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	<title>Comments on: From the Vault – Part Two of the Bioshock Pitch</title>
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	<link>http://irrationalgames.com/insider/from-the-vault-june/</link>
	<description>Irrational Games</description>
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		<title>By: blahz7</title>
		<link>http://irrationalgames.com/insider/from-the-vault-june/comment-page-1/#comment-24206</link>
		<dc:creator>blahz7</dc:creator>
		<pubDate>Thu, 16 Jun 2011 02:57:07 +0000</pubDate>
		<guid isPermaLink="false">http://irrationalgames.com/?p=5136#comment-24206</guid>
		<description>Aha! So that is how you pitch a game...</description>
		<content:encoded><![CDATA[<p>Aha! So that is how you pitch a game&#8230;</p>
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		<title>By: O BioShock de Carlos Cuello &#171; Girls of War</title>
		<link>http://irrationalgames.com/insider/from-the-vault-june/comment-page-1/#comment-17606</link>
		<dc:creator>O BioShock de Carlos Cuello &#171; Girls of War</dc:creator>
		<pubDate>Thu, 31 Mar 2011 02:43:36 +0000</pubDate>
		<guid isPermaLink="false">http://irrationalgames.com/?p=5136#comment-17606</guid>
		<description>[...] BioShock&#8217;s original Pitch Document &#8211; Parte 1 e Parte 2 [...]</description>
		<content:encoded><![CDATA[<p>[...] BioShock&#8217;s original Pitch Document &#8211; Parte 1 e Parte 2 [...]</p>
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		<title>By: </title>
		<link>http://irrationalgames.com/insider/from-the-vault-june/comment-page-1/#comment-17106</link>
		<dc:creator></dc:creator>
		<pubDate>Fri, 18 Mar 2011 03:46:12 +0000</pubDate>
		<guid isPermaLink="false">http://irrationalgames.com/?p=5136#comment-17106</guid>
		<description>So different yet familiar...I like the volcano.</description>
		<content:encoded><![CDATA[<p>So different yet familiar&#8230;I like the volcano.</p>
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		<title>By: GameMBO &#124; Blog &#124; Second part of BioShock pitch emerges</title>
		<link>http://irrationalgames.com/insider/from-the-vault-june/comment-page-1/#comment-15226</link>
		<dc:creator>GameMBO &#124; Blog &#124; Second part of BioShock pitch emerges</dc:creator>
		<pubDate>Mon, 27 Dec 2010 02:20:11 +0000</pubDate>
		<guid isPermaLink="false">http://irrationalgames.com/?p=5136#comment-15226</guid>
		<description>[...] The second part of the pitch for BioShock has now been uploaded by Irrational Games. [...]</description>
		<content:encoded><![CDATA[<p>[...] The second part of the pitch for BioShock has now been uploaded by Irrational Games. [...]</p>
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		<title>By: carlosspcywenr</title>
		<link>http://irrationalgames.com/insider/from-the-vault-june/comment-page-1/#comment-12966</link>
		<dc:creator>carlosspcywenr</dc:creator>
		<pubDate>Thu, 07 Oct 2010 01:54:54 +0000</pubDate>
		<guid isPermaLink="false">http://irrationalgames.com/?p=5136#comment-12966</guid>
		<description>Nice. I&#039;m glad to see the plane-crash was intact. And the liturgy, though I think Ayn Rand is much more apt.</description>
		<content:encoded><![CDATA[<p>Nice. I&#8217;m glad to see the plane-crash was intact. And the liturgy, though I think Ayn Rand is much more apt.</p>
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		<title>By: </title>
		<link>http://irrationalgames.com/insider/from-the-vault-june/comment-page-1/#comment-10431</link>
		<dc:creator></dc:creator>
		<pubDate>Sun, 05 Sep 2010 13:10:11 +0000</pubDate>
		<guid isPermaLink="false">http://irrationalgames.com/?p=5136#comment-10431</guid>
		<description>Seems like the original direction would have made a good film.
