Ten Things You Should Know About BioShock Infinite: Day 6

by on September 16 2010

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In BioShock Infinite, you may find yourself in combat encounters involving well over a dozen enemies coming at you from all angles.

The original BioShock‘s Rapture was a dark, claustrophobic place full of corridors and rooms that accommodated only small-scale battles. BioShock Infinite’s Columbia, with its massive floating city blocks, allows for a much wider range of tactics and behaviors. Enemies can be engaged both in close combat and with long-range weapons across huge expanses–and everywhere in between. But they will also take advantage of the same opportunities you have, as they work together and zip around on Sky-Lines to outflank and outwit you.

This is the sixth in a series of short posts about BioShock Infinite being released one a day until the unveiling of its first gameplay demonstration video, which will go live September 21 on Xbox LIVE and Xbox.com, and September 22 elsewhere.

Posted this September 16 2010 06:05 pm, under Insider
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