Located near Boston, Massachusetts, Irrational Games is widely recognized as one of the industry’s leading game developers. Irrational has earned a reputation for creating story-driven, award-winning games like System Shock 2, Freedom Force, and the original BioShock. The latest release, BioShock Infinite was called “a masterpiece” by NBC News and is the highest rated game of 2013 to date with perfect review scores from Game Informer, Eurogamer, USA Today, Associated Press, Entertainment Weekly and many more.
Irrational Games is always hiring for the right candidate! If you are a talented programmer, artist, designer, QA tester or manager and you believe that you have something unique to offer us, please apply. We will seriously consider your application even if we don’t have a specific vacancy in your area of expertise listed. We are primarily interested in recruiting people who are passionate about games, who believe that gamers deserve the highest quality experience, and who can demonstrate their understanding of how to create great games through their craft. Irrational Games offers generous salary packages and relocation within the US or internationally. So if you’re interested in working at a studio that is committed to delivering genre-defining games, then Irrational Games may just be the place for you!
Award-winning studio Irrational Games, best known for its BioShock franchise, is looking for a talented Character Artist. Industry experience is not a prerequisite. The ideal candidate will have extensive experience with modeling, sculpting, and texturing a diverse range of characters, and be well versed in game art-production methodology.
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To be considered for this position, you must submit your portfolio along with your résumé.
Apply for this positionIrrational is looking for an FX artist to implement FX and animation in AAA titles. The FX Artist will work directly with directors and leads to maintain the high quality of work expected at Irrational Games, while staying within technical limitations.
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When submitting resume, please make sure to include your portfolio or demo reel.
Apply for this positionIrrational is looking for a Lead FX Artist to manage a small art team while implementing FX and animation in AAA titles. The FX Lead will be working directly with directors and other leads to maintain the high quality of work expected at Irrational Games while staying within technical limitations. The FX Lead’s time will be split between managing a small team and working in directly in-engine creating FX.
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Must submit your portfolio or reel when applying.
Apply for this positionAward-winning studio Irrational Games, best known for its BioShock franchise, is seeking an experienced Technical Artist. As a Technical Artist, you will serve as the bridge between Art and Engineering to ensure that the art pipeline meets the needs of both parties. You must have a strong understanding of and experience with modern AAA game-development pipelines. You will be responsible for working with the team to improve the art pipeline, from initial asset creation to final polish and optimization for consoles.
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When submitting resume, please make sure to include your portfolio or demo reel.
Apply for this positionAward-winning studio Irrational Games, best known for its BioShock franchise, is looking for a talented Audio Programmer. The Audio Programmer will work closely with the Audio Department to create cutting-edge features as well as audio pipeline tools. We are particularly interested in programmers who not only have technical skills but also a passion for audio and how it can impact the overall player experience.
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Award-winning studio Irrational Games, best known for its BioShock franchise, is seeking a highly experienced Design Manager to serve as a team leader and design advocate for our world-class design team. The Design Manager’s primary responsibility is to schedule, lead, and manage the design team on a day-to-day basis. This role oversees the staffing, organization, and professional development of the game design department.
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Award-winning studio Irrational Games, best known for its BioShock franchise, is looking for talented, experienced game designers to help craft the experience on our current project, BioShock Infinite.
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Please remember to include video, screenshots, or saved games for levels that you created in the past. Game-design documents, writing samples, and/or game analysis should be submitted as appropriate.
Irrational Games, the team that created the original BioShock, is looking for talented, experienced game designers to help craft the experience on our next big project, BioShock Infinite.
As a Systems Designer, you’ll be the man in the middle of the million moving parts that transform high-level gameplay concepts into concrete player experience (and back again).
You’ll need to think on your feet during heated brainstorming sessions, drill down for detailed documentation and possess the technical acumen to dive in and hook it all up yourself when necessary. You’ll also need a strong understanding of level design, gameplay pacing and global balance to keep a holistic view of how it all fits together when the rubber meets the road of moment to moment gameplay.
