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	<title>Irrational Games | perfectdarkling | Activity</title>
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	<description>perfectdarkling - Activity Feed</description>
	<pubDate>Wed, 31 Dec 1969 19:00:00 -0500</pubDate>
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				<guid>http://irrationalgames.com/insider/from-the-vault-freedom-force/comment-page-1/#comment-34541</guid>
				<title><![CDATA[perfectdarkling commented on the blog post From The Vault: Freedom Force]]></title>
				<link>http://irrationalgames.com/insider/from-the-vault-freedom-force/comment-page-1/#comment-34541</link>
				<pubDate>Sat, 21 Apr 2012 13:06:45 -0400</pubDate>

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					<p><a href="http://irrationalgames.com/members/perfectdarkling/" title="perfectdarkling" rel="nofollow">perfectdarkling</a> commented on the blog post <a href="http://irrationalgames.com/insider/from-the-vault-freedom-force/comment-page-1/#comment-34541" rel="nofollow">From The Vault: Freedom Force</a> I love getting looks like this. I loved both FF games to pieces.</p>
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				<guid>http://irrationalgames.com/insider/announcing-1999-mode/comment-page-1/#comment-32151</guid>
				<title><![CDATA[perfectdarkling commented on the blog post Announcing 1999 Mode]]></title>
				<link>http://irrationalgames.com/insider/announcing-1999-mode/comment-page-1/#comment-32151</link>
				<pubDate>Thu, 19 Jan 2012 15:40:55 -0500</pubDate>

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					<p><a href="http://irrationalgames.com/members/perfectdarkling/" title="perfectdarkling" rel="nofollow">perfectdarkling</a> commented on the blog post <a href="http://irrationalgames.com/insider/announcing-1999-mode/comment-page-1/#comment-32151" rel="nofollow">Announcing 1999 Mode</a> YES! I love a challenge like this, where every shot counts. This game keeps getting unbelievably better every time I see it. Thanks for considering your fans, Irrational!</p>
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				<guid>http://irrationalgames.com/insider/e3-demo-the-first-two-minutes/comment-page-1/#comment-25061</guid>
				<title><![CDATA[perfectdarkling commented on the blog post E3 Demo: The First Two Minutes]]></title>
				<link>http://irrationalgames.com/insider/e3-demo-the-first-two-minutes/comment-page-1/#comment-25061</link>
				<pubDate>Thu, 30 Jun 2011 21:17:47 -0400</pubDate>

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					<![CDATA[
					<p><a href="http://irrationalgames.com/members/perfectdarkling/" title="perfectdarkling" rel="nofollow">perfectdarkling</a> commented on the blog post <a href="http://irrationalgames.com/insider/e3-demo-the-first-two-minutes/comment-page-1/#comment-25061" rel="nofollow">E3 Demo: The First Two Minutes</a> Can it be July 7 now? On second thought, can it be 2012 now?</p>
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				<guid>http://irrationalgames.com/insider/ken-levine-explains-sky-lines/comment-page-1/#comment-23911</guid>
				<title><![CDATA[perfectdarkling commented on the blog post Ken Levine explains Sky-Lines]]></title>
				<link>http://irrationalgames.com/insider/ken-levine-explains-sky-lines/comment-page-1/#comment-23911</link>
				<pubDate>Mon, 13 Jun 2011 15:36:58 -0400</pubDate>

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					<p><a href="http://irrationalgames.com/members/perfectdarkling/" title="perfectdarkling" rel="nofollow">perfectdarkling</a> commented on the blog post <a href="http://irrationalgames.com/insider/ken-levine-explains-sky-lines/comment-page-1/#comment-23911" rel="nofollow">Ken Levine explains Sky-Lines</a> Amazing! Flipping around sky-lines is gonna be so nasty.</p>
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				<guid>http://irrationalgames.com/insider/irrationals-halloween-2010-spooktacular/comment-page-1/#comment-14266</guid>
				<title><![CDATA[perfectdarkling commented on the blog post Irrational's Halloween 2010 Spooktacular]]></title>
				<link>http://irrationalgames.com/insider/irrationals-halloween-2010-spooktacular/comment-page-1/#comment-14266</link>
				<pubDate>Tue, 02 Nov 2010 23:39:45 -0400</pubDate>

