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	<title>Comments on: The Gun Range Part 1: Recording</title>
	<atom:link href="http://irrationalgames.com/insider/the-gun-range-part-1-recording/feed/" rel="self" type="application/rss+xml" />
	<link>http://irrationalgames.com/insider/the-gun-range-part-1-recording/</link>
	<description>Irrational Games</description>
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		<title>By: </title>
		<link>http://irrationalgames.com/insider/the-gun-range-part-1-recording/comment-page-1/#comment-33556</link>
		<dc:creator></dc:creator>
		<pubDate>Sun, 11 Mar 2012 19:44:34 +0000</pubDate>
		<guid isPermaLink="false">http://irrationalgames.com/?p=22451#comment-33556</guid>
		<description>they jingle jangle jingle...</description>
		<content:encoded><![CDATA[<p>they jingle jangle jingle&#8230;</p>
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	<item>
		<title>By: sandersoul</title>
		<link>http://irrationalgames.com/insider/the-gun-range-part-1-recording/comment-page-1/#comment-32741</link>
		<dc:creator>sandersoul</dc:creator>
		<pubDate>Thu, 02 Feb 2012 12:27:18 +0000</pubDate>
		<guid isPermaLink="false">http://irrationalgames.com/?p=22451#comment-32741</guid>
		<description>that&#039;s the kind of dedication all game developers should have
keep up the good work IG</description>
		<content:encoded><![CDATA[<p>that&#8217;s the kind of dedication all game developers should have<br />
keep up the good work IG</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: </title>
		<link>http://irrationalgames.com/insider/the-gun-range-part-1-recording/comment-page-1/#comment-32721</link>
		<dc:creator></dc:creator>
		<pubDate>Tue, 31 Jan 2012 11:19:33 +0000</pubDate>
		<guid isPermaLink="false">http://irrationalgames.com/?p=22451#comment-32721</guid>
		<description>interesting, i always thought this happened in  a studio</description>
		<content:encoded><![CDATA[<p>interesting, i always thought this happened in  a studio</p>
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	<item>
		<title>By: </title>
		<link>http://irrationalgames.com/insider/the-gun-range-part-1-recording/comment-page-1/#comment-32711</link>
		<dc:creator></dc:creator>
		<pubDate>Mon, 30 Jan 2012 17:27:49 +0000</pubDate>
		<guid isPermaLink="false">http://irrationalgames.com/?p=22451#comment-32711</guid>
		<description>I noticed the brilliant jangling noise the grenade launcher made in the 15 minute demo - it&#039;s great to see you&#039;re extending that sort of thing to all the weapons. Weapon feedback is really important to my enjoyment of games - Far Cry 2, and the Bioshocks, and Portal all get it.</description>
		<content:encoded><![CDATA[<p>I noticed the brilliant jangling noise the grenade launcher made in the 15 minute demo &#8211; it&#8217;s great to see you&#8217;re extending that sort of thing to all the weapons. Weapon feedback is really important to my enjoyment of games &#8211; Far Cry 2, and the Bioshocks, and Portal all get it.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: </title>
		<link>http://irrationalgames.com/insider/the-gun-range-part-1-recording/comment-page-1/#comment-32701</link>
		<dc:creator></dc:creator>
		<pubDate>Sun, 29 Jan 2012 12:37:31 +0000</pubDate>
		<guid isPermaLink="false">http://irrationalgames.com/?p=22451#comment-32701</guid>
		<description>Awesome!!!!!!</description>
		<content:encoded><![CDATA[<p>Awesome!!!!!!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: </title>
		<link>http://irrationalgames.com/insider/the-gun-range-part-1-recording/comment-page-1/#comment-32681</link>
		<dc:creator></dc:creator>
		<pubDate>Sat, 28 Jan 2012 06:54:44 +0000</pubDate>
		<guid isPermaLink="false">http://irrationalgames.com/?p=22451#comment-32681</guid>
		<description>great job..little details .. make the game so gorgeus..</description>
		<content:encoded><![CDATA[<p>great job..little details .. make the game so gorgeus..</p>
]]></content:encoded>
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	<item>
		<title>By: pjs42290</title>
		<link>http://irrationalgames.com/insider/the-gun-range-part-1-recording/comment-page-1/#comment-32661</link>
		<dc:creator>pjs42290</dc:creator>
		<pubDate>Fri, 27 Jan 2012 18:14:57 +0000</pubDate>
		<guid isPermaLink="false">http://irrationalgames.com/?p=22451#comment-32661</guid>
		<description>Its the minor details that make a good game great. Well done</description>
		<content:encoded><![CDATA[<p>Its the minor details that make a good game great. Well done</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: joemommak1200</title>
		<link>http://irrationalgames.com/insider/the-gun-range-part-1-recording/comment-page-1/#comment-32656</link>
		<dc:creator>joemommak1200</dc:creator>
		<pubDate>Fri, 27 Jan 2012 12:49:43 +0000</pubDate>
		<guid isPermaLink="false">http://irrationalgames.com/?p=22451#comment-32656</guid>
