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	<title>Comments on: From the Vault &#8211; The BioShock Pitch</title>
	<atom:link href="http://irrationalgames.com/insider/from-the-vault-may/feed/" rel="self" type="application/rss+xml" />
	<link>http://irrationalgames.com/insider/from-the-vault-may/</link>
	<description>Irrational Games</description>
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		<title>By: </title>
		<link>http://irrationalgames.com/insider/from-the-vault-may/comment-page-2/#comment-34036</link>
		<dc:creator></dc:creator>
		<pubDate>Sat, 24 Mar 2012 15:50:11 +0000</pubDate>
		<guid isPermaLink="false">http://irrationalgames.com/?p=4701#comment-34036</guid>
		<description>The guys really care about us don&#039;t you....great stuff :)</description>
		<content:encoded><![CDATA[<p>The guys really care about us don&#8217;t you&#8230;.great stuff <img src='http://irrationalgames.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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	<item>
		<title>By: sparky878</title>
		<link>http://irrationalgames.com/insider/from-the-vault-may/comment-page-2/#comment-29011</link>
		<dc:creator>sparky878</dc:creator>
		<pubDate>Wed, 21 Sep 2011 21:37:23 +0000</pubDate>
		<guid isPermaLink="false">http://irrationalgames.com/?p=4701#comment-29011</guid>
		<description>It&#039;s incredible to see how much the idea of genetic modification vastly differed in the actual game. I for one am glad.</description>
		<content:encoded><![CDATA[<p>It&#8217;s incredible to see how much the idea of genetic modification vastly differed in the actual game. I for one am glad.</p>
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	<item>
		<title>By: senyadraquille</title>
		<link>http://irrationalgames.com/insider/from-the-vault-may/comment-page-2/#comment-22596</link>
		<dc:creator>senyadraquille</dc:creator>
		<pubDate>Thu, 26 May 2011 00:13:35 +0000</pubDate>
		<guid isPermaLink="false">http://irrationalgames.com/?p=4701#comment-22596</guid>
		<description>wooow, thats amazing, i will never look at BioShock the same, lol. that is soo cool, i loved the idea of floor magnification, also, i know why they decided to but multiplayer in bioshock2 instead of 1. Thanks!</description>
		<content:encoded><![CDATA[<p>wooow, thats amazing, i will never look at BioShock the same, lol. that is soo cool, i loved the idea of floor magnification, also, i know why they decided to but multiplayer in bioshock2 instead of 1. Thanks!</p>
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	<item>
		<title>By: </title>
		<link>http://irrationalgames.com/insider/from-the-vault-may/comment-page-1/#comment-22421</link>
		<dc:creator></dc:creator>
		<pubDate>Tue, 24 May 2011 05:02:28 +0000</pubDate>
		<guid isPermaLink="false">http://irrationalgames.com/?p=4701#comment-22421</guid>
		<description>Nice, Love when things see the light of day</description>
		<content:encoded><![CDATA[<p>Nice, Love when things see the light of day</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: </title>
		<link>http://irrationalgames.com/insider/from-the-vault-may/comment-page-1/#comment-17101</link>
		<dc:creator></dc:creator>
		<pubDate>Fri, 18 Mar 2011 03:43:23 +0000</pubDate>
		<guid isPermaLink="false">http://irrationalgames.com/?p=4701#comment-17101</guid>
		<description>Definitely interesting to see how things changed from original concept..</description>
		<content:encoded><![CDATA[<p>Definitely interesting to see how things changed from original concept..</p>
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	<item>
		<title>By: jendon</title>
		<link>http://irrationalgames.com/insider/from-the-vault-may/comment-page-1/#comment-13091</link>
		<dc:creator>jendon</dc:creator>
		<pubDate>Sun, 10 Oct 2010 19:56:25 +0000</pubDate>
		<guid isPermaLink="false">http://irrationalgames.com/?p=4701#comment-13091</guid>
		<description>Very nice! It&#039;s interesting to see how different it turned out being, and to see some things that were initially intended on being in the first that ended up being concepts in BioShock 2 and Infinite. On page 5, the quote at the top from Bernardo is almost Gil Alexander&#039;s messages to Delta verbatim, the description of your mission under &quot;You are in Control&quot; on page 6 is just like DeWitt&#039;s mission to save Elizabeth in Infinite. Very awesome stuff!!</description>
		<content:encoded><![CDATA[<p>Very nice! It&#8217;s interesting to see how different it turned out being, and to see some things that were initially intended on being in the first that ended up being concepts in BioShock 2 and Infinite. On page 5, the quote at the top from Bernardo is almost Gil Alexander&#8217;s messages to Delta verbatim, the description of your mission under &#8220;You are in Control&#8221; on page 6 is just like DeWitt&#8217;s mission to save Elizabeth in Infinite. Very awesome stuff!!</p>
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	<item>
		<title>By: carlosspcywenr</title>
		<link>http://irrationalgames.com/insider/from-the-vault-may/comment-page-1/#comment-12961</link>