I do think if the whole bioshock series gets popular enough (not saying it is not, but you know, of maybe ±sigh± halo, popularity, of COD , then releasing the orginal concept of bioshock, would be interesting, looks like it would have been much better than games like lost planet)</description>
		<content:encoded><![CDATA[<p>Seems like the original direction would have made a good film.<br />
I do think if the whole bioshock series gets popular enough (not saying it is not, but you know, of maybe ±sigh± halo, popularity, of COD , then releasing the orginal concept of bioshock, would be interesting, looks like it would have been much better than games like lost planet)</p>
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		<title>By: maultify</title>
		<link>http://irrationalgames.com/insider/from-the-vault-june/comment-page-1/#comment-10096</link>
		<dc:creator>maultify</dc:creator>
		<pubDate>Mon, 30 Aug 2010 02:47:09 +0000</pubDate>
		<guid isPermaLink="false">http://irrationalgames.com/?p=5136#comment-10096</guid>
		<description>Truly fascinating - thanks for posting this. On another note, I think I speak for most fans of BioShock when I say that we all want to see another game of Rapture as it&#039;s falling. The possibilities are incredible - seeing some of the locations when they were pristine, characters as they descended into madness, and the entire degradation of the environment. Please make this game!</description>
		<content:encoded><![CDATA[<p>Truly fascinating &#8211; thanks for posting this. On another note, I think I speak for most fans of BioShock when I say that we all want to see another game of Rapture as it&#8217;s falling. The possibilities are incredible &#8211; seeing some of the locations when they were pristine, characters as they descended into madness, and the entire degradation of the environment. Please make this game!</p>
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		<title>By: RedGomer</title>
		<link>http://irrationalgames.com/insider/from-the-vault-june/comment-page-1/#comment-9916</link>
		<dc:creator>RedGomer</dc:creator>
		<pubDate>Wed, 25 Aug 2010 17:36:45 +0000</pubDate>
		<guid isPermaLink="false">http://irrationalgames.com/?p=5136#comment-9916</guid>
		<description>Man I love this kind of stuff.</description>
		<content:encoded><![CDATA[<p>Man I love this kind of stuff.</p>
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		<title>By: </title>
		<link>http://irrationalgames.com/insider/from-the-vault-june/comment-page-1/#comment-9441</link>
		<dc:creator></dc:creator>
		<pubDate>Thu, 19 Aug 2010 20:13:01 +0000</pubDate>
		<guid isPermaLink="false">http://irrationalgames.com/?p=5136#comment-9441</guid>
		<description>Fascinating -- just to see where the story led you guys. I&#039;m glad you changed it, too! In my opinion, turning the Splicers into half-crustacean monstrosities would have removed too much of their humanity and would have made Rapture&#039;s story seem less tragic. Although -- I will say this. The idea of a firefight on an airplane crashing to the ground sounds fabulous!