		<description>It would be great to know which actual gun was used for a particular in game gun. Like say...was the sound used for the rifle from a 30 06, or maybe a 50 cal.</description>
		<content:encoded><![CDATA[<p>It would be great to know which actual gun was used for a particular in game gun. Like say&#8230;was the sound used for the rifle from a 30 06, or maybe a 50 cal.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: </title>
		<link>http://irrationalgames.com/insider/the-gun-range-part-1-recording/comment-page-1/#comment-32646</link>
		<dc:creator></dc:creator>
		<pubDate>Fri, 27 Jan 2012 03:38:58 +0000</pubDate>
		<guid isPermaLink="false">http://irrationalgames.com/?p=22451#comment-32646</guid>
		<description>&quot;When you’re holding a machine gun and you’re aiming down the sights, we want this to feel like this jangling, unstable machine in your hands,...&quot;

Totally awesome. I love this shit.</description>
		<content:encoded><![CDATA[<p>&#8220;When you’re holding a machine gun and you’re aiming down the sights, we want this to feel like this jangling, unstable machine in your hands,&#8230;&#8221;</p>
<p>Totally awesome. I love this shit.</p>
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		<title>By: felonious</title>
		<link>http://irrationalgames.com/insider/the-gun-range-part-1-recording/comment-page-1/#comment-32641</link>
		<dc:creator>felonious</dc:creator>
		<pubDate>Thu, 26 Jan 2012 23:40:08 +0000</pubDate>
		<guid isPermaLink="false">http://irrationalgames.com/?p=22451#comment-32641</guid>
		<description>Very cool inside information on the process. Hope next week to hear some of the audio collected for the guns!</description>
		<content:encoded><![CDATA[<p>Very cool inside information on the process. Hope next week to hear some of the audio collected for the guns!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: brecklesueur</title>
		<link>http://irrationalgames.com/insider/the-gun-range-part-1-recording/comment-page-1/#comment-32636</link>
		<dc:creator>brecklesueur</dc:creator>
		<pubDate>Thu, 26 Jan 2012 21:52:31 +0000</pubDate>
		<guid isPermaLink="false">http://irrationalgames.com/?p=22451#comment-32636</guid>
		<description>The sounds from the original Bioshock were some of the highest quality I&#039;ve ever heard in gaming.  Sometimes I&#039;d pick up potato chips or take a drink just to here the munching and gulping.  From the sounds of the coins to the loading of the shotun -- all over the top.  Excited to see/hear the results in Infinite.</description>
		<content:encoded><![CDATA[<p>The sounds from the original Bioshock were some of the highest quality I&#8217;ve ever heard in gaming.  Sometimes I&#8217;d pick up potato chips or take a drink just to here the munching and gulping.  From the sounds of the coins to the loading of the shotun &#8212; all over the top.  Excited to see/hear the results in Infinite.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: </title>
		<link>http://irrationalgames.com/insider/the-gun-range-part-1-recording/comment-page-1/#comment-32631</link>
		<dc:creator></dc:creator>
		<pubDate>Thu, 26 Jan 2012 19:14:32 +0000</pubDate>
		<guid isPermaLink="false">http://irrationalgames.com/?p=22451#comment-32631</guid>
		<description>Rad!</description>
		<content:encoded><![CDATA[<p>Rad!</p>
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	<item>
		<title>By: losstarot</title>
		<link>http://irrationalgames.com/insider/the-gun-range-part-1-recording/comment-page-1/#comment-32626</link>
		<dc:creator>losstarot</dc:creator>
		<pubDate>Thu, 26 Jan 2012 18:51:39 +0000</pubDate>
		<guid isPermaLink="false">http://irrationalgames.com/?p=22451#comment-32626</guid>
		<description>*me hoping for a crushing/deafening shotgun sound*  ( ・_&lt;)┏━ バキューン　　　　　</description>
		<content:encoded><![CDATA[<p>*me hoping for a crushing/deafening shotgun sound*  ( ・_&lt;)┏━ バキューン　　　　　</p>
]]></content:encoded>
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	<item>
		<title>By: japester</title>
		<link>http://irrationalgames.com/insider/the-gun-range-part-1-recording/comment-page-1/#comment-32621</link>
		<dc:creator>japester</dc:creator>
		<pubDate>Thu, 26 Jan 2012 18:13:32 +0000</pubDate>
		<guid isPermaLink="false">http://irrationalgames.com/?p=22451#comment-32621</guid>
		<description>Amazing the lengths you have to go to to ensure realism in modern games.  I bet the average gamer has no idea just how much work goes into every tiny detail like this.

Makes me think of the 8-bit days of gaming--when a gun was an L-shaped group of pixels and went &quot;boop&quot; when you fired it.  LOL</description>
		<content:encoded><![CDATA[<p>Amazing the lengths you have to go to to ensure realism in modern games.  I bet the average gamer has no idea just how much work goes into every tiny detail like this.</p>
<p>Makes me think of the 8-bit days of gaming&#8211;when a gun was an L-shaped group of pixels and went &#8220;boop&#8221; when you fired it.  LOL</p>
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