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	<title>Comments on: What Might have Been</title>
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	<description>Irrational Games</description>
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		<title>By: The Greatest Game Ever Played, Pt. 2 &#124; alphatown</title>
		<link>http://irrationalgames.com/insider/what-might-have-been/comment-page-2/#comment-27556</link>
		<dc:creator>The Greatest Game Ever Played, Pt. 2 &#124; alphatown</dc:creator>
		<pubDate>Thu, 04 Aug 2011 11:03:42 +0000</pubDate>
		<guid isPermaLink="false">http://irrationalgames.com/?p=2966#comment-27556</guid>
		<description>[...] and this neat piece. You should read &#8216;em. Also, it&#8217;s worth reading Irrational&#8217;s explanation regarding System Shock 2&#8242;s very odd [...]</description>
		<content:encoded><![CDATA[<p>[...] and this neat piece. You should read &#8216;em. Also, it&#8217;s worth reading Irrational&#8217;s explanation regarding System Shock 2&#8242;s very odd [...]</p>
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	<item>
		<title>By: senyadraquille</title>
		<link>http://irrationalgames.com/insider/what-might-have-been/comment-page-2/#comment-27126</link>
		<dc:creator>senyadraquille</dc:creator>
		<pubDate>Mon, 01 Aug 2011 06:59:52 +0000</pubDate>
		<guid isPermaLink="false">http://irrationalgames.com/?p=2966#comment-27126</guid>
		<description>yea they did the same thing with the legend of zelda ocarina of time now its 3d and everyone is going crazy over it, really!</description>
		<content:encoded><![CDATA[<p>yea they did the same thing with the legend of zelda ocarina of time now its 3d and everyone is going crazy over it, really!</p>
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		<title>By: joshuabaker</title>
		<link>http://irrationalgames.com/insider/what-might-have-been/comment-page-2/#comment-20776</link>
		<dc:creator>joshuabaker</dc:creator>
		<pubDate>Thu, 21 Apr 2011 07:31:02 +0000</pubDate>
		<guid isPermaLink="false">http://irrationalgames.com/?p=2966#comment-20776</guid>
		<description>please make a system shock 3 or a prequel, i really want the system shock series to continue, finish bioshock and continue with the system shock series.</description>
		<content:encoded><![CDATA[<p>please make a system shock 3 or a prequel, i really want the system shock series to continue, finish bioshock and continue with the system shock series.</p>
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		<title>By: </title>
		<link>http://irrationalgames.com/insider/what-might-have-been/comment-page-2/#comment-16391</link>
		<dc:creator></dc:creator>
		<pubDate>Sun, 06 Mar 2011 10:30:54 +0000</pubDate>
		<guid isPermaLink="false">http://irrationalgames.com/?p=2966#comment-16391</guid>
		<description>A remake of the Systemshock series would be highly recieved!
There is a whole generation of gamers who have never heard of Shodan or any of the great twists this series has become famous for.</description>
		<content:encoded><![CDATA[<p>A remake of the Systemshock series would be highly recieved!<br />
There is a whole generation of gamers who have never heard of Shodan or any of the great twists this series has become famous for.</p>
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		<title>By: </title>
		<link>http://irrationalgames.com/insider/what-might-have-been/comment-page-2/#comment-15641</link>
		<dc:creator></dc:creator>
		<pubDate>Wed, 02 Feb 2011 18:32:35 +0000</pubDate>
		<guid isPermaLink="false">http://irrationalgames.com/?p=2966#comment-15641</guid>
		<description>ive never heard of this game</description>
		<content:encoded><![CDATA[<p>ive never heard of this game</p>
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		<title>By: danieljameslearmouth</title>
		<link>http://irrationalgames.com/insider/what-might-have-been/comment-page-2/#comment-13581</link>
		<dc:creator>danieljameslearmouth</dc:creator>
		<pubDate>Fri, 22 Oct 2010 22:14:46 +0000</pubDate>
		<guid isPermaLink="false">http://irrationalgames.com/?p=2966#comment-13581</guid>
		<description>Ken, you need to make System Shock 3 now!</description>
		<content:encoded><![CDATA[<p>Ken, you need to make System Shock 3 now!</p>
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		<title>By: lancebotelle</title>
		<link>http://irrationalgames.com/insider/what-might-have-been/comment-page-1/#comment-5391</link>
		<dc:creator>lancebotelle</dc:creator>
		<pubDate>Mon, 12 Apr 2010 18:56:46 +0000</pubDate>
		<guid isPermaLink="false">http://irrationalgames.com/?p=2966#comment-5391</guid>
		<description>Hi All,

The System Shock games are my all time favourite! I was around when the ShockEd was about and tried to contribute material then. With the coming of NWN, I transfered my project to design my own &quot;Sytem Shock&quot; style game there.

It&#039;s great to see this game still receieving the attention it deserves, and while I did buy and play Bioshock, I still miss the greater RPG elements that came with SS2.

By the way, if anybody is interested in playeing my own module (a definite homage to System Shock 2), then feel free: It&#039;s called Soul Shaker: http://nwvault.ign.com/View.php?view=Modules.Detail&amp;id=5418 (NWN with expansions required.)

I stil dream of a System Shock 3 with the same gaming elements as the originals. I still have both SS1 (original and enhanced version) and SS2 (original) and hope I might play them again some time in the future, when the memory fades and the puzzles need rethinking.

