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	<title>Irrational Games | archvilell | Activity</title>
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	<pubDate>Wed, 31 Dec 1969 19:00:00 -0500</pubDate>
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				<guid><a href="/community/forums//">\&quot;Survival Horror And Games That Label Themselves As Such\&quot;</a></guid>
				<title><![CDATA[archvilell just posted in the forum thread: \"Survival Horror And Games That Label Themselves As Such\"]]></title>
				<link><a href="/community/forums//">\&quot;Survival Horror And Games That Label Themselves As Such\&quot;</a></link>
				<pubDate>Tue, 18 May 2010 20:38:11 -0400</pubDate>

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					<![CDATA[
					<p><a href="/members/archvilell" rel="nofollow">archvilell</a> just posted in the forum thread: <a href="/community/forums/irrational-general-discussion/survival-horror-and-games-that-label-themselves-as-such" rel="nofollow">"Survival Horror And Games That Label Themselves As Such"</a><span class="time-since"></span></p>
											<p>Comments: 0</p>
					
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				<guid><a href="/community/forums//">If you could build any game what would it be</a></guid>
				<title><![CDATA[archvilell just posted in the forum thread: If you could build any game what would it be]]></title>
				<link><a href="/community/forums//">If you could build any game what would it be</a></link>
				<pubDate>Sat, 15 May 2010 17:40:42 -0400</pubDate>

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					<![CDATA[
					<p><a href="/members/archvilell" rel="nofollow">archvilell</a> just posted in the forum thread: <a href="/community/forums/off-topic/if-you-could-build-any-game-what-would-it-be" rel="nofollow">If you could build any game what would it be</a><span class="time-since"></span></p>
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				<guid><a href="/community/forums//">Irrational Behavior Episode 5 Discussion</a></guid>
				<title><![CDATA[archvilell just posted in the forum thread: Irrational Behavior Episode 5 Discussion]]></title>
				<link><a href="/community/forums//">Irrational Behavior Episode 5 Discussion</a></link>
				<pubDate>Sat, 15 May 2010 17:32:04 -0400</pubDate>

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					<![CDATA[
					<p><a href="/members/archvilell" rel="nofollow">archvilell</a> just posted in the forum thread: <a href="/community/forums/podcast-discussion/irrational-behavior-episode-5-discussion" rel="nofollow">Irrational Behavior Episode 5 Discussion</a><span class="time-since"></span></p>
											<p>Comments: 0</p>
					
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				<guid>http://irrationalgames.com/insider/featured-employee-alexx-kay/</guid>
				<title><![CDATA[archvilell commented on the blog post Featured Employee: Alexx Kay]]></title>
				<link>http://irrationalgames.com/insider/featured-employee-alexx-kay/</link>
				<pubDate>Fri, 14 May 2010 19:39:58 -0400</pubDate>

				<description>
					<![CDATA[
					<p><a href="http://irrationalgames.com/members/archvilell/" rel="nofollow">archvilell</a> commented on the blog post <a href="http://irrationalgames.com/insider/featured-employee-alexx-kay/#comment-5836" rel="nofollow">Featured Employee: Alexx Kay</a> <span class="time-since"></span><br />
<blockquote>I had never heard of Passage, so I looked it up and played it. I wouldnt necessaarily call it a game as much as I would an &#8220;artistic experience&#8221; but it was powerful. Who would have thought you could draw so much meaning out of just pixel art and a looping soundtrack?<br />
Ben
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				<guid>http://irrationalgames.com/insider/irrational-behavior-episode-5/</guid>
				<title><![CDATA[archvilell commented on the blog post Irrational Behavior Episode 5: What Are We Afraid Of]]></title>
				<link>http://irrationalgames.com/insider/irrational-behavior-episode-5/</link>
				<pubDate>Fri, 14 May 2010 19:10:21 -0400</pubDate>

				<description>
					<![CDATA[
					<p><a href="http://irrationalgames.com/members/archvilell/" rel="nofollow">archvilell</a> commented on the blog post <a href="http://irrationalgames.com/insider/irrational-behavior-episode-5/#comment-5831" rel="nofollow">Irrational Behavior Episode 5: What Are We Afraid Of</a> <span class="time-since"></span><br />
<blockquote>This is pure gold. I&#8217;ve been researching what makes games scary and how to scare players on and off for over a year now. I&#8217;ve been looking to add the psychological kind of horror to my characters to really creep out the audience. And this is perfect. Knowing that Irrational is one step ahead of [...]
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				<guid>http://irrationalgames.com/activity/p/67136/</guid>
				<title><![CDATA[archvilell became a registered member]]></title>
				<link>http://irrationalgames.com/activity/p/67136/</link>
				<pubDate>Fri, 14 May 2010 18:38:41 -0400</pubDate>

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					<p><a href="http://irrationalgames.com/members/archvilell/" rel="nofollow">archvilell</a> became a registered member <span class="time-since"></span></p>
											<p>Comments: 0</p>
					
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