Ten Things You Should Know About BioShock Infinite: Day 3

by IG.Chris on September 13 2010

29 comments

Ten Things You Should Know About BioShock Infinite
In BioShock Infinite, you aren’t exploring Columbia alone. You’ve been sent to recover the powerful but vulnerable woman Elizabeth, who accompanies and aids you throughout your journey.

Elizabeth is a crucial element of Columbia’s story and mystery, but she can also have a dramatic effect on gameplay–if you want her to. With her wide range of abilities, she can aid you in combat, setting up opportunities to combine your powers in even more effective ways. Of course, if you choose to take on your enemies all on your own, you can; she won’t interfere. And while that’s happening, Elizabeth can take care of herself, with no need for escorting.

This is the third in a series of short posts about BioShock Infinite being released one a day until the unveiling of its first gameplay demonstration video, which will go live September 21 on Xbox LIVE and Xbox.com, and September 22 elsewhere.

Avatar Image Posted this September 13 2010 01:00 pm, under Insider
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  • richardmcsundy | September 13, 2010 1:36 pm

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    Oh Wonderful this means an incredible variety of situations and gameplays.
    I’ll probably try her, but Ithink that mostly I’ll be a lonewolf.
    Keep it up IG!

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  • NomarDll769 | September 13, 2010 1:41 pm

    Another great post using nothing but little tid-bits. Keep up the amazing work, Chris!

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  • timogul | September 13, 2010 1:59 pm

    No escorting?! Hurrah! I always hate failing at something because stupid AI sidekick does something particularly stupid. Much respect for a sidekick that can take care of herself.

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  • perfectdarkling | September 13, 2010 2:27 pm

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    That’s cool. Different ways to play depending on whether or not you want to utilize her abilities. I hope there’s some form of combination powers.

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  • Vengeful | September 13, 2010 3:29 pm

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    As long as i don’t have to protect her at all times i don’t mind if she tags along,:)

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    • pedestrianx | September 15, 2010 12:41 am

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      Haha, I totally agree. I was worried about that, but I’m glad that she’ll apparently be able to help and defend herself when she’s with you.

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  • mastigias | September 13, 2010 4:46 pm

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    That’s an interesting idea, that we must not escort her. Good idea, by the way (:

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  • champloo369 | September 13, 2010 5:47 pm

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    I want her to help me, BUT i like to have all the power to myself…..

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  • jub8jub | September 13, 2010 7:02 pm

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    I don’t think I will use her powers considering her “Problem”

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  • September 13, 2010 8:03 pm

    [...] Source: Irrational Games [...]

    See Original Post at [gamerant.com]

  • speaker4thedead | September 13, 2010 8:08 pm

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    I have confidence the guys at Irrational will find the right balance to her powers. I don’t want to escort her but I also don’t want her to be so powerful that I can just hide and wait for her to destroy all

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  • borrego | September 13, 2010 9:44 pm

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    Total opportunity for some quality story development. Sign me up. Twice.

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  • californiawave | September 13, 2010 10:56 pm

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    The partnership deal sounds like it is going to turn out awesome.

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  • ftrapture | September 13, 2010 11:12 pm

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    The more I hear, the more I want. Did you hear that? That was my life being put on hold for an epic game.

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  • September 14, 2010 12:41 am

    [...] バイオショックインフィニティの10つの知らなきゃだめな事:第三目 10 things you must know about Bioshock Infinite: #3 Posted on 9月 14, 2010 by bilingualgameblog はい、第三目です!リンクはこちらへ [...]

    See Original Post at [bilingualgameblog.wordpress.com]

  • justincavnor | September 14, 2010 5:25 am

    So, very much like having Eleanor by your side the whole game?

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  • blue_didgeridoo | September 14, 2010 8:29 am

    When i first heard you guys were working on a new Bioshock i sorta wondered where you were taking it, but i have to say this game looks completely badass and i know you guys can deliver. BTW, thank you for the “…no need for escorting.” Babysitting some crappy AI sidekick is really annoying. Thanks for giving her some brains ;-)

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  • aghostdream | September 14, 2010 10:27 am

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    That’s great to hear! I hate escorting so this is going to be awesome.

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  • adesilva | September 14, 2010 11:50 am

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    It is certainly good to hear that she can fend for herself… their is nothing more annoying than playing a game and having npc’s die only to have you fail a mission..

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  • September 14, 2010 2:23 pm

    [...] バイオショックインフィニティの10つの知らなきゃだめな事:第三目 10 things you must know about Bioshock Infinite: #3 Posted on 09/14/2010 by bilingualgameblog はい、第三目です!リンクはこちらへ [...]

    See Original Post at [bilingualgameblog.wordpress.com]

  • rybow73 | September 15, 2010 2:50 am

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    Just like others have mentioned, I’m glad it won’t be a constant consequential escort mission. I despise when games subject us to those. I’m glad she can help AND not be in the way. Great update!

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  • MsMeow | September 16, 2010 11:46 am

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    It’ll be nice to have a useful tag-along that doesn’t become burdensome when she’s not being looked after. Looking forward to the gameplay demonstration and more bits of information about Infinite.

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  • September 21, 2010 5:16 pm

    [...] Your companion character Elizabeth aids you in combat–but only if and when you want her to. [...]

    See Original Post at [www.shockblastmedia.com]

  • tahrey | September 24, 2010 7:34 am

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    without wanting to be overly critical of a so-far awesome looking game…

    …we’re rescuing the princess again. No matter how powerful or independent (within limits, i.e. less so than the player) she may be.

    Don’t suppose there’s any possibility of being able to choose which of the two roles you wish to play at the start of the game? (Think: SMB2)
    Or even having the two characters reverse their position, with you opting for whichever one you choose (e.g. you can be Liz, rescuing Booker – either of the pair being just as powerful (with nods to actual, physical gender differences; maybe power vs dexterity), independent and playable as the other, just with different starting points and situations; isn’t that a good blow for equality?) … maybe with a character-appearance generator as well so we don’t also end up with claims of racism as well as sexism?

    Or is all this on purpose, as part of the story, setting and concept? I’ve seen notes about it having powerful statements and threads regarding racism, nationalism etc. ((this is your chance to go “uh, yeah, that’s the reason… yup” and slink off ;-D))

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    • tahrey | September 24, 2010 7:37 am

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      hmm what i meant to have in the middle of that was an idea that, by choosing to play elizabeth, you may be cooling your heels in captivity for a while, eavesdropping on plot points until Booker comes and busts you out … or even finding some way to break out on your own, through force or trickery.

      (THEN expanding it to … a choice of starting characters, AND of locations. dynamic story-altering powers go! with events subtly altered such to converge towards the same conclusion in the end. it’s not so much the outcome, as the journey experienced in reaching it after all)

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  • jonesjd1 | October 7, 2010 3:05 am

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    Perhaps an addition of a co-op mode? I agree with Tahrey though, it seems (at this point anyway) that the roles could be reversed a female playing the game could play as Elizabeth rescuing Booker and vice versa.

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  • October 20, 2010 12:10 pm

    [...] Your companion character Elizabeth aids you in combat–but only if and when you want her to. [...]

    See Original Post at [irrationalgames.com]

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