Lance.</description>
		<content:encoded><![CDATA[<p>Hi All,</p>
<p>The System Shock games are my all time favourite! I was around when the ShockEd was about and tried to contribute material then. With the coming of NWN, I transfered my project to design my own &#8220;Sytem Shock&#8221; style game there.</p>
<p>It&#8217;s great to see this game still receieving the attention it deserves, and while I did buy and play Bioshock, I still miss the greater RPG elements that came with SS2.</p>
<p>By the way, if anybody is interested in playeing my own module (a definite homage to System Shock 2), then feel free: It&#8217;s called Soul Shaker: <a href="http://nwvault.ign.com/View.php?view=Modules.Detail&amp;id=5418" rel="nofollow">http://nwvault.ign.com/View.php?view=Modules.Detail&amp;id=5418</a> (NWN with expansions required.)</p>
<p>I stil dream of a System Shock 3 with the same gaming elements as the originals. I still have both SS1 (original and enhanced version) and SS2 (original) and hope I might play them again some time in the future, when the memory fades and the puzzles need rethinking.</p>
<p>Lance.</p>
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		<title>By: </title>
		<link>http://irrationalgames.com/insider/what-might-have-been/comment-page-1/#comment-5146</link>
		<dc:creator></dc:creator>
		<pubDate>Tue, 30 Mar 2010 21:51:56 +0000</pubDate>
		<guid isPermaLink="false">http://irrationalgames.com/?p=2966#comment-5146</guid>
		<description>What a beatiful forgotten classic. I still remember seeing Hybrid and Midwife for the first time. :) Those were some creepy, long and scary nights. Sad I can never be immersed like that anymore. Long live Ken Levine&#039;s brains.</description>
		<content:encoded><![CDATA[<p>What a beatiful forgotten classic. I still remember seeing Hybrid and Midwife for the first time. <img src='http://irrationalgames.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  Those were some creepy, long and scary nights. Sad I can never be immersed like that anymore. Long live Ken Levine&#8217;s brains.</p>
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		<title>By: 游戏前沿博客 &#187; Blog Archive &#187; Analysis: System Shock 2 &#8211; Structure And Spoilers</title>
		<link>http://irrationalgames.com/insider/what-might-have-been/comment-page-1/#comment-4786</link>
		<dc:creator>游戏前沿博客 &#187; Blog Archive &#187; Analysis: System Shock 2 &#8211; Structure And Spoilers</dc:creator>
		<pubDate>Tue, 23 Mar 2010 20:05:26 +0000</pubDate>
		<guid isPermaLink="false">http://irrationalgames.com/?p=2966#comment-4786</guid>
		<description>[...] (It&#8217;s true that, in the game&#8217;s final cut scene, Tommy and Rebecca&#8217;s achievement is essentially nullified, but that doesn&#8217;t nullify the significance to me of the moment of their escape during the game itself. And that whole cut scene was silly to begin with, as admitted by writer/designer Ken Levine, who recently revealed it was constructed externally.) [...]</description>
		<content:encoded><![CDATA[<p>[...] (It&#8217;s true that, in the game&#8217;s final cut scene, Tommy and Rebecca&#8217;s achievement is essentially nullified, but that doesn&#8217;t nullify the significance to me of the moment of their escape during the game itself. And that whole cut scene was silly to begin with, as admitted by writer/designer Ken Levine, who recently revealed it was constructed externally.) [...]</p>
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		<title>By: Game Retail Store » Analysis: System Shock 2 - Structure And Spoilers</title>
		<link>http://irrationalgames.com/insider/what-might-have-been/comment-page-1/#comment-4781</link>
		<dc:creator>Game Retail Store » Analysis: System Shock 2 - Structure And Spoilers</dc:creator>
		<pubDate>Tue, 23 Mar 2010 19:51:20 +0000</pubDate>
		<guid isPermaLink="false">http://irrationalgames.com/?p=2966#comment-4781</guid>
		<description>[...] (It&#8217;s true that, in the game&#8217;s final cut scene, Tommy and Rebecca&#8217;s achievement is essentially nullified, but that doesn&#8217;t nullify the significance to me of the moment of their escape during the game itself. And that whole cut scene was silly to begin with, as admitted by writer/designer Ken Levine, who recently revealed it was constructed externally.) [...]</description>
		<content:encoded><![CDATA[<p>[...] (It&#8217;s true that, in the game&#8217;s final cut scene, Tommy and Rebecca&#8217;s achievement is essentially nullified, but that doesn&#8217;t nullify the significance to me of the moment of their escape during the game itself. And that whole cut scene was silly to begin with, as admitted by writer/designer Ken Levine, who recently revealed it was constructed externally.) [...]</p>
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		<title>By: Firing from the hip &#8211; RPS Podcast 39 &#124; Iterative Development</title>
		<link>http://irrationalgames.com/insider/what-might-have-been/comment-page-1/#comment-4191</link>
		<dc:creator>Firing from the hip &#8211; RPS Podcast 39 &#124; Iterative Development</dc:creator>
		<pubDate>Wed, 03 Mar 2010 22:17:20 +0000</pubDate>
		<guid isPermaLink="false">http://irrationalgames.com/?p=2966#comment-4191</guid>
		<description>[...] sidenote &#8211; this is so &#8216;Apocalypse Now&#8216;, which is what the original premise of System Shock 2.  This works perfectly &#8211; your squads mission is to assassinate Andrew Ryan, and as you [...]</description>
		<content:encoded><![CDATA[<p>[...] sidenote &#8211; this is so &#8216;Apocalypse Now&#8216;, which is what the original premise of System Shock 2.  This works perfectly &#8211; your squads mission is to assassinate Andrew Ryan, and as you [...]</p>
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		<title>By: karter</title>
		<link>http://irrationalgames.com/insider/what-might-have-been/comment-page-1/#comment-4096</link>
		<dc:creator>karter</dc:creator>
		<pubDate>Mon, 01 Mar 2010 20:16:55 +0000</pubDate>
		<guid isPermaLink="false">http://irrationalgames.com/?p=2966#comment-4096</guid>
		<description>Shock2 is good as it is. Its still better then most games i play nowadays. Wish there was a remake of some sort.</description>
		<content:encoded><![CDATA[<p>Shock2 is good as it is. Its still better then most games i play nowadays. Wish there was a remake of some sort.</p>
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		<title>By: The Sunday Papers &#124; Rock, Paper, Shotgun</title>
		<link>http://irrationalgames.com/insider/what-might-have-been/comment-page-1/#comment-3741</link>
		<dc:creator>The Sunday Papers &#124; Rock, Paper, Shotgun</dc:creator>
		<pubDate>Sun, 14 Feb 2010 12:38:52 +0000</pubDate>
		<guid isPermaLink="false">http://irrationalgames.com/?p=2966#comment-3741</guid>
		<description>[...] Irrational&#8217;s blog&#8217;s getting increasingly excellent. Here&#8217;s their guide to what could have been with Shock 2. [...]</description>
		<content:encoded><![CDATA[<p>[...] Irrational&#8217;s blog&#8217;s getting increasingly excellent. Here&#8217;s their guide to what could have been with Shock 2. [...]</p>
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	<item>
		<title>By: </title>
		<link>http://irrationalgames.com/insider/what-might-have-been/comment-page-1/#comment-3641</link>
		<dc:creator></dc:creator>
		<pubDate>Sat, 13 Feb 2010 05:02:34 +0000</pubDate>
		<guid isPermaLink="false">http://irrationalgames.com/?p=2966#comment-3641</guid>
		<description>You guys are amazing.  As a sort of creative director myself, I always find it difficult when my ideas about plot and character development clash with either the team&#039;s views or the limited budget we have to work with.  It&#039;s inspiring to see how you&#039;ve dealt with the same things without losing all your hair.  :)  Keep up the good work!</description>
		<content:encoded><![CDATA[<p>You guys are amazing.  As a sort of creative director myself, I always find it difficult when my ideas about plot and character development clash with either the team&#8217;s views or the limited budget we have to work with.  It&#8217;s inspiring to see how you&#8217;ve dealt with the same things without losing all your hair.  <img src='http://irrationalgames.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />   Keep up the good work!</p>
]]></content:encoded>
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		<title>By: Alcuni retroscena su System Shock 2 - Ars Ludica</title>
		<link>http://irrationalgames.com/insider/what-might-have-been/comment-page-1/#comment-3571</link>
		<dc:creator>Alcuni retroscena su System Shock 2 - Ars Ludica</dc:creator>
		<pubDate>Thu, 11 Feb 2010 22:07:56 +0000</pubDate>
		<guid isPermaLink="false">http://irrationalgames.com/?p=2966#comment-3571</guid>
		<description>[...] confidenze possono essere rintracciate sul blog della software house. Post correlati:System Shock 2TeamspeakingMMO in breve, free editionRecensione: Stranglehold [...]</description>
		<content:encoded><![CDATA[<p>[...] confidenze possono essere rintracciate sul blog della software house. Post correlati:System Shock 2TeamspeakingMMO in breve, free editionRecensione: Stranglehold [...]</p>
]]></content:encoded>
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	<item>
		<title>By: </title>
		<link>http://irrationalgames.com/insider/what-might-have-been/comment-page-1/#comment-3566</link>
		<dc:creator></dc:creator>
		<pubDate>Thu, 11 Feb 2010 21:53:27 +0000</pubDate>
		<guid isPermaLink="false">http://irrationalgames.com/?p=2966#comment-3566</guid>
		<description>I wish they could do a System Shock 2: Director&#039;s Cut with redone graphics and fleshing out everything they meant to do the first time around.</description>
		<content:encoded><![CDATA[<p>I wish they could do a System Shock 2: Director&#8217;s Cut with redone graphics and fleshing out everything they meant to do the first time around.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: </title>
		<link>http://irrationalgames.com/insider/what-might-have-been/comment-page-1/#comment-3541</link>
		<dc:creator></dc:creator>
		<pubDate>Thu, 11 Feb 2010 05:54:59 +0000</pubDate>
		<guid isPermaLink="false">http://irrationalgames.com/?p=2966#comment-3541</guid>
		<description>This is a very inspiring story to be honest with you fine folks at Irrational. I&#039;m going to go into game design at college and I hope to one day be just like you.</description>
		<content:encoded><![CDATA[<p>This is a very inspiring story to be honest with you fine folks at Irrational. I&#8217;m going to go into game design at college and I hope to one day be just like you.</p>
]]></content:encoded>
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	<item>
		<title>By: </title>
		<link>http://irrationalgames.com/insider/what-might-have-been/comment-page-1/#comment-3506</link>
		<dc:creator></dc:creator>
		<pubDate>Mon, 08 Feb 2010 11:24:49 +0000</pubDate>
		<guid isPermaLink="false">http://irrationalgames.com/?p=2966#comment-3506</guid>
		<description>mcwizardry,