		<dc:creator>carlosspcywenr</dc:creator>
		<pubDate>Thu, 07 Oct 2010 01:51:25 +0000</pubDate>
		<guid isPermaLink="false">http://irrationalgames.com/?p=4701#comment-12961</guid>
		<description>Okay (as I go backward through these vault posts) This is pretty awesome! I like the &quot;Electric Eel&quot;.</description>
		<content:encoded><![CDATA[<p>Okay (as I go backward through these vault posts) This is pretty awesome! I like the &#8220;Electric Eel&#8221;.</p>
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	<item>
		<title>By: </title>
		<link>http://irrationalgames.com/insider/from-the-vault-may/comment-page-1/#comment-12231</link>
		<dc:creator></dc:creator>
		<pubDate>Wed, 22 Sep 2010 14:07:43 +0000</pubDate>
		<guid isPermaLink="false">http://irrationalgames.com/?p=4701#comment-12231</guid>
		<description>Just like me! I can&#039;t believe how awesome this whole community is and how excited Infinite has got us all.</description>
		<content:encoded><![CDATA[<p>Just like me! I can&#8217;t believe how awesome this whole community is and how excited Infinite has got us all.</p>
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	<item>
		<title>By: inso77</title>
		<link>http://irrationalgames.com/insider/from-the-vault-may/comment-page-1/#comment-11006</link>
		<dc:creator>inso77</dc:creator>
		<pubDate>Mon, 13 Sep 2010 04:33:22 +0000</pubDate>
		<guid isPermaLink="false">http://irrationalgames.com/?p=4701#comment-11006</guid>
		<description>Just found out about the new game and this website. Keep bringing the goodies!</description>
		<content:encoded><![CDATA[<p>Just found out about the new game and this website. Keep bringing the goodies!</p>
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		<title>By: opheliaxrolo</title>
		<link>http://irrationalgames.com/insider/from-the-vault-may/comment-page-1/#comment-10476</link>
		<dc:creator>opheliaxrolo</dc:creator>
		<pubDate>Mon, 06 Sep 2010 19:44:11 +0000</pubDate>
		<guid isPermaLink="false">http://irrationalgames.com/?p=4701#comment-10476</guid>
		<description>I love this!!!! Thank you for posting this pitch up, it gives me another inccentive for studying interactive media!</description>
		<content:encoded><![CDATA[<p>I love this!!!! Thank you for posting this pitch up, it gives me another inccentive for studying interactive media!</p>
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	<item>
		<title>By: </title>
		<link>http://irrationalgames.com/insider/from-the-vault-may/comment-page-1/#comment-9406</link>
		<dc:creator></dc:creator>
		<pubDate>Thu, 19 Aug 2010 00:42:36 +0000</pubDate>
		<guid isPermaLink="false">http://irrationalgames.com/?p=4701#comment-9406</guid>
		<description>Wow.  BioShock definitely changed a lot after the pitch.  Thanks for sharing.</description>
		<content:encoded><![CDATA[<p>Wow.  BioShock definitely changed a lot after the pitch.  Thanks for sharing.</p>
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	<item>
		<title>By: </title>
		<link>http://irrationalgames.com/insider/from-the-vault-may/comment-page-1/#comment-9266</link>
		<dc:creator></dc:creator>
		<pubDate>Tue, 17 Aug 2010 13:45:20 +0000</pubDate>
		<guid isPermaLink="false">http://irrationalgames.com/?p=4701#comment-9266</guid>
		<description>Very interesting, does anyone agree? &lt;3</description>
		<content:encoded><![CDATA[<p>Very interesting, does anyone agree? &lt;3</p>
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	</item>
	<item>
		<title>By: </title>
		<link>http://irrationalgames.com/insider/from-the-vault-may/comment-page-1/#comment-9121</link>
		<dc:creator></dc:creator>
		<pubDate>Sun, 15 Aug 2010 21:31:02 +0000</pubDate>
		<guid isPermaLink="false">http://irrationalgames.com/?p=4701#comment-9121</guid>
		<description>the different gun and genotype mutations sound really awesome</description>
		<content:encoded><![CDATA[<p>the different gun and genotype mutations sound really awesome</p>
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	<item>
		<title>By: </title>
		<link>http://irrationalgames.com/insider/from-the-vault-may/comment-page-1/#comment-6611</link>
		<dc:creator></dc:creator>
		<pubDate>Fri, 25 Jun 2010 21:29:18 +0000</pubDate>
		<guid isPermaLink="false">http://irrationalgames.com/?p=4701#comment-6611</guid>
		<description>Very...very cool! Thanks for posting this.</description>
		<content:encoded><![CDATA[<p>Very&#8230;very cool! Thanks for posting this.</p>
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		<title>By: chaz</title>
		<link>http://irrationalgames.com/insider/from-the-vault-may/comment-page-1/#comment-6551</link>
		<dc:creator>chaz</dc:creator>
		<pubDate>Tue, 22 Jun 2010 22:55:23 +0000</pubDate>
		<guid isPermaLink="false">http://irrationalgames.com/?p=4701#comment-6551</guid>
		<description>seeing a games pitch like this is amazing.  not something the typical gamer gets to see.  thanks for sharing!</description>
		<content:encoded><![CDATA[<p>seeing a games pitch like this is amazing.  not something the typical gamer gets to see.  thanks for sharing!</p>
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	<item>
