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	<title>Irrational Games | lucasrizoli | Activity</title>
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	<link>http://irrationalgames.com/members/lucasrizoli/activity/feed</link>
	<description>lucasrizoli - Activity Feed</description>
	<pubDate>Wed, 31 Dec 1969 19:00:00 -0500</pubDate>
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				<guid>http://irrationalgames.com/insider/twitter-winners-announced/comment-page-1/#comment-17231</guid>
				<title><![CDATA[lucasrizoli commented on the blog post Twitter Winners Announced]]></title>
				<link>http://irrationalgames.com/insider/twitter-winners-announced/comment-page-1/#comment-17231</link>
				<pubDate>Tue, 22 Mar 2011 04:17:14 -0400</pubDate>

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					<p><a href="http://irrationalgames.com/members/lucasrizoli/" title="lucasrizoli" rel="nofollow">lucasrizoli</a> commented on the blog post <a href="http://irrationalgames.com/insider/twitter-winners-announced/comment-page-1/#comment-17231" rel="nofollow">Twitter Winners Announced</a> Whoa, this is great. Thanks for letting me know about this over Twitter: I would've felt really bad if I had missed it.</p>
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				<guid>http://irrationalgames.com/insider/from-the-vault-the-monster-island-pitch/comment-page-1/#comment-13716</guid>
				<title><![CDATA[lucasrizoli commented on the blog post From the Vault: The Monster Island Pitch]]></title>
				<link>http://irrationalgames.com/insider/from-the-vault-the-monster-island-pitch/comment-page-1/#comment-13716</link>
				<pubDate>Wed, 27 Oct 2010 18:09:45 -0400</pubDate>

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					<p><a href="http://irrationalgames.com/members/lucasrizoli/" title="lucasrizoli" rel="nofollow">lucasrizoli</a> commented on the blog post <a href="http://irrationalgames.com/insider/from-the-vault-the-monster-island-pitch/comment-page-1/#comment-13716" rel="nofollow">From the Vault: The Monster Island Pitch</a> Shoot. There was supposed to be a line break in there.<br />
Well, you get the point, right?</p>
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				<guid>http://irrationalgames.com/insider/from-the-vault-the-monster-island-pitch/comment-page-1/#comment-13711</guid>
				<title><![CDATA[lucasrizoli commented on the blog post From the Vault: The Monster Island Pitch]]></title>
				<link>http://irrationalgames.com/insider/from-the-vault-the-monster-island-pitch/comment-page-1/#comment-13711</link>
				<pubDate>Wed, 27 Oct 2010 18:06:37 -0400</pubDate>

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					<![CDATA[
					<p><a href="http://irrationalgames.com/members/lucasrizoli/" title="lucasrizoli" rel="nofollow">lucasrizoli</a> commented on the blog post <a href="http://irrationalgames.com/insider/from-the-vault-the-monster-island-pitch/comment-page-1/#comment-13711" rel="nofollow">From the Vault: The Monster Island Pitch</a> <a href="http://www.snpp.com/episodes/2F05.html" rel="nofollow">Lisa: He said it was just a name!Man: What he meant is that Monster Island is actually a peninsula.</a></p>
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				<guid>http://irrationalgames.com/insider/irrational-interviews-episode-3/comment-page-1/#comment-13071</guid>
				<title><![CDATA[lucasrizoli commented on the blog post Irrational Interviews Episode 3: Kieron Gillen]]></title>
				<link>http://irrationalgames.com/insider/irrational-interviews-episode-3/comment-page-1/#comment-13071</link>
				<pubDate>Fri, 08 Oct 2010 00:22:38 -0400</pubDate>

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					<p><a href="http://irrationalgames.com/members/lucasrizoli/" title="lucasrizoli" rel="nofollow">lucasrizoli</a> commented on the blog post <a href="http://irrationalgames.com/insider/irrational-interviews-episode-3/comment-page-1/#comment-13071" rel="nofollow">Irrational Interviews Episode 3: Kieron Gillen</a> Good stuff. I like that you kept in the " Honey, I'm doing a podcast." I don't mean to whine, but I feel that the Irrational Interviews are very fast, as if everyone in them speaks more quickly or they are cut to be tighter than, say, episodes of Irrational Behavior. (Kieron's pretty speedy on [...]</p>
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				<guid>http://irrationalgames.com/insider/from-the-vault-september-2010/comment-page-1/#comment-11426</guid>
				<title><![CDATA[lucasrizoli commented on the blog post From the Vault: Lost Art of The Lost]]></title>
				<link>http://irrationalgames.com/insider/from-the-vault-september-2010/comment-page-1/#comment-11426</link>
				<pubDate>Wed, 15 Sep 2010 17:43:58 -0400</pubDate>

