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	<title>Irrational Games &#187; Irrational Careers</title>
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	<description>Irrational Games</description>
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		<title>Art: Level Builder</title>
		<link>http://irrationalgames.com/studio/careers-at-irrational/level-builder/</link>
		<comments>http://irrationalgames.com/studio/careers-at-irrational/level-builder/#comments</comments>
		<pubDate>Thu, 23 Dec 2010 22:54:14 +0000</pubDate>
		<dc:creator>IG.Admin</dc:creator>
				<category><![CDATA[Irrational Careers]]></category>

		<guid isPermaLink="false">http://irrationalgames.com/?p=2041</guid>
		<description><![CDATA[<p>The original <em>BioShock</em> team is at it again.  Under the direction of Ken Levine, we are setting our sights on outdoing our past achievements with <em>BioShock Infinite</em>.  With <em>BioShock</em>&#8217;s Metacritic rating set at 96, this won&#8217;t be an easy task.  This&#8230;</p>]]></description>
			<content:encoded><![CDATA[<p>The original <em>BioShock</em> team is at it again.  Under the direction of Ken Levine, we are setting our sights on outdoing our past achievements with <em>BioShock Infinite</em>.  With <em>BioShock</em>&#8217;s Metacritic rating set at 96, this won&#8217;t be an easy task.  This is why we need you.</p>
<p>Simply put, level builders create worlds.  As a level builder, you are directly responsible for creating our worlds.  You will need to combine a strong aesthetic sense in creating visually interesting spaces with a solid understanding of how gameplay is affected. You will also need to possess the technical skills to ensure that your levels work within the constraints of the game technology.</p>
<p><strong>Job requirements:</strong></p>
<ul>
<li> Understanding of contemporary 3D first-person engine technologies and editing tools</li>
<li> Experience creating first-person levels using Unreal, Quake, Half-Life or similar technologies for commercial titles (this must be demonstrated through actual levels created for these engines)</li>
<li> Understanding of and desire to create first-person shooter gameplay</li>
<li> Interest in and understanding of architecture, lighting, texturing and other elements that are required to create aesthetically pleasing 3D levels</li>
<li> Ability to meet deadlines</li>
<li> Ability to work and contribute effectively in a team environment</li>
<li> Collaborate with the Art Director to lead the creation of consistent, high-quality work</li>
<li> Model, texture and light 3D environments for a state of the art next-gen game engine</li>
<li> Meet project deadlines and milestones</li>
</ul>
<p><strong>Required skills:</strong></p>
<ul>
<li> Outstanding communication skills</li>
<li> Ability to work within technical constraints and generate top-quality art</li>
<li> Ability to create a highly modular, reusable building system</li>
<li> Clear understanding and implementation of technical guidelines and constraints</li>
<li> Ability to effectively collaborate with other departments</li>
</ul>
<p><strong>Bonus Points:</strong></p>
<ul>
<li> Experience with UE3</li>
<li> Traditional art skills, ability to do occasional environment concept drawings/paintings</li>
<li> Capable of creating any aspect of a 3D game environment including modeling, texturing, and lighting of terrain, architecture, world objects and collisions</li>
<li> A fluent knowledge of 3ds Max and Photoshop</li>
<li> Experience with animated environment effects (such as particles)</li>
<li> 4+ years of industry experience.</li>
<li> Ability to use basic programming or scripting tools</li>
</ul>
<p><strong>When Applying for this Position:</strong><br />
Please remember to include art samples as appropriate including 3D rendered material, concept sketches, 2D work and/or animation. When submitting extensive samples of 2D work, please send high-resolution samples, preferably on a CD submitted through mail, or provide the address for your online portfolio.  No one will be considered without a portfolio. To be considered for this position you must submit salary requirements.</p>
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		<title>Design: Level Designer</title>
		<link>http://irrationalgames.com/studio/careers-at-irrational/level-designer-2/</link>
		<comments>http://irrationalgames.com/studio/careers-at-irrational/level-designer-2/#comments</comments>
		<pubDate>Wed, 22 Dec 2010 22:56:43 +0000</pubDate>
		<dc:creator>IG.Admin</dc:creator>
				<category><![CDATA[Irrational Careers]]></category>

		<guid isPermaLink="false">http://irrationalgames.com/?p=2071</guid>
		<description><![CDATA[<p><strong>Summary of Position:</strong><br />
