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	<title>Comments on: A message from Ken Levine</title>
	<atom:link href="http://irrationalgames.com/insider/a-message-from-ken/feed/" rel="self" type="application/rss+xml" />
	<link>http://irrationalgames.com/insider/a-message-from-ken/</link>
	<description>Irrational Games</description>
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		<item>
		<title>By: senyadraquille</title>
		<link>http://irrationalgames.com/insider/a-message-from-ken/comment-page-3/#comment-20681</link>
		<dc:creator>senyadraquille</dc:creator>
		<pubDate>Sun, 17 Apr 2011 08:02:43 +0000</pubDate>
		<guid isPermaLink="false">http://irrationalgames.com/?p=1631#comment-20681</guid>
		<description>to be honest, the main reason i read this, was &#039;cuz Ken Levine wrote it :^D</description>
		<content:encoded><![CDATA[<p>to be honest, the main reason i read this, was &#8216;cuz Ken Levine wrote it :^D</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: champloo369</title>
		<link>http://irrationalgames.com/insider/a-message-from-ken/comment-page-3/#comment-10666</link>
		<dc:creator>champloo369</dc:creator>
		<pubDate>Thu, 09 Sep 2010 00:27:31 +0000</pubDate>
		<guid isPermaLink="false">http://irrationalgames.com/?p=1631#comment-10666</guid>
		<description>BIOSHOCK INFINITE

*Spoiler* LOL

Too late?</description>
		<content:encoded><![CDATA[<p>BIOSHOCK INFINITE</p>
<p>*Spoiler* LOL</p>
<p>Too late?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: </title>
		<link>http://irrationalgames.com/insider/a-message-from-ken/comment-page-3/#comment-9941</link>
		<dc:creator></dc:creator>
		<pubDate>Wed, 25 Aug 2010 22:44:02 +0000</pubDate>
		<guid isPermaLink="false">http://irrationalgames.com/?p=1631#comment-9941</guid>
		<description>well since it is going to be so long before it comes out i imagine that we will c a reveal next e-3</description>
		<content:encoded><![CDATA[<p>well since it is going to be so long before it comes out i imagine that we will c a reveal next e-3</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: </title>
		<link>http://irrationalgames.com/insider/a-message-from-ken/comment-page-3/#comment-6576</link>
		<dc:creator></dc:creator>
		<pubDate>Fri, 25 Jun 2010 03:43:13 +0000</pubDate>
		<guid isPermaLink="false">http://irrationalgames.com/?p=1631#comment-6576</guid>
		<description>I sure the there will be something forth coming to knock our socks off!</description>
		<content:encoded><![CDATA[<p>I sure the there will be something forth coming to knock our socks off!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: t13468</title>
		<link>http://irrationalgames.com/insider/a-message-from-ken/comment-page-3/#comment-6496</link>
		<dc:creator>t13468</dc:creator>
		<pubDate>Fri, 18 Jun 2010 21:25:14 +0000</pubDate>
		<guid isPermaLink="false">http://irrationalgames.com/?p=1631#comment-6496</guid>
		<description>No reveal at e3? If not at the biggest event in video games, when?</description>
		<content:encoded><![CDATA[<p>No reveal at e3? If not at the biggest event in video games, when?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: lancebotelle</title>
		<link>http://irrationalgames.com/insider/a-message-from-ken/comment-page-3/#comment-5396</link>
		<dc:creator>lancebotelle</dc:creator>
		<pubDate>Mon, 12 Apr 2010 19:06:58 +0000</pubDate>
		<guid isPermaLink="false">http://irrationalgames.com/?p=1631#comment-5396</guid>
		<description>Hi Ken Levine,

I would just like to say thanks for the great games in System Shock 1 and System Shock 2. I have very fond memories of playing them, especially SS2 with a friend in co-op multi-player: a very much forgotten and underused platform in my opinion. I still have original copies (and the enhanced version of SS1). I also designed my own NWN module because of the fun I had with SS2. It&#039;s available as a NWN module, called Soul Shaker: http://nwvault.ign.com/View.php?view=Modules.Detail&amp;id=5418

Great days! Great memories! And now to the future!

Thanks again.