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					<![CDATA[
					<p><a href="http://irrationalgames.com/members/lucasrizoli/" title="lucasrizoli" rel="nofollow">lucasrizoli</a> commented on the blog post <a href="http://irrationalgames.com/insider/from-the-vault-september-2010/comment-page-1/#comment-11426" rel="nofollow">From the Vault: Lost Art of The Lost</a> I can imagine Chris biting his tongue when someone first brought up "The Divine Comedy"—and (EA Presents) "Dante's Inferno".</p>
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				<guid>http://irrationalgames.com/insider/irrational-interviews-episode-2/comment-page-1/#comment-10256</guid>
				<title><![CDATA[lucasrizoli commented on the blog post Irrational Interviews Episode 2: Brian Michael Bendis]]></title>
				<link>http://irrationalgames.com/insider/irrational-interviews-episode-2/comment-page-1/#comment-10256</link>
				<pubDate>Thu, 02 Sep 2010 16:17:31 -0400</pubDate>

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					<p><a href="http://irrationalgames.com/members/lucasrizoli/" title="lucasrizoli" rel="nofollow">lucasrizoli</a> commented on the blog post <a href="http://irrationalgames.com/insider/irrational-interviews-episode-2/comment-page-1/#comment-10256" rel="nofollow">Irrational Interviews Episode 2: Brian Michael Bendis</a> Sometime, it might be interesting to hear a back-and-forth between Levine &amp; Elliott and a writer or designer that is quite different in style or in her goals. The interviews so far have been good listening, but it couldn't hurt to have a little more argument, a little less adulation. Thanks for taking the time [...]</p>
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				<guid>http://irrationalgames.com/insider/feature-employee-phil-frechette/comment-page-1/#comment-10061</guid>
				<title><![CDATA[lucasrizoli commented on the blog post Featured Employee: Phil Frechette]]></title>
				<link>http://irrationalgames.com/insider/feature-employee-phil-frechette/comment-page-1/#comment-10061</link>
				<pubDate>Sat, 28 Aug 2010 18:43:27 -0400</pubDate>

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					<p><a href="http://irrationalgames.com/members/lucasrizoli/" title="lucasrizoli" rel="nofollow">lucasrizoli</a> commented on the blog post <a href="http://irrationalgames.com/insider/feature-employee-phil-frechette/comment-page-1/#comment-10061" rel="nofollow">Featured Employee: Phil Frechette</a> Sweet Tombstone poster.</p>
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				<guid>http://irrationalgames.com/insider/from-the-vault-july-2010/</guid>
				<title><![CDATA[lucasrizoli commented on the blog post From the Vault - The Long Lost System Shock 2 Sketchbook]]></title>
				<link>http://irrationalgames.com/insider/from-the-vault-july-2010/</link>
				<pubDate>Tue, 13 Jul 2010 19:21:27 -0400</pubDate>

				<description>
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					<p><a href="http://irrationalgames.com/members/lucasrizoli/" rel="nofollow">lucasrizoli</a> commented on the blog post <a href="http://irrationalgames.com/insider/from-the-vault-july-2010/#comment-7156" rel="nofollow">From the Vault - The Long Lost System Shock 2 Sketchbook</a> <span class="time-since"></span><br />
<blockquote>These sketches, particularly the one of the pipe-wielding Hybrid, bring <cite>System Shock 2</cite> and <cite>BioShock</cite> a little more closely together, to me, at least. I find it easier to see a resemblance in sketches such as these than in the in-game polygonal models.
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				<guid>http://irrationalgames.com/insider/featured-employee-kate-baxter/</guid>
				<title><![CDATA[lucasrizoli commented on the blog post Featured Employee: Kate Baxter]]></title>
				<link>http://irrationalgames.com/insider/featured-employee-kate-baxter/</link>
				<pubDate>Tue, 11 May 2010 23:31:42 -0400</pubDate>

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					<p><a href="http://irrationalgames.com/members/lucasrizoli/" rel="nofollow">lucasrizoli</a> commented on the blog post <a href="http://irrationalgames.com/insider/featured-employee-kate-baxter/#comment-5791" rel="nofollow">Featured Employee: Kate Baxter</a> <span class="time-since"></span><br />
<blockquote>Thanks for answering. I assumed the UI work is not so specialized, and so wondered why the title would emphasize the coding aspect and not the think-of-the-user design aspect of the work.<br />
Are there dedicated UI designers and artists? To what extent does your work overlap or communicate with, say, that of gameplay programmers and [...]
</p></blockquote>
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				<guid>http://irrationalgames.com/insider/featured-employee-kate-baxter/</guid>
				<title><![CDATA[lucasrizoli commented on the blog post Featured Employee: Kate Baxter]]></title>
				<link>http://irrationalgames.com/insider/featured-employee-kate-baxter/</link>
				<pubDate>Mon, 03 May 2010 04:20:19 -0400</pubDate>

