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	<title>Irrational Games &#187; Irrational Careers</title>
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		<title>Design Manager &#8211; DM01</title>
		<link>http://irrationalgames.com/studio/careers-at-irrational/design-manager/</link>
		<comments>http://irrationalgames.com/studio/careers-at-irrational/design-manager/#comments</comments>
		<pubDate>Sun, 31 Jan 2010 14:22:46 +0000</pubDate>
		<dc:creator>IG.Collin</dc:creator>
				<category><![CDATA[Irrational Careers]]></category>

		<guid isPermaLink="false">http://irrationalgames.com/?p=6166</guid>
		<description><![CDATA[<p><strong>Summary of Position:</strong><br />
Irrational Games, the team that created the original BioShock, is looking for the right person to help us with our next big project, an unannounced shooter.  At Irrational Games, each department has a director, who maintains creative focus,&#8230;</p>]]></description>
			<content:encoded><![CDATA[<p><strong>Summary of Position:</strong><br />
Irrational Games, the team that created the original BioShock, is looking for the right person to help us with our next big project, an unannounced shooter.  At Irrational Games, each department has a director, who maintains creative focus, and a lead well versed in the department discipline to manage and lead the development effort of that group.  In this case, we are looking for a design lead who will work with Design Director to schedule and manage the game designers and assist the production department with executing the game vision as created by Creative Director Ken Levine.</p>
<p><strong>Responsibilities:</strong><br />
The Design Lead is responsible for managing the design personnel at Irrational Games.  You will be responsible for maintaining the game design document, scheduling designers, and working with the production department to create milestone deliverables as well as ensuring that those deliverables are executed in a timely fashion.  We’re looking to execute a design that breaks new ground and is second to none in the industry.  You must be willing to do what it takes and rally your department to make this happen.</p>
<p>Familiarity with the current state of the art in game design across a wide range of genres on both PC and console is a must. You must be capable of analyzing and critiquing game designs and levels.  We expect you to be familiar with BioShock and other 2K Boston/Irrational products and be able to speak critically about them.</p>
<p>Though primarily a job for a manager and organizer, as design lead, you will still have critical creative input into the development of this game.</p>
<p>Finally, there are a wide variety of miscellaneous other tasks associated with this position such as speaking at conferences, and possible PR duties.</p>
<p><strong>Required Experience and Skills:</strong><br />
This position requires a high degree of creativity. As a design lead, prior experience in game design and/or level design is an absolute must.  Eligible candidates must have worked on AAA titles and have at least 2-3 professionally published games in their portfolio.  Experience with game designer editors is an absolute must, and familiarity with the Unreal Editor will receive top interest on our part.</p>
<p>An important part of this role is communicating the game vision clearly and concisely to the rest of the team and ensuring that they have a clear and specific mandate for their work. You must also provide a receptive ear so that other team members can provide input on the game design.</p>
<p>Above all we are looking for somebody with enthusiasm, passion and the desire to create a game that will amaze gamers.</p>
<p><strong>When Applying for this Position:</strong><br />
Please provide examples of prior game design work- links to videos of or actual levels designed, game design documents, writing samples and/or game analysis should be submitted as appropriate. To be considered for this position you must submit salary requirements.</p>
]]></content:encoded>
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		<title>Programmer &#8211; PRO01</title>
		<link>http://irrationalgames.com/studio/careers-at-irrational/programmer/</link>
		<comments>http://irrationalgames.com/studio/careers-at-irrational/programmer/#comments</comments>
		<pubDate>Sat, 12 Dec 2009 19:46:27 +0000</pubDate>
		<dc:creator>IG.Collin</dc:creator>
				<category><![CDATA[Irrational Careers]]></category>

		<guid isPermaLink="false">http://irrationalgames.com/?p=589</guid>
		<description><![CDATA[<p>Irrational Games is looking for programmers at all experience levels to join our tech and gameplay teams.  Whether you are a grizzled veteran of the video game wars or have only one game under your belt, if you think you&#8230;</p>]]></description>