Lance.</description>
		<content:encoded><![CDATA[<p>Hi Ken Levine,</p>
<p>I would just like to say thanks for the great games in System Shock 1 and System Shock 2. I have very fond memories of playing them, especially SS2 with a friend in co-op multi-player: a very much forgotten and underused platform in my opinion. I still have original copies (and the enhanced version of SS1). I also designed my own NWN module because of the fun I had with SS2. It&#8217;s available as a NWN module, called Soul Shaker: <a href="http://nwvault.ign.com/View.php?view=Modules.Detail&amp;id=5418" rel="nofollow">http://nwvault.ign.com/View.php?view=Modules.Detail&amp;id=5418</a></p>
<p>Great days! Great memories! And now to the future!</p>
<p>Thanks again.</p>
<p>Lance.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: katherine</title>
		<link>http://irrationalgames.com/insider/a-message-from-ken/comment-page-3/#comment-5356</link>
		<dc:creator>katherine</dc:creator>
		<pubDate>Sat, 10 Apr 2010 03:36:50 +0000</pubDate>
		<guid isPermaLink="false">http://irrationalgames.com/?p=1631#comment-5356</guid>
		<description>Okay so you didn&#039;t tell us about the game in January... how about today? Nudge nudge wink wink</description>
		<content:encoded><![CDATA[<p>Okay so you didn&#8217;t tell us about the game in January&#8230; how about today? Nudge nudge wink wink</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: wahnstrom</title>
		<link>http://irrationalgames.com/insider/a-message-from-ken/comment-page-2/#comment-5266</link>
		<dc:creator>wahnstrom</dc:creator>
		<pubDate>Sat, 03 Apr 2010 16:08:19 +0000</pubDate>
		<guid isPermaLink="false">http://irrationalgames.com/?p=1631#comment-5266</guid>
		<description>40 days left &#039;till E3 2010... 40 nights of praying that THE BIG REVEAL is actually X-COM remake. Oh God and st. Patrick Stewart, please let it be so.</description>
		<content:encoded><![CDATA[<p>40 days left &#8217;till E3 2010&#8230; 40 nights of praying that THE BIG REVEAL is actually X-COM remake. Oh God and st. Patrick Stewart, please let it be so.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: pablopedro</title>
		<link>http://irrationalgames.com/insider/a-message-from-ken/comment-page-2/#comment-4136</link>
		<dc:creator>pablopedro</dc:creator>
		<pubDate>Tue, 02 Mar 2010 16:24:54 +0000</pubDate>
		<guid isPermaLink="false">http://irrationalgames.com/?p=1631#comment-4136</guid>
		<description>HEy!!!!.. i need to contact KEN for an international congress in southAMERICA  plas help me!!!                           my email  justgod_86@hotmail.com  thnaks XD!!</description>
		<content:encoded><![CDATA[<p>HEy!!!!.. i need to contact KEN for an international congress in southAMERICA  plas help me!!!                           my email  <a href="mailto:justgod_86@hotmail.com">justgod_86@hotmail.com</a>  thnaks XD!!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: </title>
		<link>http://irrationalgames.com/insider/a-message-from-ken/comment-page-2/#comment-4051</link>
		<dc:creator></dc:creator>
		<pubDate>Thu, 25 Feb 2010 16:37:02 +0000</pubDate>
		<guid isPermaLink="false">http://irrationalgames.com/?p=1631#comment-4051</guid>
		<description>I love Bioshock... great game.</description>
		<content:encoded><![CDATA[<p>I love Bioshock&#8230; great game.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: liamhart1</title>
		<link>http://irrationalgames.com/insider/a-message-from-ken/comment-page-2/#comment-3851</link>
		<dc:creator>liamhart1</dc:creator>
		<pubDate>Wed, 17 Feb 2010 06:23:51 +0000</pubDate>
		<guid isPermaLink="false">http://irrationalgames.com/?p=1631#comment-3851</guid>
		<description>you guys are great at coming up with things, revolutionary stuff you guys are, would you kindly make swat 5.</description>
		<content:encoded><![CDATA[<p>you guys are great at coming up with things, revolutionary stuff you guys are, would you kindly make swat 5.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: albto</title>
		<link>http://irrationalgames.com/insider/a-message-from-ken/comment-page-2/#comment-3591</link>
		<dc:creator>albto</dc:creator>
		<pubDate>Fri, 12 Feb 2010 05:34:22 +0000</pubDate>
		<guid isPermaLink="false">http://irrationalgames.com/?p=1631#comment-3591</guid>
		<description>bioshock 2 lol</description>
		<content:encoded><![CDATA[<p>bioshock 2 lol</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: albto</title>
		<link>http://irrationalgames.com/insider/a-message-from-ken/comment-page-2/#comment-3586</link>
		<dc:creator>albto</dc:creator>
		<pubDate>Fri, 12 Feb 2010 05:33:39 +0000</pubDate>
		<guid isPermaLink="false">http://irrationalgames.com/?p=1631#comment-3586</guid>
		<description>i just gotta mention that im very sad that you guys didnt work on bioshock... =(</description>
		<content:encoded><![CDATA[<p>i just gotta mention that im very sad that you guys didnt work on bioshock&#8230; =(</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: </title>
		<link>http://irrationalgames.com/insider/a-message-from-ken/comment-page-2/#comment-3556</link>
		<dc:creator></dc:creator>
		<pubDate>Thu, 11 Feb 2010 17:07:57 +0000</pubDate>
		<guid isPermaLink="false">http://irrationalgames.com/?p=1631#comment-3556</guid>
