Here’s why we think Adrian is swell:
Associate producer Adrian Murphy came highly recommended from folks he’d worked with at Luxoflux who cited his strong work ethic, love of games, and the fact that “he just gets it.”
Over the last year-plus Adrian has been at Irrational, we’ve seen all three evidenced in spades.
Adrian excels at making sure that progress is constantly being made on the most important tasks, that vital creative calls from our leads and directors never get lost in the cracks, that members of the team get all the info they need to do their best work.
As tech lead Steve Ellmore puts it, “He’s persistent – in a good way.” Art lead Shawn Robertson says he has a great memory for following up on items others have forgotten. He’s the office nexus of World of Warcraft expertise and discussion. And producer Joe Fielder says, “Adrian’s a really good bullshit detector. He keeps us all honest.”
We’d be remiss if we didn’t mention that Adrian pops a collar with the best of ‘em.
Your title is Associate Producer what does that mean?
Adrian Murphy: Depending on what company you work at, this position can mean 100 different things. Here at Irrational, I work with the design department to help support their needs. That ranges from long-term scheduling to following up on issues blocking the designers so they can continue working. At the end of the day my job is to make sure design has everything it needs to work efficiently and provide the other departments with whatever content they may be waiting for.
What games have you worked on?
AM: Kung Fu Panda and Transformers: Revenge of the Fallen, both for Xbox 360 and PS3.
Describe Life at Irrational in three words or fewer.
AM: Blood, sweat, tears. (Order optional)
What is your favorite game of all time?
AM: The original X-COM: UFO Defense. I lost an entire summer to just this game. My family even went on vacation to visit relatives in Ireland, and my only concern was getting a suitable power converter for my laptop so I could keep playing. This game is still incredibly deep by today’s standards, despite its age. Base building, research trees, turn-based strategy, meta-resource management–it has it all.
There’s also the ability to name your soldiers, which was hilarious when your custom-named A-Team of you and all your friends got all decked out in the best gear, only to be completely obliterated doing one mission.
Name a game everyone should play once in their life.
AM: Shadow of the Colossus. It’s such a fantastic example of restraint. The premise of the game is decidedly simple, but the overall experience is much greater than the sum of its parts. The 13th colossus in particular is a high watermark of an amazing gameplay experience I have yet to see outdone.
What is your favorite movie?
AM: Batman Begins. I have been a Batman fan my whole life. After the disastrous previous film adaptations, I was hoping for a lot from this film, and it delivered in spades. Nolan did a great job taking what many considered to be a dead movie franchise, reinvigorating it for a new audience, and wiping away the shame of past films.
The real genius is the level of detail. The suit, the car, the gadgets–none of them were unexplained background elements. They each had a specific and believable reason for existing. It’s a lesson all entertainment media should heed, because no matter how good the core elements of a story are, those minor immersion-breaking details can ruin the whole experience.
What are your hobbies outside of work?
AM: Mostly (read: sadly) playing video games. I try to play as much as I can of a wide variety of games. I’ve also recently gotten back into sculpting. Other than those hobbies, most of my time outside work is spent trying not to freeze to death during record New England winters.
You’re well known for your popped collars and bold fashion choices. Would you like to share some of your clothing wisdom with the world?
AM: The popped collar thing actually started with playing rugby in college. You just naturally put the collar on a rugby jersey up to help keep dirt from going down your shirt during a game. I got so used to it, and the associated awesomeness of how cool popped collars are, that I kept with it. I do love that I work in an office environment where I can wear what I want how I want, because a button up shirt and tie would look very strange with a popped collar. (That said, I’m starting this look too. It’s going to be known as formal collar.)
At the end of the day, no matter where you work, you have to be yourself and go with what you like. If that means popped collars and purple socks, then so be it. But try to convince others to pick up on the trend, so you don’t look dumb all by yourself.
Tell me your favorite story about life at Irrational.
AM: Right after we released our demo, watching the press reaction to our announcement and what we had accomplished was amazing. I don’t think prior to that I had as concrete an understanding of how much the BioShock franchise means to the modern video game landscape.
The highlight was watching our metric tracking software for social media and seeing at the end of our announcement day that we were the highest trending topic on all of Twitter for that 24-hour period. Take that, Bieber