			<content:encoded><![CDATA[<p>Irrational Games is looking for programmers at all experience levels to join our tech and gameplay teams.  Whether you are a grizzled veteran of the video game wars or have only one game under your belt, if you think you have what it takes, we want to hear from you.</p>
<p>Our programmers build the systems and tools that our content creators will use to create the amazing game experiences that Irrational Games is known for. They need great communication skills, a passion for building games, and the ability to work in as many different technical areas (physics, audio, graphics, animation, AI, optimization, multithreading, SPU programming, networking, etc.) as it takes to “make things happen”.</p>
<p><strong>If you join our team, you will be responsible for: </strong></p>
<ul>
<li>One      or more major areas of the game software, and/or multiple systems</li>
<li>Working      closely with the content creators to help them achieve their goals</li>
<li>Working      with your manager to generate technical designs and schedules</li>
<li>Writing,      documenting and testing the code that you design</li>
<li>Supervising      junior or mid-level programmers (if applicable)</li>
</ul>
<p><strong>Required Experience and Skills:</strong></p>
<ul>
<li>Excellent      understanding of C/C++</li>
<li>Commitment      to code quality, documentation and sound testing procedures</li>
<li>Strong      communication and interpersonal skills</li>
</ul>
<p><strong>Preferred Experience and Skills: </strong></p>
<ul>
<li>Experience      working primarily on any of the following: <strong>Gameplay</strong>, <strong>Real-Time      Graphics</strong>, <strong>AI</strong>, <strong>Audio</strong>, <strong>Physics</strong>, <strong>Optimization</strong>,      <strong>SPU Programming</strong>, <strong>Multiplayer Networking</strong>, or <strong>Tools</strong></li>
<li>One      or more shipped game titles</li>
<li>Experience      with recent game console technology (Xbox, Xbox 360, PS2, PS3, GameCube,      Wii), <strong>especially PS3</strong></li>
<li>Experience      with Unreal Engine technology</li>
</ul>
<p><strong>When Applying for this Position:</strong></p>
<ul>
<li>Only      applications with salary requirements will be considered.</li>
<li>Please      let us know how you heard that we were hiring.</li>
</ul>
]]></content:encoded>
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		<title>Level Designer &#8211; LD01</title>
		<link>http://irrationalgames.com/studio/careers-at-irrational/level-designer-2/</link>
		<comments>http://irrationalgames.com/studio/careers-at-irrational/level-designer-2/#comments</comments>
		<pubDate>Sun, 02 Aug 2009 23:56:43 +0000</pubDate>
		<dc:creator>IG.Collin</dc:creator>
				<category><![CDATA[Irrational Careers]]></category>

		<guid isPermaLink="false">http://irrationalgames.com/?p=2071</guid>
		<description><![CDATA[<p><strong>Summary of Position:</strong><br />
Irrational Games, the team that created the original BioShock, is looking for talented, experienced game designers to help craft the experience on our next big project, an unannounced shooter.</p>
<p>We are looking for level designers that can hit the&#8230;</p>]]></description>
			<content:encoded><![CDATA[<p><strong>Summary of Position:</strong><br />
Irrational Games, the team that created the original BioShock, is looking for talented, experienced game designers to help craft the experience on our next big project, an unannounced shooter.</p>
<p>We are looking for level designers that can hit the ground running.  We expect you to conceive and execute level ideas that shock, immerse, amaze and create an experience that blows gamers’ minds. No applicants will be considered who aren&#8217;t able to demonstrate they&#8217;ve got the skills to build industry-changing levels.</p>
<p><strong>Responsibilities:</strong><br />
You will be responsible for conceiving, documenting and tuning a number of different levels. Additionally, you will be required to work with our design tools to implement game mechanics or parameters. This position requires you to coordinate with artists and programmers to create levels that are second to none in the industry.</p>
<p>You must be familiar with the current state of the art in game design across a wide range of genres on both PC and console. You must be capable of analyzing and critiquing game designs and levels.  We expect you to be familiar with BioShock and other 2K Boston/Irrational products and be able to speak critically about them.</p>
<p>Finally, there are a wide variety of miscellaneous other tasks associated with this position such as speaking at conferences, working on game documentation and manuals and occasional PR duties.</p>
<p><strong>Required Experience and Skills:</strong><br />
This position requires a high degree of creativity. You will be required to work with the team to form a &#8220;vision&#8221; of your levels and use that vision to inform your design decisions.</p>