		<description>Your true genius comes not from the ability to write characters to life, but the ability to allow characters to write themselves alive. Truly believable characters already exist, whether on the outskirts of our imagination or as a legion of riveting emotions. You do not create, Mr. Levine. You organize. You shape the worst of human qualities into a single, fleshy mass. You own personal Monster. And that&#039;s what makes your work so fascinating. There is not a single, unrealistic quality about your rather supernaturalistic method of storytelling. It is the unknown, but it is a human. And to breath the human element into the deepest shade of darkness in such a calm and collective manner is nothing short of brilliant. For the first time in my life, I believed--no I knew the possibility of this kind of evil. Like every great story before it, Bioshock eventually came to an end. And the truth of reality instantly flooded through every vein. But during my journey into the depths of Rapture, it was the combination of those moments that defined the testimony of men. That he is evil. And for that single, defining 14-Hour moment I truly believed it. My faith in this sort of evil was never questioned. It simply was. For I had faith no longer. Thank you for your work, Ken. I look forward to seeing what mysteries lie behind the scarlet Irrational Curtain.</description>
		<content:encoded><![CDATA[<p>Your true genius comes not from the ability to write characters to life, but the ability to allow characters to write themselves alive. Truly believable characters already exist, whether on the outskirts of our imagination or as a legion of riveting emotions. You do not create, Mr. Levine. You organize. You shape the worst of human qualities into a single, fleshy mass. You own personal Monster. And that&#8217;s what makes your work so fascinating. There is not a single, unrealistic quality about your rather supernaturalistic method of storytelling. It is the unknown, but it is a human. And to breath the human element into the deepest shade of darkness in such a calm and collective manner is nothing short of brilliant. For the first time in my life, I believed&#8211;no I knew the possibility of this kind of evil. Like every great story before it, Bioshock eventually came to an end. And the truth of reality instantly flooded through every vein. But during my journey into the depths of Rapture, it was the combination of those moments that defined the testimony of men. That he is evil. And for that single, defining 14-Hour moment I truly believed it. My faith in this sort of evil was never questioned. It simply was. For I had faith no longer. Thank you for your work, Ken. I look forward to seeing what mysteries lie behind the scarlet Irrational Curtain.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: </title>
		<link>http://irrationalgames.com/insider/a-message-from-ken/comment-page-2/#comment-3531</link>
		<dc:creator></dc:creator>
		<pubDate>Thu, 11 Feb 2010 01:33:08 +0000</pubDate>
		<guid isPermaLink="false">http://irrationalgames.com/?p=1631#comment-3531</guid>
		<description>You guys are awesome!! System Shock 3 please!!!!</description>
		<content:encoded><![CDATA[<p>You guys are awesome!! System Shock 3 please!!!!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: davepd1977</title>
		<link>http://irrationalgames.com/insider/a-message-from-ken/comment-page-2/#comment-2666</link>
		<dc:creator>davepd1977</dc:creator>
		<pubDate>Sat, 23 Jan 2010 23:38:22 +0000</pubDate>
		<guid isPermaLink="false">http://irrationalgames.com/?p=1631#comment-2666</guid>
		<description>It&#039;s &quot;System Shock 3&quot; and everyone knows it. That&#039;s why &quot;Bioshock 2&quot; has been sublet overseas for another party to develop it. This is kind of like, &quot;Treyarch and Infinity ward&quot; swapping Call of Duty titles every other year. 2K Bos. does Bioshock, Bioshock 2 goes overseas so Irrational can work on the game they always intended to make, &quot;System Shock 3&quot;. Another reason this makes sense is all in the name. Bioshock was no big deal. A new IP, being developed by a faction of 2k games. It&#039;s all good. But!!!!, when you work on a project as ambitious as a System Shock 3, you can&#039;t let fans of the old believe the game is being created by a bunch of clueless artists and designers. Hence, the renaming of &quot;Irrational games&quot;. Let the old fans no your back and in the drivers seat......I hope i&#039;m right!!</description>
		<content:encoded><![CDATA[<p>It&#8217;s &#8220;System Shock 3&#8243; and everyone knows it. That&#8217;s why &#8220;Bioshock 2&#8243; has been sublet overseas for another party to develop it. This is kind of like, &#8220;Treyarch and Infinity ward&#8221; swapping Call of Duty titles every other year. 2K Bos. does Bioshock, Bioshock 2 goes overseas so Irrational can work on the game they always intended to make, &#8220;System Shock 3&#8243;. Another reason this makes sense is all in the name. Bioshock was no big deal. A new IP, being developed by a faction of 2k games. It&#8217;s all good. But!!!!, when you work on a project as ambitious as a System Shock 3, you can&#8217;t let fans of the old believe the game is being created by a bunch of clueless artists and designers. Hence, the renaming of &#8220;Irrational games&#8221;. Let the old fans no your back and in the drivers seat&#8230;&#8230;I hope i&#8217;m right!!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: </title>
		<link>http://irrationalgames.com/insider/a-message-from-ken/comment-page-2/#comment-2631</link>
		<dc:creator></dc:creator>
		<pubDate>Sat, 23 Jan 2010 15:32:45 +0000</pubDate>
		<guid isPermaLink="false">http://irrationalgames.com/?p=1631#comment-2631</guid>
		<description>Can&#039;t wait to play Bioshock 2 it looks amazing</description>
		<content:encoded><![CDATA[<p>Can&#8217;t wait to play Bioshock 2 it looks amazing</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: sinon</title>
		<link>http://irrationalgames.com/insider/a-message-from-ken/comment-page-2/#comment-2596</link>
		<dc:creator>sinon</dc:creator>
		<pubDate>Sat, 23 Jan 2010 01:33:11 +0000</pubDate>
		<guid isPermaLink="false">http://irrationalgames.com/?p=1631#comment-2596</guid>
		<description>Listening to System Shock 2  soundtrack on my headset and found my way here.  