Well thanks but it seems i have won an achievement for most voted down post :-( 

By the way, i was thinking about how one can program the &quot;reaction&quot; stat into a non-turn based combat system. 

For instance in ME2, one of the few cool things in my opinion is that the baddies try to flank you. However your NPC squad members dont appear top notice so its up to the PC to keep checking his radar to make sure no enemies are flanking.

Would it not be relatively simple to base the XCOM &quot;reaction&quot; stat on your squad mate&#039;s ability to notice the flanking move? So its not about opporunistic fire reactions by based on their ability to notice the falnking and cover your left, right or rear?</description>
		<content:encoded><![CDATA[<p>mcwizardry,</p>
<p>Well thanks but it seems i have won an achievement for most voted down post <img src='http://irrationalgames.com/wp-includes/images/smilies/icon_sad.gif' alt=':-(' class='wp-smiley' />  </p>
<p>By the way, i was thinking about how one can program the &#8220;reaction&#8221; stat into a non-turn based combat system. </p>
<p>For instance in ME2, one of the few cool things in my opinion is that the baddies try to flank you. However your NPC squad members dont appear top notice so its up to the PC to keep checking his radar to make sure no enemies are flanking.</p>
<p>Would it not be relatively simple to base the XCOM &#8220;reaction&#8221; stat on your squad mate&#8217;s ability to notice the flanking move? So its not about opporunistic fire reactions by based on their ability to notice the falnking and cover your left, right or rear?</p>
]]></content:encoded>
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		<title>By: mcwizardry</title>
		<link>http://irrationalgames.com/insider/what-might-have-been/comment-page-1/#comment-3501</link>
		<dc:creator>mcwizardry</dc:creator>
		<pubDate>Mon, 08 Feb 2010 08:07:55 +0000</pubDate>
		<guid isPermaLink="false">http://irrationalgames.com/?p=2966#comment-3501</guid>
		<description>Very interesting insights.</description>
		<content:encoded><![CDATA[<p>Very interesting insights.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: </title>
		<link>http://irrationalgames.com/insider/what-might-have-been/comment-page-1/#comment-3496</link>
		<dc:creator></dc:creator>
		<pubDate>Sat, 06 Feb 2010 11:02:20 +0000</pubDate>
		<guid isPermaLink="false">http://irrationalgames.com/?p=2966#comment-3496</guid>
		<description>Okay, I&#039;ve registered here just to post this comment, because i came across a rumour from a source i trust re computer games stating that Irrational are in fact working on the next XCOM.

I know Mr Levine claims he is the biggest XCOM fan ever but he is quite wrong about that. I am !

Because this blog is about &quot;what might have been&quot;, i wanted to draw peoples attention to Bioware&#039;s Mass Effect 2 in relation to how the mechanics of a new XCOM squad based game might turn out, whether Irrational is working on this or not.

I&#039;m sure some of you at Irrational have probably been playing ME2 from either a personal enjoyment perspective or from a professional &quot;keeping an eye on the competiion&quot; perspective.

In any case, i have to say i am sorely dissapointed with ME2, considering that ME1 was actually a very interesting game with some new innovations in mixing RPG mechanics into a sci-fi squad based game which did not start with the words &quot;Star Wars&quot;.