		<title>By: lowe22</title>
		<link>http://irrationalgames.com/insider/from-the-vault-may/comment-page-1/#comment-6476</link>
		<dc:creator>lowe22</dc:creator>
		<pubDate>Mon, 14 Jun 2010 09:31:51 +0000</pubDate>
		<guid isPermaLink="false">http://irrationalgames.com/?p=4701#comment-6476</guid>
		<description>That&#039;s some really cool stuff right there! Nice! Thanks :)</description>
		<content:encoded><![CDATA[<p>That&#8217;s some really cool stuff right there! Nice! Thanks <img src='http://irrationalgames.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>By: dlewisnash</title>
		<link>http://irrationalgames.com/insider/from-the-vault-may/comment-page-1/#comment-6406</link>
		<dc:creator>dlewisnash</dc:creator>
		<pubDate>Tue, 08 Jun 2010 09:05:42 +0000</pubDate>
		<guid isPermaLink="false">http://irrationalgames.com/?p=4701#comment-6406</guid>
		<description>This is vastly different than what we were finally treated to. I miss the idea of the plasmids disfiguring the character, but I love the influence of Objectivism in the story of the final product. 

I never played No One Lives Forever 2 until recently, and it made me wonder: Were the Project:Omega bosses the influence for the big daddies? They look essentially the same, and the original Omega in that game had the mistaken fatherly bond with Cate Archer. It seems too explicit to be a coincidence.</description>
		<content:encoded><![CDATA[<p>This is vastly different than what we were finally treated to. I miss the idea of the plasmids disfiguring the character, but I love the influence of Objectivism in the story of the final product. </p>
<p>I never played No One Lives Forever 2 until recently, and it made me wonder: Were the Project:Omega bosses the influence for the big daddies? They look essentially the same, and the original Omega in that game had the mistaken fatherly bond with Cate Archer. It seems too explicit to be a coincidence.</p>
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	<item>
		<title>By: </title>
		<link>http://irrationalgames.com/insider/from-the-vault-may/comment-page-1/#comment-6396</link>
		<dc:creator></dc:creator>
		<pubDate>Thu, 03 Jun 2010 20:26:20 +0000</pubDate>
		<guid isPermaLink="false">http://irrationalgames.com/?p=4701#comment-6396</guid>
		<description>Wow, that is friggin awesome!  It&#039;s interesting to see how many of the cosmetic ideas were dropped, yet many of the conceptual ideas (like gene alterations) were kept.</description>
		<content:encoded><![CDATA[<p>Wow, that is friggin awesome!  It&#8217;s interesting to see how many of the cosmetic ideas were dropped, yet many of the conceptual ideas (like gene alterations) were kept.</p>
]]></content:encoded>
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	<item>
		<title>By: heyimwyatt</title>
		<link>http://irrationalgames.com/insider/from-the-vault-may/comment-page-1/#comment-6336</link>
		<dc:creator>heyimwyatt</dc:creator>
		<pubDate>Mon, 31 May 2010 18:10:53 +0000</pubDate>
		<guid isPermaLink="false">http://irrationalgames.com/?p=4701#comment-6336</guid>
		<description>It was also cool to read how drastically different the original idea was from what we ended up playing.</description>
		<content:encoded><![CDATA[<p>It was also cool to read how drastically different the original idea was from what we ended up playing.</p>
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	<item>
		<title>By: heyimwyatt</title>
		<link>http://irrationalgames.com/insider/from-the-vault-may/comment-page-1/#comment-6331</link>
		<dc:creator>heyimwyatt</dc:creator>
		<pubDate>Mon, 31 May 2010 18:07:53 +0000</pubDate>
		<guid isPermaLink="false">http://irrationalgames.com/?p=4701#comment-6331</guid>
		<description>It was really cool seeing all this. To be considered at the Guildhall you have to design a pitch for a video game and by seeing this you given me and I do not doubt you have given other aspiring game designers an idea of how it is done.</description>
		<content:encoded><![CDATA[<p>It was really cool seeing all this. To be considered at the Guildhall you have to design a pitch for a video game and by seeing this you given me and I do not doubt you have given other aspiring game designers an idea of how it is done.</p>
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		<title>By: ruthven</title>
		<link>http://irrationalgames.com/insider/from-the-vault-may/comment-page-1/#comment-6326</link>
		<dc:creator>ruthven</dc:creator>
		<pubDate>Mon, 31 May 2010 15:53:57 +0000</pubDate>
		<guid isPermaLink="false">http://irrationalgames.com/?p=4701#comment-6326</guid>
		<description>Awesome read. thanks for posting.</description>
		<content:encoded><![CDATA[<p>Awesome read. thanks for posting.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: </title>
		<link>http://irrationalgames.com/insider/from-the-vault-may/comment-page-1/#comment-6321</link>
		<dc:creator></dc:creator>
		<pubDate>Mon, 31 May 2010 15:05:55 +0000</pubDate>
		<guid isPermaLink="false">http://irrationalgames.com/?p=4701#comment-6321</guid>
		<description>Now that&#039;s neat.