Great Site</description>
		<content:encoded><![CDATA[<p>Listening to System Shock 2  soundtrack on my headset and found my way here.  </p>
<p>Great Site</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: </title>
		<link>http://irrationalgames.com/insider/a-message-from-ken/comment-page-2/#comment-2581</link>
		<dc:creator></dc:creator>
		<pubDate>Fri, 22 Jan 2010 22:17:52 +0000</pubDate>
		<guid isPermaLink="false">http://irrationalgames.com/?p=1631#comment-2581</guid>
		<description>Ken, you tease. Are we bad enough dudes to rescue Ronnie?</description>
		<content:encoded><![CDATA[<p>Ken, you tease. Are we bad enough dudes to rescue Ronnie?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: </title>
		<link>http://irrationalgames.com/insider/a-message-from-ken/comment-page-2/#comment-2571</link>
		<dc:creator></dc:creator>
		<pubDate>Fri, 22 Jan 2010 22:03:53 +0000</pubDate>
		<guid isPermaLink="false">http://irrationalgames.com/?p=1631#comment-2571</guid>
		<description>still watin for bioshock 2 only 1week left of watin</description>
		<content:encoded><![CDATA[<p>still watin for bioshock 2 only 1week left of watin</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: IG.Ken</title>
		<link>http://irrationalgames.com/insider/a-message-from-ken/comment-page-2/#comment-2496</link>
		<dc:creator>IG.Ken</dc:creator>
		<pubDate>Fri, 22 Jan 2010 09:12:19 +0000</pubDate>
		<guid isPermaLink="false">http://irrationalgames.com/?p=1631#comment-2496</guid>
		<description>How about we make a new &quot;Bad Dudes&quot; game?  Because President Ronnie has, indeed, been kidnapped by ninjas.</description>
		<content:encoded><![CDATA[<p>How about we make a new &#8220;Bad Dudes&#8221; game?  Because President Ronnie has, indeed, been kidnapped by ninjas.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: </title>
		<link>http://irrationalgames.com/insider/a-message-from-ken/comment-page-2/#comment-2486</link>
		<dc:creator></dc:creator>
		<pubDate>Fri, 22 Jan 2010 08:35:53 +0000</pubDate>
		<guid isPermaLink="false">http://irrationalgames.com/?p=1631#comment-2486</guid>
		<description>The day I heard about &quot;Irrational Games&quot; returning to the scene was the happiest day of my life. And I&#039;ve lived over 20 centuries. 