A bit of a jack of all trades, if you will. And we hope you will. Come join us!
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Please remember to include video, screenshots, or save game files that illustrate game-defining features that you created in the past. Game design documents, writing samples and/or game analysis should be submitted as appropriate. To be considered for this position you must submit salary requirements.
Reporting to the Director of Operations, the IT Manager is charged with strategic planning and operational leadership to support the IT goals of Irrational Games. The IT Manager is responsible for managing a small IT team consisting of a mix of engineering and help-desk personnel supporting both business users and game-production staff.
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Award-winning studio Irrational Games, best known for its BioShock franchise, is looking for a talented, experienced Writer to join our Narrative team. As a Writer, you’ll work closely with the Creative Director and Lead Writer to create and implement compelling stories, characters, and content that are the backbone of the game’s narrative.
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Irrational Games is looking for programmers at all experience levels to join our tech and gameplay teams on BioShock Infinite. Whether you are a grizzled veteran of the video game wars or have only one game under your belt, if you think you have what it takes, we want to hear from you.
Our programmers build the systems and tools that our content creators will use to create the amazing game experiences that Irrational Games is known for. They need great communication skills, a passion for building games, and the ability to work in as many different technical areas (physics, audio, graphics, animation, AI, optimization, multithreading, SPU programming, networking, etc.) as it takes to “make things happen”.
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Award-winning studio Irrational Games, best known for its BioShock franchise, is looking for an A.I. Programmer. The A.I. Programmer is responsible for A.I. systems and content workflow that are critical to forging top-quality creative products at Irrational Games. The role supports the development of the A.I. and its overall quality. This includes ensuring the productive use of A.I. systems by coordinating and communicating with the rest of the team.
The primary objectives of the A.I. Programmer role are to create the best-in-industry A.I. experience for all products on all platforms, to maintain a culture of cutting-edge technology and team-oriented productivity, and to ensure there is appropriate focus and direction on A.I. for all necessary disciplines.
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Award-winning studio Irrational Games, best known for its BioShock franchise, is looking for a Build Engineer to maintain and improve the build system. This role is responsible for ensuring the build runs smoothly as the size and complexity of product increases. You’ll implement feature requests and new technologies to optimize the build process and enhance the performance of the entire build infrastructure. As part of the build team that is in charge of all final product delivery, you will work with producers and the QA department to ensure we produce high-quality products.
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Award-winning studio Irrational Games, best known for its BioShock franchise, is looking for a Graphics Programmer. As a Graphics Programmer, you will collaborate with the Principal Graphics Programmer and Technical Artists to create tools and technology that help the art team achieve our artistic vision. We are looking for people who will push the latest graphics hardware with state-of-the-art techniques, while meeting performance goals and always working with a laser-like focus on a high-quality end result.
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Award-winning studio Irrational Games, best known for its BioShock franchise, is looking for a talented Senior Gameplay Programmer. Irrational believes in cutting-edge technology married to great game design. Programmer input is a significant part of our game design process, so you should be passionately interested in game development as well as writing great code. We are particularly interested in programmers who not only have technical skills but who care about how that technology can be applied to create amazing player experiences.
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We’re looking for talented and experienced programmers to help implement our user interfaces. This position will require a combination of initiative, leadership, design, coding, and daily problem-solving on multiple target platforms. If you have the skills and passion for world-class experiences like BioShock Infinite, then why not come join our team ?
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Award-winning studio Irrational Games, best known for its BioShock franchise, is looking for a QA Engineer to work with the technology team and the QA department. You will be responsible for all technical tasks related to supporting the QA testing effort, including setting up automated tests, creating metrics-gathering tools, and managing our build system. You should have great communication skills, a passion for making great games, and the ability to work and think creatively when it comes to game quality assurance.
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That’s right, I’m making my cat conform to gender stereotypes!” – Tara Voelker
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