If that was pitched to me, that would so have been made. Immediatly xD
Good thing it was!</description>
		<content:encoded><![CDATA[<p>Now that&#8217;s neat.<br />
If that was pitched to me, that would so have been made. Immediatly xD<br />
Good thing it was!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: </title>
		<link>http://irrationalgames.com/insider/from-the-vault-may/comment-page-1/#comment-6316</link>
		<dc:creator></dc:creator>
		<pubDate>Sun, 30 May 2010 00:48:45 +0000</pubDate>
		<guid isPermaLink="false">http://irrationalgames.com/?p=4701#comment-6316</guid>
		<description>This is amazing, thanks for sharing!</description>
		<content:encoded><![CDATA[<p>This is amazing, thanks for sharing!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: </title>
		<link>http://irrationalgames.com/insider/from-the-vault-may/comment-page-1/#comment-6311</link>
		<dc:creator></dc:creator>
		<pubDate>Sat, 29 May 2010 12:22:59 +0000</pubDate>
		<guid isPermaLink="false">http://irrationalgames.com/?p=4701#comment-6311</guid>
		<description>Some interesting goals and aims there, some ideas sounded great though others such as the multiplayer component I am glad were left out so that I&#039;m assuming you could all focus on other more important things. =P</description>
		<content:encoded><![CDATA[<p>Some interesting goals and aims there, some ideas sounded great though others such as the multiplayer component I am glad were left out so that I&#8217;m assuming you could all focus on other more important things. =P</p>
]]></content:encoded>
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	<item>
		<title>By: Aleksey_S</title>
		<link>http://irrationalgames.com/insider/from-the-vault-may/comment-page-1/#comment-6306</link>
		<dc:creator>Aleksey_S</dc:creator>
		<pubDate>Wed, 26 May 2010 11:27:23 +0000</pubDate>
		<guid isPermaLink="false">http://irrationalgames.com/?p=4701#comment-6306</guid>
		<description>Thanks a lot for this post, guys. 
Sharing documents like this you do not only help to get deeper the vision of the great games you do, but also help other developers to understand how to pitch your game right.</description>
		<content:encoded><![CDATA[<p>Thanks a lot for this post, guys.<br />
Sharing documents like this you do not only help to get deeper the vision of the great games you do, but also help other developers to understand how to pitch your game right.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: TheLifeGiver</title>
		<link>http://irrationalgames.com/insider/from-the-vault-may/comment-page-1/#comment-6301</link>
		<dc:creator>TheLifeGiver</dc:creator>
		<pubDate>Tue, 25 May 2010 09:42:04 +0000</pubDate>
		<guid isPermaLink="false">http://irrationalgames.com/?p=4701#comment-6301</guid>
		<description>I Think your impression of and ideas for console&#039;s are too high Tho I respect your opinon but to be blunt console&#039;s have limitaitons and somtimes thing have to be cut in order to keep them within the harware guidelines.</description>
		<content:encoded><![CDATA[<p>I Think your impression of and ideas for console&#8217;s are too high Tho I respect your opinon but to be blunt console&#8217;s have limitaitons and somtimes thing have to be cut in order to keep them within the harware guidelines.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: TheLifeGiver</title>
		<link>http://irrationalgames.com/insider/from-the-vault-may/comment-page-1/#comment-6296</link>
		<dc:creator>TheLifeGiver</dc:creator>
		<pubDate>Tue, 25 May 2010 09:39:34 +0000</pubDate>
		<guid isPermaLink="false">http://irrationalgames.com/?p=4701#comment-6296</guid>
		<description>This had to have been one of the best reads in my gaming lifetime thus far. 