FOR FREEDOM!</description>
		<content:encoded><![CDATA[<p>The day I heard about &#8220;Irrational Games&#8221; returning to the scene was the happiest day of my life. And I&#8217;ve lived over 20 centuries. </p>
<p>FOR FREEDOM!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: samitas</title>
		<link>http://irrationalgames.com/insider/a-message-from-ken/comment-page-2/#comment-2386</link>
		<dc:creator>samitas</dc:creator>
		<pubDate>Thu, 21 Jan 2010 07:52:28 +0000</pubDate>
		<guid isPermaLink="false">http://irrationalgames.com/?p=1631#comment-2386</guid>
		<description>HEY SONS STEP ASIDE LET ME SPEAK

SIR LEVINE YOU MUST MAKE A NEW XCOM LIKE 1 AND 2 WAS WITH THE ADDITION OF CORPORATIONS FROM 3 AND TONS OF ALIENS TO DISECT MULTIPLE MISSIONS SO IT WONT GET BORING LIKE SAVE THE PRESIDENT FROM ALIENS TERROR MISSIONS TERROR SITES MINERAL THEFT AND SO ON.

WE NEED A NEW XCOM</description>
		<content:encoded><![CDATA[<p>HEY SONS STEP ASIDE LET ME SPEAK</p>
<p>SIR LEVINE YOU MUST MAKE A NEW XCOM LIKE 1 AND 2 WAS WITH THE ADDITION OF CORPORATIONS FROM 3 AND TONS OF ALIENS TO DISECT MULTIPLE MISSIONS SO IT WONT GET BORING LIKE SAVE THE PRESIDENT FROM ALIENS TERROR MISSIONS TERROR SITES MINERAL THEFT AND SO ON.</p>
<p>WE NEED A NEW XCOM</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: </title>
		<link>http://irrationalgames.com/insider/a-message-from-ken/comment-page-2/#comment-2301</link>
		<dc:creator></dc:creator>
		<pubDate>Wed, 20 Jan 2010 19:44:26 +0000</pubDate>
		<guid isPermaLink="false">http://irrationalgames.com/?p=1631#comment-2301</guid>
		<description>I CAN&#039;T WAiT TO HEAR MORE ABOUT THE NEW GAME COMiNG OUT!!
&lt;3 &lt;3 &lt;3</description>
		<content:encoded><![CDATA[<p>I CAN&#8217;T WAiT TO HEAR MORE ABOUT THE NEW GAME COMiNG OUT!!<br />
&lt;3 &lt;3 &lt;3</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: </title>
		<link>http://irrationalgames.com/insider/a-message-from-ken/comment-page-2/#comment-2256</link>
		<dc:creator></dc:creator>
		<pubDate>Wed, 20 Jan 2010 18:21:17 +0000</pubDate>
		<guid isPermaLink="false">http://irrationalgames.com/?p=1631#comment-2256</guid>
		<description>sweet, is it maybe project icarus?</description>
		<content:encoded><![CDATA[<p>sweet, is it maybe project icarus?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Selthar</title>
		<link>http://irrationalgames.com/insider/a-message-from-ken/comment-page-2/#comment-2246</link>
		<dc:creator>Selthar</dc:creator>
		<pubDate>Wed, 20 Jan 2010 15:57:37 +0000</pubDate>
		<guid isPermaLink="false">http://irrationalgames.com/?p=1631#comment-2246</guid>
		<description>I wish more game developers would do stuff like this!  It would be awesome! =]</description>
		<content:encoded><![CDATA[<p>I wish more game developers would do stuff like this!  It would be awesome! =]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: </title>
		<link>http://irrationalgames.com/insider/a-message-from-ken/comment-page-2/#comment-2231</link>
		<dc:creator></dc:creator>
		<pubDate>Wed, 20 Jan 2010 05:11:02 +0000</pubDate>
		<guid isPermaLink="false">http://irrationalgames.com/?p=1631#comment-2231</guid>
		<description>I&#039;ve played lots of games, but only a handful have impressed me the way BioShock has.  It truly is one of the greatest works of all time. Love this website, Mr. Levine (or just Ken, whichever).</description>
		<content:encoded><![CDATA[<p>I&#8217;ve played lots of games, but only a handful have impressed me the way BioShock has.  It truly is one of the greatest works of all time. Love this website, Mr. Levine (or just Ken, whichever).</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: </title>
		<link>http://irrationalgames.com/insider/a-message-from-ken/comment-page-2/#comment-2171</link>
		<dc:creator></dc:creator>
		<pubDate>Mon, 18 Jan 2010 23:32:40 +0000</pubDate>
		<guid isPermaLink="false">http://irrationalgames.com/?p=1631#comment-2171</guid>
		<description>I think it&#039;s an axiom that video games are more limited in where they can go with story than other storytelling mediums. Even though this has been debated before it would seem that it would be easy enough to make this case: who wants to play games about strictly a love story or a personal drama about coming of age, etc?  

However, the craft of sincerely attempting to harvest interesting and original stories from the pallet that exists for interactive entertainment is something that should garner our deepest respect. It is, in many ways, the tougher craft, I should think. 

Sure, you developers could keep re-hashing the same stuff perpetually but with Bioshock you have proven you haven&#039;t the stomach for apathy when it comes to story ideas. I have no idea what the sequel to Bioshock is supposed to be like, but I think it would be great if it were a philosophical COUNTERPART to the first one, rather than a continuation of what happens in that world. 

You have shown us what you think could happen in the Ayn Randian ideal of private law, but what would happen if Thomas More&#039;s antithetical &quot;Utopia&quot; actually saw the light of day (or the dark of the deep ocean)? Or a true New World Order where a single government decides who gets what and the products of labor are not privately owned? 

What&#039;s great is you guys have inspired us to think about the &quot;what could be&quot;  in games rather than just &quot;Hey, nice graphics!&quot; So, thank you for being cool ;-) 

Also, here&#039;s hoping you developers actually read some of these posts sometimes.</description>
		<content:encoded><![CDATA[<p>I think it&#8217;s an axiom that video games are more limited in where they can go with story than other storytelling mediums. Even though this has been debated before it would seem that it would be easy enough to make this case: who wants to play games about strictly a love story or a personal drama about coming of age, etc?  </p>
<p>However, the craft of sincerely attempting to harvest interesting and original stories from the pallet that exists for interactive entertainment is something that should garner our deepest respect. It is, in many ways, the tougher craft, I should think. </p>
<p>Sure, you developers could keep re-hashing the same stuff perpetually but with Bioshock you have proven you haven&#8217;t the stomach for apathy when it comes to story ideas. I have no idea what the sequel to Bioshock is supposed to be like, but I think it would be great if it were a philosophical COUNTERPART to the first one, rather than a continuation of what happens in that world. </p>
<p>You have shown us what you think could happen in the Ayn Randian ideal of private law, but what would happen if Thomas More&#8217;s antithetical &#8220;Utopia&#8221; actually saw the light of day (or the dark of the deep ocean)? Or a true New World Order where a single government decides who gets what and the products of labor are not privately owned? </p>
<p>What&#8217;s great is you guys have inspired us to think about the &#8220;what could be&#8221;  in games rather than just &#8220;Hey, nice graphics!&#8221; So, thank you for being cool <img src='http://irrationalgames.com/wp-includes/images/smilies/icon_wink.gif' alt=';-)' class='wp-smiley' />  </p>
<p>Also, here&#8217;s hoping you developers actually read some of these posts sometimes.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: xenolith</title>
		<link>http://irrationalgames.com/insider/a-message-from-ken/comment-page-2/#comment-2166</link>
		<dc:creator>xenolith</dc:creator>
		<pubDate>Mon, 18 Jan 2010 23:09:14 +0000</pubDate>
		<guid isPermaLink="false">http://irrationalgames.com/?p=1631#comment-2166</guid>
		<description>The name Irrational Games means more to me than Boston 2K.  Congratulations on getting your identity back.</description>
		<content:encoded><![CDATA[<p>The name Irrational Games means more to me than Boston 2K.  Congratulations on getting your identity back.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: IG.Ken</title>
		<link>http://irrationalgames.com/insider/a-message-from-ken/comment-page-2/#comment-2156</link>
		<dc:creator>IG.Ken</dc:creator>
		<pubDate>Mon, 18 Jan 2010 20:33:36 +0000</pubDate>
		<guid isPermaLink="false">http://irrationalgames.com/?p=1631#comment-2156</guid>
		<description>====1) is 2K Boston officially dead/closed? or will Irrational live alongside 2K Boston? If it’s gone, you must have some pull to buck the 2K trend!