If anyone has noticed they scratched almost all complexity and RPG type mechanics from ME2 in order to create a much smoother level-level shooter. Okay so perhaps that is where the money is but there are a lot of mature gamers like myself, who grew up on classics such as Xcom Ufo Enemy Unknown/terror from the deep, both System Shocks, Deus Ex, and other mid 90s to early 2000s games. We are sorely dissapoined with ME2 because it could have been far better from a game depth point of view. Unfortunately ME2 plays like a shooter with some nice cut-scenes, but is otherwise a mindless point and shoot game. ME1 was far better in that the ME universe was somehwat open ended and non-linear, and at least its mission maps did not close after you have pass through. There is just something really annoying about playing a game where you feel there is always a big pointy hand telling you where to go next. 

So where does XCOM fit into this?

My view is that XCOM, developed as a squad based RPG, with the PC playing the commander/leader from a thrid person perspective as in ME1, could be absolutely the perfect sequel to the great XCOM franchise.

While the oroginal Xcom was not your typical RPG and some would argue it was not RPG at all, i would argue with that.

One vital aspect of playing on high difficulty levels in the first XCOM was getting the right squad with fast reaction times for those wonderful opportunistic shots when the aliens were moving around the map. If we remmeber corently there were a load of statistics for each soldier which would only imrpove on surface mission if they used their skills. That is a very RPG mechanic and one which could be ever better implemented today. 

Anyways, i dont know if anyone at Irrational will read this but i wanted to put my thoughts down about just hopw great a modern RPG based XCOm could be. Look at how successful the first ME game was, and imagine you could drag all that crown over, plus the army of old XCOm fans like myself.,

All i beg is that you dont make a dumbed down shooter game, which lacks intelligent complexity. Please :-)</description>
		<content:encoded><![CDATA[<p>Okay, I&#8217;ve registered here just to post this comment, because i came across a rumour from a source i trust re computer games stating that Irrational are in fact working on the next XCOM.</p>
<p>I know Mr Levine claims he is the biggest XCOM fan ever but he is quite wrong about that. I am !</p>
<p>Because this blog is about &#8220;what might have been&#8221;, i wanted to draw peoples attention to Bioware&#8217;s Mass Effect 2 in relation to how the mechanics of a new XCOM squad based game might turn out, whether Irrational is working on this or not.</p>
<p>I&#8217;m sure some of you at Irrational have probably been playing ME2 from either a personal enjoyment perspective or from a professional &#8220;keeping an eye on the competiion&#8221; perspective.</p>
<p>In any case, i have to say i am sorely dissapointed with ME2, considering that ME1 was actually a very interesting game with some new innovations in mixing RPG mechanics into a sci-fi squad based game which did not start with the words &#8220;Star Wars&#8221;.</p>
<p>If anyone has noticed they scratched almost all complexity and RPG type mechanics from ME2 in order to create a much smoother level-level shooter. Okay so perhaps that is where the money is but there are a lot of mature gamers like myself, who grew up on classics such as Xcom Ufo Enemy Unknown/terror from the deep, both System Shocks, Deus Ex, and other mid 90s to early 2000s games. We are sorely dissapoined with ME2 because it could have been far better from a game depth point of view. Unfortunately ME2 plays like a shooter with some nice cut-scenes, but is otherwise a mindless point and shoot game. ME1 was far better in that the ME universe was somehwat open ended and non-linear, and at least its mission maps did not close after you have pass through. There is just something really annoying about playing a game where you feel there is always a big pointy hand telling you where to go next. </p>
<p>So where does XCOM fit into this?</p>
<p>My view is that XCOM, developed as a squad based RPG, with the PC playing the commander/leader from a thrid person perspective as in ME1, could be absolutely the perfect sequel to the great XCOM franchise.</p>
<p>While the oroginal Xcom was not your typical RPG and some would argue it was not RPG at all, i would argue with that.</p>
<p>One vital aspect of playing on high difficulty levels in the first XCOM was getting the right squad with fast reaction times for those wonderful opportunistic shots when the aliens were moving around the map. If we remmeber corently there were a load of statistics for each soldier which would only imrpove on surface mission if they used their skills. That is a very RPG mechanic and one which could be ever better implemented today. </p>
<p>Anyways, i dont know if anyone at Irrational will read this but i wanted to put my thoughts down about just hopw great a modern RPG based XCOm could be. Look at how successful the first ME game was, and imagine you could drag all that crown over, plus the army of old XCOm fans like myself.,</p>
<p>All i beg is that you dont make a dumbed down shooter game, which lacks intelligent complexity. Please <img src='http://irrationalgames.com/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /> </p>
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	<item>
		<title>By: </title>
		<link>http://irrationalgames.com/insider/what-might-have-been/comment-page-1/#comment-3486</link>
		<dc:creator></dc:creator>
		<pubDate>Thu, 04 Feb 2010 22:00:58 +0000</pubDate>
		<guid isPermaLink="false">http://irrationalgames.com/?p=2966#comment-3486</guid>
		<description>I had big luck finding an import copy of SS2 in Spain because it wasn&#039;t oficially sold there.

I bought it, started playing, and by the time I reached deck 4 I was in a very bad mood because SHODAN hadn&#039;t appeared yet.

Then I entered Polito&#039;s room and when I heard SHODAN saying &quot;The Polito for is dead, insect. Are you afraid?&quot;, I just couldnt hold my tears of pure emotion.

