Irrational Games is looking to expand considerably in the near future in order to take gaming innovation to the next level! Our studio currently consists of more than one hundred talented people and is known for its work on BioShock.
Irrational Games is always hiring for the right candidate! If you are a talented programmer, artist, designer, QA tester or manager and you believe that you have something unique to offer us, please apply. We will seriously consider your application even if we don’t have a specific vacancy in your area of expertise listed. We are primarily interested in recruiting people who can demonstrate their understanding of how to create great games whatever their level of experience in the industry. Irrational Games offers generous salary packages and relocation within the US or internationally. So if you’re interested in working at a studio that is at the cutting edge of the industry, that makes awesome games, and that fosters creativity and a sense of fun, then Irrational Games may just be the place for you!
The original BioShock team is at it again. Under the direction of Ken Levine, we are setting our sights on outdoing our past achievements with BioShock Infinite. With BioShock’s Metacritic rating set at 96, this won’t be an easy task. This is why we need you.
Simply put, level builders create worlds. As a level builder, you are directly responsible for creating our worlds. You will need to combine a strong aesthetic sense in creating visually interesting spaces with a solid understanding of how gameplay is affected. You will also need to possess the technical skills to ensure that your levels work within the constraints of the game technology.
Job requirements:
Required skills:
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Please remember to include art samples as appropriate including 3D rendered material, concept sketches, 2D work and/or animation. When submitting extensive samples of 2D work, please send high-resolution samples, preferably on a CD submitted through mail, or provide the address for your online portfolio. No one will be considered without a portfolio. To be considered for this position you must submit salary requirements.
Irrational is looking for someone with a strong understanding of audiovisual storytelling in an interactive medium and a deep technical understanding of game scripting to implement narrative sequences for BioShock Infinite. You’ll be bringing together FX, animation, game play, and environment to create scenes that raise the bar for storytelling in games.
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Portfolios must be included with application, either as a link or attached PDF. Applicants without an included portfolio will not be considered.
Apply for this positionSummary of Position:
Irrational Games, the team that created the original BioShock, is looking for talented, experienced game designers to help craft the experience on our next big project, BioShock Infinite.
We are looking for level designers who can hit the ground running. We expect you to conceive and execute level ideas that shock, immerse, amaze and create an experience that blows gamers’ minds. No applicants will be considered who aren’t able to demonstrate they’ve got the skills to build industry-changing levels.
Responsibilities:
You will be responsible for conceiving, documenting and tuning a number of different levels. Additionally, you will be required to work with our design tools to implement game mechanics or parameters. This position requires you to coordinate with artists and programmers to create levels that are second to none in the industry.
You must be familiar with the current state of the art in game design across a wide range of genres on both PC and console. You must be capable of analyzing and critiquing game designs and levels. We expect you to be familiar with BioShock and other 2K Boston/Irrational products and be able to speak critically about them.
Finally, there are a wide variety of miscellaneous other tasks associated with this position such as speaking at conferences, working on game documentation and manuals and occasional PR duties.
Required Experience and Skills:
This position requires a high degree of creativity. You will be required to work with the team to form a “vision” of your levels and use that vision to inform your design decisions.
An important part of the role is communicating that vision clearly and concisely to the rest of the team and ensuring that they have a clear and specific mandate for their work. You must also provide a receptive ear so that other team members can provide input on the game design.
Above all we are looking for somebody with enthusiasm, passion and the desire to create levels that are going to amaze gamers.
When Applying for this Position:
Please remember to include: video, screenshots or save games for levels that you created in the past. Game design documents, writing samples and/or game analysis should be submitted as appropriate. To be considered for this position you must submit salary requirements.
Summary of Position:
Irrational Games, the team that created the original BioShock, is looking for talented, experienced game designers to help craft the experience on our next big project, BioShock Infinite.
As a Systems Designer, you’ll be the man in the middle of the million moving parts that transform high-level gameplay concepts into concrete player experience (and back again).
You’ll need to think on your feet during heated brainstorming sessions, drill down for detailed documentation and possess the technical acumen to dive in and hook it all up yourself when necessary. You’ll also need a strong understanding of level design, gameplay pacing and global balance to keep a holistic view of how it all fits together when the rubber meets the road of moment to moment gameplay.
A bit of a jack of all trades, if you will. And we hope you will. Come join us!
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Qualifications
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Skills:
When Applying for this Position:
Please remember to include video, screenshots, or save game files that illustrate game-defining features that you created in the past. Game design documents, writing samples and/or game analysis should be submitted as appropriate. To be considered for this position you must submit salary requirements.
We are looking for a highly organized, self-motivated systems administrator to assist with IT support of our studio. Candidates should be able to work as part of a team but equally will work unsupervised.
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Desired:
Please provide Salary Requirements when applying.
This is a Temporary position with the potential to become permanent.
