Before the studio began work on BioShock, and as it wrapped production on its PC shooter, SWAT 4, Irrational wondered, “What next?” Publisher Vivendi proposed another SWAT sequel. Creative Director Ken Levine “wanted the money really badly.”
But while the serial killer’s unsettling hideaway in SWAT 4 suggested what Irrational hoped to one day accomplish with mis-en-scene techniques, another straightforward cop sim wouldn’t provide the canvas that Ken and co. wanted to paint on. Instead, the studio would attempt to wed SWAT with parts of a pre-existing pitch for a shooter set in a zombie apocalypse. While it won’t hurt to have a SWAT team’s skills when the dead walk, the SWAT series’ signature features aren’t necessarily suited to the task. Reading the original pitch posted below, I’m reminded of a guy in grad school who tried to use literary language to get course credit for the fantasy tales he’d write about a barbarian who punched holes through the heads of his foes. My classmate wanted to make up names with apostrophes and assorted consonants; he liked the time that Th’thoth – or whatever idiotic thing the character was called — cut off a lot of ork limbs. He had less use for metaphor then a monster-hunting po-po has for pepper spray. The fact that Vivendi found the idea just as silly allows to me to say as much and not fear for my job.
Apart from the SWAT angle, though, the publisher warmed to the premise, and wanted the game that from then on was named Division 9 — and that ultimately died in 2006 when Take-Two Interactive acquired Irrational Games.
Listen to developers discuss Division 9 in detail on Irrational Behavior, Episode 1.
Read Irrational’s original pitch for SWAT: Special Division:
SWAT: Special Division
Introduction
SWAT: Special Division carries the police flag to a new front. In a world where scientific experimentation has yielded supernatural horrors, not all threats are human – and Special Division is tasked with protecting the nation against the terrors that do not officially exist.
As a squad leader in the Special Division, you will command an elite set of SWAT officers, equipped with the best the nation has to offer in both lethal and non lethal deterrents. Against you stands an unknown array of supernatural enemies and their allies, with an agenda no one fully understands – until you put your life on the line to stop them.
With SWAT 4, Irrational Games focused on improving the basic gameplay that made SWAT 3 such a success. We improved the squad mate AI, added in new and exciting non-lethals to emphasize SWAT’s police heritage, revamped the leadership system, added character dialogue to give enemies and teammates more personality and brought the graphics to a competitive edge.
SWAT: Special Division will continue the improvements in these areas, but it will combine a dark, sophisticated horror story with tension filled action to bring the player a darker, grittier experience. The Swat franchise is uniquely positioned to bring strategic first-person shooter action and a suspense-filled horror story together. Action in SWAT 5 naturally alternates between the frantic shooting of an entry gone awry and the tense strategic preparation for suspect contact. Now, behind every door there could be another armed suspect… or something far, far worse.
New Features
- A New Cinematic SWAT Brings a much more story-oriented and dynamic approach to the SWAT gameplay. As you uncover the threat behind the new supernatural menace, you realize its origins run deep in the halls of industry and the chambers of government.
- Expanded Mission Areas Plan your approach across open areas to reach the suspects’ hide out, and decide which of multiple buildings to clear first within an expanded perimeter.
- Team Selection Choose from available officers, each with his own specialty, to create the optimal entry team every mission. But be careful, if you lose an officer this mission, he may not be ready for duty by the next.
- Varied Enemies Face a variety of enemies, human and supernatural, with unique strengths and weaknesses. Zombies, Ghouls, Lycanthropic nasties, and other horrors await.
- New Weapons SWAT: Special Division will feature both new real world weapons as well as experimental weapons designed to deal with the supernatural threat.
- Can you trust your own?-Your own men can become infected- do you try to finish the mission quickly to get help, or face turning your weapons on them when they slip into darkness?
- Voice Recognition Command your team using voice recognition!
- You will be afraid of the dark Enhancements to Vengeance engine such as Doom 3 style real time projected shadows and screen buffer effects tighten the screws.
Additional Upgrades
- Officer AI Command your team to use formations, improved clearing routines, and officer specialities designed to counter the supernatural threat.
- Enemy AI Fight smarter enemies with improved behaviors, from using hostages as shields to escaping if left uncovered or unsecured. Supernatural foes will exhibit behaviors never seen in a tactical shooter, such as wall-walking and immateralism (e.g. phasing through doors).