Not sure what you mean? Irrational became 2k boston and is now Irrational again. Unless there&#039;s some dudes hiding under the floorboards we don&#039;t know about?</description>
		<content:encoded><![CDATA[<p>====1) is 2K Boston officially dead/closed? or will Irrational live alongside 2K Boston? If it’s gone, you must have some pull to buck the 2K trend!</p>
<p>Not sure what you mean? Irrational became 2k boston and is now Irrational again. Unless there&#8217;s some dudes hiding under the floorboards we don&#8217;t know about?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: </title>
		<link>http://irrationalgames.com/insider/a-message-from-ken/comment-page-2/#comment-2131</link>
		<dc:creator></dc:creator>
		<pubDate>Mon, 18 Jan 2010 18:14:39 +0000</pubDate>
		<guid isPermaLink="false">http://irrationalgames.com/?p=1631#comment-2131</guid>
		<description>Hey, great new site guys! most developers don&#039;t do stuff like this. can&#039;t wait to see what you guys come up with next.</description>
		<content:encoded><![CDATA[<p>Hey, great new site guys! most developers don&#8217;t do stuff like this. can&#8217;t wait to see what you guys come up with next.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: krankor</title>
		<link>http://irrationalgames.com/insider/a-message-from-ken/comment-page-2/#comment-2116</link>
		<dc:creator>krankor</dc:creator>
		<pubDate>Mon, 18 Jan 2010 13:43:38 +0000</pubDate>
		<guid isPermaLink="false">http://irrationalgames.com/?p=1631#comment-2116</guid>
		<description>Ken ... mucho thanks for bringing back Irrational!

2 questions for ya ..
1) is 2K Boston officially dead/closed? or will Irrational live alongside 2K Boston? If it&#039;s gone, you must have some pull to buck the 2K  trend!
2) I understand you don&#039;t have to rights to System Shock, and I understand you&#039;ve made your &quot;successor&quot; to it in Bioshock, but if you could, *would* you revisit Hacker/Shodan/Xerxes/etc? Or, in your mind, have you closed that door?  