as a learning Indi dev I get great joy reading things like this.  I can also see why a lot did not make the final cut but ...... Man the things id give to see this as it was intented come to life if even for a small 4 level demo.</description>
		<content:encoded><![CDATA[<p>This had to have been one of the best reads in my gaming lifetime thus far.<br />
as a learning Indi dev I get great joy reading things like this.  I can also see why a lot did not make the final cut but &#8230;&#8230; Man the things id give to see this as it was intented come to life if even for a small 4 level demo.</p>
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	<item>
		<title>By: Jakkar</title>
		<link>http://irrationalgames.com/insider/from-the-vault-may/comment-page-1/#comment-6291</link>
		<dc:creator>Jakkar</dc:creator>
		<pubDate>Tue, 25 May 2010 02:02:56 +0000</pubDate>
		<guid isPermaLink="false">http://irrationalgames.com/?p=4701#comment-6291</guid>
		<description>Ah.. From sandbox horror, natural-RPG with mutations instead of stats, you fell to an enjoyable but utterly controlled, repetitive experience, which quickly fell into a deathmatch and a cheesy end-boss.

Bioshock was so much weaker and smaller a game than System Shock 2. 

I was so excited, until you took to Rapture.. Generic &#039;ethical moment attack!&#039; little sisters do not make up for no humidity alteration.

And not being able to swim, that was just horrible.</description>
		<content:encoded><![CDATA[<p>Ah.. From sandbox horror, natural-RPG with mutations instead of stats, you fell to an enjoyable but utterly controlled, repetitive experience, which quickly fell into a deathmatch and a cheesy end-boss.</p>
<p>Bioshock was so much weaker and smaller a game than System Shock 2. </p>
<p>I was so excited, until you took to Rapture.. Generic &#8216;ethical moment attack!&#8217; little sisters do not make up for no humidity alteration.</p>
<p>And not being able to swim, that was just horrible.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: flowdango</title>
		<link>http://irrationalgames.com/insider/from-the-vault-may/comment-page-1/#comment-6286</link>
		<dc:creator>flowdango</dc:creator>
		<pubDate>Mon, 24 May 2010 21:24:47 +0000</pubDate>
		<guid isPermaLink="false">http://irrationalgames.com/?p=4701#comment-6286</guid>
		<description>Thank you for posting this for people to see, as the Bioshock series being my favorite games, it is nice to get the background on what makes this cult classic so amazing! 

I love the original idea that you had, it did seem rather ambitious,  and what it turned out to be IMHO is a lot better than what I am reading so far in this &quot;bible&quot; of sorts. Not that the concept in here isn&#039;t great, its just that what was done with it in the end is what made the game a legend! I am so excited for more posts in this series of reveals! Thanks! Keep up the great work!</description>
		<content:encoded><![CDATA[<p>Thank you for posting this for people to see, as the Bioshock series being my favorite games, it is nice to get the background on what makes this cult classic so amazing! </p>
<p>I love the original idea that you had, it did seem rather ambitious,  and what it turned out to be IMHO is a lot better than what I am reading so far in this &#8220;bible&#8221; of sorts. Not that the concept in here isn&#8217;t great, its just that what was done with it in the end is what made the game a legend! I am so excited for more posts in this series of reveals! Thanks! Keep up the great work!</p>
]]></content:encoded>
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	<item>
		<title>By: dakotareese</title>
		<link>http://irrationalgames.com/insider/from-the-vault-may/comment-page-1/#comment-6281</link>
		<dc:creator>dakotareese</dc:creator>
		<pubDate>Mon, 24 May 2010 18:05:35 +0000</pubDate>
		<guid isPermaLink="false">http://irrationalgames.com/?p=4701#comment-6281</guid>
		<description>Just want to echo that it would be amazing if a PDF of the entire document were made available.</description>
		<content:encoded><![CDATA[<p>Just want to echo that it would be amazing if a PDF of the entire document were made available.</p>
]]></content:encoded>
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	<item>
		<title>By: blue_didgeridoo</title>
		<link>http://irrationalgames.com/insider/from-the-vault-may/comment-page-1/#comment-6276</link>
		<dc:creator>blue_didgeridoo</dc:creator>
		<pubDate>Mon, 24 May 2010 17:17:40 +0000</pubDate>
		<guid isPermaLink="false">http://irrationalgames.com/?p=4701#comment-6276</guid>
		<description>I guess it goes without saying that these things usually morph a great deal along their journey from conception to completion, but it&#039;s nonetheless fascinating to see where they began.  

Bioshock is a phenomenal game, and I&#039;m thankful for the insight into how it came to be.  