Irrational Games, the team that created the original BioShock, is looking for talented, experienced game designers to help craft the experience on our next big project, <em>BioShock Infinite</em>.</p>
<p>We are looking for level designers who can hit the ground&#8230;</p>]]></description>
			<content:encoded><![CDATA[<p><strong>Summary of Position:</strong><br />
Irrational Games, the team that created the original BioShock, is looking for talented, experienced game designers to help craft the experience on our next big project, <em>BioShock Infinite</em>.</p>
<p>We are looking for level designers who can hit the ground running.  We expect you to conceive and execute level ideas that shock, immerse, amaze and create an experience that blows gamers’ minds. No applicants will be considered who aren&#8217;t able to demonstrate they&#8217;ve got the skills to build industry-changing levels.</p>
<p><strong>Responsibilities:</strong><br />
You will be responsible for conceiving, documenting and tuning a number of different levels. Additionally, you will be required to work with our design tools to implement game mechanics or parameters. This position requires you to coordinate with artists and programmers to create levels that are second to none in the industry.</p>
<p>You must be familiar with the current state of the art in game design across a wide range of genres on both PC and console. You must be capable of analyzing and critiquing game designs and levels.  We expect you to be familiar with BioShock and other 2K Boston/Irrational products and be able to speak critically about them.</p>
<p>Finally, there are a wide variety of miscellaneous other tasks associated with this position such as speaking at conferences, working on game documentation and manuals and occasional PR duties.</p>
<p><strong>Required Experience and Skills:</strong><br />
This position requires a high degree of creativity. You will be required to work with the team to form a &#8220;vision&#8221; of your levels and use that vision to inform your design decisions.</p>
<p>An important part of the role is communicating that vision clearly and concisely to the rest of the team and ensuring that they have a clear and specific mandate for their work. You must also provide a receptive ear so that other team members can provide input on the game design.</p>
<p>Above all we are looking for somebody with enthusiasm, passion and the desire to create levels that are going to amaze gamers.</p>
<p><strong>When Applying for this Position:</strong><br />
Please remember to include:  video, screenshots or save games for levels that you created in the past.  Game design documents, writing samples and/or game analysis should be submitted as appropriate. To be considered for this position you must submit salary requirements.</p>
]]></content:encoded>
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		<title>Design: Systems Designer</title>
		<link>http://irrationalgames.com/studio/careers-at-irrational/systems-designer-sd01/</link>
		<comments>http://irrationalgames.com/studio/careers-at-irrational/systems-designer-sd01/#comments</comments>
		<pubDate>Wed, 22 Dec 2010 10:07:37 +0000</pubDate>
		<dc:creator>IG.Chris</dc:creator>
				<category><![CDATA[Irrational Careers]]></category>

		<guid isPermaLink="false">http://irrationalgames.com/?p=10576</guid>
		<description><![CDATA[<p><strong>Summary of Position:</strong><br />
Irrational Games, the team that created the original <em>BioShock</em>, is looking for talented, experienced game designers to help craft the experience on our next big project, <em>BioShock Infinite</em>.</p>
<p>As a Systems Designer, you&#8217;ll be the man in the middle&#8230;</p>]]></description>
			<content:encoded><![CDATA[<p><strong>Summary of Position:</strong><br />
Irrational Games, the team that created the original <em>BioShock</em>, is looking for talented, experienced game designers to help craft the experience on our next big project, <em>BioShock Infinite</em>.</p>
<p>As a Systems Designer, you&#8217;ll be the man in the middle of the million moving parts that transform high-level gameplay concepts into concrete player experience (and back again).</p>
<p>You’ll need to think on your feet during heated brainstorming sessions, drill down for detailed documentation and possess the technical acumen to dive in and hook it all up yourself when necessary.  You’ll also need a strong understanding of level design, gameplay pacing and global balance to keep a holistic view of how it all fits together when the rubber meets the road of moment to moment gameplay.</p>
<p>A bit of a jack of all trades, if you will.  And we hope you will.  Come join us!</p>
<p><strong>Responsibilities:</strong></p>
<ul>
<li>Primary ownership for the design, prototyping and fostering of one or more core gameplay systems, including player mechanics, world simulation and/or AI</li>