And do I see a hint of Elizabeth in there? A small carryover into BioShock Infinite perhaps? ;D</description>
		<content:encoded><![CDATA[<p>Fascinating &#8212; just to see where the story led you guys. I&#8217;m glad you changed it, too! In my opinion, turning the Splicers into half-crustacean monstrosities would have removed too much of their humanity and would have made Rapture&#8217;s story seem less tragic. Although &#8212; I will say this. The idea of a firefight on an airplane crashing to the ground sounds fabulous!</p>
<p>And do I see a hint of Elizabeth in there? A small carryover into BioShock Infinite perhaps? ;D</p>
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		<title>By: </title>
		<link>http://irrationalgames.com/insider/from-the-vault-june/comment-page-1/#comment-9436</link>
		<dc:creator></dc:creator>
		<pubDate>Thu, 19 Aug 2010 18:46:27 +0000</pubDate>
		<guid isPermaLink="false">http://irrationalgames.com/?p=5136#comment-9436</guid>
		<description>Yeah, I&#039;m glad you guys changed it up a bit.</description>
		<content:encoded><![CDATA[<p>Yeah, I&#8217;m glad you guys changed it up a bit.</p>
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		<title>By: sukharevskaya</title>
		<link>http://irrationalgames.com/insider/from-the-vault-june/comment-page-1/#comment-8276</link>
		<dc:creator>sukharevskaya</dc:creator>
		<pubDate>Thu, 12 Aug 2010 21:21:40 +0000</pubDate>
		<guid isPermaLink="false">http://irrationalgames.com/?p=5136#comment-8276</guid>
		<description>I&#039;m glad the direction with the story and gameplay you took intsead.</description>
		<content:encoded><![CDATA[<p>I&#8217;m glad the direction with the story and gameplay you took intsead.</p>
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		<title>By: heavengoneaway</title>
		<link>http://irrationalgames.com/insider/from-the-vault-june/comment-page-1/#comment-7861</link>
		<dc:creator>heavengoneaway</dc:creator>
		<pubDate>Thu, 12 Aug 2010 06:03:15 +0000</pubDate>
		<guid isPermaLink="false">http://irrationalgames.com/?p=5136#comment-7861</guid>
		<description>Seeing as this is a design bible post-dated 2002, and using the original Xbox as a port possibility, user-generated weapons could have been a staple of the FPS genre by now, but they still have yet to be implemented.  I thought this generation&#039;s console-game-asset-modification forerunners like Little Big Planet, the latest Banjo Kazooie game, and Mod Nation Racers opened the door for broad customization regardless of genre, but alas.  I guess a hybrid of this concept can be found in Borderlands.  However, with the importance multi-player bears in FPS gaming these days, balancing against a limitless array of weaponry seems unachievable in either design or execution phases.

The inspirational foundation for this iteration of Bioshock sounds cool, but I can see this concept shooting itself in the foot:  The chief focus centers around  human and aquatic integration, and yet  &quot;The majority of the game will take place indoors...&quot; if you&#039;re hyping the potential cool-factor of being a jellyfishtopusman, water is a must.

When I first heard of Bioshock (meaning the game as it is today), the prospect of hunting down a bizarro-universe Walt Disney whilst trapped in a progressively deteriorating nightmare-vision of his Magic Kingdom--where the streets were paved with failure instead of achievement--was enough to warrant spending my time, money, and attention.  It&#039;s interesting to note that having moral choices directly influence game play was not even present in this game summary, and now the iconic image and relationship associated with Bioshock is how the player acts and reacts towards the Little Sisters.</description>
