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	<title>Comments on: What Might have Been</title>
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	<link>http://irrationalgames.com/insider/what-might-have-been/</link>
	<description>Irrational Games</description>
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		<title>By: lancebotelle</title>
		<link>http://irrationalgames.com/insider/what-might-have-been/comment-page-1/#comment-5391</link>
		<dc:creator>lancebotelle</dc:creator>
		<pubDate>Mon, 12 Apr 2010 18:56:46 +0000</pubDate>
		<guid isPermaLink="false">http://irrationalgames.com/?p=2966#comment-5391</guid>
		<description>Hi All,

The System Shock games are my all time favourite! I was around when the ShockEd was about and tried to contribute material then. With the coming of NWN, I transfered my project to design my own &quot;Sytem Shock&quot; style game there.

It&#039;s great to see this game still receieving the attention it deserves, and while I did buy and play Bioshock, I still miss the greater RPG elements that came with SS2.

By the way, if anybody is interested in playeing my own module (a definite homage to System Shock 2), then feel free: It&#039;s called Soul Shaker: http://nwvault.ign.com/View.php?view=Modules.Detail&amp;id=5418 (NWN with expansions required.)

I stil dream of a System Shock 3 with the same gaming elements as the originals. I still have both SS1 (original and enhanced version) and SS2 (original) and hope I might play them again some time in the future, when the memory fades and the puzzles need rethinking.