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					<p><a href="http://irrationalgames.com/members/perfectdarkling/" title="perfectdarkling" rel="nofollow">perfectdarkling</a> commented on the blog post <a href="http://irrationalgames.com/insider/irrationals-halloween-2010-spooktacular/comment-page-1/#comment-14266" rel="nofollow">Irrational's Halloween 2010 Spooktacular</a> Ahaha just made my night.</p>
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				<guid>http://irrationalgames.com/insider/featured-employee-jorge-lacera/comment-page-1/#comment-12801</guid>
				<title><![CDATA[perfectdarkling commented on the blog post Featured Employee: Jorge Lacera]]></title>
				<link>http://irrationalgames.com/insider/featured-employee-jorge-lacera/comment-page-1/#comment-12801</link>
				<pubDate>Thu, 30 Sep 2010 16:42:32 -0400</pubDate>

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					<p><a href="http://irrationalgames.com/members/perfectdarkling/" title="perfectdarkling" rel="nofollow">perfectdarkling</a> commented on the blog post <a href="http://irrationalgames.com/insider/featured-employee-jorge-lacera/comment-page-1/#comment-12801" rel="nofollow">Featured Employee: Jorge Lacera</a> Props for the Psychonauts love.  That game blows my mind.</p>
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				<guid>/community/forums/bioshock-infinite-general-discussion/my-concern-about-bioshock-infinite</guid>
				<title><![CDATA[perfectdarkling just posted in the forum thread: My concern about Bioshock Infinite]]></title>
				<link>/community/forums/bioshock-infinite-general-discussion/my-concern-about-bioshock-infinite</link>
				<pubDate>Tue, 28 Sep 2010 18:00:45 -0400</pubDate>

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					<p><a href="/members/perfectdarkling" rel="nofollow">perfectdarkling</a> just posted in the forum thread: <a href="/community/forums/bioshock-infinite-general-discussion/my-concern-about-bioshock-infinite" rel="nofollow">My concern about Bioshock Infinite</a><span class="time-since"></span></p>
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				<guid>/community/forums/off-topic/naming-electronics</guid>
				<title><![CDATA[perfectdarkling just posted in the forum thread: Naming Electronics]]></title>
				<link>/community/forums/off-topic/naming-electronics</link>
				<pubDate>Fri, 24 Sep 2010 16:54:19 -0400</pubDate>

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					<p><a href="/members/perfectdarkling" rel="nofollow">perfectdarkling</a> just posted in the forum thread: <a href="/community/forums/off-topic/naming-electronics" rel="nofollow">Naming Electronics</a><span class="time-since"></span></p>
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				<guid>http://irrationalgames.com/insider/watch-the-bioshock-infinite-gameplay-video/comment-page-1/#comment-12391</guid>
				<title><![CDATA[perfectdarkling commented on the blog post Watch the BioShock Infinite gameplay video]]></title>
				<link>http://irrationalgames.com/insider/watch-the-bioshock-infinite-gameplay-video/comment-page-1/#comment-12391</link>
				<pubDate>Wed, 22 Sep 2010 22:47:04 -0400</pubDate>

				<description>
					<![CDATA[
					<p><a href="http://irrationalgames.com/members/perfectdarkling/" title="perfectdarkling" rel="nofollow">perfectdarkling</a> commented on the blog post <a href="http://irrationalgames.com/insider/watch-the-bioshock-infinite-gameplay-video/comment-page-1/#comment-12391" rel="nofollow">Watch the BioShock Infinite gameplay video</a> Love it.  So much.</p>
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				<guid>/community/forums/bioshock-infinite-general-discussion/interesting-points-in-the-gameplay-demo</guid>
				<title><![CDATA[perfectdarkling just posted in the forum thread: Interesting Points in the Gameplay Demo!]]></title>
				<link>/community/forums/bioshock-infinite-general-discussion/interesting-points-in-the-gameplay-demo</link>
				<pubDate>Tue, 21 Sep 2010 13:44:42 -0400</pubDate>

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					<![CDATA[
					<p><a href="/members/perfectdarkling" rel="nofollow">perfectdarkling</a> just posted in the forum thread: <a href="/community/forums/bioshock-infinite-general-discussion/interesting-points-in-the-gameplay-demo" rel="nofollow">Interesting Points in the Gameplay Demo!</a><span class="time-since"></span></p>
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				<guid>/community/forums/bioshock-infinite-general-discussion/bioshock-infinite-gameplay</guid>
				<title><![CDATA[perfectdarkling just posted in the forum thread: Bioshock: Infinite gameplay!!!]]></title>
				<link>/community/forums/bioshock-infinite-general-discussion/bioshock-infinite-gameplay</link>
				<pubDate>Tue, 21 Sep 2010 13:37:04 -0400</pubDate>

