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	<title>Irrational Games | rkaelin | Activity</title>
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	<pubDate>Wed, 31 Dec 1969 19:00:00 -0500</pubDate>
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				<guid>http://irrationalgames.com/insider/name-in-the-game/comment-page-4/#comment-20296</guid>
				<title><![CDATA[rkaelin commented on the blog post Get Your Name in BioShock Infinite]]></title>
				<link>http://irrationalgames.com/insider/name-in-the-game/comment-page-4/#comment-20296</link>
				<pubDate>Wed, 13 Apr 2011 06:37:41 -0400</pubDate>

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					<![CDATA[
					<p><a href="http://irrationalgames.com/members/rkaelin/" title="rkaelin" rel="nofollow">rkaelin</a> commented on the blog post <a href="http://irrationalgames.com/insider/name-in-the-game/comment-page-4/#comment-20296" rel="nofollow">Get Your Name in BioShock Infinite</a> Oh my word, this is awesome. I would dance around like a crazy nut if I got to be a part of BioShock, haha! Pick me, pick me! 8'D</p>
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				<guid>http://irrationalgames.com/insider/watch-the-bioshock-infinite-gameplay-video/comment-page-1/#comment-12326</guid>
				<title><![CDATA[rkaelin commented on the blog post Watch the BioShock Infinite gameplay video]]></title>
				<link>http://irrationalgames.com/insider/watch-the-bioshock-infinite-gameplay-video/comment-page-1/#comment-12326</link>
				<pubDate>Wed, 22 Sep 2010 19:41:57 -0400</pubDate>

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					<![CDATA[
					<p><a href="http://irrationalgames.com/members/rkaelin/" title="rkaelin" rel="nofollow">rkaelin</a> commented on the blog post <a href="http://irrationalgames.com/insider/watch-the-bioshock-infinite-gameplay-video/comment-page-1/#comment-12326" rel="nofollow">Watch the BioShock Infinite gameplay video</a> ARGH. I want to play this game right fricking now. I am going to love the skylines. Another thing I am very interested to see is what looks like a higher difficulty level -- being swarmed by twenty people? Heck yeah, makes it that much scarier and that much more rewarding when you can take [...]</p>
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				<guid>/community/forums/bioshock-infinite-fan-art/bioshock-infinite-fan-art-forum</guid>
				<title><![CDATA[rkaelin just posted in the forum thread: BioShock Infinite Fan Art Forum]]></title>
				<link>/community/forums/bioshock-infinite-fan-art/bioshock-infinite-fan-art-forum</link>
				<pubDate>Sun, 19 Sep 2010 19:29:15 -0400</pubDate>

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					<p><a href="/members/rkaelin" rel="nofollow">rkaelin</a> just posted in the forum thread: <a href="/community/forums/bioshock-infinite-fan-art/bioshock-infinite-fan-art-forum" rel="nofollow">BioShock Infinite Fan Art Forum</a><span class="time-since"></span></p>
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				<guid>/community/forums/bioshock-infinite-fan-art/bioshock-infinite-fan-art-forum</guid>
				<title><![CDATA[rkaelin just posted in the forum thread: BioShock Infinite Fan Art Forum]]></title>
				<link>/community/forums/bioshock-infinite-fan-art/bioshock-infinite-fan-art-forum</link>
				<pubDate>Sun, 19 Sep 2010 01:54:59 -0400</pubDate>

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					<p><a href="/members/rkaelin" rel="nofollow">rkaelin</a> just posted in the forum thread: <a href="/community/forums/bioshock-infinite-fan-art/bioshock-infinite-fan-art-forum" rel="nofollow">BioShock Infinite Fan Art Forum</a><span class="time-since"></span></p>
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				<guid>http://irrationalgames.com/insider/feature-employee-phil-frechette/comment-page-1/#comment-10036</guid>
				<title><![CDATA[rkaelin commented on the blog post Feature Employee: Phil Frechette]]></title>
				<link>http://irrationalgames.com/insider/feature-employee-phil-frechette/comment-page-1/#comment-10036</link>
				<pubDate>Fri, 27 Aug 2010 17:26:31 -0400</pubDate>

				<description>
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					<p><a href="http://irrationalgames.com/members/rkaelin/" title="rkaelin" rel="nofollow">rkaelin</a> commented on the blog post <a href="http://irrationalgames.com/insider/feature-employee-phil-frechette/comment-page-1/#comment-10036" rel="nofollow">Feature Employee: Phil Frechette</a> I didn't think this section would be THIS funny. I laughed out loud. Holy crap, that was great. Especially The Fugitive. Or was it The Geocachers?</p>
<p>That smile is great, by the way. Happy, pleasant people are rare creatures -- I can entirely see why you'd be featured! Keep up the great work!</p>
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				<guid>/community/forums/fan-art-amp-screenshots/bioshock-art-thread</guid>
				<title><![CDATA[rkaelin just posted in the forum thread: Bioshock Art Thread]]></title>
				<link>/community/forums/fan-art-amp-screenshots/bioshock-art-thread</link>
				<pubDate>Mon, 23 Aug 2010 02:24:42 -0400</pubDate>