Lance.</description>
		<content:encoded><![CDATA[<p>Hi All,</p>
<p>The System Shock games are my all time favourite! I was around when the ShockEd was about and tried to contribute material then. With the coming of NWN, I transfered my project to design my own &#8220;Sytem Shock&#8221; style game there.</p>
<p>It&#8217;s great to see this game still receieving the attention it deserves, and while I did buy and play Bioshock, I still miss the greater RPG elements that came with SS2.</p>
<p>By the way, if anybody is interested in playeing my own module (a definite homage to System Shock 2), then feel free: It&#8217;s called Soul Shaker: <a href="http://nwvault.ign.com/View.php?view=Modules.Detail&amp;id=5418" rel="nofollow">http://nwvault.ign.com/View.php?view=Modules.Detail&amp;id=5418</a> (NWN with expansions required.)</p>
<p>I stil dream of a System Shock 3 with the same gaming elements as the originals. I still have both SS1 (original and enhanced version) and SS2 (original) and hope I might play them again some time in the future, when the memory fades and the puzzles need rethinking.</p>
<p>Lance.</p>
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	<item>
		<title>By: </title>
		<link>http://irrationalgames.com/insider/what-might-have-been/comment-page-1/#comment-5146</link>
		<dc:creator></dc:creator>
		<pubDate>Tue, 30 Mar 2010 21:51:56 +0000</pubDate>
		<guid isPermaLink="false">http://irrationalgames.com/?p=2966#comment-5146</guid>
		<description>What a beatiful forgotten classic. I still remember seeing Hybrid and Midwife for the first time. :) Those were some creepy, long and scary nights. Sad I can never be immersed like that anymore. Long live Ken Levine&#039;s brains.</description>
		<content:encoded><![CDATA[<p>What a beatiful forgotten classic. I still remember seeing Hybrid and Midwife for the first time. <img src='http://irrationalgames.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  Those were some creepy, long and scary nights. Sad I can never be immersed like that anymore. Long live Ken Levine&#8217;s brains.</p>
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	<item>
		<title>By: 游戏前沿博客 &#187; Blog Archive &#187; Analysis: System Shock 2 &#8211; Structure And Spoilers</title>
		<link>http://irrationalgames.com/insider/what-might-have-been/comment-page-1/#comment-4786</link>
		<dc:creator>游戏前沿博客 &#187; Blog Archive &#187; Analysis: System Shock 2 &#8211; Structure And Spoilers</dc:creator>
		<pubDate>Tue, 23 Mar 2010 20:05:26 +0000</pubDate>
		<guid isPermaLink="false">http://irrationalgames.com/?p=2966#comment-4786</guid>
		<description>[...] (It&#8217;s true that, in the game&#8217;s final cut scene, Tommy and Rebecca&#8217;s achievement is essentially nullified, but that doesn&#8217;t nullify the significance to me of the moment of their escape during the game itself. And that whole cut scene was silly to begin with, as admitted by writer/designer Ken Levine, who recently revealed it was constructed externally.) [...]</description>
		<content:encoded><![CDATA[<p>[...] (It&#8217;s true that, in the game&#8217;s final cut scene, Tommy and Rebecca&#8217;s achievement is essentially nullified, but that doesn&#8217;t nullify the significance to me of the moment of their escape during the game itself. And that whole cut scene was silly to begin with, as admitted by writer/designer Ken Levine, who recently revealed it was constructed externally.) [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Game Retail Store » Analysis: System Shock 2 - Structure And Spoilers</title>
		<link>http://irrationalgames.com/insider/what-might-have-been/comment-page-1/#comment-4781</link>
		<dc:creator>Game Retail Store » Analysis: System Shock 2 - Structure And Spoilers</dc:creator>
		<pubDate>Tue, 23 Mar 2010 19:51:20 +0000</pubDate>
		<guid isPermaLink="false">http://irrationalgames.com/?p=2966#comment-4781</guid>
		<description>[...] (It&#8217;s true that, in the game&#8217;s final cut scene, Tommy and Rebecca&#8217;s achievement is essentially nullified, but that doesn&#8217;t nullify the significance to me of the moment of their escape during the game itself. And that whole cut scene was silly to begin with, as admitted by writer/designer Ken Levine, who recently revealed it was constructed externally.) [...]</description>
		<content:encoded><![CDATA[<p>[...] (It&#8217;s true that, in the game&#8217;s final cut scene, Tommy and Rebecca&#8217;s achievement is essentially nullified, but that doesn&#8217;t nullify the significance to me of the moment of their escape during the game itself. And that whole cut scene was silly to begin with, as admitted by writer/designer Ken Levine, who recently revealed it was constructed externally.) [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Firing from the hip &#8211; RPS Podcast 39 &#124; Iterative Development</title>
		<link>http://irrationalgames.com/insider/what-might-have-been/comment-page-1/#comment-4191</link>
		<dc:creator>Firing from the hip &#8211; RPS Podcast 39 &#124; Iterative Development</dc:creator>
		<pubDate>Wed, 03 Mar 2010 22:17:20 +0000</pubDate>
		<guid isPermaLink="false">http://irrationalgames.com/?p=2966#comment-4191</guid>
		<description>[...] sidenote &#8211; this is so &#8216;Apocalypse Now&#8216;, which is what the original premise of System Shock 2.  This works perfectly &#8211; your squads mission is to assassinate Andrew Ryan, and as you [...]</description>
		<content:encoded><![CDATA[<p>[...] sidenote &#8211; this is so &#8216;Apocalypse Now&#8216;, which is what the original premise of System Shock 2.  This works perfectly &#8211; your squads mission is to assassinate Andrew Ryan, and as you [...]</p>
]]></content:encoded>
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	<item>
		<title>By: karter</title>
		<link>http://irrationalgames.com/insider/what-might-have-been/comment-page-1/#comment-4096</link>
		<dc:creator>karter</dc:creator>
		<pubDate>Mon, 01 Mar 2010 20:16:55 +0000</pubDate>
		<guid isPermaLink="false">http://irrationalgames.com/?p=2966#comment-4096</guid>
		<description>Shock2 is good as it is. Its still better then most games i play nowadays. Wish there was a remake of some sort.</description>
		<content:encoded><![CDATA[<p>Shock2 is good as it is. Its still better then most games i play nowadays. Wish there was a remake of some sort.</p>
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	<item>
		<title>By: The Sunday Papers &#124; Rock, Paper, Shotgun</title>
		<link>http://irrationalgames.com/insider/what-might-have-been/comment-page-1/#comment-3741</link>
		<dc:creator>The Sunday Papers &#124; Rock, Paper, Shotgun</dc:creator>
		<pubDate>Sun, 14 Feb 2010 12:38:52 +0000</pubDate>
		<guid isPermaLink="false">http://irrationalgames.com/?p=2966#comment-3741</guid>
		<description>[...] Irrational&#8217;s blog&#8217;s getting increasingly excellent. Here&#8217;s their guide to what could have been with Shock 2. [...]</description>
		<content:encoded><![CDATA[<p>[...] Irrational&#8217;s blog&#8217;s getting increasingly excellent. Here&#8217;s their guide to what could have been with Shock 2. [...]</p>
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	</item>
	<item>
		<title>By: </title>
		<link>http://irrationalgames.com/insider/what-might-have-been/comment-page-1/#comment-3641</link>
		<dc:creator></dc:creator>
		<pubDate>Sat, 13 Feb 2010 05:02:34 +0000</pubDate>
		<guid isPermaLink="false">http://irrationalgames.com/?p=2966#comment-3641</guid>
		<description>You guys are amazing.  As a sort of creative director myself, I always find it difficult when my ideas about plot and character development clash with either the team&#039;s views or the limited budget we have to work with.  It&#039;s inspiring to see how you&#039;ve dealt with the same things without losing all your hair.  :)  Keep up the good work!</description>
		<content:encoded><![CDATA[<p>You guys are amazing.  As a sort of creative director myself, I always find it difficult when my ideas about plot and character development clash with either the team&#8217;s views or the limited budget we have to work with.  It&#8217;s inspiring to see how you&#8217;ve dealt with the same things without losing all your hair.  <img src='http://irrationalgames.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />   Keep up the good work!</p>
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