For me, that is one of the greatest moments in the history of computer games along with Ryan&#039;s scene in BioShock.</description>
		<content:encoded><![CDATA[<p>I had big luck finding an import copy of SS2 in Spain because it wasn&#8217;t oficially sold there.</p>
<p>I bought it, started playing, and by the time I reached deck 4 I was in a very bad mood because SHODAN hadn&#8217;t appeared yet.</p>
<p>Then I entered Polito&#8217;s room and when I heard SHODAN saying &#8220;The Polito for is dead, insect. Are you afraid?&#8221;, I just couldnt hold my tears of pure emotion.</p>
<p>For me, that is one of the greatest moments in the history of computer games along with Ryan&#8217;s scene in BioShock.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: </title>
		<link>http://irrationalgames.com/insider/what-might-have-been/comment-page-1/#comment-3481</link>
		<dc:creator></dc:creator>
		<pubDate>Thu, 04 Feb 2010 16:11:56 +0000</pubDate>
		<guid isPermaLink="false">http://irrationalgames.com/?p=2966#comment-3481</guid>
		<description>Spoiler warning would&#039;ve been nice, but hey, that&#039;s what I get for reading a SS2 article. i guess I&#039;d have to play first, but still, some of this stuff sounds really cool. Zero-G back then would&#039;ve wowed a lot of people, too bad there weren&#039;t enough resources to make it happen. Still, it looks like the end-game didn&#039;t suffer for it.</description>
		<content:encoded><![CDATA[<p>Spoiler warning would&#8217;ve been nice, but hey, that&#8217;s what I get for reading a SS2 article. i guess I&#8217;d have to play first, but still, some of this stuff sounds really cool. Zero-G back then would&#8217;ve wowed a lot of people, too bad there weren&#8217;t enough resources to make it happen. Still, it looks like the end-game didn&#8217;t suffer for it.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Dev Reflects on System Shock 2&#8217;s Development &#124; Grumpy Gamers</title>
		<link>http://irrationalgames.com/insider/what-might-have-been/comment-page-1/#comment-3441</link>
		<dc:creator>Dev Reflects on System Shock 2&#8217;s Development &#124; Grumpy Gamers</dc:creator>
		<pubDate>Wed, 03 Feb 2010 18:47:38 +0000</pubDate>
		<guid isPermaLink="false">http://irrationalgames.com/?p=2966#comment-3441</guid>
		<description>[...] of the key former members back onboard, Ken Levine, has written an interesting blog post detailing some of the mis-steps taken during the development of System Shock 2. These include [...]</description>
		<content:encoded><![CDATA[<p>[...] of the key former members back onboard, Ken Levine, has written an interesting blog post detailing some of the mis-steps taken during the development of System Shock 2. These include [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Arancil</title>
		<link>http://irrationalgames.com/insider/what-might-have-been/comment-page-1/#comment-3436</link>
		<dc:creator>Arancil</dc:creator>
		<pubDate>Wed, 03 Feb 2010 16:40:55 +0000</pubDate>
		<guid isPermaLink="false">http://irrationalgames.com/?p=2966#comment-3436</guid>
		<description>&quot;Now that I’m older, I’m starting to wonder if its just games in general that arent as immersive, or if its actually me that understands how they work better, therefore they no longer trick me into that immersive state of mind.&quot;

I also walked the Earth with this creeping suspicion in the back of my head. &quot;Maybe I&#039;m just getting old and bitter.&quot;

Then I played Cave Story, and later Batman: Arkham Asylum. 

Maybe it&#039;s true that it&#039;s harder to be immersed as we get older, but there are a few newer titles out there who will give me that feeling, so I dare say that a lot of good games today lack the soul that a lot of old goodies have.</description>
		<content:encoded><![CDATA[<p>&#8220;Now that I’m older, I’m starting to wonder if its just games in general that arent as immersive, or if its actually me that understands how they work better, therefore they no longer trick me into that immersive state of mind.&#8221;</p>
<p>I also walked the Earth with this creeping suspicion in the back of my head. &#8220;Maybe I&#8217;m just getting old and bitter.&#8221;</p>
<p>Then I played Cave Story, and later Batman: Arkham Asylum. </p>
<p>Maybe it&#8217;s true that it&#8217;s harder to be immersed as we get older, but there are a few newer titles out there who will give me that feeling, so I dare say that a lot of good games today lack the soul that a lot of old goodies have.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Ken Levine parla dei segreti di System Shock 2 &#124; Wings of Magic: Cinema e Videogiochi</title>
		<link>http://irrationalgames.com/insider/what-might-have-been/comment-page-1/#comment-3426</link>
		<dc:creator>Ken Levine parla dei segreti di System Shock 2 &#124; Wings of Magic: Cinema e Videogiochi</dc:creator>
		<pubDate>Wed, 03 Feb 2010 08:18:17 +0000</pubDate>
		<guid isPermaLink="false">http://irrationalgames.com/?p=2966#comment-3426</guid>
		<description>[...] del calibro di System Shock 2, Tribe: Vengeance, SWAT 4 e Bioshock, è tornato a scrivere sul blog della sua azienda, per parlare di System Shock 2 e delle inumane condizioni lavorative in cui è stato sviluppato. [...]</description>
		<content:encoded><![CDATA[<p>[...] del calibro di System Shock 2, Tribe: Vengeance, SWAT 4 e Bioshock, è tornato a scrivere sul blog della sua azienda, per parlare di System Shock 2 e delle inumane condizioni lavorative in cui è stato sviluppato. [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Ken Levine goes behind the scenes on System Shock 2 - www.webege.com - deepWeb</title>
		<link>http://irrationalgames.com/insider/what-might-have-been/comment-page-1/#comment-3411</link>
		<dc:creator>Ken Levine goes behind the scenes on System Shock 2 - www.webege.com - deepWeb</dc:creator>
		<pubDate>Tue, 02 Feb 2010 23:58:45 +0000</pubDate>
		<guid isPermaLink="false">http://irrationalgames.com/?p=2966#comment-3411</guid>
		<description>[...] old insider information over there you have to wonder how long they&#8217;ll keep it up. Today, it&#8217;s &#8220;what might have been&#8221; on System Shock 2, as Levine relates what they would have liked to do with the SHODAN showdown [...]</description>
		<content:encoded><![CDATA[<p>[...] old insider information over there you have to wonder how long they&#8217;ll keep it up. Today, it&#8217;s &#8220;what might have been&#8221; on System Shock 2, as Levine relates what they would have liked to do with the SHODAN showdown [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: National Video Game Association &#187; System Shock 2&#8217;s Surprise Ending — for Ken Levine, Anyway [Irrational Games]</title>
		<link>http://irrationalgames.com/insider/what-might-have-been/comment-page-1/#comment-3401</link>
		<dc:creator>National Video Game Association &#187; System Shock 2&#8217;s Surprise Ending — for Ken Levine, Anyway [Irrational Games]</dc:creator>
		<pubDate>Tue, 02 Feb 2010 21:40:29 +0000</pubDate>
		<guid isPermaLink="false">http://irrationalgames.com/?p=2966#comment-3401</guid>
		<description>[...] What Might Have Been [Irrational Games] [...]</description>
		<content:encoded><![CDATA[<p>[...] What Might Have Been [Irrational Games] [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Ken Levine goes behind the scenes on System Shock 2 &#124; Tech Industry News</title>
		<link>http://irrationalgames.com/insider/what-might-have-been/comment-page-1/#comment-3366</link>
		<dc:creator>Ken Levine goes behind the scenes on System Shock 2 &#124; Tech Industry News</dc:creator>
		<pubDate>Tue, 02 Feb 2010 11:35:52 +0000</pubDate>
		<guid isPermaLink="false">http://irrationalgames.com/?p=2966#comment-3366</guid>
		<description>[...] old insider information over there you have to wonder how long they&#8217;ll keep it up. Today, it&#8217;s &#8220;what might have been&#8221; on System Shock 2, as Levine relates what they would have liked to do with the SHODAN showdown [...]</description>
		<content:encoded><![CDATA[<p>[...] old insider information over there you have to wonder how long they&#8217;ll keep it up. Today, it&#8217;s &#8220;what might have been&#8221; on System Shock 2, as Levine relates what they would have liked to do with the SHODAN showdown [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: System Shock 2 production blunders &#171; Rockstar Gamer</title>
		<link>http://irrationalgames.com/insider/what-might-have-been/comment-page-1/#comment-3341</link>
		<dc:creator>System Shock 2 production blunders &#171; Rockstar Gamer</dc:creator>
		<pubDate>Tue, 02 Feb 2010 06:30:55 +0000</pubDate>
		<guid isPermaLink="false">http://irrationalgames.com/?p=2966#comment-3341</guid>
		<description>[...] Levine remembers System Shock 2, its production stumbles, all the feature cutted. A nice read, if you ask [...]</description>
		<content:encoded><![CDATA[<p>[...] Levine remembers System Shock 2, its production stumbles, all the feature cutted. A nice read, if you ask [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Gamerang is the best place to rent video games for $14.95 per month - buy video games, compare prices, read reviews and game ratings.</title>
		<link>http://irrationalgames.com/insider/what-might-have-been/comment-page-1/#comment-3336</link>
		<dc:creator>Gamerang is the best place to rent video games for $14.95 per month - buy video games, compare prices, read reviews and game ratings.</dc:creator>
		<pubDate>Tue, 02 Feb 2010 06:22:39 +0000</pubDate>
		<guid isPermaLink="false">http://irrationalgames.com/?p=2966#comment-3336</guid>
		<description>&lt;strong&gt;What Might have Been System Shock 2...&lt;/strong&gt;