<li>Lead, coordinate and participate in collaborative, interdisciplinary sub-teams to implement and balance gameplay features from initial design to final polish</li>
<li>Author, revise and provide feedback on internal design documentation, including feature specifications and implementation guides</li>
<li>Collaborate with the design team to incorporate systems into level gameplay and maintain overall balance between multiple gameplay systems</li>
<li>Continually iterate, balance and tune features and gameplay based on feedback from design leads, QA and playtesting</li>
<li>Lead collaboration and facilitate communication across studio locations as the primary stakeholder and champion of one or more gameplay sub-systems</li>
</ul>
<p><strong>Qualifications</strong></p>
<p>Education/Experience:</p>
<ul>
<li>3+ Years of game development experience, ideally in a systems design capacity</li>
<li>Previous experience with gameplay scripting or programming languages</li>
<li>At least one shipped title in the current generation of consoles</li>
</ul>
<p>Skills:</p>
<ul>
<li>Superb written oral communication skills</li>
<li>Strong ability to deconstruct high level gameplay systems and creative direction into specific technical details, features, and tasks</li>
<li>Ability to work in highly collaborative, interdisciplinary, iterative environment, while delivering under deadlines and time constraints</li>
<li>Exhaustive knowledge of competitive products and industry trends</li>
<li>Ability to learn new software tools and technologies.  Previous experience with Unreal a plus</li>
<li>Some travel may be required</li>
</ul>
<p><strong>When Applying for this Position:</strong><br />
Please remember to include  video, screenshots, or save game files that illustrate game-defining features that you created in the past.  Game design documents, writing samples and/or game analysis should be submitted as appropriate. To be considered for this position you must submit salary requirements.</p>
]]></content:encoded>
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		<title>Marketing: Interactive Marketing Director</title>
		<link>http://irrationalgames.com/studio/careers-at-irrational/marketing-interactive-marketing-director/</link>
		<comments>http://irrationalgames.com/studio/careers-at-irrational/marketing-interactive-marketing-director/#comments</comments>
		<pubDate>Tue, 21 Dec 2010 06:15:14 +0000</pubDate>
		<dc:creator>ig.ratana</dc:creator>
				<category><![CDATA[Irrational Careers]]></category>

		<guid isPermaLink="false">http://irrationalgames.com/?p=22126</guid>
		<description><![CDATA[<p>The Interactive Marketing Director (IMD) is responsible for all of the interactive marketing efforts to support Irrational Games and its products. This includes, but is not limited to, its websites, forums, social media strategies, press site, and online store. The&#8230;</p>]]></description>
			<content:encoded><![CDATA[<p>The Interactive Marketing Director (IMD) is responsible for all of the interactive marketing efforts to support Irrational Games and its products. This includes, but is not limited to, its websites, forums, social media strategies, press site, and online store. The IMD sets clear objectives, develops strategies to deliver on those objectives, and works closely together with the Game Evangelist, Web Developer and IT group internally, as well as external vendors and partners. The IMD closely monitors success metrics for each objective, and adjusts the strategies accordingly if so required.</p>
<p><strong>Responsibilities</strong></p>
<ul>
<li>Develop, grow, manage, maintain, and ensure success of:</li>
<dd>-IrrationalGames.com</dd>
<dd>-BioShockInfinite.com</dd>
<dd>-Irrational Games Youtube channel</dd>
<dd>-Irrational Games Facebook page</dd>
<dd>-Irrational Games Twitter account, and Ken Levine’s Twitter account</dd>
<dd>-Irrational Games Flickr page</dd>
<dd>-Irrational Games podcasts</dd>
</ul>
<ul>
<li>Provide an long term plans for our online presence, including budget needs and content needs</li>
<li>Set objectives, develop supporting strategies, and translate these strategies into tasks with deadlines, managing the project to meet the goals by mobilizing internal and external resources</li>
<li>Encourage, recruit and provide internal/external experts with the resources to post</li>
<li>Ensure that projects are completed, and those involved are compensated and recognized.</li>
<li>Provide leadership to motivate and maximize the impact of the online community’s efforts</li>
<li>Develop promotional campaigns to generate traffic and awareness, through SEO, online media buys, promotions, and frequent delivery of content.</li>