Keep up the great work!</description>
		<content:encoded><![CDATA[<p>I guess it goes without saying that these things usually morph a great deal along their journey from conception to completion, but it&#8217;s nonetheless fascinating to see where they began.  </p>
<p>Bioshock is a phenomenal game, and I&#8217;m thankful for the insight into how it came to be.  </p>
<p>Keep up the great work!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: </title>
		<link>http://irrationalgames.com/insider/from-the-vault-may/comment-page-1/#comment-6271</link>
		<dc:creator></dc:creator>
		<pubDate>Mon, 24 May 2010 08:11:39 +0000</pubDate>
		<guid isPermaLink="false">http://irrationalgames.com/?p=4701#comment-6271</guid>
		<description>It&#039;s amazing to see how much BioShock changed throughout its creation. The BioShock from the pitch seems like it could be an entirely new and amazing game itself, to be honest.</description>
		<content:encoded><![CDATA[<p>It&#8217;s amazing to see how much BioShock changed throughout its creation. The BioShock from the pitch seems like it could be an entirely new and amazing game itself, to be honest.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: drstrangelove</title>
		<link>http://irrationalgames.com/insider/from-the-vault-may/comment-page-1/#comment-6266</link>
		<dc:creator>drstrangelove</dc:creator>
		<pubDate>Mon, 24 May 2010 06:13:50 +0000</pubDate>
		<guid isPermaLink="false">http://irrationalgames.com/?p=4701#comment-6266</guid>
		<description>I joined the site because of this post.  The world needs more studios willing to share their creative labors and the ups and downs of the design process as a game concept evolves.The industry needs it..

Thank you and keep it up!</description>
		<content:encoded><![CDATA[<p>I joined the site because of this post.  The world needs more studios willing to share their creative labors and the ups and downs of the design process as a game concept evolves.The industry needs it..</p>
<p>Thank you and keep it up!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Rika</title>
		<link>http://irrationalgames.com/insider/from-the-vault-may/comment-page-1/#comment-6261</link>
		<dc:creator>Rika</dc:creator>
		<pubDate>Sun, 23 May 2010 06:46:03 +0000</pubDate>
		<guid isPermaLink="false">http://irrationalgames.com/?p=4701#comment-6261</guid>
		<description>In a way, I&#039;m relieved that we did get the Bioshock we know.. and in a way, I&#039;m sad that we didn&#039;t get the game described here. I&#039;d love to read more on how it came to be, and what lead certain ideas to be abandoned for others. Awesome post.</description>
		<content:encoded><![CDATA[<p>In a way, I&#8217;m relieved that we did get the Bioshock we know.. and in a way, I&#8217;m sad that we didn&#8217;t get the game described here. I&#8217;d love to read more on how it came to be, and what lead certain ideas to be abandoned for others. Awesome post.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: theend69</title>
		<link>http://irrationalgames.com/insider/from-the-vault-may/comment-page-1/#comment-6256</link>
		<dc:creator>theend69</dc:creator>
		<pubDate>Sun, 23 May 2010 02:53:57 +0000</pubDate>
		<guid isPermaLink="false">http://irrationalgames.com/?p=4701#comment-6256</guid>
		<description>Very admirable and ambitious! really cool and innovative ideas. im amazed at how much was droppd and changed. regardless an amazing game.</description>
		<content:encoded><![CDATA[<p>Very admirable and ambitious! really cool and innovative ideas. im amazed at how much was droppd and changed. regardless an amazing game.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: lordyupa</title>
		<link>http://irrationalgames.com/insider/from-the-vault-may/comment-page-1/#comment-6251</link>
		<dc:creator>lordyupa</dc:creator>
		<pubDate>Sat, 22 May 2010 04:56:37 +0000</pubDate>
		<guid isPermaLink="false">http://irrationalgames.com/?p=4701#comment-6251</guid>
		<description>I was never quite so saddened as I was when I discovered that Bioshock wasn&#039;t actually going to involve all of the DIY weapons, complex plasmid interaction, autonomous ecology, and environmental control that the pre-Rapture iteration was supposed to have.