- Hostage AI A frightened, fleeing civilian can look much like a suspect – hone your ability to separate the innocent from the dangerous.
- New Items An expanded set of starting weapons and tools, combined with the ability to unlock new weapons, armors, and items as your team gains prestige and experience.
Updated Graphics
- Continuing improvements on the Vengeance Engine, such as per pixel specular lighting, volumetric shadows, and improved normal/bump mapping.

boatservice | January 22, 2010 1:08 am
Wow imagined if you did release this before all those other titles. You would have destroyed Valve.
boatservice | January 22, 2010 1:09 am
Aside from Portal.
conrad.s | January 22, 2010 1:57 am
Damn, releasing this would have made l4d’s atmospheric lighting look like a direct rip, especially in the street corridor.
sawfish22 | January 22, 2010 2:11 am
Wow, it resembles Left 4 Dead so much that’s surreal. It kinda reminds me of the Walking Dead once the survivors find the riot suits and the National Guard station. Or like the military division in “28 Days Later.”
I like it.
dominus | January 22, 2010 7:05 am
the music and the tension in this video is beyond great! who did the music?
its a real shame this game did not see the light
discoslinky | January 22, 2010 8:38 am
I recognize that level…
przemyslawbak | January 22, 2010 9:00 am
good that they didnt released this SWAT4 zombie mode.
Rye0077r | January 22, 2010 12:37 pm
Very interesting. Too bad Zombies are so in vogue right now; if this were released now it’s would have to compete with L4D, etc whereas if it were made at the time, it would have been a game changer!
Thanks for sharing!
theblackbandit | January 22, 2010 1:44 pm
Great minds clearly think alike… some aspects of this are staggeringly similar to an idea Tom Francis wrote about on pentadact.com a while back.
January 22, 2010 2:50 pm
Social comments and analytics for this post…
This post was mentioned on Twitter by irrationalgames: Learn more details on Division 9 including its origins as a SWAT title http://bit.ly/5jegFj...
See Original Post at [www.ubervu.com]
emir | January 22, 2010 3:01 pm
something that would have been worth playing
who knows if you released this valve may have killed their game :X
svenderson | January 22, 2010 3:07 pm
Hahah, at one point somewhere close to the middle (no timer?), you see the player throwing a grenade so hard it knocks over a fat zombie, before it explodes a little to close for comfort.
Looks good, not sure if I would have purchased it though.
bdillman | January 22, 2010 3:11 pm
Huh, did anyone from Irrational get a job at Turtle Rock Studios after the TakeTwo acquisition?
Or maybe a zombie shooter has been a wet dream for all of us for a long time!
swifttheredfox | January 22, 2010 3:26 pm
Wow that sounds totally epic. It sounds and looks like a more realistic L4D which I would love to play. Make it happen IG!
anthonygalindo | January 22, 2010 3:48 pm
Although I really enjoy Left 4 Dead, I think I would also have liked to see this slower paced more tactical take on the Zombie Apocalypse.
armchair | January 22, 2010 5:17 pm
Looks quite interesting. Wish you guys would’ve finished it. Who knows, maybe you’d give Left 4 Dead a run for its money!!
borrego | January 22, 2010 6:32 pm
Cool. I’m sure it would’ve been pretty awesome. Thanks for your hard work, helps me look forward to innovative new games to get wrapped up in.
jumpingman63 | January 22, 2010 11:43 pm
defenitely would buy this. it looks amazing with a few graphical updates and this would be game that would have l4d bowing for forgiveness
smartaleck | January 23, 2010 8:21 am
SWAT 4’s atmosphere was always creepier than a lot of survival horror games; the fact that simply by adding zombies and some music, they’ve got a demo that everyone seems to be mistaking for a finished product is a testament to that fact. I shed a tear for Division 9; it would’ve been a lot of fun.
acetken | January 23, 2010 4:52 pm
I want this game so bad… Any chance of you guys putting out what’s completed for the community to finish?
dean | January 24, 2010 7:04 pm
good stuff, looks interesting
sunjammer | January 25, 2010 4:59 am
You bastards! Nooo! Brilliant stuff. It’s interesting to see what sound and a change of enemies can do to an existing level.