Thanks again! and let me add one more pat on the back for all you folks have done ...</description>
		<content:encoded><![CDATA[<p>Ken &#8230; mucho thanks for bringing back Irrational!</p>
<p>2 questions for ya ..<br />
1) is 2K Boston officially dead/closed? or will Irrational live alongside 2K Boston? If it&#8217;s gone, you must have some pull to buck the 2K  trend!<br />
2) I understand you don&#8217;t have to rights to System Shock, and I understand you&#8217;ve made your &#8220;successor&#8221; to it in Bioshock, but if you could, *would* you revisit Hacker/Shodan/Xerxes/etc? Or, in your mind, have you closed that door?  </p>
<p>Thanks again! and let me add one more pat on the back for all you folks have done &#8230;</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: </title>
		<link>http://irrationalgames.com/insider/a-message-from-ken/comment-page-2/#comment-2111</link>
		<dc:creator></dc:creator>
		<pubDate>Mon, 18 Jan 2010 07:52:33 +0000</pubDate>
		<guid isPermaLink="false">http://irrationalgames.com/?p=1631#comment-2111</guid>
		<description>Remake System shock 2. Nothing like running your butt of from a rumbler =x</description>
		<content:encoded><![CDATA[<p>Remake System shock 2. Nothing like running your butt of from a rumbler =x</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: </title>
		<link>http://irrationalgames.com/insider/a-message-from-ken/comment-page-2/#comment-2101</link>
		<dc:creator></dc:creator>
		<pubDate>Mon, 18 Jan 2010 00:10:28 +0000</pubDate>
		<guid isPermaLink="false">http://irrationalgames.com/?p=1631#comment-2101</guid>
		<description>Another game in any of your famous series would be great, but I&#039;m also looking for some new IP&#039;s too!</description>
		<content:encoded><![CDATA[<p>Another game in any of your famous series would be great, but I&#8217;m also looking for some new IP&#8217;s too!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: </title>
		<link>http://irrationalgames.com/insider/a-message-from-ken/comment-page-2/#comment-2056</link>
		<dc:creator></dc:creator>
		<pubDate>Sun, 17 Jan 2010 07:21:43 +0000</pubDate>
		<guid isPermaLink="false">http://irrationalgames.com/?p=1631#comment-2056</guid>
		<description>Yeah! This site is quite impressive i must say. First of its kind iv ever come across. Congrats on getting it going and good luck in the future!</description>
		<content:encoded><![CDATA[<p>Yeah! This site is quite impressive i must say. First of its kind iv ever come across. Congrats on getting it going and good luck in the future!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: </title>
		<link>http://irrationalgames.com/insider/a-message-from-ken/comment-page-2/#comment-1976</link>
		<dc:creator></dc:creator>
		<pubDate>Sat, 16 Jan 2010 16:37:28 +0000</pubDate>
		<guid isPermaLink="false">http://irrationalgames.com/?p=1631#comment-1976</guid>
		<description>who doesnt like to get irrational every now and then</description>
		<content:encoded><![CDATA[<p>who doesnt like to get irrational every now and then</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: </title>
		<link>http://irrationalgames.com/insider/a-message-from-ken/comment-page-2/#comment-1821</link>
		<dc:creator></dc:creator>
		<pubDate>Sat, 16 Jan 2010 02:11:33 +0000</pubDate>
		<guid isPermaLink="false">http://irrationalgames.com/?p=1631#comment-1821</guid>
		<description>Unrelated to your post, just wanted to say &quot;bravo!&quot; on the avatar. Just bought a print of that for my house. Love it.</description>
		<content:encoded><![CDATA[<p>Unrelated to your post, just wanted to say &#8220;bravo!&#8221; on the avatar. Just bought a print of that for my house. Love it.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: </title>
		<link>http://irrationalgames.com/insider/a-message-from-ken/comment-page-2/#comment-1806</link>
		<dc:creator></dc:creator>
		<pubDate>Sat, 16 Jan 2010 02:07:25 +0000</pubDate>
		<guid isPermaLink="false">http://irrationalgames.com/?p=1631#comment-1806</guid>
		<description>I&#039;m really impressed with the site and the amount of engagement there is. Really inspirational and completely irrational (in the good way).</description>
		<content:encoded><![CDATA[<p>I&#8217;m really impressed with the site and the amount of engagement there is. Really inspirational and completely irrational (in the good way).</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: </title>
		<link>http://irrationalgames.com/insider/a-message-from-ken/comment-page-2/#comment-1796</link>
		<dc:creator></dc:creator>
		<pubDate>Sat, 16 Jan 2010 01:43:33 +0000</pubDate>
		<guid isPermaLink="false">http://irrationalgames.com/?p=1631#comment-1796</guid>
		<description>I&#039;ll be taking that to the bank; short on money...</description>
		<content:encoded><![CDATA[<p>I&#8217;ll be taking that to the bank; short on money&#8230;</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: cabrazzi</title>
		<link>http://irrationalgames.com/insider/a-message-from-ken/comment-page-2/#comment-1786</link>
		<dc:creator>cabrazzi</dc:creator>
		<pubDate>Fri, 15 Jan 2010 23:41:13 +0000</pubDate>
		<guid isPermaLink="false">http://irrationalgames.com/?p=1631#comment-1786</guid>
		<description>I just wanna say thanks for caring enough about your true fans and giving us a common place to share our thoughts and excitement about your upcoming projects. I think the site looks great and I can&#039;t wait to see how it evolves. Long live Irrational Games!!!!</description>
		<content:encoded><![CDATA[<p>I just wanna say thanks for caring enough about your true fans and giving us a common place to share our thoughts and excitement about your upcoming projects. I think the site looks great and I can&#8217;t wait to see how it evolves. Long live Irrational Games!!!!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: </title>
		<link>http://irrationalgames.com/insider/a-message-from-ken/comment-page-2/#comment-1751</link>
		<dc:creator></dc:creator>
		<pubDate>Fri, 15 Jan 2010 06:51:45 +0000</pubDate>
		<guid isPermaLink="false">http://irrationalgames.com/?p=1631#comment-1751</guid>
		<description>Well could you at least tell us if the studio as an entity on its own are still committed to bringing games, in general, to the PC? I know that you can&#039;t/won&#039;t say anything about the new game, but if you suddenly went all console only it would be a sad day for me at least :-)</description>