Thank you for submitting this cool story - Trackback from Gamerang is the best place to rent video games for $14.95 per month - buy video games, compare prices, read reviews and game ratings....</description>
		<content:encoded><![CDATA[<p><strong>What Might have Been System Shock 2&#8230;</strong></p>
<p>Thank you for submitting this cool story &#8211; Trackback from Gamerang is the best place to rent video games for $14.95 per month &#8211; buy video games, compare prices, read reviews and game ratings&#8230;.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Ken Levine goes behind the scenes on System Shock 2&#124; Latest breaking News on Video Games Hardware and Software.&#124; BadPower.com Blog</title>
		<link>http://irrationalgames.com/insider/what-might-have-been/comment-page-1/#comment-3321</link>
		<dc:creator>Ken Levine goes behind the scenes on System Shock 2&#124; Latest breaking News on Video Games Hardware and Software.&#124; BadPower.com Blog</dc:creator>
		<pubDate>Tue, 02 Feb 2010 04:06:44 +0000</pubDate>
		<guid isPermaLink="false">http://irrationalgames.com/?p=2966#comment-3321</guid>
		<description>[...] old insider information over there you have to wonder how long they&#8217;ll keep it up. Today, it&#8217;s &#8220;what might have been&#8221; on System Shock 2, as Levine relates what they would have liked to do with the SHODAN showdown [...]</description>
		<content:encoded><![CDATA[<p>[...] old insider information over there you have to wonder how long they&#8217;ll keep it up. Today, it&#8217;s &#8220;what might have been&#8221; on System Shock 2, as Levine relates what they would have liked to do with the SHODAN showdown [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Ken Levine goes behind the scenes on System Shock 2 &#124; The IT Chronicle</title>
		<link>http://irrationalgames.com/insider/what-might-have-been/comment-page-1/#comment-3306</link>
		<dc:creator>Ken Levine goes behind the scenes on System Shock 2 &#124; The IT Chronicle</dc:creator>
		<pubDate>Tue, 02 Feb 2010 03:01:42 +0000</pubDate>
		<guid isPermaLink="false">http://irrationalgames.com/?p=2966#comment-3306</guid>
		<description>[...] old insider information over there you have to wonder how long they&#8217;ll keep it up. Today, it&#8217;s &#8220;what might have been&#8221; on System Shock 2, as Levine relates what they would have liked to do with the SHODAN showdown [...]</description>
		<content:encoded><![CDATA[<p>[...] old insider information over there you have to wonder how long they&#8217;ll keep it up. Today, it&#8217;s &#8220;what might have been&#8221; on System Shock 2, as Levine relates what they would have liked to do with the SHODAN showdown [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: </title>
		<link>http://irrationalgames.com/insider/what-might-have-been/comment-page-1/#comment-3281</link>
		<dc:creator></dc:creator>
		<pubDate>Mon, 01 Feb 2010 22:06:42 +0000</pubDate>
		<guid isPermaLink="false">http://irrationalgames.com/?p=2966#comment-3281</guid>
		<description>I love the insights and hidden workings of my most loved games.</description>
		<content:encoded><![CDATA[<p>I love the insights and hidden workings of my most loved games.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: grommell</title>
		<link>http://irrationalgames.com/insider/what-might-have-been/comment-page-1/#comment-3246</link>
		<dc:creator>grommell</dc:creator>
		<pubDate>Mon, 01 Feb 2010 12:49:35 +0000</pubDate>
		<guid isPermaLink="false">http://irrationalgames.com/?p=2966#comment-3246</guid>
		<description>Didn&#039;t think SS2 had a bad ending, I felt the levels leading upto the final battle were a bit rushed, but the actual ending is still a satisfying conclusion. Shodans face after she is shot made me fill my pants (Nah!) &amp; &quot;Rebecca&quot; waking up &amp; laughing was a great final spook in a game full of spooks. Best game of the 20th Century without doubt (considering Deus Ex to be 21st century, even tho technically it isn&#039;t :P). They don&#039;t make&#039;m like they used to.</description>
		<content:encoded><![CDATA[<p>Didn&#8217;t think SS2 had a bad ending, I felt the levels leading upto the final battle were a bit rushed, but the actual ending is still a satisfying conclusion. Shodans face after she is shot made me fill my pants (Nah!) &amp; &#8220;Rebecca&#8221; waking up &amp; laughing was a great final spook in a game full of spooks. Best game of the 20th Century without doubt (considering Deus Ex to be 21st century, even tho technically it isn&#8217;t <img src='http://irrationalgames.com/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /> ). They don&#8217;t make&#8217;m like they used to.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: </title>
		<link>http://irrationalgames.com/insider/what-might-have-been/comment-page-1/#comment-3241</link>
		<dc:creator></dc:creator>
		<pubDate>Mon, 01 Feb 2010 10:30:26 +0000</pubDate>
		<guid isPermaLink="false">http://irrationalgames.com/?p=2966#comment-3241</guid>
		<description>I&#039;m generally not someone who you could describe as a &#039;fanboy&#039; in any manner. Not like a friend of mine, who&#039;s been positively gushing about Dante&#039;s Inferno (the game, not the book) for the past six months. I&#039;m frankly sick of hearing him go on about it.