		<content:encoded><![CDATA[<p>Seeing as this is a design bible post-dated 2002, and using the original Xbox as a port possibility, user-generated weapons could have been a staple of the FPS genre by now, but they still have yet to be implemented.  I thought this generation&#8217;s console-game-asset-modification forerunners like Little Big Planet, the latest Banjo Kazooie game, and Mod Nation Racers opened the door for broad customization regardless of genre, but alas.  I guess a hybrid of this concept can be found in Borderlands.  However, with the importance multi-player bears in FPS gaming these days, balancing against a limitless array of weaponry seems unachievable in either design or execution phases.</p>
<p>The inspirational foundation for this iteration of Bioshock sounds cool, but I can see this concept shooting itself in the foot:  The chief focus centers around  human and aquatic integration, and yet  &#8220;The majority of the game will take place indoors&#8230;&#8221; if you&#8217;re hyping the potential cool-factor of being a jellyfishtopusman, water is a must.</p>
<p>When I first heard of Bioshock (meaning the game as it is today), the prospect of hunting down a bizarro-universe Walt Disney whilst trapped in a progressively deteriorating nightmare-vision of his Magic Kingdom&#8211;where the streets were paved with failure instead of achievement&#8211;was enough to warrant spending my time, money, and attention.  It&#8217;s interesting to note that having moral choices directly influence game play was not even present in this game summary, and now the iconic image and relationship associated with Bioshock is how the player acts and reacts towards the Little Sisters.</p>
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		<title>By: JohnHeeter</title>
		<link>http://irrationalgames.com/insider/from-the-vault-june/comment-page-1/#comment-7611</link>
		<dc:creator>JohnHeeter</dc:creator>
		<pubDate>Tue, 03 Aug 2010 23:00:13 +0000</pubDate>
		<guid isPermaLink="false">http://irrationalgames.com/?p=5136#comment-7611</guid>
		<description>This is very cool I like seeing this kind of things from developers, even if they consider it embarassing haha</description>
		<content:encoded><![CDATA[<p>This is very cool I like seeing this kind of things from developers, even if they consider it embarassing haha</p>
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		<title>By: stingersplash01</title>
		<link>http://irrationalgames.com/insider/from-the-vault-june/comment-page-1/#comment-7116</link>
		<dc:creator>stingersplash01</dc:creator>
		<pubDate>Tue, 13 Jul 2010 14:50:41 +0000</pubDate>
		<guid isPermaLink="false">http://irrationalgames.com/?p=5136#comment-7116</guid>
		<description>I want this game, who knows maybe when they complete the current incarnation of Bioshock we can this one, as this one equally as interesting.</description>
		<content:encoded><![CDATA[<p>I want this game, who knows maybe when they complete the current incarnation of Bioshock we can this one, as this one equally as interesting.</p>
]]></content:encoded>
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	<item>
		<title>By: </title>
		<link>http://irrationalgames.com/insider/from-the-vault-june/comment-page-1/#comment-7106</link>
		<dc:creator></dc:creator>
		<pubDate>Sun, 11 Jul 2010 03:20:03 +0000</pubDate>
		<guid isPermaLink="false">http://irrationalgames.com/?p=5136#comment-7106</guid>
		<description>Pretty cool look into what could have been.

The multiplayer idea is pretty neat on paper but what happens when faced with experienced players that know the terrain and possible loadout of the  single player?

Worrying greifing possibilities.</description>
		<content:encoded><![CDATA[<p>Pretty cool look into what could have been.</p>
<p>The multiplayer idea is pretty neat on paper but what happens when faced with experienced players that know the terrain and possible loadout of the  single player?</p>
<p>Worrying greifing possibilities.</p>
]]></content:encoded>
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		<title>By: alcor</title>
		<link>http://irrationalgames.com/insider/from-the-vault-june/comment-page-1/#comment-7031</link>
		<dc:creator>alcor</dc:creator>
		<pubDate>Thu, 08 Jul 2010 08:03:16 +0000</pubDate>
		<guid isPermaLink="false">http://irrationalgames.com/?p=5136#comment-7031</guid>
		<description>This does not look like BioShock. It still looks really awesome, anyway.</description>