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					<p><a href="/members/perfectdarkling" rel="nofollow">perfectdarkling</a> just posted in the forum thread: <a href="/community/forums/bioshock-infinite-general-discussion/bioshock-infinite-gameplay" rel="nofollow">Bioshock: Infinite gameplay!!!</a><span class="time-since"></span></p>
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				<guid>/community/forums/bioshock-infinite-general-discussion/interesting-points-in-the-gameplay-demo</guid>
				<title><![CDATA[perfectdarkling just posted in the forum thread: Interesting Points in the Gameplay Demo!]]></title>
				<link>/community/forums/bioshock-infinite-general-discussion/interesting-points-in-the-gameplay-demo</link>
				<pubDate>Tue, 21 Sep 2010 13:34:37 -0400</pubDate>

				<description>
					<![CDATA[
					<p><a href="/members/perfectdarkling" rel="nofollow">perfectdarkling</a> just posted in the forum thread: <a href="/community/forums/bioshock-infinite-general-discussion/interesting-points-in-the-gameplay-demo" rel="nofollow">Interesting Points in the Gameplay Demo!</a><span class="time-since"></span></p>
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				<guid>http://irrationalgames.com/insider/ten-things-you-should-know-about-bioshock-infinite-day-10/comment-page-1/#comment-11946</guid>
				<title><![CDATA[perfectdarkling commented on the blog post Ten Things You Should Know About BioShock Infinite: Day 10]]></title>
				<link>http://irrationalgames.com/insider/ten-things-you-should-know-about-bioshock-infinite-day-10/comment-page-1/#comment-11946</link>
				<pubDate>Mon, 20 Sep 2010 23:08:18 -0400</pubDate>

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					<![CDATA[
					<p><a href="http://irrationalgames.com/members/perfectdarkling/" title="perfectdarkling" rel="nofollow">perfectdarkling</a> commented on the blog post <a href="http://irrationalgames.com/insider/ten-things-you-should-know-about-bioshock-infinite-day-10/comment-page-1/#comment-11946" rel="nofollow">Ten Things You Should Know About BioShock Infinite: Day 10</a> I can't wait till tomorrow!</p>
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				<guid>/community/forums/irrational-general-discussion/dual-wielding</guid>
				<title><![CDATA[perfectdarkling just posted in the forum thread: Dual wielding?]]></title>
				<link>/community/forums/irrational-general-discussion/dual-wielding</link>
				<pubDate>Mon, 20 Sep 2010 19:11:16 -0400</pubDate>

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					<p><a href="/members/perfectdarkling" rel="nofollow">perfectdarkling</a> just posted in the forum thread: <a href="/community/forums/irrational-general-discussion/dual-wielding" rel="nofollow">Dual wielding?</a><span class="time-since"></span></p>
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				<guid>http://irrationalgames.com/insider/ten-things-you-should-know-about-bioshock-infinite-day-9/comment-page-1/#comment-11831</guid>
				<title><![CDATA[perfectdarkling commented on the blog post Ten Things You Should Know About BioShock Infinite: Day 9]]></title>
				<link>http://irrationalgames.com/insider/ten-things-you-should-know-about-bioshock-infinite-day-9/comment-page-1/#comment-11831</link>
				<pubDate>Sun, 19 Sep 2010 23:33:53 -0400</pubDate>

				<description>
					<![CDATA[
					<p><a href="http://irrationalgames.com/members/perfectdarkling/" title="perfectdarkling" rel="nofollow">perfectdarkling</a> commented on the blog post <a href="http://irrationalgames.com/insider/ten-things-you-should-know-about-bioshock-infinite-day-9/comment-page-1/#comment-11831" rel="nofollow">Ten Things You Should Know About BioShock Infinite: Day 9</a> I wonder if this constant motion mechanic will be based around the plot (return to floating island A, cutscene happens opening up a path to floating island B) and set in stone to occur at different points in the game, or if it will just happen organically. Not sure which one I actually wish for [...]</p>
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				<guid>http://irrationalgames.com/insider/ten-things-you-should-know-about-bioshock-infinite-day-8/comment-page-1/#comment-11726</guid>
				<title><![CDATA[perfectdarkling commented on the blog post Ten Things You Should Know About BioShock Infinite: Day 8]]></title>
				<link>http://irrationalgames.com/insider/ten-things-you-should-know-about-bioshock-infinite-day-8/comment-page-1/#comment-11726</link>
				<pubDate>Sat, 18 Sep 2010 23:25:22 -0400</pubDate>