The one exception is System Shock. Both versions. I&#039;ve already posted that I suspect Project Icarus to be SS3. I still have copies of 1 and 2 sitting here, and I re-run SS2 once in a while. Just found a way to get SS1 running on my computer this evening. So I&#039;ll be busy for a little while...

Incidentally, the first time I played SS2 and got to the dead Polito scene, my reaction was literally &quot;Oh shit.&quot; My wife was sitting there too; she&#039;d seen SS1 and said the same thing.</description>
		<content:encoded><![CDATA[<p>I&#8217;m generally not someone who you could describe as a &#8216;fanboy&#8217; in any manner. Not like a friend of mine, who&#8217;s been positively gushing about Dante&#8217;s Inferno (the game, not the book) for the past six months. I&#8217;m frankly sick of hearing him go on about it.</p>
<p>The one exception is System Shock. Both versions. I&#8217;ve already posted that I suspect Project Icarus to be SS3. I still have copies of 1 and 2 sitting here, and I re-run SS2 once in a while. Just found a way to get SS1 running on my computer this evening. So I&#8217;ll be busy for a little while&#8230;</p>
<p>Incidentally, the first time I played SS2 and got to the dead Polito scene, my reaction was literally &#8220;Oh shit.&#8221; My wife was sitting there too; she&#8217;d seen SS1 and said the same thing.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: </title>
		<link>http://irrationalgames.com/insider/what-might-have-been/comment-page-1/#comment-3236</link>
		<dc:creator></dc:creator>
		<pubDate>Mon, 01 Feb 2010 02:59:49 +0000</pubDate>
		<guid isPermaLink="false">http://irrationalgames.com/?p=2966#comment-3236</guid>
		<description>Apocalypse Shock?

Sounds like a fantastic game! Would totally play that,.</description>
		<content:encoded><![CDATA[<p>Apocalypse Shock?</p>
<p>Sounds like a fantastic game! Would totally play that,.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: hellr1de</title>
		<link>http://irrationalgames.com/insider/what-might-have-been/comment-page-1/#comment-3226</link>
		<dc:creator>hellr1de</dc:creator>
		<pubDate>Sun, 31 Jan 2010 19:43:59 +0000</pubDate>
		<guid isPermaLink="false">http://irrationalgames.com/?p=2966#comment-3226</guid>
		<description>I still have my old copy of SS2 kept warm somewhere, as I sometimes feel the need to play it again. The climax was so intense. Combined with a great story and gameplay mechanics, it is truly an immortal classic!  :)</description>
		<content:encoded><![CDATA[<p>I still have my old copy of SS2 kept warm somewhere, as I sometimes feel the need to play it again. The climax was so intense. Combined with a great story and gameplay mechanics, it is truly an immortal classic!  <img src='http://irrationalgames.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
]]></content:encoded>
	</item>
	<item>
		<title>By: The Story/Secrets of System Shock 2 &#171; Akash Joshi</title>
		<link>http://irrationalgames.com/insider/what-might-have-been/comment-page-1/#comment-3221</link>
		<dc:creator>The Story/Secrets of System Shock 2 &#171; Akash Joshi</dc:creator>
		<pubDate>Sun, 31 Jan 2010 18:46:50 +0000</pubDate>
		<guid isPermaLink="false">http://irrationalgames.com/?p=2966#comment-3221</guid>
		<description>[...] Read the Article. [...]</description>
		<content:encoded><![CDATA[<p>[...] Read the Article. [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: uberVU - social comments</title>
		<link>http://irrationalgames.com/insider/what-might-have-been/comment-page-1/#comment-3216</link>
		<dc:creator>uberVU - social comments</dc:creator>
		<pubDate>Sun, 31 Jan 2010 13:07:07 +0000</pubDate>
		<guid isPermaLink="false">http://irrationalgames.com/?p=2966#comment-3216</guid>
		<description>&lt;strong&gt;Social comments and analytics for this post...&lt;/strong&gt;