		<content:encoded><![CDATA[<p>This does not look like BioShock. It still looks really awesome, anyway.</p>
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		<title>By: xxtlipxx</title>
		<link>http://irrationalgames.com/insider/from-the-vault-june/comment-page-1/#comment-6621</link>
		<dc:creator>xxtlipxx</dc:creator>
		<pubDate>Sat, 26 Jun 2010 08:26:37 +0000</pubDate>
		<guid isPermaLink="false">http://irrationalgames.com/?p=5136#comment-6621</guid>
		<description>It still fascinates me how drastically the game changed from it&#039;s first pitch 0_0</description>
		<content:encoded><![CDATA[<p>It still fascinates me how drastically the game changed from it&#8217;s first pitch 0_0</p>
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		<title>By: Another look at the original BioShock pitch</title>
		<link>http://irrationalgames.com/insider/from-the-vault-june/comment-page-1/#comment-6561</link>
		<dc:creator>Another look at the original BioShock pitch</dc:creator>
		<pubDate>Wed, 23 Jun 2010 14:00:56 +0000</pubDate>
		<guid isPermaLink="false">http://irrationalgames.com/?p=5136#comment-6561</guid>
		<description>[...] Read&#160;&#124;&#160;Permalink&#160;&#124;&#160;Email this&#160;&#124;&#160;Comments [...]</description>
		<content:encoded><![CDATA[<p>[...] Read&nbsp;|&nbsp;Permalink&nbsp;|&nbsp;Email this&nbsp;|&nbsp;Comments [...]</p>
]]></content:encoded>
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		<title>By: What!?: My reaction to part two of the BioShock pitch</title>
		<link>http://irrationalgames.com/insider/from-the-vault-june/comment-page-1/#comment-6546</link>
		<dc:creator>What!?: My reaction to part two of the BioShock pitch</dc:creator>
		<pubDate>Tue, 22 Jun 2010 21:05:46 +0000</pubDate>
		<guid isPermaLink="false">http://irrationalgames.com/?p=5136#comment-6546</guid>
		<description>[...] second half is now up for your viewing pleasure, and I must say, it tells the tale of a radically different game than the BioShock we played. From [...]</description>
		<content:encoded><![CDATA[<p>[...] second half is now up for your viewing pleasure, and I must say, it tells the tale of a radically different game than the BioShock we played. From [...]</p>
]]></content:encoded>
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		<title>By: What!?: My reaction to part two of the BioShock pitch &#171; Adibit</title>
		<link>http://irrationalgames.com/insider/from-the-vault-june/comment-page-1/#comment-6541</link>
		<dc:creator>What!?: My reaction to part two of the BioShock pitch &#171; Adibit</dc:creator>
		<pubDate>Tue, 22 Jun 2010 20:49:20 +0000</pubDate>
		<guid isPermaLink="false">http://irrationalgames.com/?p=5136#comment-6541</guid>
		<description>[...] second half is now up for your viewing pleasure, and I must say, it tells the tale of a radically different game than the BioShock we played. From [...]</description>
		<content:encoded><![CDATA[<p>[...] second half is now up for your viewing pleasure, and I must say, it tells the tale of a radically different game than the BioShock we played. From [...]</p>
]]></content:encoded>
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		<title>By: Vengeful</title>
		<link>http://irrationalgames.com/insider/from-the-vault-june/comment-page-1/#comment-6536</link>
		<dc:creator>Vengeful</dc:creator>
		<pubDate>Tue, 22 Jun 2010 15:52:32 +0000</pubDate>
		<guid isPermaLink="false">http://irrationalgames.com/?p=5136#comment-6536</guid>
		<description>It&#039;s amazing how this concept turned into the amazing game that was Bioshock.</description>
		<content:encoded><![CDATA[<p>It&#8217;s amazing how this concept turned into the amazing game that was Bioshock.</p>
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		<title>By: katherine</title>
		<link>http://irrationalgames.com/insider/from-the-vault-june/comment-page-1/#comment-6531</link>
		<dc:creator>katherine</dc:creator>
		<pubDate>Tue, 22 Jun 2010 12:19:34 +0000</pubDate>
		<guid isPermaLink="false">http://irrationalgames.com/?p=5136#comment-6531</guid>
		<description>Odd that the stop sign is a hexagon.