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					<![CDATA[
					<p><a href="http://irrationalgames.com/members/lucasrizoli/" rel="nofollow">lucasrizoli</a> commented on the blog post <a href="http://irrationalgames.com/insider/featured-employee-kate-baxter/#comment-5721" rel="nofollow">Featured Employee: Kate Baxter</a> <span class="time-since"></span><br />
<blockquote>Man, I&#8217;d like to hear more about the UI work Kate does, why she&#8217;s a &#8220;programmer&#8221; and not a UI &#8220;designer,&#8221; and what her opinion may be of &#8220;Dominion: Alchemy&#8221; and &#8220;Intrigue&#8221;. (I bought &#8220;Seaside&#8221; and can&#8217;t decide which expansion to go for next.)
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				<guid>http://irrationalgames.com/insider/irrational-behavior-episode-4/</guid>
				<title><![CDATA[lucasrizoli commented on the blog post Irrational Behavior Episode 4: Our Nerdiest Secrets]]></title>
				<link>http://irrationalgames.com/insider/irrational-behavior-episode-4/</link>
				<pubDate>Fri, 02 Apr 2010 22:57:17 -0400</pubDate>

				<description>
					<![CDATA[
					<p><a href="http://irrationalgames.com/members/lucasrizoli/" rel="nofollow">lucasrizoli</a> commented on the blog post <a href="http://irrationalgames.com/insider/irrational-behavior-episode-4/#comment-5251" rel="nofollow">Irrational Behavior Episode 4: Our Nerdiest Secrets</a> <span class="time-since"></span><br />
<blockquote>Good episode. I&#8217;m surprised by Shawn Elliott&#8217;s restraint in this episode: he&#8217;d mock this sort of intense dorkiness all the time on GFW Radio. (He hasn&#8217;t gone 180° on it—&#8221;That stuff&#8217;s for nerds,&#8221;—maybe only 120°.)<br />
This podcast is great. I like the storytelling, the personal angle to it. Keep it up.
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				<guid>http://irrationalgames.com/insider/irrational-behavior-episode-3/</guid>
				<title><![CDATA[lucasrizoli commented on the blog post Irrational Behavior Episode 3: How We Got Here]]></title>
				<link>http://irrationalgames.com/insider/irrational-behavior-episode-3/</link>
				<pubDate>Tue, 02 Mar 2010 15:45:14 -0500</pubDate>

				<description>
					<![CDATA[
					<p><a href="http://irrationalgames.com/members/lucasrizoli/" rel="nofollow">lucasrizoli</a> commented on the blog post <a href="http://irrationalgames.com/insider/irrational-behavior-episode-3/#comment-4151" rel="nofollow">Irrational Behavior Episode 3: How We Got Here</a> <span class="time-since"></span><br />
<blockquote>Man, I expected &#8220;dog in a wheelchair&#8221; to come up in the quick list of past jobs. What restraint.
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				<guid>http://irrationalgames.com/insider/five-cut-features/</guid>
				<title><![CDATA[lucasrizoli commented on the blog post Five Cut Features]]></title>
				<link>http://irrationalgames.com/insider/five-cut-features/</link>
				<pubDate>Thu, 28 Jan 2010 01:42:47 -0500</pubDate>

				<description>
					<![CDATA[
					<p><a href="http://irrationalgames.com/members/lucasrizoli/" rel="nofollow">lucasrizoli</a> commented on the blog post <a href="http://irrationalgames.com/insider/five-cut-features/#comment-2991" rel="nofollow">Five Cut Features</a> <span class="time-since"></span><br />
<blockquote>The idea of bio-mechanical hybrids is pretty interesting. It makes me think of David Cronenberg&#8217;s movies, particularly <cite>ExistenZ</cite> and <cite>Videodrome</cite>.<br />
I also find it interesting that each of these ideas has something to do with the issue of communicating ideas to players.<br />
The quick weapon degradation wasn&#8217;t explained away sufficiently. There was no clear way to let [...]
</p></blockquote>
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				<guid>http://irrationalgames.com/insider/featured-employee-post/</guid>
				<title><![CDATA[lucasrizoli commented on the blog post Featured Employee: Ryan Oddey]]></title>
				<link>http://irrationalgames.com/insider/featured-employee-post/</link>
				<pubDate>Fri, 15 Jan 2010 13:00:15 -0500</pubDate>

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					<p><a href="http://irrationalgames.com/members/lucasrizoli/" rel="nofollow">lucasrizoli</a> commented on the blog post <a href="http://irrationalgames.com/insider/featured-employee-post/#comment-1776" rel="nofollow">Featured Employee: Ryan Oddey</a> <span class="time-since"></span><br />
<blockquote>I like the idea of the Featured Employee and look forward to future entries.
</p></blockquote>
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				<guid>http://irrationalgames.com/activity/p/28526/</guid>
				<title><![CDATA[lucasrizoli became a registered member]]></title>
				<link>http://irrationalgames.com/activity/p/28526/</link>
				<pubDate>Fri, 15 Jan 2010 12:57:45 -0500</pubDate>

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					<p><a href="http://irrationalgames.com/members/lucasrizoli/" rel="nofollow">lucasrizoli</a> became a registered member <span class="time-since"></span></p>
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