<li>Ensure that each of these media becomes a viable tool enabling communication to consumers, by constantly analyzing its performance and the effectiveness of the content.</li>
<li>Be available to staff, assisting them in identifying and using online tools if it can help them achieve their goals related to their position, guiding and encouraging them and providing support</li>
<li>Constantly evaluate our platforms to increase their technical performance, and usability.</li>
<li>Constantly evaluates new opportunities in the interactive space</li>
<li>Create detailed weekly and monthly community reports for internal stakeholders, outlining recent progress and future initiatives.</li>
<li>Work with the development team, the marketing team, and external parties to ensure a frequent delivery of updates and features.</li>
<li>Provide guidance for moderation in the forums on Irrational Games website and individual game communities; ensure that a positive environment is maintained and reflects Irrational’s commitment to excellent customer services</li>
<li>Develop strategies to engage and motivate Irrational Games’ most active online advocates &amp; ensure their efforts are recognized</li>
<li>Coordinate the efforts of evangelists, employees, external agencies, forum moderators so that affected projects are executed efficiently and in a timely manner</li>
<li>Perform market research when required, analyzing competitive communities, and gathering community feedback to improve future fan-oriented efforts.</li>
<li>Stay abreast of new tools, best practices and competitive activity, so that Irrational Games can continue to be on the forefront of new web developments.</li>
<li>Participate in professional networking by following the prominent bloggers, online writers and web seminars.</li>
</ul>
<p><strong>Qualifications</strong></p>
<ul>
<li>At least 10 years of online marketing experience, developing interactive campaigns, and websites, of which at least 5 years of experience on a management level</li>
<li>Passionate about social media and interactive marketing</li>
<li>Experienced gamer with an understanding of competitive products and online communities</li>
<li>Excellent organization, interpersonal, and communication skills, both written and verbal</li>
<li>Self-motivated with ability to work independently.</li>
<li>Driven to help the company achieve its objectives, approaching the role as serving an internal client</li>
<li>Strong planning and project management skills and good analytical skills.</li>
<li>Working knowledge of HTML and HTML editing programs, Microsoft Office, basic knowledge Photoshop,</li>
<li>Applicants should have a topical understanding of and be prepared for use of: SEO, Lithium, Rowfeeder, Meltwater, PitchEngine, CrimsonHexagon, peerfluence or other Reputation Management/WOM measurement products. Bulletin Board Management Software / Forum Software, Social Media platforms, seeding and online community marketing strategies.</li>
</ul>
<p><strong>Reports To</strong>: Irrational Games Marketing Director.</p>
<p>To be considered for the position please provide your salary requirements.</p>
]]></content:encoded>
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		<title>Production: Associate Producer</title>
		<link>http://irrationalgames.com/studio/careers-at-irrational/production-associate-producer/</link>
		<comments>http://irrationalgames.com/studio/careers-at-irrational/production-associate-producer/#comments</comments>
		<pubDate>Tue, 21 Dec 2010 01:34:41 +0000</pubDate>
		<dc:creator>ig.ratana</dc:creator>
				<category><![CDATA[Irrational Careers]]></category>

		<guid isPermaLink="false">http://irrationalgames.com/?p=22291</guid>
		<description><![CDATA[<p>Irrational Games, the team that created the original Bioshock, is currently looking for a full-time Associate Producer to work closely with the Director of Development, Producers, and Department Leads and Directors to organize and coordinate the game development process. An&#8230;</p>]]></description>
			<content:encoded><![CDATA[<p>Irrational Games, the team that created the original Bioshock, is currently looking for a full-time Associate Producer to work closely with the Director of Development, Producers, and Department Leads and Directors to organize and coordinate the game development process. An Associate Producer&#8217;s number one priority within the development structure is to make sure everyone else has the resources they need to get their job done.  You remove the roadblocks and act as the traffic cop to keep the development flowing.</p>
<p>This means a no nonsense approach to problem solving, daily communication with all the members of the team and working in support of the producers in handling management and tasking challenges.  You will receive specific tasking, but the ideal candidate shows immense personal initiative and be able to self direct and thrive in the most chaotic of situations.</p>