In the end, the story and the setting were brilliant, and the gameplay was a bit better than average, but nowhere near as good or as innovative as it should have been.  The final product was so massively dumbed down from the initial concept, it&#039;s really a shame.</description>
		<content:encoded><![CDATA[<p>I was never quite so saddened as I was when I discovered that Bioshock wasn&#8217;t actually going to involve all of the DIY weapons, complex plasmid interaction, autonomous ecology, and environmental control that the pre-Rapture iteration was supposed to have.</p>
<p>In the end, the story and the setting were brilliant, and the gameplay was a bit better than average, but nowhere near as good or as innovative as it should have been.  The final product was so massively dumbed down from the initial concept, it&#8217;s really a shame.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: doctorowl</title>
		<link>http://irrationalgames.com/insider/from-the-vault-may/comment-page-1/#comment-6246</link>
		<dc:creator>doctorowl</dc:creator>
		<pubDate>Sat, 22 May 2010 02:44:14 +0000</pubDate>
		<guid isPermaLink="false">http://irrationalgames.com/?p=4701#comment-6246</guid>
		<description>I&#039;m sure glad you didn&#039;t end up making that game, it sounded crap. Luckily Bioshock turned out really good.</description>
		<content:encoded><![CDATA[<p>I&#8217;m sure glad you didn&#8217;t end up making that game, it sounded crap. Luckily Bioshock turned out really good.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: IG.Admin</title>
		<link>http://irrationalgames.com/insider/from-the-vault-may/comment-page-1/#comment-6241</link>
		<dc:creator>IG.Admin</dc:creator>
		<pubDate>Fri, 21 May 2010 23:31:36 +0000</pubDate>
		<guid isPermaLink="false">http://irrationalgames.com/?p=4701#comment-6241</guid>
		<description>It is possible we may release the entire pitch as a PDF when all the pages have been posted.  Stay tuned.</description>
		<content:encoded><![CDATA[<p>It is possible we may release the entire pitch as a PDF when all the pages have been posted.  Stay tuned.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: kelzow20</title>
		<link>http://irrationalgames.com/insider/from-the-vault-may/comment-page-1/#comment-6236</link>
		<dc:creator>kelzow20</dc:creator>
		<pubDate>Fri, 21 May 2010 22:48:45 +0000</pubDate>
		<guid isPermaLink="false">http://irrationalgames.com/?p=4701#comment-6236</guid>
		<description>We all know the game had major changes over the development time. But the final product was shockingly the best.</description>
		<content:encoded><![CDATA[<p>We all know the game had major changes over the development time. But the final product was shockingly the best.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: BK2FUT</title>
		<link>http://irrationalgames.com/insider/from-the-vault-may/comment-page-1/#comment-6231</link>
		<dc:creator>BK2FUT</dc:creator>
		<pubDate>Fri, 21 May 2010 22:39:59 +0000</pubDate>
		<guid isPermaLink="false">http://irrationalgames.com/?p=4701#comment-6231</guid>
		<description>Any chance of a downloadable PDF of the pitch doc.?</description>
		<content:encoded><![CDATA[<p>Any chance of a downloadable PDF of the pitch doc.?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: </title>
		<link>http://irrationalgames.com/insider/from-the-vault-may/comment-page-1/#comment-6226</link>
		<dc:creator></dc:creator>
		<pubDate>Fri, 21 May 2010 22:06:47 +0000</pubDate>
		<guid isPermaLink="false">http://irrationalgames.com/?p=4701#comment-6226</guid>
		<description>Hugely inspiring and pretty darn informative. I love seeing the pitchwork for projects. Very inspiring!

-Andrew Marathas</description>
		<content:encoded><![CDATA[<p>Hugely inspiring and pretty darn informative. I love seeing the pitchwork for projects. Very inspiring!</p>
<p>-Andrew Marathas</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Beanalby</title>
		<link>http://irrationalgames.com/insider/from-the-vault-may/comment-page-1/#comment-6161</link>
		<dc:creator>Beanalby</dc:creator>
		<pubDate>Fri, 21 May 2010 18:51:06 +0000</pubDate>
		<guid isPermaLink="false">http://irrationalgames.com/?p=4701#comment-6161</guid>
		<description>Thanks for publishing, I LOVE seeing stuff like this, especially seeing the difference between how a game&#039;s pitched and how it ends up.  Might have to finally go pick up Bioshock 2...</description>
		<content:encoded><![CDATA[<p>Thanks for publishing, I LOVE seeing stuff like this, especially seeing the difference between how a game&#8217;s pitched and how it ends up.  Might have to finally go pick up Bioshock 2&#8230;</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: barney</title>
		<link>http://irrationalgames.com/insider/from-the-vault-may/comment-page-1/#comment-6156</link>
		<dc:creator>barney</dc:creator>
		<pubDate>Fri, 21 May 2010 18:46:46 +0000</pubDate>
		<guid isPermaLink="false">http://irrationalgames.com/?p=4701#comment-6156</guid>
		<description>Hey Irrational, do me a favour, and stop making dumbed down games for consoles.</description>