This post was mentioned on Twitter by irrationalgames: Creative Director Ken Levine shares untold System Shock 2 secrets. http://bit.ly/dlTsaA...</description>
		<content:encoded><![CDATA[<p><strong>Social comments and analytics for this post&#8230;</strong></p>
<p>This post was mentioned on Twitter by irrationalgames: Creative Director Ken Levine shares untold System Shock 2 secrets. <a href="http://bit.ly/dlTsaA.." rel="nofollow">http://bit.ly/dlTsaA..</a>.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: System Shock 2&#8217;s Surprise Ending — for Ken Levine, Anyway - Gaming Flavor</title>
		<link>http://irrationalgames.com/insider/what-might-have-been/comment-page-1/#comment-3211</link>
		<dc:creator>System Shock 2&#8217;s Surprise Ending — for Ken Levine, Anyway - Gaming Flavor</dc:creator>
		<pubDate>Sun, 31 Jan 2010 10:00:20 +0000</pubDate>
		<guid isPermaLink="false">http://irrationalgames.com/?p=2966#comment-3211</guid>
		<description>[...] What Might Have Been [Irrational Games] [...]</description>
		<content:encoded><![CDATA[<p>[...] What Might Have Been [Irrational Games] [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: </title>
		<link>http://irrationalgames.com/insider/what-might-have-been/comment-page-1/#comment-3206</link>
		<dc:creator></dc:creator>
		<pubDate>Sun, 31 Jan 2010 08:15:05 +0000</pubDate>
		<guid isPermaLink="false">http://irrationalgames.com/?p=2966#comment-3206</guid>
		<description>Oh, never mind, I not read so good.</description>
		<content:encoded><![CDATA[<p>Oh, never mind, I not read so good.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: </title>
		<link>http://irrationalgames.com/insider/what-might-have-been/comment-page-1/#comment-3201</link>
		<dc:creator></dc:creator>
		<pubDate>Sun, 31 Jan 2010 08:13:57 +0000</pubDate>
		<guid isPermaLink="false">http://irrationalgames.com/?p=2966#comment-3201</guid>
		<description>So... 
what was the original ending?</description>
		<content:encoded><![CDATA[<p>So&#8230;<br />
what was the original ending?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: System Shock 2&#8217;s Surprise Ending — for Ken Levine, Anyway [Irrational Games] &#171; Jewellery News</title>
		<link>http://irrationalgames.com/insider/what-might-have-been/comment-page-1/#comment-3196</link>
		<dc:creator>System Shock 2&#8217;s Surprise Ending — for Ken Levine, Anyway [Irrational Games] &#171; Jewellery News</dc:creator>
		<pubDate>Sun, 31 Jan 2010 08:08:21 +0000</pubDate>
		<guid isPermaLink="false">http://irrationalgames.com/?p=2966#comment-3196</guid>
		<description>[...] What Might Have Been [Irrational Games] [...]</description>
		<content:encoded><![CDATA[<p>[...] What Might Have Been [Irrational Games] [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: System Shock 2&#8217;s Surprise Ending — for Ken Levine, Anyway [Irrational Games] &#124; zacsgames.com</title>
		<link>http://irrationalgames.com/insider/what-might-have-been/comment-page-1/#comment-3191</link>
		<dc:creator>System Shock 2&#8217;s Surprise Ending — for Ken Levine, Anyway [Irrational Games] &#124; zacsgames.com</dc:creator>
		<pubDate>Sun, 31 Jan 2010 06:38:08 +0000</pubDate>
		<guid isPermaLink="false">http://irrationalgames.com/?p=2966#comment-3191</guid>
		<description>[...] 10 years old, it is a classic that some may wish to play, so, consider yourself spoiler alerted.   What Might Have Been [Irrational Games]  [Sponsored] [...]</description>
		<content:encoded><![CDATA[<p>[...] 10 years old, it is a classic that some may wish to play, so, consider yourself spoiler alerted.   What Might Have Been [Irrational Games]  [Sponsored] [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: </title>
		<link>http://irrationalgames.com/insider/what-might-have-been/comment-page-1/#comment-3181</link>
		<dc:creator></dc:creator>
		<pubDate>Sun, 31 Jan 2010 04:53:14 +0000</pubDate>
		<guid isPermaLink="false">http://irrationalgames.com/?p=2966#comment-3181</guid>
		<description>This just isnt right....</description>
		<content:encoded><![CDATA[<p>This just isnt right&#8230;.</p>
]]></content:encoded>
	</item>
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		<title>By: System Shock 2&#8217;s Surprise Ending — For Ken Levine, Anyway &#124; Kotaku Australia</title>
		<link>http://irrationalgames.com/insider/what-might-have-been/comment-page-1/#comment-3176</link>
		<dc:creator>System Shock 2&#8217;s Surprise Ending — For Ken Levine, Anyway &#124; Kotaku Australia</dc:creator>
		<pubDate>Sun, 31 Jan 2010 03:15:35 +0000</pubDate>
		<guid isPermaLink="false">http://irrationalgames.com/?p=2966#comment-3176</guid>
		<description>[...] What Might Have Been [Irrational Games]       Tagged:developmentirrational gamesken levinepcsystem shocksystem shock 2 [...]</description>
		<content:encoded><![CDATA[<p>[...] What Might Have Been [Irrational Games]       Tagged:developmentirrational gamesken levinepcsystem shocksystem shock 2 [...]</p>
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		<title>By: </title>
		<link>http://irrationalgames.com/insider/what-might-have-been/comment-page-1/#comment-3166</link>
		<dc:creator></dc:creator>
		<pubDate>Sun, 31 Jan 2010 00:46:23 +0000</pubDate>
		<guid isPermaLink="false">http://irrationalgames.com/?p=2966#comment-3166</guid>
		<description>This article was a great read.  I always thought the ending to SS2 was great, but mainly because it hints very strongly at a sequel...</description>
		<content:encoded><![CDATA[<p>This article was a great read.  I always thought the ending to SS2 was great, but mainly because it hints very strongly at a sequel&#8230;</p>
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		<title>By: System Shock 2&#8217;s Surprise Ending — for Ken Levine, Anyway [Irrational Games]</title>
		<link>http://irrationalgames.com/insider/what-might-have-been/comment-page-1/#comment-3161</link>
		<dc:creator>System Shock 2&#8217;s Surprise Ending — for Ken Levine, Anyway [Irrational Games]</dc:creator>
		<pubDate>Sun, 31 Jan 2010 00:35:34 +0000</pubDate>
		<guid isPermaLink="false">http://irrationalgames.com/?p=2966#comment-3161</guid>
		<description>[...] What Might Have Been [Irrational Games] [...]</description>
		<content:encoded><![CDATA[<p>[...] What Might Have Been [Irrational Games] [...]</p>
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		<title>By: </title>
		<link>http://irrationalgames.com/insider/what-might-have-been/comment-page-1/#comment-3156</link>
		<dc:creator></dc:creator>
		<pubDate>Sun, 31 Jan 2010 00:28:54 +0000</pubDate>
		<guid isPermaLink="false">http://irrationalgames.com/?p=2966#comment-3156</guid>
		<description>The Zero-G level idea sounds really cool. At that point in the game I was utterly absorbed. I wasn’t merely playing the game, I was really there. If it had been done it would have been the icing, on top of the icing that was already on the cake.

Maybe next time around, if you guys ever get chance to do another System Shock, then you can fully realise all those ideas.

Its funny, even after all this time, I still haven’t played another game that has immersed me so much into the game world as SS2 did. Bio Shock was great, as was Fallout 3 and STALKER, but none have had that same level of immersion I felt. Now that I’m older, I’m starting to wonder if its just games in general that arent as immersive, or if its actually me that understands how they work better, therefore they no longer trick me into that immersive state of mind.</description>
		<content:encoded><![CDATA[<p>The Zero-G level idea sounds really cool. At that point in the game I was utterly absorbed. I wasn’t merely playing the game, I was really there. If it had been done it would have been the icing, on top of the icing that was already on the cake.</p>
<p>Maybe next time around, if you guys ever get chance to do another System Shock, then you can fully realise all those ideas.</p>
<p>Its funny, even after all this time, I still haven’t played another game that has immersed me so much into the game world as SS2 did. Bio Shock was great, as was Fallout 3 and STALKER, but none have had that same level of immersion I felt. Now that I’m older, I’m starting to wonder if its just games in general that arent as immersive, or if its actually me that understands how they work better, therefore they no longer trick me into that immersive state of mind.</p>
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		<title>By: </title>
		<link>http://irrationalgames.com/insider/what-might-have-been/comment-page-1/#comment-3136</link>
		<dc:creator></dc:creator>
		<pubDate>Sat, 30 Jan 2010 18:03:32 +0000</pubDate>
		<guid isPermaLink="false">http://irrationalgames.com/?p=2966#comment-3136</guid>
		<description>To this day Shock2 will live in infamy as the best FPS/RPG of all time.</description>
		<content:encoded><![CDATA[<p>To this day Shock2 will live in infamy as the best FPS/RPG of all time.</p>
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