomers in the nuanced maneuvering and new, grappling hook-enhanced grandstanding that they must master in&#8230;</p>]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.metacritic.com/games/platforms/pc/tribesvengeance"><img class="alignleft size-full wp-image-981" src="http://irrationalgames.com/files/2009/09/mc_tribes.png" alt="mc_tribes" width="95" height="99" /></a></p>
<p>Shuffling scenes from the past and present, Vengeance’s single-player tale is told kaleidoscopically from several characters’ points of view. In addition, the offline campaign trains newcomers in the nuanced maneuvering and new, grappling hook-enhanced grandstanding that they must master in order to shine in the first-person shooter’s six multiplayer modes.</p>
<p style="text-align: center"><img class="size-full wp-image-980 aligncenter" src="http://irrationalgames.com/files/2009/09/tribes_quote.jpg" alt="tribes_quote" width="480" height="275" /></p>
]]></content:encoded>
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		<slash:comments>1</slash:comments>
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		<item>
		<title>System Shock 2</title>
		<link>http://irrationalgames.com/studio/projects/system-shock-2/system-shock-2/</link>
		<comments>http://irrationalgames.com/studio/projects/system-shock-2/system-shock-2/#comments</comments>
		<pubDate>Sun, 13 Sep 2009 22:04:07 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[System Shock 2]]></category>

		<guid isPermaLink="false">http://irrationalgames.com/?p=31</guid>
		<description><![CDATA[<p><a href="http://www.metacritic.com/games/platforms/pc/systemshock2"><img class="alignleft size-full wp-image-983" src="http://irrationalgames.com/files/2009/09/mc_ss2.png" alt="mc_ss2" width="95" height="99" /></a>A favorite in perennial “greatest game ever made” features, Irrational’s hybrid first-person shooter/role-playing game is still celebrated for its scares, sophisticated plot twist, and persistent character progress. Players choose to specialize in one of three career branches &#8212; emphasizing marksmanship,&#8230;</p>]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.metacritic.com/games/platforms/pc/systemshock2"><img class="alignleft size-full wp-image-983" src="http://irrationalgames.com/files/2009/09/mc_ss2.png" alt="mc_ss2" width="95" height="99" /></a>A favorite in perennial “greatest game ever made” features, Irrational’s hybrid first-person shooter/role-playing game is still celebrated for its scares, sophisticated plot twist, and persistent character progress. Players choose to specialize in one of three career branches &#8212; emphasizing marksmanship, hacking and repair know-how, or paranormal mental powers &#8212; and further enhance their skill sets with cyber module upgrades.</p>
<p style="text-align: center"><img class="size-full wp-image-984 aligncenter" src="http://irrationalgames.com/files/2009/09/ss2_quote.jpg" alt="ss2_quote" width="480" height="147" /></p>
]]></content:encoded>
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