		<content:encoded><![CDATA[<p>Well could you at least tell us if the studio as an entity on its own are still committed to bringing games, in general, to the PC? I know that you can&#8217;t/won&#8217;t say anything about the new game, but if you suddenly went all console only it would be a sad day for me at least <img src='http://irrationalgames.com/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /> </p>
]]></content:encoded>
	</item>
	<item>
		<title>By: </title>
		<link>http://irrationalgames.com/insider/a-message-from-ken/comment-page-2/#comment-1736</link>
		<dc:creator></dc:creator>
		<pubDate>Fri, 15 Jan 2010 05:34:31 +0000</pubDate>
		<guid isPermaLink="false">http://irrationalgames.com/?p=1631#comment-1736</guid>
		<description>Sweeeeeeeeeeeeeeeeeet Can&#039;t wait!!!</description>
		<content:encoded><![CDATA[<p>Sweeeeeeeeeeeeeeeeeet Can&#8217;t wait!!!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: spearro</title>
		<link>http://irrationalgames.com/insider/a-message-from-ken/comment-page-2/#comment-1731</link>
		<dc:creator>spearro</dc:creator>
		<pubDate>Fri, 15 Jan 2010 04:08:04 +0000</pubDate>
		<guid isPermaLink="false">http://irrationalgames.com/?p=1631#comment-1731</guid>
		<description>Whatever it is it&#039;s the game I am most looking forward to, along with Half-Life 2: Episode 3 ... wow two unannounced games are my most anticipated.  It&#039;ll be a long wait!</description>
		<content:encoded><![CDATA[<p>Whatever it is it&#8217;s the game I am most looking forward to, along with Half-Life 2: Episode 3 &#8230; wow two unannounced games are my most anticipated.  It&#8217;ll be a long wait!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: IG.Ken</title>
		<link>http://irrationalgames.com/insider/a-message-from-ken/comment-page-2/#comment-1726</link>
		<dc:creator>IG.Ken</dc:creator>
		<pubDate>Fri, 15 Jan 2010 01:57:00 +0000</pubDate>
		<guid isPermaLink="false">http://irrationalgames.com/?p=1631#comment-1726</guid>
		<description>No comments on the new game yet, sorry guys and girls. But this is the year we start talking. You can take that to the bank! (Well, at least to Bear Stearns).</description>
		<content:encoded><![CDATA[<p>No comments on the new game yet, sorry guys and girls. But this is the year we start talking. You can take that to the bank! (Well, at least to Bear Stearns).</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: GeoLoLJ</title>
		<link>http://irrationalgames.com/insider/a-message-from-ken/comment-page-2/#comment-1721</link>
		<dc:creator>GeoLoLJ</dc:creator>
		<pubDate>Fri, 15 Jan 2010 01:47:15 +0000</pubDate>
		<guid isPermaLink="false">http://irrationalgames.com/?p=1631#comment-1721</guid>
		<description>This is my first post ever in your web site. Just wanted to say that we love you :)
Keep the spirit up.</description>
		<content:encoded><![CDATA[<p>This is my first post ever in your web site. Just wanted to say that we love you <img src='http://irrationalgames.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /><br />
Keep the spirit up.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: bowser</title>
		<link>http://irrationalgames.com/insider/a-message-from-ken/comment-page-2/#comment-1716</link>
		<dc:creator>bowser</dc:creator>
		<pubDate>Thu, 14 Jan 2010 23:44:15 +0000</pubDate>
		<guid isPermaLink="false">http://irrationalgames.com/?p=1631#comment-1716</guid>
		<description>To be able to hear what goes on in the studios...what an awesome privilege! 
This site rocks! This studio rocks! Life is good!</description>
		<content:encoded><![CDATA[<p>To be able to hear what goes on in the studios&#8230;what an awesome privilege!<br />
This site rocks! This studio rocks! Life is good!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: derubermax</title>
		<link>http://irrationalgames.com/insider/a-message-from-ken/comment-page-2/#comment-1711</link>
		<dc:creator>derubermax</dc:creator>
		<pubDate>Thu, 14 Jan 2010 22:17:37 +0000</pubDate>
		<guid isPermaLink="false">http://irrationalgames.com/?p=1631#comment-1711</guid>
		<description>Awesome new site Ken.  You guys are quickly becoming the most respected studio in the industry!</description>
		<content:encoded><![CDATA[<p>Awesome new site Ken.  You guys are quickly becoming the most respected studio in the industry!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: </title>
		<link>http://irrationalgames.com/insider/a-message-from-ken/comment-page-2/#comment-1701</link>
		<dc:creator></dc:creator>
		<pubDate>Thu, 14 Jan 2010 21:57:33 +0000</pubDate>
		<guid isPermaLink="false">http://irrationalgames.com/?p=1631#comment-1701</guid>
		<description>Irrational Studios and Ken are some of the best Nerds around. I cannot wait for the great games you will bring us in the future.</description>
		<content:encoded><![CDATA[<p>Irrational Studios and Ken are some of the best Nerds around. I cannot wait for the great games you will bring us in the future.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: </title>
		<link>http://irrationalgames.com/insider/a-message-from-ken/comment-page-2/#comment-1686</link>
		<dc:creator></dc:creator>
		<pubDate>Thu, 14 Jan 2010 21:30:00 +0000</pubDate>
		<guid isPermaLink="false">http://irrationalgames.com/?p=1631#comment-1686</guid>
		<description>Ken, I know you cn&#039;t announce any details on your upcoming game, but could please put me at ease and tell us if you as a studio are still committed to the PC?</description>
		<content:encoded><![CDATA[<p>Ken, I know you cn&#8217;t announce any details on your upcoming game, but could please put me at ease and tell us if you as a studio are still committed to the PC?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: tracy888</title>
		<link>http://irrationalgames.com/insider/a-message-from-ken/comment-page-2/#comment-1681</link>
		<dc:creator>tracy888</dc:creator>
		<pubDate>Thu, 14 Jan 2010 21:24:07 +0000</pubDate>
		<guid isPermaLink="false">http://irrationalgames.com/?p=1631#comment-1681</guid>
		<description>Welcome back, Irrational!</description>
		<content:encoded><![CDATA[<p>Welcome back, Irrational!</p>
]]></content:encoded>
	</item>
</channel>
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