Featured posts:
  • The Gun Range Part 2: Gone Shootin’

    In the heat of creating BioShock Infinite, every department in the studio is working hard. Not all of that work takes place in the studio, however. When it comes to creating the game’s sound effects, the Irrational Games audio department…

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  • Featured Employee: Shane Smith

    Shane is fairly new, but out of the gates he is clearly a badass. He immediately took the lead in making sure our team has all of the technology and infrastructure that we need in order to make a groundbreaking game.

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  • The Gun Range Part 1: Recording

    When the gents from the Irrational Games audio team traveled to a gun range to capture the sounds of battle for BioShock Infinite, lady luck smiled upon them, giving them a great day to go shooting.

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  • Irrational Interviews 10: Troy Baker and Courtnee Draper

    During the Irrational Games Voice Actor panel at PAX Prime 2011, there were a lot of great questions from those in attendance, so we decided to pay tribute to our fans in this latest installment of Irrational Interviews by going straight to the source for the answers.

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  • Your Answers for 1999 Mode

    Last week, we called on our fans to ask any questions they may have about the recently announced 1999 Mode for BioShock Infinite. We’re thankful to say that we received quite a few responses, and many of them shared common themes, giving us a nice selection of topics to cover.

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  • Announcing 1999 Mode

    We’re proud to announce something new for BioShock Infinite: 1999 Mode.

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  • Anticipating 2012

    Now that 2012 is in full swing, many outlets are reviewing what to expect in the coming year in their various “Most Anticipated” lists. We’re proud to report that BioShock Infinite showed up in more than one of these features, and we’re truly honored.

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  • Featured Employee: Ken Strickland

    Whether he’s putting lines like “the Handyman’s grabby, porcelain ape-hands can pound the player into meaty bits” into design documents, describing a weapon as “the bastard child of a hospital lab and the slaughterhouse” or creating temp Nostrum names like “filth gorger”, Ken’s always good for a laugh and a clever name.

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  • Season’s Greetings

    While we’re in the thick of the holiday season, we wanted to take some time to thank all of our amazing fans for all the great support throughout the years.

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  • Irrational Behavior Episode 9: Con Artistry

    Throughout the history of Irrational, the minds behind the games would often have to travel to the various gaming conventions throughout the year, giving each team member a unique viewpoint to the festivities.

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  • Origins Of A Geek

    The folks from the PlayStation Blog chat with Ken Levine about what it was like to grow up while loving geek culture.

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  • Irrational Interviews 9: Guillermo del Toro, Part 2

    In this second part of our Guillermo del Toro interview, Ken and Guillermo talk about story telling in different mediums, how to adapt when working within multiple story telling mediums, and how passion has guided them to where they are today.

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  • From The Vault: The Lost

    You may have seen our previous installment of From The Vault featuring the art of the ditched Irrational Games project The Lost, but the story doesn’t end there. We sat down with Irrational Games Design Director Bill Gardner to guide us through this experience and get a better idea of what happened to The Lost.

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  • Behind Booker and Elizabeth Part 2

    Machinima posted the second exclusive trailer in our behind-the-scenes series looking at the people behind Booker and Elizabeth from BioShock Infinite.

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  • Vote For BioShock Infinite

    The 2011 Spike TV Video Game Awards are right around the corner, and BioShock Infinite is included in the festivities. Read all the details inside!

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  • Irrational Interviews 9: Guillermo del Toro, Part 1

    Guillermo del Toro is known for films like Blade 2, Pan’s Labyrinth and the Hellboy series, bringing a specific brand of horror to his works, but it’s his passion for the nerd culture and a love for games that has guided him to where he is today.

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  • Behind Booker and Elizabeth

    The first of two videos giving a behind-the-scenes look at the folks who breathe life into Booker and Elizabeth.

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  • BioShock Photoshoot at the Georgia Aquarium

    Every year, Dragon*Con cosplayers gather at the incredible Georgia Aquarium. This year, we took cameras.

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  • BioShock Cosplay Roundup!

    Irrational has rounded up some of our favorite cosplay from the internet!

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  • Tears: Windows Into Other Worlds

    Ken Levine explains the “tears” that litter the world of Columbia–and Elizabeth’s power to manipulate them.

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  • Columbia’s Factions at War

    Creative director Ken Levine breaks down the conflict between Columbia’s dominant factions: the Founders and the Vox Populi.

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  • Ken Levine explains Sky-Lines

    Ken Levine explains Sky-Lines in the first of a series of video featurettes about the gameplay and world of BioShock Infinite.

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  • Ads and Propaganda of Columbia

    Check out three pieces of art from the world of Columbia, to be showcased in our E3 booth and in BioShock Infinite itself.

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