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					<![CDATA[
					<p><a href="http://irrationalgames.com/members/perfectdarkling/" title="perfectdarkling" rel="nofollow">perfectdarkling</a> commented on the blog post <a href="http://irrationalgames.com/insider/ten-things-you-should-know-about-bioshock-infinite-day-8/comment-page-1/#comment-11726" rel="nofollow">Ten Things You Should Know About BioShock Infinite: Day 8</a> I've watched that trailer so many times its ridiculous. It's great that you guys have identified what a Bioshock game is for you. So many people have been pitching fits about how Infinite can't be a Bioshock game simply because of the setting change. Can't wait to see how the demo will lift the veil [...]</p>
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				<guid>/community/forums/off-topic/naming-electronics</guid>
				<title><![CDATA[perfectdarkling just posted in the forum thread: Naming Electronics]]></title>
				<link>/community/forums/off-topic/naming-electronics</link>
				<pubDate>Sat, 18 Sep 2010 19:44:14 -0400</pubDate>

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					<p><a href="/members/perfectdarkling" rel="nofollow">perfectdarkling</a> just posted in the forum thread: <a href="/community/forums/off-topic/naming-electronics" rel="nofollow">Naming Electronics</a><span class="time-since"></span></p>
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				<guid>http://irrationalgames.com/insider/ten-things-you-should-know-about-bioshock-infinite-day-7/comment-page-1/#comment-11631</guid>
				<title><![CDATA[perfectdarkling commented on the blog post Ten Things You Should Know About BioShock Infinite: Day 7]]></title>
				<link>http://irrationalgames.com/insider/ten-things-you-should-know-about-bioshock-infinite-day-7/comment-page-1/#comment-11631</link>
				<pubDate>Sat, 18 Sep 2010 00:09:16 -0400</pubDate>

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					<![CDATA[
					<p><a href="http://irrationalgames.com/members/perfectdarkling/" title="perfectdarkling" rel="nofollow">perfectdarkling</a> commented on the blog post <a href="http://irrationalgames.com/insider/ten-things-you-should-know-about-bioshock-infinite-day-7/comment-page-1/#comment-11631" rel="nofollow">Ten Things You Should Know About BioShock Infinite: Day 7</a> Full UE 3.  Eeeexcellent.</p>
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				<guid>http://irrationalgames.com/new-featured/ten-things-you-should-know-about-bioshock-infinite-day-6/comment-page-1/#comment-11561</guid>
				<title><![CDATA[perfectdarkling commented on the blog post Ten Things You Should Know About BioShock Infinite: Day 6]]></title>
				<link>http://irrationalgames.com/new-featured/ten-things-you-should-know-about-bioshock-infinite-day-6/comment-page-1/#comment-11561</link>
				<pubDate>Thu, 16 Sep 2010 22:34:28 -0400</pubDate>

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					<![CDATA[
					<p><a href="http://irrationalgames.com/members/perfectdarkling/" title="perfectdarkling" rel="nofollow">perfectdarkling</a> commented on the blog post <a href="http://irrationalgames.com/new-featured/ten-things-you-should-know-about-bioshock-infinite-day-6/comment-page-1/#comment-11561" rel="nofollow">Ten Things You Should Know About BioShock Infinite: Day 6</a> My dream of Sky-Line fights is real!</p>
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				<guid>http://irrationalgames.com/insider/ten-things-you-should-know-about-bioshock-infinite-day-5/comment-page-1/#comment-11451</guid>
				<title><![CDATA[perfectdarkling commented on the blog post Ten Things You Should Know About BioShock Infinite: Day 5]]></title>
				<link>http://irrationalgames.com/insider/ten-things-you-should-know-about-bioshock-infinite-day-5/comment-page-1/#comment-11451</link>
				<pubDate>Wed, 15 Sep 2010 19:50:10 -0400</pubDate>

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					<![CDATA[
					<p><a href="http://irrationalgames.com/members/perfectdarkling/" title="perfectdarkling" rel="nofollow">perfectdarkling</a> commented on the blog post <a href="http://irrationalgames.com/insider/ten-things-you-should-know-about-bioshock-infinite-day-5/comment-page-1/#comment-11451" rel="nofollow">Ten Things You Should Know About BioShock Infinite: Day 5</a> It'd be sick ridiculous is enemies could hop on the Sky-Line while chasing you.  Point blank firefights over a drop thousands of feet high = EPIC</p>
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