Shane is fairly new, but out of the gates he is clearly a badass. He immediately took the lead in making sure our team has all of the technology and infrastructure that we need in order to make a groundbreaking game.
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When the gents from the Irrational Games audio team traveled to a gun range to capture the sounds of battle for BioShock Infinite, lady luck smiled upon them, giving them a great day to go shooting.
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During the Irrational Games Voice Actor panel at PAX Prime 2011, there were a lot of great questions from those in attendance, so we decided to pay tribute to our fans in this latest installment of Irrational Interviews by going straight to the source for the answers.
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Last week, we called on our fans to ask any questions they may have about the recently announced 1999 Mode for BioShock Infinite. We’re thankful to say that we received quite a few responses, and many of them shared common themes, giving us a nice selection of topics to cover.
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We’re proud to announce something new for BioShock Infinite: 1999 Mode.
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Now that 2012 is in full swing, many outlets are reviewing what to expect in the coming year in their various “Most Anticipated” lists. We’re proud to report that BioShock Infinite showed up in more than one of these features, and we’re truly honored.
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Whether he’s putting lines like “the Handyman’s grabby, porcelain ape-hands can pound the player into meaty bits” into design documents, describing a weapon as “the bastard child of a hospital lab and the slaughterhouse” or creating temp Nostrum names like “filth gorger”, Ken’s always good for a laugh and a clever name.
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While we’re in the thick of the holiday season, we wanted to take some time to thank all of our amazing fans for all the great support throughout the years.
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Throughout the history of Irrational, the minds behind the games would often have to travel to the various gaming conventions throughout the year, giving each team member a unique viewpoint to the festivities.
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The folks from the PlayStation Blog chat with Ken Levine about what it was like to grow up while loving geek culture.
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In this second part of our Guillermo del Toro interview, Ken and Guillermo talk about story telling in different mediums, how to adapt when working within multiple story telling mediums, and how passion has guided them to where they are today.
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You may have seen our previous installment of From The Vault featuring the art of the ditched Irrational Games project The Lost, but the story doesn’t end there. We sat down with Irrational Games Design Director Bill Gardner to guide us through this experience and get a better idea of what happened to The Lost.
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Machinima posted the second exclusive trailer in our behind-the-scenes series looking at the people behind Booker and Elizabeth from BioShock Infinite.
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The 2011 Spike TV Video Game Awards are right around the corner, and BioShock Infinite is included in the festivities. Read all the details inside!
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Guillermo del Toro is known for films like Blade 2, Pan’s Labyrinth and the Hellboy series, bringing a specific brand of horror to his works, but it’s his passion for the nerd culture and a love for games that has guided him to where he is today.
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The first of two videos giving a behind-the-scenes look at the folks who breathe life into Booker and Elizabeth.
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Every year, Dragon*Con cosplayers gather at the incredible Georgia Aquarium. This year, we took cameras.
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Irrational has rounded up some of our favorite cosplay from the internet!
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Ken Levine explains the “tears” that litter the world of Columbia–and Elizabeth’s power to manipulate them.
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Creative director Ken Levine breaks down the conflict between Columbia’s dominant factions: the Founders and the Vox Populi.
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Ken Levine explains Sky-Lines in the first of a series of video featurettes about the gameplay and world of BioShock Infinite.
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Check out three pieces of art from the world of Columbia, to be showcased in our E3 booth and in BioShock Infinite itself.
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Featured Employee: Shane Smithby ig.ratana on January 27 2012 | Featured Employees |
3 comments |
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The Gun Range Part 1: Recording |
8 comments |
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Irrational Interviews 10: Troy...by ig.eduardo on January 25 2012 | Insider |
7 comments |
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Your Answers for 1999 Modeby ig.ratana on January 24 2012 | Ask Irrational |
11 comments |
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1999 Mode Q & Aby ig.eduardo on January 19 2012 | Insider |
32 comments |
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Announcing 1999 Modeby ig.eduardo on January 19 2012 | Insider |
45 comments |
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Anticipating 2012by ig.eduardo on January 6 2012 | Insider |
19 comments |
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Featured Employee: Ken Stricklandby ig.eduardo on January 4 2012 | Featured Employees |
8 comments |
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Season’s Greetingsby ig.eduardo on December 23 2011 | Insider |
28 comments |
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Irrational Behavior Episode...by ig.eduardo on December 22 2011 | Insider |
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In The Skyby ig.eduardo on December 12 2011 | Insider |
62 comments |
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Tabletop Raptureby ig.eduardo on December 7 2011 | Insider |
12 comments |
Avoiding the ugly bits of...by klawhammer | 1 week ago |
22 replies | +5 rating | |
Moron-icityby precipice66 | 4 months ago |
32 replies | +13 rating | |
For Elite Eyes only - The...by felonious | 2 weeks ago |
12 replies | +8 rating | |
1999 Mode Discussionby felonious | 1 week ago |
50 replies | +6 rating | |
Thread Titleby watchman | 6 hours ago |
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From the Art Director's...by ig.nate | 1 year ago |
30 replies | +8 rating | |
Sofia Lamb or Andrew Ryan?by gestait | 16 minutes ago |
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Bioshock Infinite Collector's...by magicmaker | 9 months ago |
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Any way to be patriotic in...by thepatriot | 11 hours ago |
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Kingdoms of Amalur: Reckoning...by progglerock | 1 week ago |
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A new cyberpunk rpg game.by ludogator | 7 months ago |
5 replies | +2 rating | |
No more rapture?by xmikey | 2 weeks ago |
19 replies | -10 rating |
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I always want to whip it out in conversation when I see it, but I always blank.” -Joshua Luther
"BioShock Infinite takes the #1 spot on @GameTrailers Top 10 Most Anticipated Games of 2012! http://t.co/gKacnulB"