axident | January 25, 2010 8:36 am
The anti Valve/L4D vibe I’m getting is disturbing. =P
spunkybd | January 25, 2010 11:00 am
Can you guys release the files for this?
connoissuer | January 26, 2010 10:31 am
Would have been better if the Zombie’s Limbs flew off when you shoot them or when the grenade goes off. Kind of cheap looking. But I’m sure Irrational would make up for it with a good story.
seangatchell | January 26, 2010 11:16 am
I really can’t be the only one who’s always wanted a tactical survivor-horror shooter. I’m not talking about the twitch-based Left 4 Dead-type co-op game, where it’s about covering each other, but really deep strategy spread through dealing with monsters in a group of skilled squad-mates. I’ve wanted a game like that for so long, an entire map could pretty much follow the entire arc of the original Night of the Living Dead, getting everyone rounded up and divvying up tasks to stay safe. Division 9 could still work, in that regard, despite Irrational being too talented to cover old ground.
jthm773 | January 26, 2010 7:13 pm
lol if you guys worked on this again. made it more “Division 9″ and less “Swat 4″ better graphics, great multiplayer, more dismemberments and stuff im pretty sure you guys could beat Valve *the glitch kings* at their own game.
i just love the slow zombies, have 1000s of them coming at you, i would shell out $60 for that
neuroman42 | January 26, 2010 7:24 pm
I would love, and I mean L O V E to see something like this to happen. Please… with guts, blood, and beeeeer-ains!!!
mono | January 26, 2010 10:40 pm
Looks cool. It definitely could have undermined the very existence of L4D. So I’m glad this game was scrapped. It looks promising, but L4D is unbelievable. I think we’re better off.
January 27, 2010 4:01 pm
[...] sure how we missed this one. In an earlier comment thread, Man Raised By Puffins mentioned Irrational had put up footage of a game which never quite made it on their blog. In short, it’s basically them taking their SWAT experience and approach and applying it to a [...]
See Original Post at [www.rockpapershotgun.com]
January 28, 2010 9:22 pm
[...] Then-publisher Vivendi dug the idea for Division 9, so what went wrong? Irrational was acquired by Take-Two, which was all it took to prevent the concept from coming to fruition. On top of the in-game footage shown above, you can also check out the pitch for the shooter on the fancy Irrational site. [...]
See Original Post at [www.badpower.com]
January 28, 2010 11:25 pm
[...] Then-publisher Vivendi dug the idea for Division 9, so what went wrong? Irrational was acquired by Take-Two, which was all it took to prevent the concept from coming to fruition. On top of the in-game footage shown above, you can also check out the pitch for the shooter on the fancy Irrational site. [...]
See Original Post at [www.xboxsold.com]
stueyisugly | January 29, 2010 10:52 pm
I love that Vivendi rejected it because “who wants to play a zombie game?” Had they never heard of Resident Evil?
stueyisugly | January 29, 2010 10:53 pm
Sorry, Take Two rejected it, not Vivendi.
perfectdarkling | February 16, 2010 4:29 pm
Great looking game that was obviously several years ahead of its time. I’d love to see it as a playable coin-op game (like the Freedom Force cabinet in this trailer) or unlockable in the next Irrational Game, even if it’s just one level.
February 18, 2010 7:45 am
[...] you wish for sometimes comes true! SWAT 5 is on it way call SWAT:Special Division READ HERE! Division 9: Irrational?s Unreleased Zombie Survival Shooter | Irrational This is where we hold them! This is where we fight! This is where they die! [...]
See Original Post at [wmclan.info]
ocboo | February 18, 2010 11:35 am
nice guyz really nice. the whole swat4 community was waiting for this so badly.
today is a party
PLEASE DONT FORGET TO MAKE A NICE MULTIPLAYER WITH V.I.P. mode again. thats the wish of swat4 community. thanks so far….
japanesecartoon | February 19, 2010 12:19 am
Division 9 would have been epic.
mattyg08 | April 16, 2010 3:09 am
All I Can say is.. WOW
subjectdelta | August 12, 2010 2:39 pm
man that game looks fun, i love zombie games. Too bad you guys never released it though. I would’ve bought it for sure.
deadman321 | August 13, 2010 12:28 pm
Maybe you guys should release it, or at least make it downloadable, it looks great.