The Interactive Marketing Director (IMD) is responsible for all of the interactive marketing efforts to support Irrational Games and its products. This includes, but is not limited to, its websites, forums, social media strategies, press site, and online store. The IMD sets clear objectives, develops strategies to deliver on those objectives, and works closely together with the Game Evangelist, Web Developer and IT group internally, as well as external vendors and partners. The IMD closely monitors success metrics for each objective, and adjusts the strategies accordingly if so required.
Responsibilities
Qualifications
Reports To: Irrational Games Marketing Director.
To be considered for the position please provide your salary requirements.
Apply for this positionIrrational Games is looking for programmers at all experience levels to join our tech and gameplay teams on BioShock Infinite. Whether you are a grizzled veteran of the video game wars or have only one game under your belt, if you think you have what it takes, we want to hear from you.
Our programmers build the systems and tools that our content creators will use to create the amazing game experiences that Irrational Games is known for. They need great communication skills, a passion for building games, and the ability to work in as many different technical areas (physics, audio, graphics, animation, AI, optimization, multithreading, SPU programming, networking, etc.) as it takes to “make things happen”.
If you join our team, you will be responsible for:
Required Experience and Skills:
Preferred Experience and Skills:
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The core technology team are the “Marines” of development, performing the technical heroics that keep pipelines humming, tools from crashing, load screens from appearing, threads from stalling, and games locked at 60Hz. Tech team members have both exceptional technical chops and the wisdom of experience to guide them in their support of our artists, designers, and gameplay programmers.
The BioShock Infinite team is looking for exceptional individuals to join our Core Technology team. Tech team members must possess the rare combination of personal initiative, strong problem solving and interpersonal skills, and experience programming at the game, engine and pipeline levels. This is a very challenging position and only very strong candidates will be considered.
Universal Responsibility:
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Things that would really make you stand out:
Location: Boston, MA
Please note: you must be authorized to work in the US to be considered for this position.
Apply for this positionThe BioShock Infinite team bets big on everything we do — we strive to be careful about the problems we tackle, innovative in our approach, solid in our implementation, and we polish the heck out of everything we do. Networking is no exception. Right now we’re looking for an talented and experienced individual to help us with the networking aspects of BioShock Infinite. This position will require a combination of initiative, leadership, design, coding, and daily problem solving on multiple target platforms.
If you have the skills and passion for world-class network-connected experiences like BioShock then why not come join a team that has the track record, the autonomy, and the time to do it right?
Universal Responsibility:
Responsibilities:
Qualifications:
Things that would really make you stand out:
Location: Boston, MA
Please note: you must be authorized to work in the US to be considered for this position.
Apply for this positionForget leaderboards. Forget DLC. Forget Web 2.0, social networking, and online chit-chat. We live in a world of constant, ubiquitous online connectivity that opens up far more dramatic options in triple-A console and PC gaming. The team that created the BioShock franchise is currently building systems to help us better understand how people play our games and use that information to improve our game experiences not just in the future, but in real-time.
Irrational Games is looking for exceptional individuals to expand our Online Infrastructure team, where our mandate is to leverage online connectivity to deliver added value and groundbreaking experiences to gamers worldwide, both at launch and over time. If you have a passion for gaming and significant experience in areas such as high-volume server software development, online infrastructure design, NoSQL solutions and backend services, then we encourage you to apply.
Summary of Position:
Requirements:
Things would that would really make you stand out:
When Applying for this Position:
To be considered for this position you must submit salary requirements.
Apply for this positionThe BioShock Infinite team bets big on everything we do — we strive to be careful about the problems we tackle, innovative in our approach, solid in our implementation, and we polish the heck out of everything we do. Networking is no exception. Right now we’re looking for an talented and experienced individual to help us with the networking aspects of BioShock Infinite. This position will require a combination of initiative, leadership, design, coding, and daily problem solving on multiple target platforms.
If you have the skills and passion for world-class network-connected experiences like BioShock then why not come join a team that has the track record, the autonomy, and the time to do it right?
Universal Responsibility:
Responsibilities:
Qualifications:
Things that would really make you stand out:
Location: Boston, MA
Please note: you must be authorized to work in the US to be considered for this position.
Apply for this positionIrrational Games, the team behind BioShock (as well as SWAT 4, Freedom Force, and System Shock 2), is hiring Temporary Quality Assurance Testers to work on BioShock Infinite. If you’re a skilled and capable tester and want to work with a world-class team to push the boundaries of gaming yet again, we want to hear from you! Or if you want to be exposed to the game development process and have a hand in improving the game as it grows and evolves from the ground up, we also want to hear from you!
Our Quality Assurance Testers are the people who work at all development levels of a game by testing out development tools, scrutinizing the game, and reporting on any defects found. They need great communication skills (especially written), a passion for playing and testing games, and the ability to work on as many different areas (audio, graphics, animation, AI, gameplay, etc.) and for as many overtime hours as it takes to ensure a quality product both during and at the end of the project. No previous experience necessary, as we will teach you everything you need to know.
Job Responsibilities:
Required Experience and Skills:
Preferred Experience and Skills:
Local candidates only.
Apply for this positionI like how we decided no moobs on Franklin in that meeting” – Jorge L.
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