		<content:encoded><![CDATA[<p>Hey Irrational, do me a favour, and stop making dumbed down games for consoles.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: muskellounger</title>
		<link>http://irrationalgames.com/insider/from-the-vault-may/comment-page-1/#comment-6081</link>
		<dc:creator>muskellounger</dc:creator>
		<pubDate>Fri, 21 May 2010 13:21:15 +0000</pubDate>
		<guid isPermaLink="false">http://irrationalgames.com/?p=4701#comment-6081</guid>
		<description>Coolest thing I ever read!  Now I know more about the jelly-man!</description>
		<content:encoded><![CDATA[<p>Coolest thing I ever read!  Now I know more about the jelly-man!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: </title>
		<link>http://irrationalgames.com/insider/from-the-vault-may/comment-page-1/#comment-6021</link>
		<dc:creator></dc:creator>
		<pubDate>Fri, 21 May 2010 10:35:53 +0000</pubDate>
		<guid isPermaLink="false">http://irrationalgames.com/?p=4701#comment-6021</guid>
		<description>I love BioShock, but wow, this could have been an incredible game.</description>
		<content:encoded><![CDATA[<p>I love BioShock, but wow, this could have been an incredible game.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: </title>
		<link>http://irrationalgames.com/insider/from-the-vault-may/comment-page-1/#comment-5966</link>
		<dc:creator></dc:creator>
		<pubDate>Fri, 21 May 2010 08:35:38 +0000</pubDate>
		<guid isPermaLink="false">http://irrationalgames.com/?p=4701#comment-5966</guid>
		<description>Carlos Cuello :-) Really???? That is one of the most daft computer hero names I have heard.</description>
		<content:encoded><![CDATA[<p>Carlos Cuello <img src='http://irrationalgames.com/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' />  Really???? That is one of the most daft computer hero names I have heard.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: smacky_wolf</title>
		<link>http://irrationalgames.com/insider/from-the-vault-may/comment-page-1/#comment-5956</link>
		<dc:creator>smacky_wolf</dc:creator>
		<pubDate>Fri, 21 May 2010 08:22:44 +0000</pubDate>
		<guid isPermaLink="false">http://irrationalgames.com/?p=4701#comment-5956</guid>
		<description>It makes me so happy to remember that the team who made SS2 were the people who also worked on Bioshock. I&#039;m so happy Irrational exist again.</description>
		<content:encoded><![CDATA[<p>It makes me so happy to remember that the team who made SS2 were the people who also worked on Bioshock. I&#8217;m so happy Irrational exist again.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: HighWindXIX</title>
		<link>http://irrationalgames.com/insider/from-the-vault-may/comment-page-1/#comment-5941</link>
		<dc:creator>HighWindXIX</dc:creator>
		<pubDate>Fri, 21 May 2010 05:46:01 +0000</pubDate>
		<guid isPermaLink="false">http://irrationalgames.com/?p=4701#comment-5941</guid>
		<description>Absolutely fascinating!! I would love to see some of that environmental manipulation make it into a game sometime. Can&#039;t wait to read the rest . . .</description>
		<content:encoded><![CDATA[<p>Absolutely fascinating!! I would love to see some of that environmental manipulation make it into a game sometime. Can&#8217;t wait to read the rest . . .</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: </title>
		<link>http://irrationalgames.com/insider/from-the-vault-may/comment-page-1/#comment-5931</link>
		<dc:creator></dc:creator>
		<pubDate>Fri, 21 May 2010 04:35:02 +0000</pubDate>
		<guid isPermaLink="false">http://irrationalgames.com/?p=4701#comment-5931</guid>
		<description>Thanks for posting this it was an awesome read! It is always interesting to see projects in their infancy and see how they change over time.</description>
		<content:encoded><![CDATA[<p>Thanks for posting this it was an awesome read! It is always interesting to see projects in their infancy and see how they change over time.</p>
]]></content:encoded>
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	<item>
		<title>By: goomba478</title>
		<link>http://irrationalgames.com/insider/from-the-vault-may/comment-page-1/#comment-5916</link>
		<dc:creator>goomba478</dc:creator>
		<pubDate>Fri, 21 May 2010 02:38:52 +0000</pubDate>
		<guid isPermaLink="false">http://irrationalgames.com/?p=4701#comment-5916</guid>
		<description>Wow, this is absolutely fascinating. Thank you so much for sharing! As an aspiring game designer and artist, this sort of thing is truly the bread and butter that keeps me inspired. Bioshock was an instant classic and a true atmospheric gem, but it&#039;s really incredible reading what it was originally planned to be. Keep up the good work and I wish you guys all the best with future projects!</description>
		<content:encoded><![CDATA[<p>Wow, this is absolutely fascinating. Thank you so much for sharing! As an aspiring game designer and artist, this sort of thing is truly the bread and butter that keeps me inspired. Bioshock was an instant classic and a true atmospheric gem, but it&#8217;s really incredible reading what it was originally planned to be. Keep up the good work and I wish you guys all the best with future projects!</p>
]]></content:encoded>
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