<p><strong>Responsibilities:</strong></p>
<ul>
<li>Supporting the producers and development director in every aspect of development, from scheduling and management of the internal team to working with contractors, outside publishers and licensors</li>
<li>Working as a part of the development team with artists, designers, audio designers, and programmers tracking tasks and helping developers stay on schedule</li>
<li>Taking detailed meeting notes and distributing them in a timely fashion</li>
<li>Facilitating cross department communications and being a product knowledge base for the entire team</li>
<li>Contributing to the production process and helping refine production pipelines.</li>
<li>Providing administrative support for the team leads</li>
<li>Cultivating a positive and cohesive team, inspiring the cooperation and confidence of others</li>
<li>Other duties as assigned</li>
</ul>
<p><strong>Required Skills and Experience</strong></p>
<ul>
<li>Experience shipping at least one video game title</li>
<li>Effective communication and diplomatic skills, both written and verbal</li>
<li>Excellent planning, and interpersonal skills</li>
<li>A passion for games</li>
<li>A great attitude</li>
<li>A love of multitasking</li>
<li>The ability to be self-directed and detail oriented</li>
<li>A strong desire to contribute to a creative environment</li>
<li>Very strong initiative with a desire to learn and be challenged (an absolute must!)</li>
</ul>
<p>Please submit salary requirements.</p>
]]></content:encoded>
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		<item>
		<title>Programming</title>
		<link>http://irrationalgames.com/studio/careers-at-irrational/programmer/</link>
		<comments>http://irrationalgames.com/studio/careers-at-irrational/programmer/#comments</comments>
		<pubDate>Sun, 19 Dec 2010 18:46:27 +0000</pubDate>
		<dc:creator>IG.Admin</dc:creator>
				<category><![CDATA[Irrational Careers]]></category>

		<guid isPermaLink="false">http://irrationalgames.com/?p=589</guid>
		<description><![CDATA[<p>Irrational Games is looking for programmers at all experience levels to join our tech and gameplay teams on <em>BioShock Infinite</em>.  Whether you are a grizzled veteran of the video game wars or have only one game under your belt, if&#8230;</p>]]></description>
			<content:encoded><![CDATA[<p>Irrational Games is looking for programmers at all experience levels to join our tech and gameplay teams on <em>BioShock Infinite</em>.  Whether you are a grizzled veteran of the video game wars or have only one game under your belt, if you think you have what it takes, we want to hear from you.</p>
<p>Our programmers build the systems and tools that our content creators will use to create the amazing game experiences that Irrational Games is known for. They need great communication skills, a passion for building games, and the ability to work in as many different technical areas (physics, audio, graphics, animation, AI, optimization, multithreading, SPU programming, networking, etc.) as it takes to “make things happen”.</p>
<p><strong>If you join our team, you will be responsible for: </strong></p>
<ul>
<li>One      or more major areas of the game software, and/or multiple systems</li>
<li>Working      closely with the content creators to help them achieve their goals</li>
<li>Working      with your manager to generate technical designs and schedules</li>
<li>Writing,      documenting and testing the code that you design</li>
<li>Supervising      junior or mid-level programmers (if applicable)</li>
</ul>
<p><strong>Required Experience and Skills:</strong></p>
<ul>
<li>Excellent      understanding of C/C++</li>
<li>Commitment      to code quality, documentation and sound testing procedures</li>
<li>Strong      communication and interpersonal skills</li>
</ul>
<p><strong>Preferred Experience and Skills: </strong></p>
<ul>
<li>Experience      working primarily on any of the following: <strong>Gameplay</strong>, <strong>Real-Time      Graphics</strong>, <strong>AI</strong>, <strong>Audio</strong>, <strong>Physics</strong>, <strong>Optimization</strong>,      <strong>SPU Programming</strong>, <strong>Multiplayer Networking</strong>, or <strong>Tools</strong></li>
<li>One      or more shipped game titles</li>
<li>Experience      with recent game console technology (Xbox 360, PS3, Wii), <strong>especially PS3</strong></li>
<li>Experience      with Unreal Engine technology</li>
</ul>
<p><strong>When Applying for this Position:</strong></p>
<ul>
<li>Only      applications with salary requirements will be considered.</li>
<li>Please      let us know how you heard that we were hiring.</li>
</ul>
]]></content:encoded>
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