Ladies and gentlemen, it is our pleasure to present to you the pitch document for the original BioShock. This is the masterful fusion of design and marketing that Irrational initially presented to publishers, selling them on the idea of supporting our little odyssey beneath the waves.
In the next few installments of From the Vault, we will divulge the myriad departures BioShock took from its original vision, but also show our readers just how much the game’s heart and soul stayed constant. You will be made privy to our very first design concepts and original drafts of back-story. You will read about game modes and features that fell by the wayside during the many years of production. And you will stand in awe of visual interface mockups crafted by Mr. Ken Levine himself!
Read on, and enjoy this insider’s look at the way we sold the core concepts of the award-winning BioShock.











senyadraquille | May 25, 2011 8:13 pm
wooow, thats amazing, i will never look at BioShock the same, lol. that is soo cool, i loved the idea of floor magnification, also, i know why they decided to but multiplayer in bioshock2 instead of 1. Thanks!
sparky878 | September 21, 2011 5:37 pm
It’s incredible to see how much the idea of genetic modification vastly differed in the actual game. I for one am glad.
deckard | March 24, 2012 11:50 am
The guys really care about us don’t you….great stuff