| What we're playing | # of Employees playing |
|---|---|
Dragon Age IIDeveloper: BioWare |
18 people |
BulletstormDeveloper: People Can Fly |
18 people |
Dead Space 2Developer: Visceral Games |
16 people |
Crysis 2Developer: Crytek |
13 people |
MagickaDeveloper: Arrowhead Game Studios |
10 people |
MinecraftDeveloper: Mojang |
9 people |
StarCraft IIDeveloper: Blizzard |
8 people |
World of WarcraftDeveloper: Blizzard |
8 people |
Pokemon: Black & WhiteDeveloper: Game Freak |
8 people |
Amnesia: The Dark DescentDeveloper: Frictional Games |
5 people |
Beyond Good & Evil HDDeveloper: Ubisoft Montpellier |
5 people |
Killzone 3Developer: Guerrilla Games |
5 people |
You Don't Know JackDeveloper: Jellyvision |
4 people |
Call of Duty: Black OpsDeveloper: Treyarch |
4 people |
Team Fortress 2Developer: Valve |
4 people |
Shogun 2: Total WarDeveloper: The Creative Assembly |
4 people |
HomefrontDeveloper: Kaos Studios |
4 people |
Dawn of Discovery: VeniceDeveloper: Related Designs/Blue Byte |
3 people |
I like how we decided no moobs on Franklin in that meeting” – Jorge L.
"Ever wondered what it would be like if BioShock was a live action/comedy? http://t.co/BjVeytyq"