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					<p><a href="/members/rkaelin" rel="nofollow">rkaelin</a> just posted in the forum thread: <a href="/community/forums/fan-art-amp-screenshots/bioshock-art-thread" rel="nofollow">Bioshock Art Thread</a><span class="time-since"></span></p>
											<p>Comments: 0</p>
					
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				<guid>http://irrationalgames.com/insider/from-the-vault-june/comment-page-1/#comment-9441</guid>
				<title><![CDATA[rkaelin commented on the blog post From the Vault â Part Two of the Bioshock Pitch]]></title>
				<link>http://irrationalgames.com/insider/from-the-vault-june/comment-page-1/#comment-9441</link>
				<pubDate>Thu, 19 Aug 2010 20:13:01 -0400</pubDate>

				<description>
					<![CDATA[
					<p><a href="http://irrationalgames.com/members/rkaelin/" title="rkaelin" rel="nofollow">rkaelin</a> commented on the blog post <a href="http://irrationalgames.com/insider/from-the-vault-june/comment-page-1/#comment-9441" rel="nofollow">From the Vault – Part Two of the Bioshock Pitch</a> Fascinating -- just to see where the story led you guys. I'm glad you changed it, too! In my opinion, turning the Splicers into half-crustacean monstrosities would have removed too much of their humanity and would have made Rapture's story seem less tragic. Although -- I will say this. The idea of a firefight on [...]</p>
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				<guid>/community/forums/bioshock-infinite-fan-art/bioshock-infinite-fan-art-forum</guid>
				<title><![CDATA[rkaelin just posted in the forum thread: BioShock Infinite Fan Art Forum]]></title>
				<link>/community/forums/bioshock-infinite-fan-art/bioshock-infinite-fan-art-forum</link>
				<pubDate>Thu, 19 Aug 2010 16:16:02 -0400</pubDate>

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					<p><a href="/members/rkaelin" rel="nofollow">rkaelin</a> just posted in the forum thread: <a href="/community/forums/bioshock-infinite-fan-art/bioshock-infinite-fan-art-forum" rel="nofollow">BioShock Infinite Fan Art Forum</a><span class="time-since"></span></p>
											<p>Comments: 0</p>
					
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				<guid>/community/forums/fan-art-amp-screenshots/bioshock-infinite-box-design</guid>
				<title><![CDATA[rkaelin just posted in the forum thread: BIOSHOCK: INFINITE Box Design]]></title>
				<link>/community/forums/fan-art-amp-screenshots/bioshock-infinite-box-design</link>
				<pubDate>Wed, 18 Aug 2010 22:08:48 -0400</pubDate>

				<description>
					<![CDATA[
					<p><a href="/members/rkaelin" rel="nofollow">rkaelin</a> just posted in the forum thread: <a href="/community/forums/fan-art-amp-screenshots/bioshock-infinite-box-design" rel="nofollow">BIOSHOCK: INFINITE Box Design</a><span class="time-since"></span></p>
											<p>Comments: 0</p>
					
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				<guid>/community/forums/fan-art-amp-screenshots/draw-from-memory</guid>
				<title><![CDATA[rkaelin just posted in the forum thread: Draw from memory]]></title>
				<link>/community/forums/fan-art-amp-screenshots/draw-from-memory</link>
				<pubDate>Wed, 18 Aug 2010 22:04:38 -0400</pubDate>

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					<![CDATA[
					<p><a href="/members/rkaelin" rel="nofollow">rkaelin</a> just posted in the forum thread: <a href="/community/forums/fan-art-amp-screenshots/draw-from-memory" rel="nofollow">Draw from memory</a><span class="time-since"></span></p>
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				<guid>http://irrationalgames.com/insider/announcement-from-ken-levine/comment-page-2/#comment-8586</guid>
				<title><![CDATA[rkaelin commented on the blog post A Message from Ken Levine]]></title>
				<link>http://irrationalgames.com/insider/announcement-from-ken-levine/comment-page-2/#comment-8586</link>
				<pubDate>Fri, 13 Aug 2010 06:30:19 -0400</pubDate>

				<description>
					<![CDATA[
					<p><a href="http://irrationalgames.com/members/rkaelin/" title="rkaelin" rel="nofollow">rkaelin</a> commented on the blog post <a href="http://irrationalgames.com/insider/announcement-from-ken-levine/comment-page-2/#comment-8586" rel="nofollow">A Message from Ken Levine</a> I'm really, really looking forward to this -- I adore the new angle. Love the dichotomy produced when you set BioShock against Bioshock Infinite -- blinding light vs dark, vast spaces vs tight hallways. In short: I agree with everything you say and I'm glad you believe that way. I'm just shocked there's such a [...]</p>
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				<guid>http://irrationalgames.com/activity/p/81421/</guid>
				<title><![CDATA[rkaelin became a registered member]]></title>
				<link>http://irrationalgames.com/activity/p/81421/</link>
				<pubDate>Fri, 13 Aug 2010 06:17:54 -0400</pubDate>

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					<p><a href="http://irrationalgames.com/members/rkaelin/" title="rkaelin" rel="nofollow">rkaelin</a> became a registered member </p>
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