<p>An important part of the role is communicating that vision clearly and concisely to the rest of the team and ensuring that they have a clear and specific mandate for their work. You must also provide a receptive ear so that other team members can provide input on the game design.</p>
<p>Above all we are looking for somebody with enthusiasm, passion and the desire to create levels that are going to amaze gamers.</p>
<p><strong>When Applying for this Position:</strong><br />
Please remember to include:  video, screenshots or save games for levels that you created in the past.  Game design documents, writing samples and/or game analysis should be submitted as appropriate. To be considered for this position you must submit salary requirements.</p>
]]></content:encoded>
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		<title>Level Builder &#8211; LB01</title>
		<link>http://irrationalgames.com/studio/careers-at-irrational/level-builder/</link>
		<comments>http://irrationalgames.com/studio/careers-at-irrational/level-builder/#comments</comments>
		<pubDate>Sun, 02 Aug 2009 23:54:14 +0000</pubDate>
		<dc:creator>IG.Collin</dc:creator>
				<category><![CDATA[Irrational Careers]]></category>

		<guid isPermaLink="false">http://irrationalgames.com/?p=2041</guid>
		<description><![CDATA[<p>The original BioShock team is at it again.  Under the direction of Ken Levine, we are setting our sights on outdoing our past achievements and creating a title that will enthrall gamers around the world.  With BioShock&#8217;s Metacritic rating set&#8230;</p>]]></description>
			<content:encoded><![CDATA[<p>The original BioShock team is at it again.  Under the direction of Ken Levine, we are setting our sights on outdoing our past achievements and creating a title that will enthrall gamers around the world.  With BioShock&#8217;s Metacritic rating set at 96, this won&#8217;t be an easy task.  This is why we need you.</p>
<p>Simply put, level builders create worlds.  As a level builder, you are directly responsible for creating our worlds.  You will need to combine a strong aesthetic sense in creating visually interesting spaces with a solid understanding of how gameplay is affected. You will also need to possess the technical skills to ensure that your levels work within the constraints of the game technology.</p>
<p><strong>Job requirements:</strong></p>
<ul>
<li> Understanding of contemporary 3D first-person engine technologies and editing tools</li>
<li> Experience creating first-person levels using Unreal, Quake, Half-Life or similar technologies for commercial titles (this must be demonstrated through actual levels created for these engines)</li>
<li> Understanding of and desire to create first-person shooter gameplay</li>
<li> Interest in and understanding of architecture, lighting, texturing and other elements that are required to create aesthetically pleasing 3D levels</li>
<li> Ability to meet deadlines</li>
<li> Ability to work and contribute effectively in a team environment</li>
<li> Collaborate with the Art Director to lead the creation of consistent, high-quality work</li>
<li> Model, texture and light 3D environments for a state of the art next-gen game engine</li>
<li> Meet project deadlines and milestones</li>
</ul>
<p><strong>Required skills:</strong></p>
<ul>
<li> Outstanding communication skills</li>
<li> Ability to work within technical constraints and generate top-quality art</li>
<li> Ability to create a highly modular, reusable building system</li>
<li> Clear understanding and implementation of technical guidelines and constraints</li>
<li> Ability to effectively collaborate with other departments</li>
</ul>
<p><strong>Bonus Points:</strong></p>
<ul>
<li> Experience with UE3</li>
<li> Traditional art skills, ability to do occasional environment concept drawings/paintings</li>
<li> Capable of creating any aspect of a 3D game environment including modeling, texturing, and lighting of terrain, architecture, world objects and collisions</li>
<li> A fluent knowledge of 3ds Max and Photoshop</li>
<li> Experience with animated environment effects (such as particles)</li>
<li> 4+ years of industry experience.</li>
<li> Ability to use basic programming or scripting tools</li>
</ul>
<p><strong>When Applying for this Position:</strong><br />
Please remember to include art samples as appropriate including 3D rendered material, concept sketches, 2D work and/or animation. When submitting extensive samples of 2D work, please send high-resolution samples, preferably on a CD submitted through mail, or provide the address for your online portfolio.  No one will be considered without a portfolio. To be considered for this position you must submit salary requirements.</p>
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