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10 replies | 665 views | +5 rating | June 01, 2010 8:23pm | ||||
Irrational Behavior Episode 6 DiscussionTalk about Irrational Behavior Episode 6 here! Part 1: Team Deathmatch And for the discussion starting question. What games influenced you or have been monumental in your life? |
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Link | June 03, 2010 7:59am | ||||
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I will never forget playing "Simon the Sorcerer 2" and "Day of the Tentacle" |
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Link | June 03, 2010 12:48pm | ||||
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My influential games are Call of Duty, Sam and Max Hit the Road, Day of the Tentacle, Maniac Mansion, and Bioshock. I find myself referencing to Bioshock a lot for Art I design for games. Whether it's water, animations, or textures. |
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Link | June 04, 2010 2:04am | ||||
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mine must be Thief |
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Link | June 04, 2010 2:52am | ||||
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System Shock 2 and Fallout. |
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Link | June 04, 2010 3:57am | ||||
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Concerning LGS legacy, the Thief & and SS series (especially the sequels — Metal Age ftw!) shaped my tastes in many ways, both in gaming & related arts. And later on, Deus Ex completed the Holy Trinity and inspired me to check out Chesterton & Eco. Thanks fer gettin' me in! Daggerfall was the definition of monumental as I've put hundreds of hours into it and still have very fond memories of traveling through the vast land. What I loved about these games is the way they opened up their genres: Daggerfall lets you design your own class & spells, which just made sense to me as I was always yearning for virtual freedom. Climbing and levitating around the cities at midnight (VENGEANCE!) was such a Garrettian delight. Thief & SS took the first-person perspective and ditched you into worlds where pulling the sword / trigger wasn't the only way to have a meaningful experience and the experience itself was exceptionally brilliant. |
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Link | June 06, 2010 5:37am | ||||
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I skip the question and cut to the main one: "DO GAME MAKERS GAME DIFFERENTLY?" 'End consumer' - you guys used the term in the podcast. Here's how I play games: # I like to 'see' what the game engine of a new game does. If games fall back to repetitive gameplay, they lose me. ( = Games that want me to do the same thing over and over again - giving me an achievement in the end for doing it... is insulting my intelligence. Getting 'better' in a game, by memorizing patterns is for Robots/CPU's - I am not your Pavlovian Dawg. Life is too short for stupid games. You game devs share also a responsibility, 's all I'm sayin'.. ) I remember playing Half Life when it came out. It crashed at one moment and started the MS Visual Studio debugger, showing me the source code, where the game crashed. THAT was an awesome gamer moment. Do I play differently than you, Duders? You judge... |
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Link | June 08, 2010 6:51am | ||||
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Clock Tower, Resident Evil and Silent Hill. |
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Link | June 10, 2010 4:46pm | ||||
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I loved this podcast--but god I just hung my head at the exchange about film school and a loss of immersion. I spent a couple of years in film school before moving to playwriting and poetry--but that just means that I have a growing list of artistic mediums that are poisoned, to some extent, by my attention to craft and tropes and so on. It's why I hate Heavy Rain desperately not only as a game, but as a piece of fiction. |
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Link | June 24, 2010 5:26pm | ||||
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Freedom Force and Diablo. |
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Link | July 08, 2010 1:44pm | ||||
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Mostly new games such as the production values in Uncharted 2, the world of Half-Life; I also really liked my experiences as a squad in the Battlefield franchise. |
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"Check out three new BioShock Infinite screenshots and the beautiful Game Informer covers: http://j.mp/9DIeUx"