January From the Vault

by IG.ShawnElliott on January 16 2010

76 comments

Going forward, the Vault will become a grab bag of items too short to sustain their own features. Today, it’s home to the following five pieces of concept art, discussed in the Irrational Behavior podcast’s premier episode, that show what BioShock might have been.

Dog in a Wheelchair

Before BioShock’s “gatherers” became Little Sisters in an artistic process characterized by false starts and filled garbage bins, they were sea slugs. Nobody empathized with the creatures enough to care whether they lived or died. When the call went out to come up with a character that players would pity, Lead Artist Shawn Robertson submitted this insipid image of a Doberman in a wheelchair. The illustration is now infamous at the studio, although Shawn insists that fellow artist Scott Sinclair’s “frog with the funnel in its anus” is more embarrassing by far.

StrayDogGath

Frog with a Funnel in its Anus

Before BioShock’s “gatherers” became Little Sisters in an artistic process characterized by false starts and filled garbage bins, they were sea slugs. Nobody empathized with the creatures enough to care whether they lived or died. When the call went out to come up with a character that players would pity, Art Principal Scott Sinclair submitted this insipid image of a toad with a funnel and sun tea jug attached to its anus. Scott insists that fellow artist Shawn Robertson’s “dog in a wheelchair” is more embarrassing by far.

frog frog2

Gatherer

The original BioShock “gatherer” — based on a sea slug — was later replaced by the Little Sister.

gathererold_001

SloProFum

SloProFum, the studio’s internal name for this prototype Big Daddy variant that mauled players with an enormous hook and fired iron bearings from a barrel, stands for “slow projectile/fucked-up melee.” Hear how the design didn’t work on this month’s Irrational Behavior podcast.

slowmopro_001

Stay Puft Bouncer

Initially reluctant to add a drill arm to the Bouncer Big Daddy variant at Creative Director Ken Levine’s insistence, artists Nate Wells and Robb Waters started exchanging a series of images in which they attached marshmallows, human butts, and other items to the character’s hand.

bouncher_marsh

Avatar Image Posted this January 16 2010 12:01 am, under From the Vault,
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