Careers at the former Irrational Games

We are Hiring

Located near Boston, Massachusetts, our studio is widely recognized as one of the industry’s leading game developers. We have earned a reputation for creating story-driven, award-winning games like System Shock 2Freedom Force, BioShock, and BioShock Infinite. If you’re interested in working at a studio that is committed to delivering genre-defining games and driving industry innovation, then we may just be the place for you!

Open Positions Expand all | Collapse all
  • QA Tester

    Summary:

    The studio formerly known as Irrational Games is looking for a temporary embedded QA Tester. In this role, you will support and validate the development of our next title, which can include testing around game development tools and pipelines.

    Responsibilities:

    • Review design specs to create accurate test cases and test plans around features
    • Accurately execute all assigned test cases
    • Provide in engine unit and integration tests for features and systems
    • Enter detailed, but concise, bugs into the bug database
    • Regress fixed bugs on each release as needed
    • Provide qualitative assessments on the title’s playability upon request
    • Able to prioritize workload according to the projects direction and milestones
    • Reproduce issues for programmers and designers as needed
    • Work closely with other QA members and development team to accomplish goals.
    • Coordinate with our outsource QA team for post integration testing

    Skills:

    • Technically proficient with PC and gaming consoles
    • Familiar with Unreal 4
    • Experience with Windows, MS Office products, and Database software

    What We’re Looking For:

    • High School diploma or equivalent
    • Minimum age of 18 years and above
    • 1+ year of QA experience, preferably in a development studio environment
    • Basic understanding of source control
    • Ability to learn new toolsets quickly
    • Understand the benefits and uses of automation
    • Ability to test both 3D games repeatedly, while listening and looking for bugs
    • A positive attitude with the ability to work in a team environment
    • Reliable, and can be counted on to work all scheduled shifts
    • Capable of working any mandatory overtime; which can occur during the work week, weekends, and occasional holidays
    • Ability to sit for long periods of time and occasionally lift up to 20 lbs.

    Additional Requirements:

    • Strong team communication skills.
    • Ability to work within a team.
    • Ability to work within a schedule and deliver effectively to deadlines.
    • Must be eligible to work in the US and willing to relocate to Boston.
    • Must be able to communicate effectively in English, in both written and oral forms

    When Applying For This Position:

    Apply for this position
  • Senior Level Builder

    Summary:

    The studio formerly known as Irrational Games is looking for a Senior Level Builder.  In this role, you will be helping to craft and create our worlds.  You will need to combine a strong aesthetic sense in creating visually interesting spaces with an understanding of level design.

    Responsibilities:

    • Layout, build and light levels from initial block out to final polish in Unreal 4.
    • Tell deep and meaningful stories within the environment.
    • Work with Art Team to ensure artistic unity with the entire project.
    • Work with the Design Team and the Lead Environment Artist to make gameplay and Levels function harmoniously.
    • Collaborate in the planning of project environments.
    • Sketch/Model/Concept ideas for 3D environments.
    • Excel at consistent aesthetic and technical quality in all environments.
    • Prototype rough level layouts quickly and efficiently.
    • Level Streaming setup and implementation.
    • Optimize Levels for performance and memory.

    What We’re Looking For:

    • 3+ years’ experience in the game industry with at least 2 shipped AAA titles.
    • Experienced in modular level construction and lighting/atmosphere.
    • Unreal Engine 4 experience, including terrain/landscape editing.
    • Advanced understanding of Physically Based Shading materials and lighting.
    • Able to respond elegantly to difficult creative changes, often late in the process.
    • Quickly learn and adapt to art and production pipelines.
    • Self-motivated towards solving creative problems.
    • Must be eligible to work in the US and willing to relocate to Boston.
    • Experience in First Person Shooters and semi-open (e.g. Borderlands/Shadows of Mordor) or open world game.

    Additional Requirements:

    • Strong foundational skills including composition, design, and color theory.
    • Self-motivated, ability to work well independently.
    • Ability to work well under pressure and with deadlines.
    • Excellent communication, collaboration, interpersonal, and organizational skills.
    • Passion for narrative First Person Shooters a plus.
    • Understanding of source control via Perforce or equivalent.
    • Traditional art skills (figure drawing, landscape, animals, painting, composition, perspective, etc.) a plus.
    • Understanding of procedural art systems in games.
    • Experience working with outsourcing a plus.
    • Architectural knowledge.

    When Applying For This Position:

    Apply for this position
P.O. Box 690412 Quincy, MA 02269
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