Ladies and gentlemen, it is our pleasure to present to you the pitch document for the original BioShock.
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Ladies and gentlemen, it is our pleasure to present to you the pitch document for the original BioShock.
Read More...
Sharks, spiders, the dark, and chemistry exams. These are just a couple of the things that we are scared of. In this episode of Irrational Behavior we look at the things we are scared of and how it affects the way we make games. Guest Andrew Weaver of Indiana University explains why we enjoy fun and the staff shed light on the challenges of making a game scary.
Stay tuned to IrrationalGames.com for more content related to this month’s podcast.
Discuss this episode of Irrational Behavior over in the forum.
Podcast music provided by:
by IG.Collin on April 9 2010
10 commentsIf you weren’t able to attend PAX East 2010 a couple weeks ago you should check out this video from Journalists Vs. Developers: The Ultimate Grudge Match Panel with our very own Tim Gerritsen.
What do the dorky things that we do say about ourselves? More importantly, do they give game developers an edge? This month’s episode of Irrational Behavior explores some of our secret pastimes: dollhouse construction, action figure hoarding, cosplay, and live-action role-playing included.
Stay tuned to IrrationalGames.com for more content related to this month’s podcast.
Discuss this episode of Irrational Behavior over in the forum.
Podcast music provided by:
| BioShock | 15 |
|---|---|
| Ken Levine | 9 |
| Nate Wells | 8 |
| Robb Waters | 8 |
| Shawn Robertson | 7 |
| Employees | 6 |
| Scott Sinclair | 6 |