So many changes were made to this idea, it is very interesting to see how it all started.</description>
		<content:encoded><![CDATA[<p>Odd that the stop sign is a hexagon.</p>
<p>So many changes were made to this idea, it is very interesting to see how it all started.</p>
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		<title>By: sunjammer</title>
		<link>http://irrationalgames.com/insider/from-the-vault-june/comment-page-1/#comment-6526</link>
		<dc:creator>sunjammer</dc:creator>
		<pubDate>Mon, 21 Jun 2010 22:09:22 +0000</pubDate>
		<guid isPermaLink="false">http://irrationalgames.com/?p=5136#comment-6526</guid>
		<description>I&#039;m still a little sad the &quot;Windows 95&quot; style of UI was somehow decided to be inferior. IMHO the homogenization of UI has contributed to make games less exciting. Back in the dizzy, learning the interface was as much a part of the game as the game itself. &quot;What&#039;s this button do? Neat!&quot;</description>
		<content:encoded><![CDATA[<p>I&#8217;m still a little sad the &#8220;Windows 95&#8243; style of UI was somehow decided to be inferior. IMHO the homogenization of UI has contributed to make games less exciting. Back in the dizzy, learning the interface was as much a part of the game as the game itself. &#8220;What&#8217;s this button do? Neat!&#8221;</p>
]]></content:encoded>
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		<title>By: nomardll769</title>
		<link>http://irrationalgames.com/insider/from-the-vault-june/comment-page-1/#comment-6521</link>
		<dc:creator>nomardll769</dc:creator>
		<pubDate>Mon, 21 Jun 2010 19:49:10 +0000</pubDate>
		<guid isPermaLink="false">http://irrationalgames.com/?p=5136#comment-6521</guid>
		<description>This is amazing! I&#039;m still blown away how much the game changed between the initial concept, and final release. It&#039;s almost a completely different game.</description>
		<content:encoded><![CDATA[<p>This is amazing! I&#8217;m still blown away how much the game changed between the initial concept, and final release. It&#8217;s almost a completely different game.</p>
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		<title>By: Twitted by DonNorbury</title>
		<link>http://irrationalgames.com/insider/from-the-vault-june/comment-page-1/#comment-6516</link>
		<dc:creator>Twitted by DonNorbury</dc:creator>
		<pubDate>Mon, 21 Jun 2010 17:49:31 +0000</pubDate>
		<guid isPermaLink="false">http://irrationalgames.com/?p=5136#comment-6516</guid>
		<description>[...] This post was Twitted by DonNorbury [...]</description>
		<content:encoded><![CDATA[<p>[...] This post was Twitted by DonNorbury [...]</p>
]]></content:encoded>
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		<title>By: rye0077r</title>
		<link>http://irrationalgames.com/insider/from-the-vault-june/comment-page-1/#comment-6511</link>
		<dc:creator>rye0077r</dc:creator>
		<pubDate>Mon, 21 Jun 2010 16:13:54 +0000</pubDate>
		<guid isPermaLink="false">http://irrationalgames.com/?p=5136#comment-6511</guid>
		<description>Very cool!</description>
		<content:encoded><![CDATA[<p>Very cool!</p>
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		<title>By: BioShock Pitch &#8211; part 2 &#171; indie.retro.cool.games</title>
		<link>http://irrationalgames.com/insider/from-the-vault-june/comment-page-1/#comment-6506</link>
		<dc:creator>BioShock Pitch &#8211; part 2 &#171; indie.retro.cool.games</dc:creator>
		<pubDate>Mon, 21 Jun 2010 15:59:16 +0000</pubDate>
		<guid isPermaLink="false">http://irrationalgames.com/?p=5136#comment-6506</guid>
		<description>[...] 2 of the original Bioshock pitch has been posted on the Irrational Games [...]</description>
		<content:encoded><![CDATA[<p>[...] 2 of the original Bioshock pitch has been posted on the Irrational Games [...]</p>
]]></content:encoded>
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		<title>By: </title>
		<link>http://irrationalgames.com/insider/from-the-vault-june/comment-page-1/#comment-6501</link>
		<dc:creator></dc:creator>
		<pubDate>Mon, 21 Jun 2010 15:50:57 +0000</pubDate>
		<guid isPermaLink="false">http://irrationalgames.com/?p=5136#comment-6501</guid>
		<description>Haha, those PC controls look a little arcane. I like the mixture of sign-language and semaphore, and how moving backwards requires you to shed a single tear.</description>
		<content:encoded><![CDATA[<p>Haha, those PC controls look a little arcane. I like the mixture of sign-language and semaphore, and how moving backwards requires you to shed a single tear.</p>
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