This month’s From the Vault presents some of the monsters from BioShock that might have been. These creatures were designed early in the development of BioShock and while they may not have made the final cut, they were important stepping stones on the path to the game’s final aesthetic.
Yam Hand
The “Yam Hand” character went through many iterations during the early development of BioShock. Artist Robb Waters had this to say about his creation: “One thing I liked about the character was his strange and unique head shape. It kind of made you wonder what the heck was going on under that dingy burlap sack.”
Thug Aggressor
During one early stage of BioShock’s production, oversized and disproportionate limbs were all the fashion.
Jelly Man
Perhaps the Jelly Man shows some long-term side effects of ADAM abuse. Maybe he’s showing why humans and jellyfish aren’t as genetically compatible as some Rapture scientists had envisioned. Or possibly this is what happens when a Splicer decides to mutate into a delightful breakfast spread. Who knows? Regardless, this guy melted before he could be incorporated into BioShock.
Monster Bug
This is one of the more gruesome pieces of concept work to emerge during work on BioShock – a huge insect slowly growing from within a human being and taking over the physical form. And as sickening as this image is, its true power comes from what’s implied: what was it like for the original person transitioning to this state of organic fusion? And what mash-up of man and bug is hidden under that cloth?
This visual was of great help in selling BioShock to publishers.
Grub Mutant
Another take on the fused-parasite idea – different bug, same revolting results. This one is perhaps even more disturbing, when you realize that having a grub as thick as a telephone pole growing through the guy’s chest isn’t preventing him from having his gun locked and loaded. You have to wonder what’s going through his head.






See Original Post | March 21, 2010 12:56 am
[...] | Irrational Games, Destructoid En VidaExtra | [...]
| March 22, 2010 2:53 am
Good
ig.mobot | March 23, 2010 11:35 am
some people here have a sick mind. awesome.
bround | March 25, 2010 6:12 pm
Who would win in a fight: Thug Aggressor or Yam Hand?
stingersplash01 | July 13, 2010 10:54 am
Thug
See Original Post | March 28, 2010 5:01 am
[...] Bilder und Beschreibungen bei Irrational Games [...]
rmora824 | March 30, 2010 9:17 pm
So sick so wonderfully sick haha
See Original Post | March 31, 2010 7:14 am
[...] from the original Bioshock. There’s a whole slew of them if you want to head over to the Irrational Games Insider post and check them out. There’s a certain…adorableness to some of them that I simply [...]
BradNewsom | April 4, 2010 9:11 pm
Thanks for the great insight. It is really great to see a lot of the same design decisions used in System Shock follow through in the early design stages of Bioshock.
nemosdude | April 6, 2010 10:37 pm
I like your design, I love action figure too..
how to sing better
scott | April 12, 2010 10:07 pm
The art causes a thirst for more…
mattyg08 | April 16, 2010 4:03 am
OH MY GAWD, THE LAST ONE IS INTENSE!
colornerdy | July 8, 2010 12:56 pm
The limbs on the Thug Agressor sorta remind of the Tank (2.0) from Left4Dead. Jelly Man was probably the coolest concept, a smexy idea that I wish was in the full game.
Oh well, you can’t get everything:)